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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCG_FACE_PLUS_COMPONENT
#define __VCG_FACE_PLUS_COMPONENT
#include <vector>
#include <vcg/space/triangle3.h>
#include <vcg/space/texcoord2.h>
#include <vcg/space/color4.h>
namespace vcg {
namespace face {
/*
Some naming Rules
All the Components that can be added to a vertex should be defined in the namespace vert:
*/
/*------------------------- EMPTY CORE COMPONENTS -----------------------------------------*/
template <class T> class EmptyCore: public T {
public:
inline typename T::VertexType * & V( const int ) { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::VertexType * cV( const int ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::VertexType * & FVp( const int i ) { return this->V(i); }
inline typename T::VertexType * cFVp( const int i ) const { return this->cV(i); }
inline typename T::CoordType & P( const int ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
inline const typename T::CoordType &cP( const int ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
static bool HasVertexRef() { return false; }
static bool HasFVAdjacency() { return false; }
typedef typename T::VertexType::NormalType NormalType;
NormalType &N() { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
const NormalType &cN() const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
NormalType &WN(int) { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
const NormalType cWN(int) const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
static bool HasWedgeNormal() { return false; }
static bool HasFaceNormal() { return false; }
static bool HasWedgeNormalOcf() { return false; }
static bool HasFaceNormalOcf() { return false; }
typedef int WedgeTexCoordType;
typedef vcg::TexCoord2<float,1> TexCoordType;
TexCoordType &WT(const int) { static TexCoordType dummy_texture; assert(0); return dummy_texture;}
TexCoordType const &cWT(const int) const { static TexCoordType dummy_texture; return dummy_texture;}
static bool HasWedgeTexCoord() { return false; }
static bool HasWedgeTexCoordOcf() { return false; }
int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
int Flags() const { return 0; }
static bool HasFlags() { return false; }
static bool HasFlagsOcf() { return false; }
inline void InitIMark() { }
inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
inline int IMark() const {return 0;}
typedef int MarkType;
typedef float QualityType;
typedef Point3f Quality3Type;
typedef vcg::Color4b ColorType;
ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
const ColorType &cC() const { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
ColorType &WC(const int) { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
const ColorType &cWC(const int) const { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
const QualityType &cQ() const { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
Quality3Type &Q3() { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
const Quality3Type &cQ3() const { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
static bool HasFaceColor() { return false; }
static bool HasFaceColorOcf() { return false;}
static bool HasWedgeColor() { return false; }
static bool HasWedgeColorOcf() { return false; }
static bool HasFaceQuality() { return false; }
static bool HasFaceQualityOcf() { return false;}
static bool HasFaceQuality3() { return false; }
static bool HasFaceQuality3Ocf() { return false;}
static bool HasMark() { return false; }
static bool HasMarkOcf() { return false; }
typedef int VFAdjType;
typename T::FacePointer &VFp(const int) { static typename T::FacePointer fp=0; assert(0); return fp; }
typename T::FacePointer const cVFp(const int) const { static typename T::FacePointer const fp=0; return fp; }
typename T::FacePointer &FFp(const int) { static typename T::FacePointer fp=0; assert(0); return fp; }
typename T::FacePointer const cFFp(const int) const { static typename T::FacePointer const fp=0; return fp; }
typename T::EdgePointer &FEp(const int) { static typename T::EdgePointer fp=0; assert(0); return fp; }
typename T::EdgePointer const cFEp(const int) const { static typename T::EdgePointer const fp=0; return fp; }
typename T::HEdgePointer &FHp() { static typename T::HEdgePointer fp=0; assert(0); return fp; }
