File: platform_main.h

package info (click to toggle)
megaglest 3.13.0-9
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, forky, sid, trixie
  • size: 13,416 kB
  • sloc: cpp: 144,271; ansic: 11,861; sh: 3,233; perl: 1,904; python: 1,751; objc: 142; asm: 42; makefile: 22
file content (693 lines) | stat: -rw-r--r-- 33,807 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2005 Matthias Braun
//
//	You can redistribute this code and/or modify it under
//	the terms of the GNU General Public License as published
//	by the Free Software Foundation; either version 2 of the
//	License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_MAIN_H_
#define _SHARED_PLATFORM_MAIN_H_

#include <SDL.h>
#include <iostream>
#include <GL/glew.h>
#include "leak_dumper.h"

#ifndef WIN32
  #define stricmp strcasecmp
  #define strnicmp strncasecmp
  #define _strnicmp strncasecmp
#endif

const char  *GAME_ARGS[] = {
	"--help",

	"--autostart-lastgame",
	"--load-saved-game",
	"--auto-test",
	"--connect",
	"--connecthost",
	"--starthost",
	"--headless-server-mode",
	"--headless-server-status",
	"--server-title",
	"--use-ports",

	"--load-scenario",
	"--load-mod",
	"--preview-map",
	"--version",
	"--opengl-info",
	"--sdl-info",
	"--lua-info",
	"--lua-debug",
	"--curl-info",
	"--xerces-info",

	"--validate-techtrees",
	"--validate-factions",
	"--validate-scenario",
	"--validate-tileset",

	"--translate-techtrees",

	"--list-maps",
	"--list-techtrees",
	"--list-scenarios",
	"--list-tilesets",
	"--list-tutorials",

	"--data-path",
	"--ini-path",
	"--log-path",
	"--font-path",
	"--show-ini-settings",
	"--convert-models",
	"--use-language",
	"--show-map-crc",
	"--show-tileset-crc",
	"--show-techtree-crc",
	"--show-scenario-crc",
	"--show-path-crc",
	"--disable-backtrace",
	"--disable-sigsegv-handler",
	"--disable-vbo",
	"--disable-vertex-interpolation",
	"--disable-sound",
	"--enable-legacyfonts",

	"--resolution",
	"--colorbits",
	"--depthbits",
	"--fullscreen",
	"--set-gamma",

	"--use-font",
	"--font-basesize",

	"--disable-videos",

	"--disable-opengl-checks",
	"--disable-streflop-checks",
	"--debug-network-packets",
	"--debug-network-packet-sizes",
	"--debug-network-packet-stats",
	"--enable-new-protocol",

	"--create-data-archives",

	"--verbose"

};

enum GAME_ARG_TYPE {
	GAME_ARG_HELP = 0,

	GAME_ARG_AUTOSTART_LASTGAME,
	GAME_ARG_AUTOSTART_LAST_SAVED_GAME,
	GAME_ARG_AUTO_TEST,
	GAME_ARG_CONNECT,
	GAME_ARG_CLIENT,
	GAME_ARG_SERVER,
	GAME_ARG_MASTERSERVER_MODE,
	GAME_ARG_MASTERSERVER_STATUS,
	GAME_ARG_SERVER_TITLE,
	GAME_ARG_USE_PORTS,

	GAME_ARG_LOADSCENARIO,
	GAME_ARG_MOD,
	GAME_ARG_PREVIEW_MAP,
	GAME_ARG_VERSION,
	GAME_ARG_OPENGL_INFO,
	GAME_ARG_SDL_INFO,
	GAME_ARG_LUA_INFO,
	GAME_ARG_LUA_DEBUG,
	GAME_ARG_CURL_INFO,
	GAME_ARG_XERCES_INFO,

	GAME_ARG_VALIDATE_TECHTREES,
	GAME_ARG_VALIDATE_FACTIONS,
	GAME_ARG_VALIDATE_SCENARIO,
	GAME_ARG_VALIDATE_TILESET,

	GAME_ARG_TRANSLATE_TECHTREES,

	GAME_ARG_LIST_MAPS,
	GAME_ARG_LIST_TECHTRESS,
	GAME_ARG_LIST_SCENARIOS,
	GAME_ARG_LIST_TILESETS,
	GAME_ARG_LIST_TUTORIALS,

