File: CONFORM

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mesa 3.1-17
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I (Brian Paul) have been given the OpenGL conformance tests for the
purpose of testing Mesa.  The test source code can not be disclosed.

Following are the results of testing Mesa 3.1 as of Dec 12, 1999.

The tests were run using the software X11 device driver on a 24-bit
display.

See end of this file for comments on the results.




COVERAGE TESTS
==============

Test that all API functions accept the spec'd parameters and reject
illegal parameters.  Results of each test is either pass or fail.

covgl test:  passed.

covglu test:  passed.

covglx test:  passed.

primtest:  292159 Combinations tested.  Passed.




GL CONFORMANCE TEST
===================

Test the library with specific parameters and compare the results
against reference values.  Mesa results follow:


% conform -v 2

OpenGL Conformance Test
Version 1.1.1

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path inactive.

Visual Report.
    Display ID = 34. Direct Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
Must Pass test passed.
Divide By Zero test passed.
Viewport Clamp test passed.
Matrix Stack test passed.
Matrix Stack Mixing test passed.
Vertex Order test passed.
Transformations test passed.
Transformation Normal test passed.
Viewport Transformation test passed.
Buffer Clear test passed.
Buffer Corners test passed.
Buffer Color test passed.
Color Ramp test passed.
Mask test passed.
Buffer Invariance test passed.
Accumulation Buffer test passed.
Select test passed.
Feedback test passed.
Scissor test passed.
Alpha Plane Function test passed.
Stencil Plane Clear test passed.
Stencil Plane Corners test passed.
Stencil Plane Operation test passed.
Stencil Plane Function test passed.
Depth Buffer Clear test passed.
Depth Buffer Function test passed.
Blend test passed.
Dither test passed.
LogicOp Function test does not exist for an RGB visual.
DrawPixels test passed.
CopyPixels test passed.
Bitmap Rasterization test passed.
Point Rasterization test passed.
Anti-aliased Point test failed.
    File - pntaa.c, line - 101.
        Point primative did not draw.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_BLEND (State Information)
            GL_TRUE <-> GL_FALSE
        GL_BLEND_DST (State Information)
            GL_LINES <-> GL_NONE
        GL_BLEND_SRC (State Information)
            GL_SRC_ALPHA <-> GL_LINES
        GL_CURRENT_COLOR (State Information)
            1.00 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_POINT_SIZE (State Information)
            8.56 <-> 1.00
        GL_POINT_SMOOTH (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
Line Rasterization test passed.
Line Stipple test passed.
Anti-aliased Line test passed.
Horizontal and Vertical Line test passed.
Triangle Rasterization test passed.
Triangle Tile test passed.
Triangle Stipple test passed.
Anti-aliased Triangles test failed.
    File - triaa.c, line - 114.
        Triangle primitive did not draw.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_BLEND (State Information)
            GL_TRUE <-> GL_FALSE
        GL_BLEND_DST (State Information)
            GL_LINES <-> GL_NONE
        GL_BLEND_SRC (State Information)
            GL_SRC_ALPHA <-> GL_LINES
        GL_CURRENT_COLOR (State Information)
            1.00 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_POLYGON_SMOOTH (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
Quad Rasterization test passed.
Polygon Face test passed.
Polygon Cull test passed.
Polygon Stipple test passed.
Polygon Edge test passed.
Ambient Light test passed.
Ambient Material test passed.
Ambient Scene test passed.
Attenuation Constants test passed.
Attenuation Position test failed.
    File - l_ap.c, line - 265.
        Red component did not reach 1.0. Value is 0.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_CONSTANT_ATTENUATION (Lighting Information)
            0.00 <-> 1.00
        GL_LIGHT0, GL_LINEAR_ATTENUATION (Lighting Information)
            1.00 <-> 0.00
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.50 0.50 1.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_BACK, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
Diffuse Light test passed.
Diffuse Material test passed.
Diffuse Material Normal test passed.
Diffuse Material Positioning test passed.
Emissive Material test passed.
Specular Exponent test failed.
    File - l_se.c, line - 229.
        Red component is not monotonic. Current value is 0.00392157, last
        value was 0.00784314.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_CURRENT_NORMAL (State Information)
            1.00 0.00 0.09 <-> 0.00 0.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.50 0.50 1.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_LIGHT0, GL_SPECULAR (Lighting Information)
            1.00 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_BACK, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_BACK, GL_SHININESS (Material Information)
            1.76 <-> 0.00
        GL_BACK, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_SHININESS (Material Information)
            1.76 <-> 0.00
        GL_FRONT, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
Specular Exponent Normal test failed.
    File - l_sen.c, line - 301.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_CURRENT_NORMAL (State Information)
            1.00 0.00 0.05 <-> 0.00 0.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.50 0.50 1.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_BACK, GL_SHININESS (Material Information)
            1.00 <-> 0.00
        GL_BACK, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_SHININESS (Material Information)
            1.00 <-> 0.00
        GL_FRONT, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
Specular Local Eye Half Angle test failed.
    File - l_sleha.c, line - 178.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_CURRENT_COLOR (State Information)
            0.02 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_CURRENT_NORMAL (State Information)
            0.00 -1.00 0.00 <-> 0.00 0.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHT_MODEL_LOCAL_VIEWER (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.00 0.00 0.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_BACK, GL_SHININESS (Material Information)
            1.00 <-> 0.00
        GL_BACK, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_SHININESS (Material Information)
            1.00 <-> 0.00
        GL_FRONT, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
Specular Light test passed.
Specular Material test passed.
Specular Normal test passed.
Spot Positioning test passed.
Spot Exponent and Positioning test failed.
    File - l_sep.c, line - 318.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_LIGHT_MODEL_AMBIENT (State Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_AMBIENT (Lighting Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_LIGHT0, GL_POSITION (Lighting Information)
            1.50 0.50 0.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_LIGHT0, GL_SPOT_CUTOFF (Lighting Information)
            75.62 <-> 180.00
        GL_LIGHT0, GL_SPOT_EXPONENT (Lighting Information)
            1.00 <-> 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            1.00 1.00 1.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            1.00 1.00 1.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
Spot Exponent and Direction test failed.
    File - l_sed.c, line - 326.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_LIGHT_MODEL_AMBIENT (State Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_AMBIENT (Lighting Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.50 0.50 -1.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_LIGHT0, GL_SPOT_CUTOFF (Lighting Information)
            75.62 <-> 180.00
        GL_LIGHT0, GL_SPOT_DIRECTION (Lighting Information)
            1.00 0.00 0.00 <-> 0.00 0.00 -1.00
        GL_LIGHT0, GL_SPOT_EXPONENT (Lighting Information)
            1.00 <-> 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            1.00 1.00 1.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            1.00 1.00 1.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
Fog Exponential test passed.
Fog Linear test passed.
Texture Decal test passed.
Texture Border test passed.
Mipmaps Selection test passed.
Mipmaps Interpolation test passed.
Display Lists test passed.
Evaluator test passed.
Evaluator Color test passed.

