File: text_renderer.h

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// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2001-2008 MartiƱo Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _SHARED_GRAPHICS_TEXTRENDERER_H_
#define _SHARED_GRAPHICS_TEXTRENDERER_H_

#include <string>
#include "vec.h"
#include "font.h"
#include "leak_dumper.h"

using std::string;

namespace Shared { namespace Graphics {

// =====================================================
//	class TextRenderer2D
// =====================================================

class TextRenderer {
public:
	virtual void render(const string &text, float x, float y, bool centered=false, Vec3f *color=NULL) = 0;
	virtual void end()= 0;

	virtual ~TextRenderer() {}
};

class TextRenderer2D : public TextRenderer {
public:	
	virtual ~TextRenderer2D(){};

	virtual void begin(Font2D *font)= 0;
	//virtual void render(const string &text, int x, int y, bool centered= false,Vec3f *color=NULL)= 0;
	//virtual void end()= 0;
};

// =====================================================
//	class TextRenderer3D
// =====================================================

class TextRenderer3D : public TextRenderer {
public:	
	virtual ~TextRenderer3D(){};

	virtual void begin(Font3D *font)= 0;
	//virtual void render(const string &text, float x, float y, bool centered= false,Vec3f *color=NULL)= 0;
	//virtual void end()= 0;
};

}}//end namespace

#endif