File: AreaShadertest.cpp

package info (click to toggle)
mercator 0.3.0-2
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 2,008 kB
  • sloc: sh: 10,433; cpp: 4,482; makefile: 115
file content (53 lines) | stat: -rw-r--r-- 1,404 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2009 Alistair Riddoch

#include <Mercator/Terrain.h>
#include <Mercator/Area.h>
#include <Mercator/AreaShader.h>
#include <Mercator/Segment.h>

#include <cassert>

typedef WFMath::Point<2> Point2;

void testAreaShader()
{
    Mercator::Area* a1 = new Mercator::Area(1, false);
    
    WFMath::Polygon<2> p;
    p.addCorner(p.numCorners(), Point2(3, 4));
    p.addCorner(p.numCorners(), Point2(10, 10));
    p.addCorner(p.numCorners(), Point2(14, 6));
    p.addCorner(p.numCorners(), Point2(18, 4));
    p.addCorner(p.numCorners(), Point2(17, 19));
    p.addCorner(p.numCorners(), Point2(6, 20));
    p.addCorner(p.numCorners(), Point2(-1, 18));
    p.addCorner(p.numCorners(), Point2(-8, 11));
    
    a1->setShape(p);
    
    Mercator::Terrain terrain(Mercator::Terrain::SHADED, 16);
    
    Mercator::AreaShader* ashade = new Mercator::AreaShader(1);
    terrain.addShader(ashade, 0);
    
    terrain.setBasePoint(0, 0, -1);
    terrain.setBasePoint(0, 1, 8);
    terrain.setBasePoint(1, 0, 2);
    terrain.setBasePoint(1, 1, 11);
    
    terrain.addArea(a1);
    
    Mercator::Segment* seg = terrain.getSegment(0,0);
    assert(a1->checkIntersects(*seg));
    
    seg->populateSurfaces();
}

int main()
{
    testAreaShader();

    return 0;
}