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/*
* Debian menu system -- install-menu
* install-menus/menu-tree.cc
*
* Copyright (C) 1996-2003 Joost Witteveen,
* Copyright (C) 2002-2004 Bill Allombert and Morten Brix Pedersen.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License with
* the Debian GNU/Linux distribution in file /usr/share/common-licenses/GPL;
* if not, write to the Free Software Foundation, Inc., 59 Temple Place,
* Suite 330, Boston, MA 02111-1307 USA
*
*
* Written by Joost Witteveen.
*/
#include <cctype>
#include <list>
#include <set>
#include "menu-tree.h"
#include "install-menu.h"
#include "hints.h"
#include <stringtoolbox.h>
using std::vector;
using std::string;
using std::list;
using std::set;
using std::map;
/** Return prioritized string of useful shortcut keys
*
* As input takes a string, usually a menu entry title, and then parses it
* and returns the best possible characters for a shortcut key.
*
*/
string sort_hotkey(const string& str)
{
string keys;
string::size_type size = str.length();
char *s = strdup(str.c_str());
if (str.empty())
return keys;
keys = s[0];
s[0] = '\0';
// Adds all uppercase letters which appears after a space or punctation
// mark.
for (string::size_type i = 1; i != size; ++i)
if ((isspace(s[i-1]) || ispunct(s[i-1])) && isupper(s[i])) {
keys += s[i];
s[i] = '\0';
}
// Adds letters or digit which appears after a space or punctation mark.
for (string::size_type i = 1; i != size; ++i)
if ((isspace(s[i-1]) || ispunct(s[i-1])) && isalnum(s[i])) {
keys += s[i];
s[i] = '\0';
}
// Adds uppercase letters.
for (string::size_type i = 1; i != size; ++i)
if (isupper(s[i])) {
keys += s[i];
s[i] = '\0';
}
// Adds letters.
for (string::size_type i = 1; i != size; ++i)
if (isalpha(s[i])) {
keys += s[i];
s[i] = '\0';
}
// Adds letters and digits.
for (string::size_type i = 1; i != size; ++i)
if (isalnum(s[i])) {
keys += s[i];
s[i] = '\0';
}
free(s);
return keys;
}
/** Adds a new entry in the menu hierarchy.
*
* Arguments:
*
* sections: A vector of strings, holding the section names.
* entry_vars: Variables of the entry to be added.
*
* There are two ways to store the menuentries in the `tree'
* - `flat', all menuentries in the toplevel submenus map.
* This is used when working with `hints'. In this case, we
* will later sort out the tree.
* - as a true tree.
* However, even in the `flat', hint-processing case, if there already
* exists a submenu with exactly the right sections[0], then we do desent,
* if it has a entry_vars[FORCED_VAR] set.
*/
void menuentry::add_entry(std::vector<std::string> sections, std::map<std::string, std::string> &entry_vars)
{
map<string, string>::iterator vi;
map<string, string>::iterator vj;
bool use_forced = false;
if (sections.empty()) {
// No sections defined, this means that we probably are at the last
// node, so we just need to fill in variables that aren't already
// defined.
for (vi = entry_vars.begin(); vi != entry_vars.end(); ++vi)
{
if (vi->first == TITLE_VAR)
continue;
if (vi->first == SECTION_VAR)
continue;
vj = vars.find(vi->first);
if ((vj == vars.end()) || vj->second.empty() || (vj->second == "none"))
vars[vi->first] = vi->second;
}
return;
}
vector<string> firstsection;
firstsection.push_back(sections[0]);
submenu_container::iterator firstsection_i = submenus.find(firstsection);
if (firstsection_i != submenus.end())
if (firstsection_i->second->forced)
use_forced = true;
if ((!menumethod->hint_optimize || use_forced) && (sections.size() > 1)) {
// We are either not using hint_optimize, or we have to add this
// section, because it's forced to be created by the forcetree.
//
// And because sections.size() > 1, there are more sections to add.