typename T::HEdgePointer const cFHp() const { static typename T::HEdgePointer const fp=0; assert(0);return fp; }
char &VFi(const int j){(void)j; static char z=0; assert(0); return z;}
char &FFi(const int j){(void)j; static char z=0; assert(0); return z;}
const char &cVFi(const int j){(void)j; static char z=0; return z;}
const char &cFFi(const int j) const {(void)j; static char z=0; return z;}
static bool HasVFAdjacency() { return false; }
static bool HasFFAdjacency() { return false; }
static bool HasFEAdjacency() { return false; }
static bool HasFHAdjacency() { return false; }
static bool HasFFAdjacencyOcf() { return false; }
static bool HasVFAdjacencyOcf() { return false; }
static bool HasFEAdjacencyOcf() { return false; }
static bool HasFHAdjacencyOcf() { return false; }
typedef int CurvatureDirType;
Point3f &PD1(){static Point3f dummy(0,0,0); return dummy;}
Point3f &PD2(){static Point3f dummy(0,0,0); return dummy;}
const Point3f &cPD1() const {static Point3f dummy(0,0,0); return dummy;}
const Point3f &cPD2()const {static Point3f dummy(0,0,0); return dummy;}
float &K1(){ static float dummy(0);assert(0);return dummy;}
float &K2(){ static float dummy(0);assert(0);return dummy;}
const float &cK1()const { static float dummy(0);assert(0);return dummy;}
const float &cK2()const { static float dummy(0);assert(0);return dummy;}
static bool HasCurvatureDir() { return false; }
static bool HasCurvatureDirOcf() { return false; }
inline void SetVN(const int & /*n*/) {assert(0);}
static bool HasPolyInfo() { return false; }
template <class RightF>
void ImportData(const RightF & rightF) {T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static void Name(std::vector<std::string> & name){T::Name(name);}
};
/*-------------------------- VertexRef ----------------------------------------*/
template <class T> class VertexRef: public T {
public:
VertexRef(){
v[0]=0;
v[1]=0;
v[2]=0;
}
typedef typename T::VertexType::CoordType CoordType;
typedef typename T::VertexType::ScalarType ScalarType;
inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3); return v[j]; }
inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<3); return v[j]; }
inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
// Shortcut per accedere ai punti delle facce
inline CoordType & P( const int j ) { assert(j>=0 && j<3); return v[j]->P(); }
inline const CoordType & P( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
inline const CoordType &cP( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
/** Return the pointer to the ((j+1)%3)-th vertex of the face.
@param j Index of the face vertex.
*/
inline typename T::VertexType * & V0( const int j ) { return V(j);}
inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);}
inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);}
inline typename T::VertexType * V0( const int j ) const { return V(j);}
inline typename T::VertexType * V1( const int j ) const { return V((j+1)%3);}
inline typename T::VertexType * V2( const int j ) const { return V((j+2)%3);}
inline typename T::VertexType * cV0( const int j ) const { return cV(j);}
inline typename T::VertexType * cV1( const int j ) const { return cV((j+1)%3);}
inline typename T::VertexType * cV2( const int j ) const { return cV((j+2)%3);}
/// Shortcut per accedere ai punti delle facce
inline CoordType & P0( const int j ) { return V(j)->P();}
inline CoordType & P1( const int j ) { return V((j+1)%3)->P();}
inline CoordType & P2( const int j ) { return V((j+2)%3)->P();}
inline const CoordType & P0( const int j ) const { return V(j)->P();}
inline const CoordType & P1( const int j ) const { return V((j+1)%3)->P();}
inline const CoordType & P2( const int j ) const { return V((j+2)%3)->P();}
inline const CoordType & cP0( const int j ) const { return cV(j)->P();}
inline const CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
inline const CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<3); return v[j]; }
inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
// Small comment about the fact that the pointers are zero filled.
// The importLocal is meant for copyng stuff between very different meshes, so copying the pointers would be meaningless.
// if you are using ImportData for copying internally simplex you have to set up all the pointers by hand.
