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/* uglalldemos.c - WindML/Mesa example program */
/* Copyright (C) 2001 by Wind River Systems, Inc */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* The MIT License
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
modification history
--------------------
02a,29aug01,sra WindML mode added
01a,17jul01,sra written
*/
/*
DESCRIPTION
Show all the UGL/Mesa demos
*/
#include <stdio.h>
#include <vxWorks.h>
#include <taskLib.h>
#include <ugl/ugl.h>
#include <ugl/uglinput.h>
#include <ugl/uglevent.h>
#include <ugl/uglfont.h>
#define BLACK 0
#define RED 1
struct _colorStruct
{
UGL_RGB rgbColor;
UGL_COLOR uglColor;
}
colorTable[] =
{
{ UGL_MAKE_RGB(0, 0, 0), 0},
{ UGL_MAKE_RGB(255, 0, 0), 0},
};
void windMLPoint (UGL_BOOL windMLMode);
void windMLLine (UGL_BOOL windMLMode);
void windMLFlip (UGL_BOOL windMLMode);
void windMLCube (UGL_BOOL windMLMode);
void windMLBounce (UGL_BOOL windMLMode);
void windMLGears (UGL_BOOL windMLMode);
void windMLIcoTorus (UGL_BOOL windMLMode);
void windMLOlympic (UGL_BOOL windMLMode);
void windMLTexCube (UGL_BOOL windMLMode);
void windMLTexCyl (UGL_BOOL windMLMode);
void windMLTeapot (UGL_BOOL windMLMode);
void windMLStencil (UGL_BOOL windMLMode);
void windMLDrawPix (UGL_BOOL windMLMode);
void windMLAccum (UGL_BOOL windMLMode);
void windMLAllDemos (void);
void uglalldemos (void)
{
taskSpawn("tAllDemos", 210, VX_FP_TASK, 200000,
(FUNCPTR)windMLAllDemos, 0,1,2,3,4,5,6,7,8,9);
}
void windMLAllDemos(void)
{
UGL_BOOL windMLFlag = UGL_FALSE;
UGL_FB_INFO fbInfo;
UGL_EVENT event;
UGL_EVENT_SERVICE_ID eventServiceId;
UGL_EVENT_Q_ID qId;
UGL_INPUT_EVENT * pInputEvent;
UGL_INPUT_DEVICE_ID keyboardDevId;
UGL_DEVICE_ID devId;
UGL_GC_ID gc;
UGL_FONT_ID fontId;
UGL_FONT_DEF fontDef;
UGL_FONT_DRIVER_ID fontDrvId;
UGL_ORD textOrigin = UGL_FONT_TEXT_UPPER_LEFT;
int displayHeight, displayWidth;
int textWidth, textHeight;
static UGL_CHAR * message =
"Do you want to use WindML exclusively ? (y/n) ";
uglInitialize();
uglDriverFind (UGL_DISPLAY_TYPE, 0, (UGL_UINT32 *)&devId);
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
qId = uglEventQCreate (eventServiceId, 100);
gc = uglGcCreate(devId);
uglDriverFind (UGL_FONT_ENGINE_TYPE, 0, (UGL_UINT32 *)&fontDrvId);
uglFontDriverInfo(fontDrvId, UGL_FONT_TEXT_ORIGIN, &textOrigin);
uglFontFindString(fontDrvId, "familyName=Helvetica; pixelSize = 18",
&fontDef);
if ((fontId = uglFontCreate(fontDrvId, &fontDef)) == UGL_NULL)
{
printf("Font not found. Exiting.\n");
return;
}
uglInfo(devId, UGL_FB_INFO_REQ, &fbInfo);
displayWidth = fbInfo.width;
displayHeight = fbInfo.height;
uglColorAlloc (devId, &colorTable[BLACK].rgbColor, UGL_NULL,
&colorTable[BLACK].uglColor, 1);
uglColorAlloc(devId, &colorTable[RED].rgbColor, UGL_NULL,
&colorTable[RED].uglColor, 1);
uglBackgroundColorSet(gc, colorTable[BLACK].uglColor);
uglForegroundColorSet(gc, colorTable[RED].uglColor);
uglFontSet(gc, fontId);
uglTextSizeGet(fontId, &textWidth, &textHeight, -1, message);
uglTextDraw(gc, (displayWidth - textWidth) / 2,
(displayHeight - textHeight) / 2 - textHeight, -1, message);
/* flushQ();
*/
if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
!= UGL_STATUS_Q_EMPTY)
{
pInputEvent = (UGL_INPUT_EVENT *)&event;
if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
{
switch(pInputEvent->type.keyboard.key)
{
case 'Y':
case 'y':
windMLFlag = UGL_TRUE;
break;
default:
windMLFlag = UGL_FALSE;
}
}
}
uglFontDestroy (fontId);
uglGcDestroy (gc);
uglEventQDestroy (eventServiceId, qId);
uglDeinitialize();
windMLPoint(windMLFlag);
windMLLine(windMLFlag);
windMLFlip(windMLFlag);
windMLCube(windMLFlag);
windMLBounce(windMLFlag);
windMLGears(windMLFlag);
windMLIcoTorus(windMLFlag);
windMLOlympic(windMLFlag);
windMLTexCube(windMLFlag);
windMLTexCyl(windMLFlag);
windMLTeapot(windMLFlag);
windMLStencil(windMLFlag);
windMLDrawPix(windMLFlag);
windMLAccum(windMLFlag);
return;
}
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