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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 MartiƱo Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "context_gl.h"
#include <cassert>
#include <stdexcept>
#include "opengl.h"
#include "util.h"
#include "leak_dumper.h"
using namespace std;
using namespace Shared::Util;
namespace Shared{ namespace Graphics{ namespace Gl{
// =====================================================
// class ContextGl
// =====================================================
ContextGl::ContextGl() : Context() {
}
void ContextGl::init() {
pcgl.init(colorBits, depthBits, stencilBits,
(hardware_acceleration != 0), (fullscreen_anti_aliasing != 0),
gammaValue);
}
ContextGl::~ContextGl() {
end();
}
void ContextGl::end() {
pcgl.end();
}
void ContextGl::makeCurrent() {
pcgl.makeCurrent();
}
void ContextGl::swapBuffers() {
pcgl.swapBuffers();
}
}}}//end namespace
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