// Add new subsections to our new section (but strip the first one)
vector<string> subsections;
for (vector<string>::iterator i = sections.begin()+1; i != sections.end(); ++i)
if (!i->empty())
subsections.push_back(*i);
// If the first subsection doesn't already exist, then create a new one.
if (firstsection_i == submenus.end()) {
submenus[firstsection] = new menuentry;
submenus[firstsection]->vars[TITLE_VAR] = firstsection[0];
}
submenus[firstsection]->add_entry(subsections, entry_vars);
} else {
submenu_container::iterator f = submenus.find(sections);
if (f == submenus.end()) {
// Add a new entry, because these sections doesn't exist.
submenus[sections] = new menuentry;
submenus[sections]->vars = entry_vars;
} else {
// Modifying an already existing entry. Add all variables
// that aren't already defined.
for (vi = entry_vars.begin(); vi != entry_vars.end(); ++vi)
{
menuentry *m = f->second;
vj = m->vars.find(vi->first);
if ((vj==m->vars.end()) || vj->second.empty() || (vj->second == "none"))
m->vars[vi->first] = vi->second;
}
}
}
}
/** Adds a new entry in the menu hierarchy, using an already created
* menuentry pointer.
*
* Arguments:
*
* sections: A vector of strings, holding the section names.
* entry: a pointer to a menuentry.
*/
void menuentry::add_entry_ptr(std::vector<std::string> sections, menuentry *entry)
{
if (sections.size() > 1) {
// There are more sections to add...
// Add new subsections to our new section (but strip the first one)
vector<string> subsections;
for (vector<string>::iterator i = sections.begin()+1; i != sections.end(); ++i)
if (!i->empty())
subsections.push_back(*i);
// If the first subsection doesn't already exist, then create a new one.
vector<string> firstsection;
firstsection.push_back(sections[0]);
if (submenus.find(firstsection) == submenus.end()) {
submenus[firstsection] = new menuentry;
submenus[firstsection]->forced = entry->forced;
submenus[firstsection]->vars[TITLE_VAR] = firstsection[0];
}
submenus[firstsection]->add_entry_ptr(subsections, entry);
} else if (submenus.find(sections) == submenus.end()) {
// Add a new entry, because this section doesn't exist.
submenus[sections] = entry;
}
}
struct menusort {
bool operator()(std::string s1, std::string s2) const {
return strcoll(s1.c_str(), s2.c_str())<0;
}
};
/** Output menu tree.
*
* Uses the 'treewalk' variable to define what to output in which order,
* this documentation was taken from the menu manual:
*
* `treewalk="c(m)"'
* This string defines in what order to dump the `$startmenu',
* `$endmenu', and `$submenutitle' (and its children). Each char in
* the string refers to:
*
* c : dump children of menu.
* m : dump this menu's $submenutitles
* ( : dump $startmenu
* ) : dump $endmenu
* M : dump all $submenutitles of this menu and this menu's children.
*
* The default is "c(m)". For olvwm, one needs: "(M)"
*/
void menuentry::output()
{
string treew = menumethod->treewalk();
submenu_container::iterator sub_i;
std::multimap<string, menuentry *, menusort> sorted;
std::multimap<string, menuentry *>::iterator i;
// Sort the submenus in sorted:
for (sub_i = submenus.begin(); sub_i != submenus.end(); ++sub_i)
{
string s;
if (menumethod->sort)
s = menumethod->sort->soutput(sub_i->second->vars);
else
s = sub_i->second->vars[SORT_VAR] + ':' + sub_i->second->vars[TITLE_VAR];
sorted.insert(std::pair<string, menuentry *>(s, sub_i->second));
}
// Output the menu according to the treewalk variable.
for (string::size_type j = 0; j < treew.length(); ++j)
{
bool children_too = false;
switch (treew[j])
{
case 'c':
for (i = sorted.begin(); i != sorted.end(); ++i)
if (!i->second->submenus.empty())
i->second->output();
break;
case '(':
if (!submenus.empty())
if (menumethod->startmenu && testuniqueness(vars))
menumethod->startmenu->output(vars);
break;
case ')':
if (!submenus.empty())
if (menumethod->endmenu && testuniqueness(vars))
menumethod->endmenu->output(vars);
break;
case 'M':
children_too = true;
case 'm':
for (i = sorted.begin(); i != sorted.end(); ++i)
{
if (!i->second->vars[COMMAND_VAR].empty() &&
testuniqueness(i->second->vars)) {
supported->subst(i->second->vars);
} else {
if (menumethod->submenutitle && !i->second->submenus.empty() &&
testuniqueness(i->second->vars))
menumethod->submenutitle->output(i->second->vars);
if (children_too)
i->second->output();
}
}
}
}
}
/** Put the $hint variable contents in the hint of the submenu[] map. For
* submenu entries (without a command), put the $hint variable in all
* menuentries that lie below that one.
