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#include <vector>
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/vertex/component.h>
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/face/component.h>
#include <vcg/complex/complex.h>
#include<vcg/complex/algorithms/create/platonic.h>
#include<vcg/complex/algorithms/update/topology.h>
#include <vcg/simplex/face/pos.h>
class MyEdge;
class MyFace;
class MyVertex: public vcg::VertexSimp2<MyVertex,MyEdge,MyFace, vcg::vert::Coord3d, vcg::vert::Normal3f>{};
class MyFace: public vcg::FaceSimp2<MyVertex,MyEdge,MyFace, vcg::face::VertexRef,vcg::face::FFAdj>{};
class MyMesh: public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
void OneRingNeighborhood( MyFace * f)
{
MyVertex * v = f->V(0);
MyFace* start = f;
vcg::face::Pos<MyFace> p(f,0,v);// constructor that takes face, edge and vertex
do
{
p.FlipF();
p.FlipE();
}while(p.f!=start);
}
#include <vcg/simplex/face/jumping_pos.h> // include the definition of jumping pos
void OneRingNeighborhoodJP( MyFace * f)
{
MyVertex * v = f->V(0);
MyFace* start = f;
vcg::face::JumpingPos<MyFace> p(f,0,v);// constructor that takes face, edge and vertex
do
{
p.NextFE();
}while(p.f!=start);
}
int main()
{
MyMesh m;
vcg::tri::Tetrahedron(m);
vcg::tri::UpdateTopology<MyVCGMesh>::FaceFace(m);
OneRingNeighborhood(&(*m.face.begin()));
OneRingNeighborhoodJP(&(*m.face.begin()));
return 0;
}
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