File: screen.c

package info (click to toggle)
memtest86%2B 6.10-4
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 1,532 kB
  • sloc: ansic: 19,267; asm: 2,027; makefile: 367; sh: 134
file content (344 lines) | stat: -rw-r--r-- 11,077 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
// SPDX-License-Identifier: GPL-2.0
// Copyright (C) 2020-2022 Martin Whitaker

#include <stdbool.h>
#include <stdint.h>

#include "boot.h"
#include "bootparams.h"

#include "font.h"
#include "vmem.h"

#include "screen.h"

//------------------------------------------------------------------------------
// Private Variables
//------------------------------------------------------------------------------

typedef struct {
    uint8_t     r;
    uint8_t     g;
    uint8_t     b;
} __attribute__((packed)) rgb_value_t;

static const rgb_value_t vga_pallete[16] = {
    //  R    G    B
    {   0,   0,   0 },  // BLACK
    {   0,   0, 170 },  // BLUE
    {   0, 170,   0 },  // GREEN
    {   0, 170, 170 },  // CYAN
    { 170,   0,   0 },  // RED
    { 170,   0, 170 },  // MAUVE
    { 170,  85,   0 },  // YELLOW (brown really)
    { 170, 170, 170 },  // WHITE
    {  85,  85,  85 },  // BOLD+BLACK
    {  85,  85, 255 },  // BOLD+BLUE
    {  85, 255,  85 },  // BOLD+GREEN
    {  85, 255, 255 },  // BOLD+CYAN
    { 255,  85,  85 },  // BOLD+RED
    { 255,  85, 255 },  // BOLD+MAUVE
    { 255, 255,  85 },  // BOLD+YELLOW
    { 255, 255, 255 }   // BOLD+WHITE
};

static vga_buffer_t *vga_buffer = NULL;

vga_buffer_t shadow_buffer;

static int lfb_bytes_per_pixel = 0;

static uintptr_t lfb_base;
static uintptr_t lfb_stride;

static uint32_t lfb_pallete[16];

static uint8_t current_attr = WHITE | BLUE << 4;

//------------------------------------------------------------------------------
// Private Functions
//------------------------------------------------------------------------------

static void vga_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
    shadow_buffer[row][col].ch   = ch;
    shadow_buffer[row][col].attr = attr;

    if (vga_buffer) {
        (*vga_buffer)[row][col].value = shadow_buffer[row][col].value;
    }
}

static void lfb8_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
    shadow_buffer[row][col].ch   = ch;
    shadow_buffer[row][col].attr = attr;

    uint8_t fg_colour = attr % 16;
    uint8_t bg_colour = attr / 16;

    uint8_t *pixel_row = (uint8_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH;
    for (int y = 0; y < FONT_HEIGHT; y++) {
        uint8_t font_row = font_data[ch][y];
        for (int x = 0; x < FONT_WIDTH; x++) {
            pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour;
            font_row <<= 1;
        }
        pixel_row += lfb_stride;
    }
}

static void lfb16_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
    shadow_buffer[row][col].ch   = ch;
    shadow_buffer[row][col].attr = attr;

    uint16_t fg_colour = lfb_pallete[attr % 16];
    uint16_t bg_colour = lfb_pallete[attr / 16];

    uint16_t *pixel_row = (uint16_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH;
    for (int y = 0; y < FONT_HEIGHT; y++) {
        uint8_t font_row = font_data[ch][y];
        for (int x = 0; x < FONT_WIDTH; x++) {
            pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour;
            font_row <<= 1;
        }
        pixel_row += lfb_stride;
    }
}

static void lfb24_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
    shadow_buffer[row][col].ch   = ch;
    shadow_buffer[row][col].attr = attr;

    uint32_t fg_colour = lfb_pallete[attr % 16];
    uint32_t bg_colour = lfb_pallete[attr / 16];

    uint8_t *pixel_row = (uint8_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH * 3;
    for (int y = 0; y < FONT_HEIGHT; y++) {
        uint8_t font_row = font_data[ch][y];
        for (int x = 0; x < FONT_WIDTH * 3; x += 3) {
            uint32_t colour = font_row & 0x80 ? fg_colour : bg_colour;
            pixel_row[x+0] = colour & 0xff; colour >>= 8;
            pixel_row[x+1] = colour & 0xff; colour >>= 8;
            pixel_row[x+2] = colour & 0xff;
            font_row <<= 1;
        }
        pixel_row += lfb_stride;
    }
}

