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/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define OPENGL_WIDTH 24
#define OPENGL_HEIGHT 13
GLenum rgb, doubleBuffer, windType;
float boxA[3] = {
0, 0, 0
};
float boxB[3] = {
-100, 0, 0
};
float boxC[3] = {
100, 0, 0
};
float boxD[3] = {
0, 95, 0
};
float boxE[3] = {
0, -105, 0
};
GLubyte OpenGL_bits1[] = {
0x00, 0x03, 0x00,
0x7f, 0xfb, 0xff,
0x7f, 0xfb, 0xff,
0x00, 0x03, 0x00,
0x3e, 0x8f, 0xb7,
0x63, 0xdb, 0xb0,
0x63, 0xdb, 0xb7,
0x63, 0xdb, 0xb6,
0x63, 0x8f, 0xf3,
0x63, 0x00, 0x00,
0x63, 0x00, 0x00,
0x63, 0x00, 0x00,
0x3e, 0x00, 0x00,
};
GLubyte OpenGL_bits2[] = {
0x00, 0x00, 0x00,
0xff, 0xff, 0x01,
0xff, 0xff, 0x01,
0x00, 0x00, 0x00,
0xf9, 0xfc, 0x01,
0x8d, 0x0d, 0x00,
0x8d, 0x0d, 0x00,
0x8d, 0x0d, 0x00,
0xcc, 0x0d, 0x00,
0x0c, 0x4c, 0x0a,
0x0c, 0x4c, 0x0e,
0x8c, 0xed, 0x0e,
0xf8, 0x0c, 0x00,
};
GLubyte logo_bits[] = {
0x00, 0x66, 0x66,
0xff, 0x66, 0x66,
0x00, 0x00, 0x00,
0xff, 0x3c, 0x3c,
0x00, 0x42, 0x40,
0xff, 0x42, 0x40,
0x00, 0x41, 0x40,
0xff, 0x21, 0x20,
0x00, 0x2f, 0x20,
0xff, 0x20, 0x20,
0x00, 0x10, 0x90,
0xff, 0x10, 0x90,
0x00, 0x0f, 0x10,
0xff, 0x00, 0x00,
0x00, 0x66, 0x66,
0xff, 0x66, 0x66,
};
#include "tkmap.c"
static void Init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearIndex(0.0);
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-175, 175, -175, 175);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
}
}
static void Draw(void)
{
float mapI[2], mapIA[2], mapIR[2];
glClear(GL_COLOR_BUFFER_BIT);
mapI[0] = 0.0;
mapI[1] = 1.0;
mapIR[0] = 0.0;
mapIR[1] = 0.0;
mapIA[0] = 1.0;
mapIA[1] = 1.0;
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 2, mapIR);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 2, mapI);
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 2, mapI);
glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 2, mapIA);
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
SetColor(COLOR_WHITE);
glRasterPos3fv(boxA);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 24);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 8);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 2);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBitmap(16, 12, 8.0, 0.0, 0.0, 0.0, logo_bits);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
SetColor(COLOR_WHITE);
glRasterPos3fv(boxB);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);
SetColor(COLOR_YELLOW);
glRasterPos3fv(boxC);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);
SetColor(COLOR_CYAN);
glRasterPos3fv(boxD);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);
SetColor(COLOR_RED);
glRasterPos3fv(boxE);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
rgb = GL_TRUE;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(windType);
if (glutCreateWindow("Bitmap Test") == GL_FALSE) {
exit(1);
}
InitMap();
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}
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