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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 MartiƱo Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GL_PARTICLERENDERERGL_H_
#define _SHARED_GRAPHICS_GL_PARTICLERENDERERGL_H_
#include "particle_renderer.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{ namespace Gl{
// =====================================================
// class ParticleRendererGl
// =====================================================
class ParticleRendererGl: public ParticleRenderer{
public:
static const int bufferSize = 1024;
private:
bool rendering;
Vec3f vertexBuffer[bufferSize];
Vec2f texCoordBuffer[bufferSize];
Vec4f colorBuffer[bufferSize];
public:
//particles
ParticleRendererGl();
virtual void renderManager(ParticleManager *pm, ModelRenderer *mr);
virtual void renderSystem(ParticleSystem *ps);
virtual void renderSystemLine(ParticleSystem *ps);
virtual void renderSystemLineAlpha(ParticleSystem *ps);
virtual void renderModel(GameParticleSystem *ps, ModelRenderer *mr);
protected:
void renderBufferQuads(int quadCount);
void renderBufferLines(int lineCount);
void setBlendMode(ParticleSystem::BlendMode blendMode);
};
}}}//end namespace
#endif
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