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README FOR MACOS 99/7/31
These are the MacOS sources.
Files needed:
-------------
In the include-mac: header the Apple directory is empty, you should put the headers
from the latest OpenGL SDK here.
http://developer.apple.com/OpenGL/
agl.h
aglContext.h
aglMacro.h
aglRenderers.h
gliContext.h
gliDispatch.h
glm.h
Glide Headers:
---------------
You should put Glide3 headers to include-glide/Glide3
and Glide2 headers to include-glide/Glide2.
Glide2 headers are available from http://www.3dfx.com/ int the Glide2.x MacOS SDK.
Glide3 headers are available from http://www.3dfx.com/ only in Win95 SDK.
To compile you should remove the __stdcall parameter. (The compiler will show you it :) )
Compiling:
----------
The project file for Mesa3dfxEngine is:
FXGLIPlugin.mcp
The targets, which should compile are:
Mesa3DfxEngine-3.1.opt
Mesa3DfxEngine-3.1.dbg
Mesa3DfxEngine-3.1.opt.pro
Mesa3DfxEngine-3.1.g3.dbg
Mesa3DfxEngine-3.1.g3.opt
Compiler:
---------
You'll need CodeWarrior 4.
MPW Makefiles will also included on request.
Miklos.
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