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// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2005 Al Riddoch
#include <wfmath/polygon_intersect.h>
#include <iostream>
int main()
{
WFMath::Polygon<2> p1, p2, p3, p4;
p1.addCorner(0, WFMath::Point<2>(0,0));
p1.addCorner(1, WFMath::Point<2>(0,10));
p1.addCorner(2, WFMath::Point<2>(10,10));
p1.addCorner(3, WFMath::Point<2>(10,0));
p2.addCorner(0, WFMath::Point<2>(0,0));
p2.addCorner(1, WFMath::Point<2>(0,5));
p2.addCorner(2, WFMath::Point<2>(5,5));
p2.addCorner(3, WFMath::Point<2>(5,0));
p3.addCorner(0, WFMath::Point<2>(1,1));
p3.addCorner(1, WFMath::Point<2>(1,5));
p3.addCorner(2, WFMath::Point<2>(5,5));
p3.addCorner(3, WFMath::Point<2>(5,1));
p4.addCorner(0, WFMath::Point<2>(15,15));
p4.addCorner(1, WFMath::Point<2>(15,20));
p4.addCorner(2, WFMath::Point<2>(20,20));
p4.addCorner(3, WFMath::Point<2>(20,15));
WFMath::AxisBox<2> box1(WFMath::Point<2>(0,0), WFMath::Point<2>(10,10));
if (WFMath::Intersect(p1, p2, true)) {
std::cout << "p1 and p2 intersect propper" << std::endl << std::flush;
} else {
std::cout << "p1 and p2 don't itersect" << std::endl << std::flush;
}
if (WFMath::Intersect(p1, p2, true)) {
std::cout << "p1 and p2 intersect propper" << std::endl << std::flush;
} else {
std::cout << "p1 and p2 don't itersect" << std::endl << std::flush;
}
if (WFMath::Intersect(p1, p3, true)) {
std::cout << "p1 and p3 intersect propper" << std::endl << std::flush;
} else {
std::cout << "p1 and p3 don't itersect" << std::endl << std::flush;
}
if (WFMath::Intersect(p1, p4, true)) {
std::cout << "p1 and p4 intersect propper" << std::endl << std::flush;
} else {
std::cout << "p1 and p4 don't itersect" << std::endl << std::flush;
}
if (WFMath::Intersect(p1, box1, false)) {
std::cout << "p1 and box1 intersect propper" << std::endl << std::flush;
} else {
std::cout << "p1 and box1 don't itersect" << std::endl << std::flush;
}
if (WFMath::Intersect(p2, box1, false)) {
std::cout << "p2 and box1 intersect propper" << std::endl << std::flush;
} else {
std::cout << "p2 and box1 don't itersect" << std::endl << std::flush;
}
if (WFMath::Intersect(p3, box1, false)) {
std::cout << "p3 and box1 intersect propper" << std::endl << std::flush;
} else {
std::cout << "p3 and box1 don't itersect" << std::endl << std::flush;
}
if (WFMath::Intersect(p4, box1, false)) {
std::cout << "p4 and box1 intersect propper" << std::endl << std::flush;
} else {
std::cout << "p4 and box1 don't itersect" << std::endl << std::flush;
}
}
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