	GAME_ARG_DATA_PATH,
	GAME_ARG_INI_PATH,
	GAME_ARG_LOG_PATH,
	GAME_ARG_FONT_PATH,
	GAME_ARG_SHOW_INI_SETTINGS,
	GAME_ARG_CONVERT_MODELS,
	GAME_ARG_USE_LANGUAGE,

	GAME_ARG_SHOW_MAP_CRC,
	GAME_ARG_SHOW_TILESET_CRC,
	GAME_ARG_SHOW_TECHTREE_CRC,
	GAME_ARG_SHOW_SCENARIO_CRC,
	GAME_ARG_SHOW_PATH_CRC,

	GAME_ARG_DISABLE_BACKTRACE,
	GAME_ARG_DISABLE_SIGSEGV_HANDLER,
	GAME_ARG_DISABLE_VBO,
	GAME_ARG_DISABLE_VERTEX_INTERPOLATION,
	GAME_ARG_DISABLE_SOUND,
	GAME_ARG_ENABLE_LEGACYFONTS,

	GAME_ARG_USE_RESOLUTION,
	GAME_ARG_USE_COLORBITS,
	GAME_ARG_USE_DEPTHBITS,
	GAME_ARG_USE_FULLSCREEN,
	GAME_ARG_SET_GAMMA,

	GAME_ARG_USE_FONT,
	GAME_ARG_FONT_BASESIZE,

	GAME_ARG_DISABLE_VIDEOS,

	GAME_ARG_DISABLE_OPENGL_CAPS_CHECK,
	GAME_ARG_DISABLE_STREFLOP_CAPS_CHECK,

	GAME_ARG_DEBUG_NETWORK_PACKETS,
	GAME_ARG_DEBUG_NETWORK_PACKET_SIZES,
	GAME_ARG_DEBUG_NETWORK_PACKET_STATS,
	GAME_ARG_ENABLE_NEW_PROTOCOL,

	GAME_ARG_CREATE_DATA_ARCHIVES,

	GAME_ARG_VERBOSE_MODE,

	GAME_ARG_END
};

void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
	//                           MAX WIDTH FOR MAN PAGE
	//     "================================================================================"
	if(foundInvalidArgs == true) {
			printf("\n");
	}
	printf("\n%s, usage\n\n",extractFileFromDirectoryPath(argv0).c_str());
	printf("Commandline Parameter:\t\tDescription:");
	printf("\n----------------------\t\t------------");
	printf("\n%s\t\t\t\tdisplays this help text.",GAME_ARGS[GAME_ARG_HELP]);

	printf("\n%s\t\tAutomatically starts a game with the last game",GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME]);
	printf("\n\t\t\t\tsettings you played.");

	printf("\n%s=x\t\tLoads the last saved game.",GAME_ARGS[GAME_ARG_AUTOSTART_LAST_SAVED_GAME]);
	printf("\n                     \t\tWhere x is an optional name of the saved game file to load.");
	printf("\n                     \t\tIf x is not specified we load the last game that was saved.");

	printf("\n%s=x,y,z\t\t\tRun in auto test mode.",GAME_ARGS[GAME_ARG_AUTO_TEST]);
	printf("\n                     \t\tWhere x is an optional maximum # seconds to play.");
	printf("\n                     \t\tIf x is not specified the default is 1200 seconds (20 minutes).");
	printf("\n                     \t\tWhere y is an optional game settings file to play.");
	printf("\n                     \t\tIf y is not specified (or is empty) then auto test cycles through playing scenarios.");
	printf("\n                     \t\tWhere z is the word exit indicating the game should exit after the game is finished or the time runs out.");
	printf("\n                     \t\tIf z is not specified (or is empty) then auto test continues to cycle.");

	printf("\n%s=x:y\t\t\tAuto connect to host server at IP or hostname x using port y",GAME_ARGS[GAME_ARG_CONNECT]);
	printf("\n                     \t\tShortcut version of using %s and %s.",GAME_ARGS[GAME_ARG_CLIENT],GAME_ARGS[GAME_ARG_USE_PORTS]);
	printf("\n                     \t\t*NOTE: to automatically connect to the first LAN");
	printf("\n                     \t\t       host you may use: %s=auto-connect",GAME_ARGS[GAME_ARG_CONNECT]);