Conform failed.
    Anti-aliased Point test (Test number #33) failed.
    Anti-aliased Triangles test (Test number #41) failed.
    Attenuation Position test (Test number #51) failed.
    Specular Exponent test (Test number #57) failed.
    Specular Exponent Normal test (Test number #58) failed.
    Specular Local Eye Half Angle test (Test number #59) failed.
    Spot Exponent and Positioning test (Test number #64) failed.
    Spot Exponent and Direction test (Test number #65) failed.

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path inactive.

Visual Report.
    Display ID = 34. Indirect Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
Must Pass test passed.
Divide By Zero test passed.
Viewport Clamp test passed.
Matrix Stack test passed.
Matrix Stack Mixing test passed.
Vertex Order test passed.
Transformations test passed.
Transformation Normal test passed.
Viewport Transformation test passed.
Buffer Clear test passed.
Buffer Corners test passed.
Buffer Color test passed.
Color Ramp test passed.
Mask test passed.
Buffer Invariance test passed.
Accumulation Buffer test passed.
Select test passed.
Feedback test passed.
Scissor test passed.
Alpha Plane Function test passed.
Stencil Plane Clear test passed.
Stencil Plane Corners test passed.
Stencil Plane Operation test passed.
Stencil Plane Function test passed.
Depth Buffer Clear test passed.
Depth Buffer Function test passed.
Blend test passed.
Dither test passed.
LogicOp Function test does not exist for an RGB visual.
DrawPixels test passed.
CopyPixels test passed.
Bitmap Rasterization test passed.
Point Rasterization test passed.
Anti-aliased Point test failed.
    File - pntaa.c, line - 101.
        Point primative did not draw.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_BLEND (State Information)
            GL_TRUE <-> GL_FALSE
        GL_BLEND_DST (State Information)
            GL_LINES <-> GL_NONE
        GL_BLEND_SRC (State Information)
            GL_SRC_ALPHA <-> GL_LINES
        GL_CURRENT_COLOR (State Information)
            1.00 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_POINT_SIZE (State Information)
            8.56 <-> 1.00
        GL_POINT_SMOOTH (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
Line Rasterization test passed.
Line Stipple test passed.
Anti-aliased Line test passed.
Horizontal and Vertical Line test passed.
Triangle Rasterization test passed.
Triangle Tile test passed.
Triangle Stipple test passed.
Anti-aliased Triangles test failed.
    File - triaa.c, line - 114.
        Triangle primitive did not draw.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_BLEND (State Information)
            GL_TRUE <-> GL_FALSE
        GL_BLEND_DST (State Information)
            GL_LINES <-> GL_NONE
        GL_BLEND_SRC (State Information)
            GL_SRC_ALPHA <-> GL_LINES
        GL_CURRENT_COLOR (State Information)
            1.00 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_POLYGON_SMOOTH (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
Quad Rasterization test passed.
Polygon Face test passed.
Polygon Cull test passed.
Polygon Stipple test passed.
Polygon Edge test passed.
Ambient Light test passed.
Ambient Material test passed.
Ambient Scene test passed.
Attenuation Constants test passed.
Attenuation Position test failed.
    File - l_ap.c, line - 265.
        Red component did not reach 1.0. Value is 0.372549.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_CONSTANT_ATTENUATION (Lighting Information)
            0.00 <-> 1.00
        GL_LIGHT0, GL_LINEAR_ATTENUATION (Lighting Information)
            1.00 <-> 0.00
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.50 0.50 1.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_BACK, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
Diffuse Light test passed.
Diffuse Material test passed.
Diffuse Material Normal test passed.
Diffuse Material Positioning test passed.
Emissive Material test passed.
Specular Exponent test failed.
    File - l_se.c, line - 229.
        Red component is not monotonic. Current value is 0.00392157, last
        value was 0.00784314.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_CURRENT_NORMAL (State Information)
            1.00 0.00 0.09 <-> 0.00 0.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.50 0.50 1.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_LIGHT0, GL_SPECULAR (Lighting Information)
            1.00 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_BACK, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_BACK, GL_SHININESS (Material Information)
