1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146
|
// Simple BeOS GLView demo
// Written by Brian Paul
// Changes by Philippe Houdoin
// This file is in the public domain.
#include <stdio.h>
#include <Application.h>
#include <Window.h>
#include <GLView.h>
class MyGL : public BGLView
{
public:
MyGL(BRect rect, char *name, ulong options);
virtual void AttachedToWindow();
virtual void Pulse();
virtual void FrameResized(float w, float h);
private:
void Render();
void Reshape(float w, float h);
float mAngle;
};
class MyWindow : public BWindow
{
public:
MyWindow(BRect frame);
virtual bool QuitRequested();
};
MyWindow::MyWindow(BRect frame)
: BWindow(frame, "demo", B_TITLED_WINDOW, B_NOT_ZOOMABLE)
{
// Make OpenGL view and put it in the window
BRect r = Bounds();
r.InsetBy(5, 5);
MyGL *gl = new MyGL(r, "GL", BGL_RGB | BGL_DOUBLE);
AddChild(gl);
SetPulseRate(1000000 / 30);
}
bool MyWindow::QuitRequested()
{
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
MyGL::MyGL(BRect rect, char *name, ulong options)
: BGLView(rect, name, B_FOLLOW_ALL_SIDES, B_PULSE_NEEDED, options)
{
mAngle = 0.0;
}
void MyGL::AttachedToWindow()
{
BGLView::AttachedToWindow();
LockGL();
glClearColor(0.7, 0.7, 0, 0);
Reshape(Bounds().Width(), Bounds().Height());
UnlockGL();
}
void MyGL::FrameResized(float w, float h)
{
BGLView::FrameResized(w, h);
LockGL();
Reshape(w, h);
UnlockGL();
Render();
}
void MyGL::Pulse()
{
mAngle += 1.0;
Render();
}
void MyGL::Render()
{
LockGL();
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotated(mAngle, 0, 0, 1);
glColor3f(0, 0, 1);
glBegin(GL_POLYGON);
glVertex2f(-1, -1);
glVertex2f( 1, -1);
glVertex2f( 1, 1);
glVertex2f(-1, 1);
glEnd();
glPopMatrix();
SwapBuffers();
UnlockGL();
}
void MyGL::Reshape(float w, float h)
{
glViewport(0, 0, (int) (w + 1), (int) (h + 1));
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 10, 30);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -18);
}
int main(int argc, char *argv[])
{
BApplication *app = new BApplication("application/demo");
// make top-level window
MyWindow *win = new MyWindow(BRect(100, 100, 500, 500));
win->Show();
app->Run();
delete app;
return 0;
}
|