	printf("\n%s=x\t\t\tAuto connect to host server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
	printf("\n                     \t\t*NOTE: to automatically connect to the first LAN");
	printf("\n                     \t\t       host you may use: %s=auto-connect",GAME_ARGS[GAME_ARG_CLIENT]);

	printf("\n%s\t\t\tAuto create a host server.",GAME_ARGS[GAME_ARG_SERVER]);

	printf("\n%s=x,x\tRun as a headless server.",GAME_ARGS[GAME_ARG_MASTERSERVER_MODE]);
	printf("\n                     \t\tWhere x is an optional comma delimited command");
	printf("\n                     \t\t        list of one or more of the following: ");
	printf("\n                     \t\texit - which quits the application after a game");
	printf("\n                     \t               has no more connected players.");
	printf("\n                     \t\tvps  - which does NOT read commands from the");
	printf("\n                     \t               local console (for some vps's).");
	printf("\n                     \t\tlan  - which does not broadcast the hosting server");
	printf("\n                     \t               to the masterserver (for local LAN games).");

	printf("\n%s\tCheck the current status of a headless server.",GAME_ARGS[GAME_ARG_MASTERSERVER_STATUS]);

	printf("\n%s=x,y,z\t\tForce hosted games to listen internally on port",GAME_ARGS[GAME_ARG_USE_PORTS]);
	printf("\n\t\t\t\tx, externally on port y and game status on port z.");
	printf("\n                     \t\tWhere x is the internal port # on the local");
	printf("\n                     \t\t        machine to listen for connects");
	printf("\n                     \t\t      y is the external port # on the");
	printf("\n                     \t\t        router/proxy to forward connection");
	printf("\n                     \t\t        from to the internal port #");
	printf("\n                     \t\t      z is the game status port # on the");
	printf("\n                     \t\t        local machine to listen for status requests");
	printf("\n                     \t\t*NOTE: If enabled the FTP Server port #'s will");
	printf("\n                     \t\t       be set to x+1 to x+9");

	printf("\n%s=x\t\tSet server title.",GAME_ARGS[GAME_ARG_SERVER_TITLE]);

	printf("\n%s=x\t\tAuto load a scenario by scenario name.",GAME_ARGS[GAME_ARG_LOADSCENARIO]);
	printf("\n%s=x\t\t\tAuto load a mod by mod pathname.",GAME_ARGS[GAME_ARG_MOD]);

	//     "================================================================================"
	printf("\n%s=Map,Tileset\tAuto Preview a map by map name. (tileset is optional)",GAME_ARGS[GAME_ARG_PREVIEW_MAP]);
	printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
	printf("\n%s\t\t\tdisplays your video driver's OpenGL info.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
	printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
	printf("\n%s\t\t\tdisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]);
	printf("\n%s\t\t\tdisplays LUA debug information.",GAME_ARGS[GAME_ARG_LUA_DEBUG]);
	printf("\n%s\t\t\tdisplays your CURL version information.",GAME_ARGS[GAME_ARG_CURL_INFO]);
	printf("\n%s\t\t\tdisplays your XERCES version information.",GAME_ARGS[GAME_ARG_XERCES_INFO]);

