1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
#ifndef SHADER_UTIL_H
#define SHADER_UTIL_H
struct uniform_info
{
const char *name;
GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
GLfloat value[4];
GLint location; /**< filled in by InitUniforms() */
};
#define END_OF_UNIFORMS { NULL, 0, GL_NONE, { 0, 0, 0, 0 }, -1 }
struct attrib_info
{
const char *name;
GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
GLint location;
};
extern GLboolean
ShadersSupported(void);
extern GLuint
CompileShaderText(GLenum shaderType, const char *text);
extern GLuint
CompileShaderFile(GLenum shaderType, const char *filename);
extern GLuint
LinkShaders(GLuint vertShader, GLuint fragShader);
extern GLboolean
ValidateShaderProgram(GLuint program);
extern GLdouble
GetShaderCompileTime(void);
extern GLdouble
GetShaderLinkTime(void);
extern void
SetUniformValues(GLuint program, struct uniform_info uniforms[]);
extern GLuint
GetUniforms(GLuint program, struct uniform_info uniforms[]);
extern void
PrintUniforms(const struct uniform_info uniforms[]);
extern GLuint
GetAttribs(GLuint program, struct attrib_info attribs[]);
extern void
PrintAttribs(const struct attrib_info attribs[]);
#endif /* SHADER_UTIL_H */
|