static void lfb32_put_char(int row, int col, uint8_t ch, uint8_t attr)
{
    shadow_buffer[row][col].ch   = ch;
    shadow_buffer[row][col].attr = attr;

    uint32_t fg_colour = lfb_pallete[attr % 16];
    uint32_t bg_colour = lfb_pallete[attr / 16];

    uint32_t *pixel_row = (uint32_t *)lfb_base + row * FONT_HEIGHT * lfb_stride + col * FONT_WIDTH;
    for (int y = 0; y < FONT_HEIGHT; y++) {
        uint8_t font_row = font_data[ch][y];
        for (int x = 0; x < FONT_WIDTH; x++) {
            pixel_row[x] = font_row & 0x80 ? fg_colour : bg_colour;
            font_row <<= 1;
        }
        pixel_row += lfb_stride;
    }
}

static void (*put_char)(int, int, uint8_t, uint8_t) = vga_put_char;

static void put_value(int row, int col, uint16_t value)
{
    put_char(row, col, value % 256, value / 256);
}

//------------------------------------------------------------------------------
// Public Functions
//------------------------------------------------------------------------------

void screen_init(void)
{
    const boot_params_t *boot_params = (boot_params_t *)boot_params_addr;

    const screen_info_t *screen_info = &boot_params->screen_info;

    bool use_lfb = screen_info->orig_video_isVGA == VIDEO_TYPE_VLFB
                || screen_info->orig_video_isVGA == VIDEO_TYPE_EFI;

    if (use_lfb) {
        int lfb_width  = screen_info->lfb_width;
        int lfb_height = screen_info->lfb_height;
        int lfb_depth  = screen_info->lfb_depth;

        if (lfb_depth <= 8) {
            lfb_bytes_per_pixel = 1;
            put_char = lfb8_put_char;
        } else if (lfb_depth <= 16) {
            lfb_bytes_per_pixel = 2;
            put_char = lfb16_put_char;
        } else if (lfb_depth <= 24) {
            lfb_bytes_per_pixel = 3;
            put_char = lfb24_put_char;
        } else {
            lfb_bytes_per_pixel = 4;
            put_char = lfb32_put_char;
        }

        lfb_base = screen_info->lfb_base;
#ifdef __x86_64__
        if (LFB_CAPABILITY_64BIT_BASE & screen_info->capabilities) {
            lfb_base |= (uintptr_t)screen_info->ext_lfb_base << 32;
        }
#endif
        lfb_stride = screen_info->lfb_linelength;

        // Clip the framebuffer size to make sure we can map it into the 0.5GB device region.
        // This will produce a garbled display, but that's better than nothing.
        if (lfb_stride > 32768) {
            lfb_stride = 32768;
            if (lfb_width > (int)(lfb_stride / lfb_bytes_per_pixel)) {
                lfb_width = (int)(lfb_stride / lfb_bytes_per_pixel);
            }
        }
        if (lfb_height > 8192) lfb_height = 8192;

        // The above clipping should guarantee the mapping never fails.
        lfb_base = map_region(lfb_base, lfb_height * lfb_stride, false);

        // Blank the whole framebuffer.
        int pixels_per_word = sizeof(uint32_t) / lfb_bytes_per_pixel;
        uint32_t *line = (uint32_t *)lfb_base;
        for (int y = 0; y < lfb_height; y++) {
            for (int x = 0; x < (lfb_width / pixels_per_word); x++) {
                line[x] = 0;
            }
            line += lfb_stride / sizeof(uint32_t);
        }

        int excess_width = lfb_width - (SCREEN_WIDTH * FONT_WIDTH);
        if (excess_width > 0) {
            lfb_base += (excess_width / 2) * lfb_bytes_per_pixel;
        }
        int excess_height = lfb_height - (SCREEN_HEIGHT * FONT_HEIGHT);
        if (excess_height > 0) {
            lfb_base += (excess_height / 2) * lfb_stride;
        }

        if (lfb_bytes_per_pixel != 3) {
            lfb_stride /= lfb_bytes_per_pixel;
        }