	printf("\n%s=x=purgeunused=purgeduplicates=gitdelete=hideduplicates",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
	printf("\n                     \t\tdisplay a report detailing any known problems");
	printf("\n                     \t\trelated to your selected techtrees game data.");
	printf("\n                     \t\tWhere x is a comma-delimited list of techtrees");
	printf("\n                     \t\t        to validate.");
	printf("\n                     \t\tWhere purgeunused is an optional parameter");
	printf("\n                     \t\t      telling the validation to delete");
	printf("\n                     \t\t      extra files in the techtree that are");
	printf("\n                     \t\t      not used.");
	printf("\n                     \t\tWhere purgeduplicates is an optional parameter");
	printf("\n                     \t\t      telling the validation to merge");
	printf("\n                     \t\t      duplicate files in the techtree.");
	printf("\n                     \t\tWhere gitdelete is an optional parameter");
	printf("\n                     \t\t      telling the validation to call");
	printf("\n                     \t\t      git rm on duplicate / unused");
	printf("\n                     \t\t      files in the techtree.");
	printf("\n                     \t\tWhere hideduplicates is an optional parameter");
	printf("\n                     \t\t      telling the validation to NOT SHOW");
	printf("\n                     \t\t      duplicate files in the techtree.");
	printf("\n                     \t\t*NOTE: This only applies when files are");
	printf("\n                     \t\t       purged due to the above flags being set.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=megapack,vbros_pack_5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
	printf("\n%s=x=purgeunused=purgeduplicates=hideduplicates",GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
	printf("\n                     \t\tdisplay a report detailing any known problems");
	printf("\n                     \t\trelated to your selected factions game data.");
	printf("\n                     \t\tWhere x is a comma-delimited list of factions");
	printf("\n                     \t\t        to validate.");
	printf("\n                     \t\tWhere purgeunused is an optional parameter");
	printf("\n                     \t\t      telling the validation to delete");
	printf("\n                     \t\t      extra files in the faction that are");
	printf("\n                     \t\t      not used.");
	printf("\n                     \t\tWhere purgeduplicates is an optional parameter");
	printf("\n                     \t\t      telling the validation to merge");
	printf("\n                     \t\t      duplicate files in the faction.");
	printf("\n                     \t\tWhere hideduplicates is an optional parameter");
	printf("\n                     \t\t      telling the validation to NOT SHOW");
	printf("\n                     \t\t      duplicate files in the techtree.");
	printf("\n                     \t\t*NOTE: leaving the list empty is the same as");
	printf("\n                     \t\trunning: %s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=tech,egypt",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);

	printf("\n%s=x=purgeunused=gitdelete",GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
	printf("\n                     \t\tdisplay a report detailing any known problems");
	printf("\n                     \t\trelated to your selected scenario game data.");
	printf("\n                     \t\tWhere x is a single scenario to validate.");
	printf("\n                     \t\tWhere purgeunused is an optional parameter");
	printf("\n                     \t\t      telling the validation to delete extra");
	printf("\n                     \t\t      files in the scenario that are not used.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=stranded",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);

	printf("\n%s=x=purgeunused=gitdelete",GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
	printf("\n                     \t\tdisplay a report detailing any known problems");
	printf("\n                     \t\trelated to your selected tileset game data.");
	printf("\n                     \t\tWhere x is a single tileset to validate.");
	printf("\n                     \t\tWhere purgeunused is an optional parameter");
	printf("\n                     \t\t      telling the validation to delete extra");
	printf("\n                     \t\t      files in the tileset that are not used.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=desert2",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);

	printf("\n%s=x",GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]);
	printf("\n                     \t\tProduces a default lng file for the specified techtree");
	printf("\n                     \t\tto prepare for translation into other languages.");
	printf("\n                     \t\tWhere x is a techtree name");

	printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_MAPS]);
	printf("\n                     \t\tdisplay a list of game content: maps");
	printf("\n                     \t\twhere x is an optional name filter.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=island*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_MAPS]);

	printf("\n%s=showfactions",GAME_ARGS[GAME_ARG_LIST_TECHTRESS]);
	printf("\n                     \t\tdisplay a list of game content: techtrees");
	printf("\n                     \t\twhere showfactions is an optional parameter.");
	printf("\n                     \t\tto display factions in each techtree.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=showfactions",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TECHTRESS]);

	printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_SCENARIOS]);
	printf("\n                     \t\tdisplay a list of game content: scenarios");
	printf("\n                     \t\twhere x is an optional name filter.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=beginner*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_SCENARIOS]);

	printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_TILESETS]);
	printf("\n                     \t\tdisplay a list of game content: tilesets");
	printf("\n                     \t\twhere x is an optional name filter.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=f*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TILESETS]);

	printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_TUTORIALS]);
	printf("\n                     \t\tdisplay a list of game content: tutorials");
	printf("\n                     \t\twhere x is an optional name filter.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TUTORIALS]);

