1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
|
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_WINDOWGL_H_
#define _SHARED_PLATFORM_WINDOWGL_H_
#include "context_gl.h"
#include "window.h"
#include "leak_dumper.h"
using Shared::Graphics::Gl::ContextGl;
namespace Shared{ namespace Platform{
// =====================================================
// class WindowGl
// =====================================================
class WindowGl: public Window {
private:
ContextGl context;
static void setGamma(SDL_Window *window,float gammaValue);
public:
WindowGl();
WindowGl(SDL_Window *sdlWindow);
virtual ~WindowGl();
void initGl(int colorBits, int depthBits, int stencilBits,
bool hardware_acceleration, bool fullscreen_anti_aliasing,
float gammaValue);
void makeCurrentGl();
void swapBuffersGl();
void setGamma(float gammaValue);
SDL_Window * getScreenWindow();
SDL_Surface * getScreenSurface();
virtual int getScreenWidth();
virtual int getScreenHeight();
virtual int getDesiredScreenWidth() { return getScreenWidth(); }
virtual int getDesiredScreenHeight() { return getScreenHeight(); }
virtual bool ChangeVideoMode(bool preserveContext, int resWidth, int resHeight,
bool fullscreenWindow, int colorBits, int depthBits, int stencilBits,
bool hardware_acceleration, bool fullscreen_anti_aliasing,
float gammaValue);
protected:
virtual void eventToggleFullScreen(bool isFullscreen);
};
}}//end namespace
#endif
|