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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_FACTORYREPOSITORY_H_
#define _SHARED_PLATFORM_FACTORYREPOSITORY_H_
#include <string>
#include "graphics_factory.h"
#include "graphics_factory_gl.h"
#include "sound_factory.h"
#include "sound_factory_openal.h"
#include "sound_factory_none.h"
#include "leak_dumper.h"
using std::string;
using Shared::Graphics::GraphicsFactory;
using Shared::Graphics::Gl::GraphicsFactoryGl;
using Shared::Sound::SoundFactory;
using Shared::Sound::OpenAL::SoundFactoryOpenAL;
using Shared::Sound::SoundFactoryNone;
namespace Shared { namespace Platform {
// =====================================================
// class FactoryRepository
// =====================================================
class FactoryRepository {
private:
FactoryRepository(){};
FactoryRepository(const FactoryRepository& );
void operator=(const FactoryRepository& );
private:
GraphicsFactoryGl graphicsFactoryGl;
SoundFactoryOpenAL soundFactoryOpenAL;
SoundFactoryNone soundFactoryNone;
public:
static FactoryRepository &getInstance();
GraphicsFactory *getGraphicsFactory(const string &name);
SoundFactory *getSoundFactory(const string &name);
};
}}//end namespace
#endif
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