	//     "================================================================================"
	printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=/usr/local/game_data/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_DATA_PATH]);
	printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]);
	printf("\n                     \t\texample");
	printf("\n                     %s %s=~/game_config/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_INI_PATH]);
	printf("\n%s=x\t\t\tSets the game logs path to x",GAME_ARGS[GAME_ARG_LOG_PATH]);
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=~/game_logs/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LOG_PATH]);
	printf("\n%s=x\t\t\tSets the game fonts path to x",GAME_ARGS[GAME_ARG_FONT_PATH]);
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=~/myfonts/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_FONT_PATH]);

	printf("\n%s=x\t\tdisplay merged ini settings information.",GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
	printf("\n                     \t\tWhere x is an optional property name to");
	printf("\n                     \t\t        filter (default shows all).");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=DebugMode",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);

	printf("\n%s=x=textureformat=keepsmallest",GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
	printf("\n                     \t\tConvert a model file or folder to the current g3d");
	printf("\n                     \t\tversion format.");
	printf("\n                     \t\tWhere x is a filename or folder containing the g3d");
	printf("\n                     \t\t        model(s).");
	printf("\n                     \t\tWhere textureformat is an optional supported");
	printf("\n                     \t\t      texture format to convert to (tga,bmp,jpg,png).");
	printf("\n                     \t\tWhere keepsmallest is an optional flag indicating");
	printf("\n                     \t\t      to keep original texture if its filesize is");
	printf("\n                     \t\t      smaller than the converted format.");
	printf("\n                     \t\texample:");
	printf("\n  %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CONVERT_MODELS]);

	printf("\n%s=x\t\tforce the language to be the language specified by x.",GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
	printf("\n                     \t\tWhere x is a language filename or ISO639-1 code.");
	printf("\n                     \t\texample: %s %s=english",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
	printf("\n                     \t\texample: %s %s=en",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_LANGUAGE]);


	printf("\n%s=x\t\tshow the calculated CRC for the map named x.",GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);
	printf("\n                     \t\tWhere x is a map name.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=four_rivers",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);

	printf("\n%s=x\t\tshow the calculated CRC for the tileset named x.",GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);
	printf("\n                     \t\tWhere x is a tileset name.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=forest",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);

	printf("\n%s=x\t\tshow the calculated CRC for the techtree named x.",GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
	printf("\n                     \t\tWhere x is a techtree name.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=megapack",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);

	printf("\n%s=x\t\tshow the calculated CRC for the scenario named x.",GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
	printf("\n                     \t\tWhere x is a scenario name.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=storming",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);

	//     "================================================================================"
	printf("\n%s=x=y",GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
	printf("\n                     \t\tShow the calculated CRC for files in the path located");
	printf("\n                     \t\tin x using file filter y.");
	printf("\n                     \t\tWhere x is a path name.");
	printf("\n                     \t\tand y is file(s) filter.");
	printf("\n                     \t\texample:");
	printf("\n                     %s %s=techs/=megapack.7z",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);

	printf("\n%s\t\tdisables stack backtrace on errors.",GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]);

	printf("\n%s\tdisables the sigsegv error handler.",GAME_ARGS[GAME_ARG_DISABLE_SIGSEGV_HANDLER]);


	printf("\n%s\t\t\tdisables trying to use Vertex Buffer Objects.",GAME_ARGS[GAME_ARG_DISABLE_VBO]);
	printf("\n%s\t\t\tdisables interpolating animations to make them smoother.",GAME_ARGS[GAME_ARG_DISABLE_VERTEX_INTERPOLATION]);
	printf("\n%s\t\t\tdisables the sound system.",GAME_ARGS[GAME_ARG_DISABLE_SOUND]);

	printf("\n%s\t\tenables using the legacy font system.",GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]);

	//     "================================================================================"
	printf("\n%s=x\t\t\toverride the video resolution.",GAME_ARGS[GAME_ARG_USE_RESOLUTION]);
	printf("\n                     \t\tWhere x is a string with the following format:");
	printf("\n                     \t\twidthxheight");
	printf("\n                     \t\texample: %s %s=1024x768",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_RESOLUTION]);

	printf("\n%s=x\t\t\toverride the video colorbits.",GAME_ARGS[GAME_ARG_USE_COLORBITS]);
	printf("\n                     \t\tWhere x is a valid colorbits value supported by");
	printf("\n                     \t\t        your video driver");
	printf("\n                     \t\texample: %s %s=32",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_COLORBITS]);

	printf("\n%s=x\t\t\toverride the video depthbits.",GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);
	printf("\n                     \t\tWhere x is a valid depthbits value supported by");
	printf("\n                     \t\t        your video driver");
	printf("\n                     \t\texample: %s %s=24",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);

	printf("\n%s=x\t\t\toverride the video fullscreen mode.",GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);
	printf("\n                     \t\tWhere x either true or false");
	printf("\n                     \t\texample: %s %s=true",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);