template <class RightF>
void ImportData(const RightF & rightF){ T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasVertexRef() { return true; }
static bool HasFVAdjacency() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
private:
typename T::VertexType *v[3];
};
template <class T>
void ComputeNormal(T &f) { f.N().Import(vcg::Normal<T>(f)); }
template <class T>
void ComputeNormalizedNormal(T &f) { f.N().Import(vcg::NormalizedNormal<T>(f)); }
template <class A, class T> class NormalAbs: public T {
public:
typedef A NormalType;
NormalType &N() { return _norm; }
NormalType cN() const { return _norm; }
template <class RightF>
void ImportData(const RightF & rightF)
{
N().Import(rightF.cN());
T::ImportData( rightF);
}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasFaceNormal() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("NormalAbs"));T::Name(name);}
private:
NormalType _norm;
};
template <class T> class WedgeNormal: public T {
public:
typedef typename T::VertexType::NormalType NormalType;
NormalType &WN(const int j) { return _wnorm[j]; }
const NormalType cWN(const int j) const { return _wnorm[j]; }
template <class RightF>
void ImportData(const RightF & rightF){ for (int i=0; i<3; ++i) { WN(i) = rightF.cWN(i); } T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasWedgeNormal() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeNormal"));T::Name(name);}
private:
NormalType _wnorm[3];
};
template <class A, class T> class WedgeRealNormal: public T {
public:
typedef A NormalType;
NormalType &WN(const int i) { return _wn[i]; }
NormalType const &cWN(const int i) const { return _wn[i]; }
template <class RightF>
void ImportData(const RightF & rightF){ for (int i=0; i<3; ++i) { WN(i) = rightF.cWN(i); } T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasWedgeNormal() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal"));T::Name(name);}
private:
NormalType _wn[3];
};
template <class TT> class WedgeRealNormal3s: public WedgeRealNormal<vcg::Point3s, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2s"));TT::Name(name);}};
template <class TT> class WedgeRealNormal3f: public WedgeRealNormal<vcg::Point3f, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2f"));TT::Name(name);}};
template <class TT> class WedgeRealNormal3d: public WedgeRealNormal<vcg::Point3d, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2d"));TT::Name(name);}};
template <class T> class Normal3s: public NormalAbs<vcg::Point3s, T> {
public:static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3s"));T::Name(name);}
};
template <class T> class Normal3f: public NormalAbs<vcg::Point3f, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3f"));T::Name(name);}
};
template <class T> class Normal3d: public NormalAbs<vcg::Point3d, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3d"));T::Name(name);}
};
/*-------------------------- TexCoord ----------------------------------------*/
template <class A, class T> class WedgeTexCoord: public T {
public:
typedef int WedgeTexCoordType;
typedef A TexCoordType;
TexCoordType &WT(const int i) { return _wt[i]; }
TexCoordType const &cWT(const int i) const { return _wt[i]; }
template <class RightF>
void ImportData(const RightF & rightF){ for (int i=0; i<3; ++i) { WT(i) = rightF.cWT(i); } T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasWedgeTexCoord() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord"));T::Name(name);}
private:
TexCoordType _wt[3];
};
template <class TT> class WedgeTexCoord2s: public WedgeTexCoord<TexCoord2<short,1>, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2s"));TT::Name(name);}
};
template <class TT> class WedgeTexCoord2f: public WedgeTexCoord<TexCoord2<float,1>, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2f"));TT::Name(name);}
};
template <class TT> class WedgeTexCoord2d: public WedgeTexCoord<TexCoord2<double,1>, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2d"));TT::Name(name);}
};
/*------------------------- BitFlags -----------------------------------------*/
template <class T> class BitFlags: public T {
public:
BitFlags(){_flags=0;}
int &Flags() {return _flags; }
int Flags() const {return _flags; }
const int & cFlags() const {return _flags; }
template <class RightF>
void ImportData(const RightF & rightF){ Flags() = rightF.cFlags();T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasFlags() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
private:
int _flags;
};
/*-------------------------- Color Mark Quality ----------------------------------*/
template <class A, class T> class Color: public T {
public:
typedef A ColorType;
Color():_color(vcg::Color4b::White) {}
ColorType &C() { return _color; }
const ColorType &cC() const { return _color; }
template <class RightF>
void ImportData(const RightF & rightF){ C() = rightF.cC();T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasFaceColor() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
private:
ColorType _color;
};
template <class A, class T> class WedgeColor: public T {
public:
typedef A ColorType;
ColorType &WC(const int i) { return _color[i]; }
const ColorType &WC(const int i) const { return _color[i]; }
const ColorType &cWC(const int i) const { return _color[i]; }
template <class RightF>
void ImportData(const RightF & rightF){ if (RightF::HasWedgeColor()) { for (int i=0; i<3; ++i) { WC(i) = rightF.cWC(i); } T::ImportData(rightF); } }
static bool HasWedgeColor() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor"));T::Name(name);}
private:
ColorType _color[3];
