1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181
|
/**
* Test GLSL gl_FragCoord fragment program attribute.
* Color the quad's fragments according to their window position.
*
* Brian Paul
* 20 Nov 2008
*/
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include "shaderutil.h"
static GLint WinWidth = 200, WinHeight = 200;
static char *FragProgFile = NULL;
static char *VertProgFile = NULL;
static GLuint fragShader;
static GLuint vertShader;
static GLuint program;
static GLint win = 0;
static GLboolean Anim = GL_TRUE;
static GLfloat PosX = 0.0, PosY = 0.0;
static void
Idle(void)
{
float r = (WinWidth < WinHeight) ? WinWidth : WinHeight;
float a = glutGet(GLUT_ELAPSED_TIME) * 0.001;
r *= 0.25;
PosX = WinWidth / 2 + r * cos(a);
PosY = WinHeight / 2 + r * sin(a);
glutPostRedisplay();
}
static void
Redisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(PosX, PosY, 0.0);
#if 0
glBegin(GL_POLYGON);
glVertex2f(-50, -50);
glVertex2f( 50, -50);
glVertex2f( 50, 50);
glVertex2f(-50, 50);
glEnd();
#else
glutSolidSphere(50, 20, 10);
#endif
glPopMatrix();
glutSwapBuffers();
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -55, 55);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
WinWidth = width;
WinHeight = height;
}
static void
CleanUp(void)
{
glDeleteShader(fragShader);
glDeleteShader(vertShader);
glDeleteProgram(program);
glutDestroyWindow(win);
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch(key) {
case ' ':
case 'a':
Anim = !Anim;
glutIdleFunc(Anim ? Idle : NULL);
break;
case 27:
CleanUp();
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
static const char *fragShaderText =
"void main() { \n"
" vec4 scale = vec4(.005, 0.005, 0.5, 1.0);\n"
" gl_FragColor = gl_FragCoord * scale; \n"
"}\n";
static const char *vertShaderText =
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
"}\n";
if (!ShadersSupported())
exit(1);
vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
program = LinkShaders(vertShader, fragShader);
glUseProgram(program);
/*assert(glGetError() == 0);*/
glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
assert(glIsProgram(program));
assert(glIsShader(fragShader));
assert(glIsShader(vertShader));
glColor3f(1, 0, 0);
}
static void
ParseOptions(int argc, char *argv[])
{
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-fs") == 0) {
FragProgFile = argv[i+1];
}
else if (strcmp(argv[i], "-vs") == 0) {
VertProgFile = argv[i+1];
}
}
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(WinWidth, WinHeight);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
win = glutCreateWindow(argv[0]);
glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Redisplay);
ParseOptions(argc, argv);
Init();
glutIdleFunc(Anim ? Idle : NULL);
glutMainLoop();
return 0;
}
|