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#include <utility>
#include <map>
#include <list>
#include "Node.h"
using namespace std;
class ValueNode: public Node
{
public:
ValueNode(void){node_type = VALUE_NODE;value = "empty";};
int node_type;
string value; //tra due tag
virtual void printNode();
virtual int qualifyNode();
void setValue(ValueNode vn){value = vn.value;};
void setValue(const char* cvn){value = cvn;};
};
void ValueNode::printNode()
{
cout<<"ValueNode: Node type is "<<node_type<<"\n";
cout<<"ValueNode: Node value is "<<value<<"\n";
}
int ValueNode::qualifyNode()
{return node_type;}
class EntryNode: public Node
{
public:
EntryNode(void){node_type = ENTRY_NODE; type = "empty";};
int node_type;
const char* type;
ValueNode value;
void addValue(ValueNode vn);
void setEntry(EntryNode en);
virtual void printNode();
virtual int qualifyNode();
};
void EntryNode::addValue(ValueNode vn)
{
value.setValue(vn);
}
void EntryNode::setEntry(EntryNode en)
{
type = en.type;
addValue(en.value);
}
void EntryNode::printNode()
{
cout<<"EntryNode: Node type is "<<node_type<<"\n";
cout<<"EntryNode: Node attr. type is "<<type<<"\n";
value.printNode();
}
int EntryNode::qualifyNode()
{return node_type;}
class OwnSlotNode: public Node
{
public:
OwnSlotNode(void){node_type = OWNSLOT_NODE; name = "empty";};
int node_type;
const char* name;
EntryNode entry;
virtual void printNode();
virtual int qualifyNode();
void addEntry(EntryNode en);
void setName(const char* s){name = s;};
};
void OwnSlotNode::printNode()
{
cout<<"OwnSlotNode: Node type is "<<node_type<<"\n";
cout<<"OwnSlotNode: Node name is "<<name<<"\n";
entry.printNode();
}
int OwnSlotNode::qualifyNode()
{return node_type;}
void OwnSlotNode::addEntry(EntryNode en)
{
entry.setEntry(en);
}
class SlotNode: public Node
{
public:
SlotNode(void){node_type = SLOT_NODE;};
int node_type;
NodeGroup own_slot;
virtual void printNode();
virtual int qualifyNode();
void addOwnSlot(OwnSlotNode* os);
};
void SlotNode::addOwnSlot(OwnSlotNode* os)
{
//OwnSlotNode* osn = new OwnSlotNode;
// own_slots.Sons.push_back(new OwnSlotNode);
own_slot.addNode(os);
}
void SlotNode::printNode()
{
cout<<"SlotNode: Node type is "<<node_type<<"\n";
list<Node*>::iterator it;
for(it = own_slot.Sons.begin(); it!=own_slot.Sons.end(); ++it)
(*it)->printNode();
}
int SlotNode::qualifyNode()
{return node_type;}
class SlotsNode: public Node
{
public:
SlotsNode(void){node_type = SLOTS_NODE;};
int node_type;
NodeGroup slot;
void addSlot(SlotNode* sn);
virtual void printNode();
virtual int qualifyNode();
};
void SlotsNode::addSlot(SlotNode* sn)
{
slot.Sons.push_back(new SlotNode);
SlotNode* slp = (SlotNode*) slot.Sons.front();
list<Node*>::iterator it;
for(it = sn->own_slot.Sons.begin(); it!=sn->own_slot.Sons.end(); ++it)
slp->addOwnSlot(((OwnSlotNode*)(*it)));
}
void SlotsNode::printNode()
{
cout<<"SlotsNode: Node type is "<<node_type<<"\n";
list<Node*>::iterator it;
for(it = slot.Sons.begin(); it!=slot.Sons.end(); ++it)
(*it)->printNode();
}
int SlotsNode::qualifyNode()
{return node_type;}
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