            1.76 <-> 0.00
        GL_BACK, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_SHININESS (Material Information)
            1.76 <-> 0.00
        GL_FRONT, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
Specular Exponent Normal test failed.
    File - l_sen.c, line - 301.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_CURRENT_NORMAL (State Information)
            1.00 0.00 0.05 <-> 0.00 0.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.50 0.50 1.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_BACK, GL_SHININESS (Material Information)
            1.00 <-> 0.00
        GL_BACK, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_SHININESS (Material Information)
            1.00 <-> 0.00
        GL_FRONT, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
Specular Local Eye Half Angle test failed.
    File - l_sleha.c, line - 178.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_CURRENT_COLOR (State Information)
            0.02 0.00 0.00 1.00 <-> 1.00 1.00 1.00 1.00
        GL_CURRENT_NORMAL (State Information)
            0.00 -1.00 0.00 <-> 0.00 0.00 1.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHT_MODEL_LOCAL_VIEWER (State Information)
            GL_TRUE <-> GL_FALSE
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.00 0.00 0.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_BACK, GL_SHININESS (Material Information)
            1.00 <-> 0.00
        GL_BACK, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_SHININESS (Material Information)
            1.00 <-> 0.00
        GL_FRONT, GL_SPECULAR (Material Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
Specular Light test passed.
Specular Material test passed.
Specular Normal test passed.
Spot Positioning test passed.
Spot Exponent and Positioning test failed.
    File - l_sep.c, line - 318.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_LIGHT_MODEL_AMBIENT (State Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_AMBIENT (Lighting Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_LIGHT0, GL_POSITION (Lighting Information)
            1.50 0.50 0.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_LIGHT0, GL_SPOT_CUTOFF (Lighting Information)
            75.62 <-> 180.00
        GL_LIGHT0, GL_SPOT_EXPONENT (Lighting Information)
            1.00 <-> 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            1.00 1.00 1.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            1.00 1.00 1.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
Spot Exponent and Direction test failed.
    File - l_sed.c, line - 326.
    State Report. (Current) <-> (Default)
        GL_ATTRIB_STACK_DEPTH (State Information)
            1.00 <-> 0.00
        GL_DITHER (State Information)
            GL_FALSE <-> GL_TRUE
        GL_LIGHTING (State Information)
            GL_TRUE <-> GL_FALSE
        GL_LIGHT_MODEL_AMBIENT (State Information)
            0.00 0.00 0.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_PROJECTION_MATRIX (State Information)
            +0.020 +0.000 +0.000 +0.000 <-> +1.000 +0.000 +0.000 +0.000
            +0.000 +0.020 +0.000 +0.000 <-> +0.000 +1.000 +0.000 +0.000
            +0.000 +0.000 -1.000 +0.000 <-> +0.000 +0.000 +1.000 +0.000
            -1.000 -1.000 +0.000 +1.000 <-> +0.000 +0.000 +0.000 +1.000
        GL_LIGHT0, GL_AMBIENT (Lighting Information)
            1.00 0.00 0.00 1.00 <-> 0.00 0.00 0.00 1.00
        GL_LIGHT0, GL_POSITION (Lighting Information)
            0.50 0.50 -1.00 1.00 <-> 0.00 0.00 1.00 0.00
        GL_LIGHT0, GL_SPOT_CUTOFF (Lighting Information)
            75.62 <-> 180.00
        GL_LIGHT0, GL_SPOT_DIRECTION (Lighting Information)
            1.00 0.00 0.00 <-> 0.00 0.00 -1.00
        GL_LIGHT0, GL_SPOT_EXPONENT (Lighting Information)
            1.00 <-> 0.00
        GL_BACK, GL_AMBIENT (Material Information)
            1.00 1.00 1.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_BACK, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
        GL_FRONT, GL_AMBIENT (Material Information)
            1.00 1.00 1.00 1.00 <-> 0.20 0.20 0.20 1.00
        GL_FRONT, GL_DIFFUSE (Material Information)
            0.00 0.00 0.00 1.00 <-> 0.80 0.80 0.80 1.00
Fog Exponential test passed.
Fog Linear test passed.
Texture Decal test passed.
Texture Border test passed.
Mipmaps Selection test passed.
Mipmaps Interpolation test passed.
Display Lists test passed.
Evaluator test passed.
Evaluator Color test passed.

