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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 MartiƱo Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "camera.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
// =====================================================
// class Camera
// =====================================================
Camera::Camera(){
position= Vec3f(0.0f);
}
void Camera::moveLocalX(float amount){
position= position + orientation.getLocalXAxis()*amount;
}
void Camera::moveLocalY(float amount){
position= position + orientation.getLocalYAxis()*amount;
}
void Camera::moveLocalZ(float amount){
position= position + orientation.getLocalZAxis()*amount;
}
void Camera::addYaw(float amount){
Quaternion q(EulerAngles(0, amount, 0));
orientation*= q;
}
void Camera::addPitch(float amount){
Quaternion q(EulerAngles(amount, 0, 0));
orientation*= q;
}
void Camera::addRoll(float amount){
Quaternion q(EulerAngles(0, 0, amount));
orientation*= q;
}
}}//end namespace
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