        // Initialise the pallete.
        uint32_t r_max = (1 << screen_info->red_size  ) - 1;
        uint32_t g_max = (1 << screen_info->green_size) - 1;
        uint32_t b_max = (1 << screen_info->blue_size ) - 1;
        for (int i = 0; i < 16; i++) {
            uint32_t r = ((vga_pallete[i].r * r_max) / 255) << screen_info->red_pos;
            uint32_t g = ((vga_pallete[i].g * g_max) / 255) << screen_info->green_pos;
            uint32_t b = ((vga_pallete[i].b * b_max) / 255) << screen_info->blue_pos;
            lfb_pallete[i] = r | g | b;
        }
    } else if (screen_info->orig_video_isVGA != VIDEO_TYPE_NONE) {
        vga_buffer = (vga_buffer_t *)(0xb8000);
    }
}

void set_foreground_colour(screen_colour_t colour)
{
    current_attr = (current_attr & 0xf0) | (colour & 0x0f);
}

void set_background_colour(screen_colour_t  colour)
{
    current_attr = (current_attr & 0x8f) | ((colour << 4) & 0x70);
}

void clear_screen(void)
{
    for (int row = 0; row < SCREEN_HEIGHT; row++) {
        for (int col = 0; col < SCREEN_WIDTH; col++) {
            put_char(row, col, ' ', current_attr);
        }
    }
}

void clear_screen_region(int start_row, int start_col, int end_row, int end_col)
{
    if (start_row < 0) start_row = 0;
    if (start_col < 0) start_col = 0;

    if (end_row >= SCREEN_HEIGHT) end_row = SCREEN_HEIGHT - 1;
    if (end_col >= SCREEN_WIDTH)  end_col = SCREEN_WIDTH  - 1;

    if (start_row > end_row) return;
    if (start_col > end_col) return;

    for (int row = start_row; row <= end_row; row++) {
        for (int col = start_col; col <= end_col; col++) {
            put_char(row, col, ' ', current_attr);
        }
    }
}

void scroll_screen_region(int start_row, int start_col, int end_row, int end_col)
{
    if (start_row < 0) start_row = 0;
    if (start_col < 0) start_col = 0;

    if (end_row >= SCREEN_HEIGHT) end_row = SCREEN_HEIGHT - 1;
    if (end_col >= SCREEN_WIDTH)  end_col = SCREEN_WIDTH  - 1;

    if (start_row > end_row) return;
    if (start_col > end_col) return;

    for (int row = start_row; row <= end_row; row++) {
        for (int col = start_col; col <= end_col; col++) {
            if (row < end_row) {
                put_value(row, col, shadow_buffer[row + 1][col].value);
            } else {
                put_char(row, col, ' ', current_attr);
            }
        }
    }
}

void save_screen_region(int start_row, int start_col, int end_row, int end_col, uint16_t buffer[])
{
    if (start_row < 0) start_row = 0;
    if (start_col < 0) start_col = 0;

    uint16_t *dst = &buffer[0];
    for (int row = start_row; row <= end_row; row++) {
        if (row >= SCREEN_HEIGHT) break;
        for (int col = start_col; col <= end_col; col++) {
            if (col >= SCREEN_WIDTH) break;
            *dst++ = shadow_buffer[row][col].value;
        }
    }
}

void restore_screen_region(int start_row, int start_col, int end_row, int end_col, const uint16_t buffer[])
{
    if (start_row < 0) start_row = 0;
    if (start_col < 0) start_col = 0;

    const uint16_t *src = &buffer[0];
    for (int row = start_row; row <= end_row; row++) {
        if (row >= SCREEN_HEIGHT) break;
        for (int col = start_col; col <= end_col; col++) {
            if (col >= SCREEN_WIDTH) break;
            put_value(row, col, *src++);
        }
    }
}

void print_char(int row, int col, char ch)
{
    if (row < 0 || row >= SCREEN_HEIGHT) return;
    if (col < 0 || col >= SCREEN_WIDTH)  return;

    put_char(row, col, ch, (current_attr & 0x0f) | (shadow_buffer[row][col].attr & 0xf0));
}