File: texture_manager.h

package info (click to toggle)
megaglest 3.13.0-9
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, forky, sid, trixie
  • size: 13,416 kB
  • sloc: cpp: 144,271; ansic: 11,861; sh: 3,233; perl: 1,904; python: 1,751; objc: 142; asm: 42; makefile: 22
file content (65 lines) | stat: -rw-r--r-- 1,790 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2001-2008 MartiƱo Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _SHARED_GRAPHICS_TEXTUREMANAGER_H_
#define _SHARED_GRAPHICS_TEXTUREMANAGER_H_

#include <vector>
#include "texture.h"
#include "leak_dumper.h"

using std::vector;

namespace Shared{ namespace Graphics{

// =====================================================
//	class TextureManager
// =====================================================
typedef vector<Texture*> TextureContainer;

//manages textures, creation on request and deletion on destruction
class TextureManager{
	
protected:
	TextureContainer textures;
	
	Texture::Filter textureFilter;
	int maxAnisotropy;

public:
	TextureManager();
	~TextureManager();
	void init(bool forceInit=false);
	void end();

	void setFilter(Texture::Filter textureFilter);
	void setMaxAnisotropy(int maxAnisotropy);
	void initTexture(Texture *texture);
	void endTexture(Texture *texture,bool mustExistInList=false);
	void endLastTexture(bool mustExistInList=false);
	void reinitTextures();

	Texture::Filter getTextureFilter() const {return textureFilter;}
	int getMaxAnisotropy() const {return maxAnisotropy;}

	Texture *getTexture(const string &path);
	Texture1D *newTexture1D();
	Texture2D *newTexture2D();
	Texture3D *newTexture3D();
	TextureCube *newTextureCube();

	const TextureContainer &getTextures() const {return textures;}
};


}}//end namespace

#endif