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/* uglline.c - WindML/Mesa example program */
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
modification history
--------------------
01a,jun01,sra Ported to UGL/Mesa and modifications
*/
/*
DESCRIPTION
Draw circular lines
*/
#include <stdio.h>
#include <math.h>
#include <ugl/ugl.h>
#include <ugl/uglucode.h>
#include <ugl/uglevent.h>
#include <ugl/uglinput.h>
#include <GL/uglmesa.h>
#include <GL/glu.h>
#define BLACK (0)
#define YELLOW (1)
#define GREEN (2)
#define BLUE (3)
#define CI_OFFSET 4
UGL_LOCAL GLuint rgb;
UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
UGL_LOCAL UGL_EVENT_Q_ID qId;
UGL_LOCAL volatile UGL_BOOL stopWex;
UGL_LOCAL UGL_MESA_CONTEXT umc;
UGL_LOCAL GLboolean mode1, mode2;
UGL_LOCAL GLint size;
UGL_LOCAL GLfloat pntA[3] = {
-10.0, 0.0, 0.0
};
UGL_LOCAL GLfloat pntB[3] = {
-5.0, 0.0, 0.0
};
UGL_LOCAL GLint angleA;
UGL_LOCAL void initGL (void)
{
GLint i;
uglMesaSetColor(BLACK, 0.0, 0.0, 0.0);
uglMesaSetColor(YELLOW, 1.0, 1.0, 0.0);
uglMesaSetColor(GREEN, 0.0, 1.0, 0.0);
uglMesaSetColor(BLUE, 0.0, 0.0, 1.0);
for (i = 0; i < 16; i++)
{
uglMesaSetColor(CI_OFFSET+i, i/15.0, i/15.0, 0.0);
}
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearIndex(BLACK);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10, 10, -10, 10, -10.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLineStipple(1, 0xF0E0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
mode1 = GL_FALSE;
mode2 = GL_FALSE;
size = 1;
}
UGL_LOCAL void drawGL (void)
{
GLint ci, i;
glClear(GL_COLOR_BUFFER_BIT);
glLineWidth(size);
if (mode1) {
glEnable(GL_LINE_STIPPLE);
} else {
glDisable(GL_LINE_STIPPLE);
}
if (mode2) {
ci = CI_OFFSET;
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
} else {
ci = YELLOW;
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
glPushMatrix();
glRotatef(angleA, 1, 0, 1);
angleA = angleA++ % 360;
for (i = 0; i < 360; i += 5) {
glRotatef(5.0, 0, 0, 1);
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();
glPointSize(1);
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_POINTS);
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();
}
glPopMatrix();
glFlush();
uglMesaSwapBuffers();
}
UGL_LOCAL void echoUse(void)
{
printf("tLine keys:\n");
printf(" b Blending/antialiasing\n");
printf(" n Line stipple\n");
printf(" Up/Down Pixel size\n");
printf(" ESC Exit\n");
}
UGL_LOCAL void readKey (UGL_WCHAR key)
{
switch(key)
{
case 'n':
mode1 = (mode1) ? GL_FALSE: GL_TRUE;
break;
case 'b':
mode2 = (mode2) ? GL_FALSE: GL_TRUE;
break;
case UGL_UNI_DOWN_ARROW:
if(size>0)
size--;
break;
case UGL_UNI_UP_ARROW:
size++;
break;
case UGL_UNI_ESCAPE:
stopWex = UGL_TRUE;
break;
}
}
UGL_LOCAL void loopEvent(void)
{
UGL_EVENT event;
UGL_INPUT_EVENT * pInputEvent;
UGL_FOREVER
{
if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
!= UGL_STATUS_Q_EMPTY)
{
pInputEvent = (UGL_INPUT_EVENT *)&event;
if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
readKey(pInputEvent->type.keyboard.key);
}
drawGL();
if (stopWex)
break;
}
}
void windMLLine (UGL_BOOL windMLMode);
void uglline (void)
{
taskSpawn("tLine", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLLine,
UGL_FALSE,1,2,3,4,5,6,7,8,9);
}
void windMLLine(UGL_BOOL windMLMode)
{
UGL_INPUT_DEVICE_ID keyboardDevId;
angleA = 0;
uglInitialize();
uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
qId = uglEventQCreate (eventServiceId, 100);
/* Double buffer */
if (windMLMode)
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
| UGL_MESA_WINDML_EXCLUSIVE, NULL);
else
umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
if (umc == NULL)
{
uglDeinitialize();
return;
}
/* Fullscreen */
uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
UGL_MESA_FULLSCREEN_HEIGHT);
uglMesaGetIntegerv(UGL_MESA_RGB, &rgb);
initGL();
echoUse();
stopWex = UGL_FALSE;
loopEvent();
uglEventQDestroy(eventServiceId, qId);
uglMesaDestroyContext();
uglDeinitialize();
return;
}
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