File: sound_player.h

package info (click to toggle)
megaglest 3.13.0-9
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, forky, sid, trixie
  • size: 13,416 kB
  • sloc: cpp: 144,271; ansic: 11,861; sh: 3,233; perl: 1,904; python: 1,751; objc: 142; asm: 42; makefile: 22
file content (64 lines) | stat: -rw-r--r-- 1,721 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2001-2008 MartiƱo Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _SHARED_SOUND_SOUNDPLAYER_H_
#define _SHARED_SOUND_SOUNDPLAYER_H_

#include "sound.h"
#include "data_types.h"
#include "leak_dumper.h"

using Shared::Platform::uint32;

namespace Shared{ namespace Sound{

// =====================================================
//	class SoundPlayerParams
// =====================================================

class SoundPlayerParams{
public:
	uint32 strBufferSize;
	uint32 strBufferCount;
	uint32 staticBufferCount;

	SoundPlayerParams();
};

// =====================================================
//	class SoundPlayer  
//
//	Interface that every SoundPlayer will implement
// =====================================================

class SoundPlayer{
protected:

	bool initOk;

public:
	virtual ~SoundPlayer()
	{
		initOk = false;
	};
	virtual bool init(const SoundPlayerParams *params)= 0;
	virtual void end()= 0;
	virtual void play(StaticSound *staticSound, bool force=false)= 0;
	virtual	void play(StrSound *strSound, int64 fadeOn=0)= 0;	//delay and fade in miliseconds
	virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
	virtual void stopAllSounds(int64 fadeOff=0)= 0;
	virtual void updateStreams()= 0;
	virtual bool wasInitOk() const { return initOk; }
};

}}//end namespace

#endif