*/
void menuentry::store_hints()
{
submenu_container::iterator i, j;
unsigned int l;
// Make sure menuhints are empty
for(i = submenus.begin(); i != submenus.end(); ++i)
i->second->menuhints.erase(i->second->menuhints.begin(), i->second->menuhints.end());
for (i = submenus.begin(); i != submenus.end(); ++i)
{
const string &hints_str = i->second->vars[HINTS_VAR];
if (!hints_str.empty()) {
vector<string> hints;
break_char(hints_str, hints, ',');
j = i;
do {
for (vector<string>::iterator k = hints.begin(); k != hints.end(); ++k)
j->second->menuhints.push_back(*k);
j++;
if (j == submenus.end())
break;
for (l = 0; l != i->first.size(); ++l)
if (i->first[l] != j->first[l])
break;
} while (l == i->first.size());
}
}
}
/** Process the menu hierarchy through the hints algorithms.
*
* Basically, it has 4 steps (also marked as comments in the code):
*
* Step 1: Fetch appropriate sections to put in hint_list vector.
* Step 2: Initialize hints class and calculate a new tree, using hint_list.
* Step 3: Remove all submenus.
* Step 4: Using the new hint_out vector, initialize our new sorted tree,
* thus re-creating the previously removed submenus (but in a different
* order).
*/
void menuentry::process_hints()
{
vector<vector<string> > hint_list, hint_out;
vector<vector<string> >::iterator k, m;
vector<string>::const_iterator l;
submenu_container::iterator i;
// First, process hints of children.
for (i = submenus.begin(); i != submenus.end(); ++i)
if (i->second->vars[COMMAND_VAR].empty())
i->second->process_hints();
store_hints();
// Step 1.
// Go through all submenus, and add their sections to hint_list.
for (i = submenus.begin(); i != submenus.end(); ++i)
{
vector<string> sections;
for (l = i->first.begin(); l != i->first.end(); ++l)
sections.push_back(*l);
// If there are more than one element in 'sections', pop off the last
// one, since that's the title of the application.
if (sections.size() > 1) {
sections.pop_back();
if (menumethod->hint_debug)
std::cout << "Adding to hint_list: " << i->first << ", hints="
<< i->second->menuhints << std::endl;
for (l=i->second->menuhints.begin(); l!=i->second->menuhints.end(); ++l)
sections.push_back(*l);
hint_list.push_back(sections);
} else {
vector<string> empty; // to make sure hint_list[i] and submenus[i] match
hint_list.push_back(empty);
}
}
// Step 2.
hints h;
h.set_nentry(menumethod->hint_nentry);
h.set_topnentry(menumethod->hint_topnentry);
h.set_mixedpenalty(menumethod->hint_mixedpenalty);
h.set_minhintfreq(menumethod->hint_minhintfreq);
h.set_max_local_penalty(menumethod->hint_mlpenalty);
h.set_max_ntry(menumethod->hint_max_ntry);
h.set_max_iter_hint(menumethod->hint_max_iter_hint);
h.set_debug(menumethod->hint_debug);
// Calculate our new tree, using hints. A lot of magic happens here.
h.calc_tree(hint_list, hint_out);
// Step 3.
submenu_container oldsubmenus = submenus;
submenus.erase(submenus.begin(), submenus.end());
// Step 4.
for (k = hint_list.begin(), m = hint_out.begin(), i = oldsubmenus.begin();
k != hint_list.end();
k++, m++, i++)
{
vector<string> sections = *m;
// Restore title (we popped it of earlier in this function).
sections.push_back(i->first.back());
// Finally re-add the entry...
add_entry_ptr(sections, i->second);
}
}
/** Postprocess will set or correct some variables in the
* menuentry tree (vars), that were not known at the time of
* creation of the menuentry classes (due to hints, or other reasons)
*
* Arguments:
*
* n_parent: number of elements in menu of parent
* level: how deep this entry is nested in menu tree.
