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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 MartiƱo Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_INTERPOLATION_H_
#define _SHARED_GRAPHICS_INTERPOLATION_H_
#include "vec.h"
#include "model.h"
#include <map>
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
// =====================================================
// class InterpolationData
// =====================================================
class InterpolationData{
private:
const Mesh *mesh;
Vec3f *vertices;
Vec3f *normals;
int raw_frame_ofs;
static bool enableInterpolation;
void update(const Vec3f* src, Vec3f* &dest, float t, bool cycle);
public:
InterpolationData(const Mesh *mesh);
~InterpolationData();
static void setEnableInterpolation(bool enabled) { enableInterpolation = enabled; }
const Vec3f *getVertices() const {return !vertices || !enableInterpolation? mesh->getVertices()+raw_frame_ofs: vertices;}
const Vec3f *getNormals() const {return !normals || !enableInterpolation? mesh->getNormals()+raw_frame_ofs: normals;}
void update(float t, bool cycle);
void updateVertices(float t, bool cycle);
void updateNormals(float t, bool cycle);
};
}}//end namespace
#endif
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