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/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "GL/glut.h"
#include "internal.h"
void APIENTRY glutDisplayFunc(void (GLUTCALLBACK * func)(void))
{
display_func = func;
}
void APIENTRY glutReshapeFunc(void (GLUTCALLBACK * func)(int width, int height))
{
reshape_func = func;
}
void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y))
{
keyboard_func = func;
}
void APIENTRY glutMouseFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y))
{
mouse_func = func;
}
void APIENTRY glutMotionFunc(void (GLUTCALLBACK * func)(int x, int y))
{
motion_func = func;
}
void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK * func)(int x, int y))
{
passive_motion_func = func;
}
void APIENTRY glutEntryFunc(void (GLUTCALLBACK * func)(int state))
{
entry_func = func;
}
void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK * func)(int state))
{
visibility_func = func;
}
void APIENTRY glutIdleFunc(void (GLUTCALLBACK * func)(void))
{
idle_func = func;
}
void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK * func)(int value), int value)
{
}
void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK * func)(int state))
{
menu_state_func = func;
}
void APIENTRY glutSpecialFunc(void (GLUTCALLBACK * func)(int key, int x, int y))
{
special_func = func;
}
void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK * func)(int x, int y, int z))
{
}
void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK * func)(int x, int y, int z))
{
}
void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK * func)(int button, int state))
{
}
void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK * func)(int button, int state))
{
}
void APIENTRY glutDialsFunc(void (GLUTCALLBACK * func)(int dial, int value))
{
}
void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK * func)(int x, int y))
{
}
void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y))
{
}
void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK * func)(int status, int x, int y))
{
}
void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK * func)(void))
{
}
void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK * func)(int state))
{
}
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