* prev_section: parent section name
*/
void menuentry::postprocess(int n_parent, int level, const std::string& prev_section)
{
submenu_container::iterator i, i_next;
int index = 0;
vars[PRIVATE_LEVEL_VAR] = itostring(level);
// If we are at the bottom of the hierarchy, use the "parents" section name.
if (!level)
vars[SECTION_VAR] = prev_section;
for (i = submenus.begin(); i != submenus.end(); ++index)
{
i_next=i;
i_next++;
string newsection = prev_section;
for(vector<string>::const_iterator j = i->first.begin(); j != i->first.end(); ++j)
newsection += '/' + *j;
menuentry *me = i->second;
me->vars[SECTION_VAR] = newsection;
// Get the real section name by removing title of the section name. This
// is useful when for example the title is "Foo version/456".
me->vars[BASESECTION_VAR] = newsection.substr(0, newsection.rfind(me->vars[TITLE_VAR]) - 1);
me->vars[PRIVATE_ENTRYINDEX_VAR] = itostring(index);
if (!me->submenus.empty())
me->postprocess(submenus.size(), level+1, newsection);
// Number of entries may have been changed by above call, so we need to
// test again.
if (me->submenus.empty()) {
if (me->vars.find(COMMAND_VAR) == me->vars.end()) {
// This is an empty menu (without comand or submenus), so delete it.
submenus.erase(i);
index--;
} else {
i->second->vars[PRIVATE_ENTRYCOUNT_VAR] = itostring(submenus.size());
i->second->vars[PRIVATE_LEVEL_VAR] = itostring(level+1);
}
}
// don't use i here any more, it may have been erased above
i = i_next; // don't do i++, as *i now may not be defined
index++;
}
generate_hotkeys();
vars[PRIVATE_ENTRYCOUNT_VAR] = itostring(n_parent);
}
char menuentry::hotkeyconv(char h)
{
if (menumethod->hotkeycase)
return h;
else
return tolower(h);
}
void menuentry::generate_hotkeys()
{
string::size_type i,j;
list<int>::iterator k, old_k;
submenu_container::iterator subi;
map<string, string>::iterator l;
vector<string> keys;
list<int> todo;
set<char> used_chars;
string s;
char c;
string str0 = "0";
str0[0]='\0';
if (menumethod->hkexclude)
s = menumethod->hkexclude->soutput(vars);
for (i = 0; i != s.length(); i++)
used_chars.insert(hotkeyconv(s[i]));
for(subi = submenus.begin(), i = 0; subi != submenus.end(); subi++, i++)
{
todo.push_back(i);
l = subi->second->vars.find(HOTKEY_VAR);
if (l != subi->second->vars.end())
keys.push_back(l->second);
else
keys.push_back(str0);
keys[i] += sort_hotkey(subi->second->vars[TITLE_VAR]);
}
j = 0;
while (!todo.empty())
{
for (k = todo.begin();k != todo.end();)
{
i = *k;
old_k = k++; //k++ here, to be able to todo.erase(old_k) safely.
if (j >= keys[i].length()) {
keys[i] = str0;
todo.erase(old_k); //no hotkey found -- give up on this entry.
continue;
}
c = keys[i][j];
if (c) {
if (used_chars.find(hotkeyconv(c)) == used_chars.end()) {
todo.erase(old_k); //found a hotkey for this entry.
keys[i] = c;
used_chars.insert(hotkeyconv(c));
continue;
} else {
keys[i].replace(j,1,str0);
}
}
}
j++;
}
for (subi = submenus.begin(), i = 0; subi != submenus.end(); subi++, i++)
{
c = keys[i][0];
if (c)
subi->second->vars[HOTKEY_VAR] = c;
}
}
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