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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 MartiƱo Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GL_MODELGL_H_
#define _SHARED_GRAPHICS_GL_MODELGL_H_
#include "model.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{ namespace Gl{
// =====================================================
// class ModelGl
// =====================================================
class ModelGl: public Model{
friend class GraphicsFactoryGl;
protected:
ModelGl(const string &path,TextureManager* textureManager,bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList, string *sourceLoader);
public:
virtual void init(){}
virtual void end(){}
};
}}}//end namespace
#endif
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