	printf("\n%s=x\t\t\toverride the video gamma (contrast) value.",GAME_ARGS[GAME_ARG_SET_GAMMA]);
	printf("\n                     \t\tWhere x a floating point value");
	printf("\n                     \t\texample: %s %s=1.5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SET_GAMMA]);

	printf("\n%s=x\t\t\toverride the font to use.",GAME_ARGS[GAME_ARG_USE_FONT]);
	printf("\n                     \t\tWhere x is the path and name of a font file supported");
	printf("\n                     \t\t        by freetype2.");
	printf("\n                     \t\texample:");
	printf("\n  %s %s=$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_FONT]);

	printf("\n%s=x\t\toverride the font base size.",GAME_ARGS[GAME_ARG_FONT_BASESIZE]);
	printf("\n                     \t\tWhere x is the numeric base font size to use.");
	printf("\n                     \t\texample: %s %s=5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_FONT_BASESIZE]);

	printf("\n%s\t\tdisables video playback.",GAME_ARGS[GAME_ARG_DISABLE_VIDEOS]);

	printf("\n%s\t\tdisables opengl capability checks (for corrupt or flaky video drivers).",GAME_ARGS[GAME_ARG_DISABLE_OPENGL_CAPS_CHECK]);


	printf("\n%s=x=y\t\t\tcompress selected game data into archives for network sharing.",GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
	printf("\n                     \t\tWhere x is one of the following data items to compress.");
	printf("\n                     \t\ttechtrees, tilesets or all.");
	printf("\n                     \t\tWhere y = include_main to include main (non mod) data.");
	printf("\n                     \t\texample: %s %s=all",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);

	printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);

	printf("\n\n");
}

bool hasCommandArgument(int argc, char** argv,const string argName, int *foundIndex=NULL, int startLookupIndex=1,bool useArgParamLen=false) {
	bool result = false;

	if(foundIndex != NULL) {
		*foundIndex = -1;
	}
	int compareLen = (int)strlen(argName.c_str());

	for(int idx = startLookupIndex; idx < argc; idx++) {
		if(useArgParamLen == true) {
			compareLen = (int)strlen(argv[idx]);
		}
		if(_strnicmp(argName.c_str(),argv[idx],compareLen) == 0) {
			result = true;
			if(foundIndex != NULL) {
				*foundIndex = idx;
			}

			break;
		}
	}
	return result;
}

int mainSetup(int argc, char **argv) {
    bool haveSpecialOutputCommandLineOption = false;

    const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
    if(knownArgCount != GAME_ARG_END) {
    	char szBuf[8096]="";
    	snprintf(szBuf,8096,"Internal arg count mismatch knownArgCount = %d, GAME_ARG_END = %d",knownArgCount,GAME_ARG_END);
    	throw megaglest_runtime_error(szBuf);
    }

    SystemFlags::VERBOSE_MODE_ENABLED  = false;
    if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
        SystemFlags::VERBOSE_MODE_ENABLED  = true;
    }

	if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);


	if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DISABLE_STREFLOP_CAPS_CHECK])) == false) {
// Ensure at runtime that the client has SSE
#if defined(STREFLOP_SSE)
#if defined(WIN32)

	if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] About to validate SSE support\n",__FILE__,__FUNCTION__,__LINE__);

	int has_x64     = false;
	int has_MMX     = false;
	int has_SSE     = false;
	int has_SSE2    = false;
	int has_SSE3    = false;
	int has_SSSE3   = false;
	int has_SSE41   = false;
	int has_SSE42   = false;
	int has_SSE4a   = false;
	int has_AVX     = false;
	int has_XOP     = false;
	int has_FMA3    = false;
	int has_FMA4    = false;

	int info[4];
	__cpuid(info, 0);
	int nIds = info[0];