Conform failed.
    Anti-aliased Point test (Test number #33) failed.
    Anti-aliased Triangles test (Test number #41) failed.
    Attenuation Position test (Test number #51) failed.
    Specular Exponent test (Test number #57) failed.
    Specular Exponent Normal test (Test number #58) failed.
    Specular Local Eye Half Angle test (Test number #59) failed.
    Spot Exponent and Positioning test (Test number #64) failed.
    Spot Exponent and Direction test (Test number #65) failed.



GLX CONFORMANCE TEST
====================

% conformx -v 2

OpenGL X Conformance Test
Version 1.1.1

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path inactive.

Visual Report.
    Display ID = 34. Direct Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
glReadPixels() test passed.
Font test passed.

Conformx passed.

Setup Report.
    Verbose level = 2.
    Random number seed = 1.
    Path inactive.

Visual Report.
    Display ID = 34. Indirect Rendering.
    Double Buffered.
    RGBA (8, 8, 8, 0).
    Stencil (8).
    Depth (16).
    Accumulation (16, 16, 16, 16).

Epsilon Report.
    zero error epsilon = 0.000122.
    RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
    Depth buffer error epsilon = 0.000137.
    Stencil plane error epsilon = 0.00404.
    Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.

Default State test passed.
glReadPixels() test passed.
Font test passed.

Conformx passed.



COMMENTS
========

The antialiased point test fails because the first point drawn
is accidently clipped.  Something in the preceeding test upsets
the Mesa vertex buffer.  When run solo, the antialiased point test
passes.

Antialiased triangles are not implemented in Mesa yet.

The lighting tests likely fail due to small numeric errors.  We
haven't seen lighting problems in applications.

These conformance tests will be fixed ASAP.

Note that we're using the OpenGL 1.1 conformance tests.  The 1.2
tests aren't available to us at this time.



-----------------------------------------------------------------------------
$Id: CONFORM,v 1.3.2.1 1999/12/12 17:54:26 brianp Exp $