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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2010 Mark Vejvoda
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _BASE_RENDERER_H_
#define _BASE_RENDERER_H_
#include "graphics_interface.h"
#include "leak_dumper.h"
namespace Shared { namespace Graphics {
// ===============================================
// class BaseRenderer
// ===============================================
class BaseRenderer : public RendererMapInterface {
public:
BaseRenderer() { }
virtual ~BaseRenderer() { }
virtual void initMapSurface(int clientW, int clientH);
virtual void renderMap(MapPreview *map, int x, int y, int clientW, int clientH, int cellSize, bool grid=false, bool heightMap=false, bool hideWater=false);
};
}} // end namespace
#endif
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