	__cpuid(info, 0x80000000);
	int nExIds = info[0];

	//  Detect Instruction Set
	if (nIds >= 1){
		__cpuid(info,0x00000001);
		has_MMX   = (info[3] & ((int)1 << 23)) != 0;
		has_SSE   = (info[3] & ((int)1 << 25)) != 0;
		has_SSE2  = (info[3] & ((int)1 << 26)) != 0;
		has_SSE3  = (info[2] & ((int)1 <<  0)) != 0;

		has_SSSE3 = (info[2] & ((int)1 <<  9)) != 0;
		has_SSE41 = (info[2] & ((int)1 << 19)) != 0;
		has_SSE42 = (info[2] & ((int)1 << 20)) != 0;

		has_AVX   = (info[2] & ((int)1 << 28)) != 0;
		has_FMA3  = (info[2] & ((int)1 << 12)) != 0;
	}

	if (nExIds >= 0x80000001){
		__cpuid(info,0x80000001);
		has_x64   = (info[3] & ((int)1 << 29)) != 0;
		has_SSE4a = (info[2] & ((int)1 <<  6)) != 0;
		has_FMA4  = (info[2] & ((int)1 << 16)) != 0;
		has_XOP   = (info[2] & ((int)1 << 11)) != 0;
	}

	if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] sse check got [%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d]\n",__FILE__,__FUNCTION__,__LINE__,has_x64,has_MMX,has_SSE,has_SSE2,has_SSE3,has_SSSE3,has_SSE41,has_SSE42,has_SSE4a,has_AVX,has_XOP,has_FMA3,has_FMA4);

	if(	has_SSE	  == false && has_SSE2	== false && has_SSE3 == false &&
		has_SSSE3 == false && has_SSE41	== false &&	has_SSE42 == false &&
		has_SSE4a == false) {
    	char szBuf[8096]="";
    	snprintf(szBuf,8096,"Error detected, your CPU does not seem to support SSE: [%d]\n",has_SSE);
    	throw megaglest_runtime_error(szBuf);
	}
#elif defined (__GNUC__) && !defined(__APPLE__)

	if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] About to validate SSE support\n",__FILE__,__FUNCTION__,__LINE__);

#define CHECK_BIT(var,pos) ((var) & (1<<(pos)))

#define cpuid(func,ax,bx,cx,dx)\
	__asm__ __volatile__ ("cpuid":\
	"=a" (ax), "=b" (bx), "=c" (cx), "=d" (dx) : "a" (func));

	int ax=0,bx=0,cx=0,dx=0;
	cpuid(0x0000001,ax,bx,cx,dx)

	if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] sse check got [%d,%d,%d,%d]\n",__FILE__,__FUNCTION__,__LINE__,ax,bx,cx,dx);

	// Check SSE, SSE2 and SSE3 support (if all 3 fail throw exception)
	if(	!CHECK_BIT(dx,25) && !CHECK_BIT(dx,26) && !CHECK_BIT(cx,0) ) {
    	char szBuf[8096]="";
    	snprintf(szBuf,8096,"Error detected, your CPU does not seem to support SSE: [%d]\n",CHECK_BIT(dx,25));
    	throw megaglest_runtime_error(szBuf);
	}

#endif
#endif
	}

	if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) 			== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) 			== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) 			== true ||
        hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) 			== true ||
        hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_XERCES_INFO]) 			== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) 				== true ||
        hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS])    == true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) 	== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) 	== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) 	== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) 	== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) 			== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) 	== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) 	== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TILESETS]) 	== true ||
		hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TUTORIALS]) 	== true) {
		haveSpecialOutputCommandLineOption = true;
	}

	if( haveSpecialOutputCommandLineOption == false) {
#ifdef USE_STREFLOP
#define STREFLOP_NO_DENORMALS
	if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);

	streflop_init<streflop::Simple>();

	if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
#endif
	}

	if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_HELP])) == true    ||
	   hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VERSION])) == true ||
	   hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS])) == true ||
	   hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true ||
	   hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_STATUS]))) {
	     // Use this for masterserver mode for timers like Chrono
		 if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);

		 if(SDL_Init(SDL_INIT_TIMER) < 0)  {
			if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
	        std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
	        return 3;
	     }
	}
	else {
		 if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
		 if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | \
			SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) < 0)  {
			if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
			std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
			return 3;
		 }
		 if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
		 //SDL_EnableUNICODE(1);
		 if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
		 //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
	}
	if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
	return 0;
}

#define MAIN_FUNCTION(X) int main(int argc, char **argv) {                                     \
	int result = mainSetup(argc,argv);														   \
	if(result == 0) {																		   \
		result = X(argc, argv);                                                                \
	}																						   \
    return result;                                                                             \
}

#endif