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// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2003 Alistair Riddoch
#include <Mercator/Terrain.h>
#include <Mercator/Segment.h>
#include <Mercator/FillShader.h>
#include <iostream>
int main()
{
{
Mercator::Terrain::Pointcolumn mtpc;
Mercator::Terrain::Segmentcolumn mtsc;
Mercator::Terrain::Pointstore mtps;
Mercator::Terrain::Segmentstore mtss;
}
{
Mercator::Terrain fineTerrain(Mercator::Terrain::DEFAULT, 8);
unsigned int res = fineTerrain.getResolution();
if (res != 8) {
std::cerr << "Terrain with res specified does not have correct res."
<< std::endl << std::flush;
std::cerr << "Resolution " << 8 << " was specified, but "
<< res << " was returned."
<< std::endl << std::flush;
return 1;
}
}
Mercator::Terrain terrain(Mercator::Terrain::SHADED);
unsigned int res = terrain.getResolution();
if (res != Mercator::defaultResolution) {
std::cerr << "Terrain with no res specified does not have default"
<< std::endl << std::flush;
std::cerr << "Resolution " << Mercator::defaultResolution
<< " is default, but " << res << " was returned."
<< std::endl << std::flush;
return 1;
}
for (int i = 0; i < 100; ++i) {
float testHeight = terrain.get((float)rand(), (float)rand());
if (testHeight != Mercator::Terrain::defaultLevel) {
std::cerr << "Randomly selected point in empty terrain object was not default height"
<< std::endl << std::flush;
std::cerr << "Point had height " << testHeight
<< " but default is " << Mercator::Terrain::defaultLevel
<< std::endl << std::flush;
return 1;
}
}
Mercator::Segment * seg = terrain.getSegment(rand(), rand());
if (seg != 0) {
std::cerr << "Randomly selected segment position did not return NULL segment pointer on empty terrain"
<< std::endl << std::flush;
return 1;
}
const Mercator::Terrain::Segmentstore & tSegments = terrain.getTerrain();
const Mercator::Terrain::Pointstore & tPoints = terrain.getPoints();
const Mercator::Terrain::Shaderstore & tShaders = terrain.getShaders();
if (!tSegments.empty()) {
std::cerr << "Segment store for empty terrain is not empty"
<< std::endl << std::flush;
return 1;
}
if (!tPoints.empty()) {
std::cerr << "Point store for empty terrain is not empty"
<< std::endl << std::flush;
return 1;
}
if (!tShaders.empty()) {
std::cerr << "Shader store for empty terrain is not empty"
<< std::endl << std::flush;
return 1;
}
terrain.addShader(new Mercator::FillShader(), 0);
if (tShaders.empty()) {
std::cerr << "Shader store for terrain is empty after shader was added"
<< std::endl << std::flush;
return 1;
}
terrain.setBasePoint(0, 0, 2.8);
terrain.setBasePoint(1, 0, 7.1);
terrain.setBasePoint(0, 1, 0.2);
terrain.setBasePoint(1, 1, 14.7);
if (tPoints.empty()) {
std::cerr << "Point store for populated terrain is empty"
<< std::endl << std::flush;
return 1;
}
if (tSegments.empty()) {
std::cerr << "Segment store for populated terrain is empty"
<< std::endl << std::flush;
return 1;
}
Mercator::Segment * segment = terrain.getSegment(0, 0);
if (segment == 0) {
std::cerr << "Segment not created by addition of required basepoints"
<< std::endl << std::flush;
return 1;
}
Mercator::Segment::Surfacestore & surfaces = segment->getSurfaces();
if (surfaces.size() != tShaders.size()) {
std::cerr << "Number of surfaces in the Segment does not match number of shaders on the terrain"
<< std::endl << std::flush;
return 1;
}
return 0;
}
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