};
template <class T> class WedgeColor4b: public WedgeColor<vcg::Color4b, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor4b"));T::Name(name);}
};
template <class T> class WedgeColor4f: public WedgeColor<vcg::Color4f, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor4f"));T::Name(name);}
};
template <class T> class Color4b: public Color<vcg::Color4b, T> { public:
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));T::Name(name);}
};
/*-------------------------- Quality ----------------------------------*/
template <class A, class T> class Quality: public T {
public:
typedef A QualityType;
QualityType &Q() { return _quality; }
const QualityType &cQ() const { return _quality; }
template <class RightF>
void ImportData(const RightF & rightF){ if(RightF::HasFaceQuality()) Q() = rightF.cQ();T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasFaceQuality() { return true; }
static bool HasFaceQualityOcc() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));T::Name(name);}
private:
QualityType _quality;
};
template <class T> class Qualitys: public Quality<short, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualitys"));T::Name(name);}
};
template <class T> class Qualityf: public Quality<float, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));T::Name(name);}
};
template <class T> class Qualityd: public Quality<double, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));T::Name(name);}
};
/*-------------------------- Quality3 ----------------------------------*/
template <class A, class T> class Quality3: public T {
public:
typedef vcg::Point3<A> Quality3Type;
Quality3Type &Q3() { return _quality; }
const Quality3Type &cQ3() const { return _quality; }
template <class RightF>
void ImportData(const RightF & rightF){ if(RightF::HasFaceQuality3()) Q3() = rightF.cQ3();T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasFaceQuality3() { return true; }
static bool HasFaceQuality3Occ() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3"));T::Name(name);}
private:
Quality3Type _quality;
};
template <class T> class Quality3s: public Quality3<short, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3s"));T::Name(name);}
};
template <class T> class Quality3f: public Quality3<float, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3f"));T::Name(name);}
};
template <class T> class Quality3d: public Quality3<double, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3d"));T::Name(name);}
};
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
template <class T> class Mark: public T {
public:
static bool HasMark() { return true; }
inline void InitIMark() { _imark = 0; }
inline int & IMark() { return _imark;}
inline const int & IMark() const {return _imark;}
template <class RightF>
void ImportData(const RightF & rightF){ IMark() = rightF.IMark();T::ImportData(rightF);}
static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
private:
int _imark;
};
/*-------------------------- Curvature Direction ----------------------------------*/
template <class S>
struct CurvatureDirBaseType{
typedef Point3<S> VecType;
typedef S ScalarType;
CurvatureDirBaseType () {}
Point3<S>max_dir,min_dir; // max and min curvature direction
S k1,k2;// max and min curvature values
};
template <class A, class TT> class CurvatureDir: public TT {
public:
typedef A CurvatureDirType;
typedef typename CurvatureDirType::VecType VecType;
typedef typename CurvatureDirType::ScalarType ScalarType;
VecType &PD1(){ return _curv.max_dir;}
VecType &PD2(){ return _curv.min_dir;}
const VecType &cPD1() const {return _curv.max_dir;}
const VecType &cPD2() const {return _curv.min_dir;}
ScalarType &K1(){ return _curv.k1;}
ScalarType &K2(){ return _curv.k2;}
const ScalarType &cK1() const {return _curv.k1;}
const ScalarType &cK2()const {return _curv.k2;}
template < class LeftV>
void ImportData(const LeftV & left ) {
if(LeftV::HasCurvatureDir()) {
PD1() = left.cPD1(); PD2() = left.cPD2();
K1() = left.cK1(); K2() = left.cK2();
}
TT::ImportData( left);
}
static bool HasCurvatureDir() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDir"));TT::Name(name);}
private:
CurvatureDirType _curv;
};
template <class T> class CurvatureDirf: public CurvatureDir<CurvatureDirBaseType<float>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDirf"));T::Name(name);}
};
template <class T> class CurvatureDird: public CurvatureDir<CurvatureDirBaseType<double>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDird"));T::Name(name);}
};
/*----------------------------- VFADJ ------------------------------*/
template <class T> class VFAdj: public T {
public:
VFAdj(){
_vfp[0]=0;
_vfp[1]=0;
_vfp[2]=0;
}
typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<3); return _vfp[j]; }
typename T::FacePointer const VFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
typename T::FacePointer const cVFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
char &VFi(const int j) {return _vfi[j]; }
template <class RightF>
void ImportData(const RightF & rightF){T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasVFAdjacency() { return true; }
static bool HasVFAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("VFAdj"));T::Name(name);}
private:
typename T::FacePointer _vfp[3] ;
char _vfi[3] ;
};
/*----------------------------- FFADJ ------------------------------*/
template <class T> class FFAdj: public T {
public:
FFAdj(){
_ffp[0]=0;
_ffp[1]=0;
_ffp[2]=0;
}
typename T::FacePointer &FFp(const int j) { assert(j>=0 && j<3); return _ffp[j]; }
typename T::FacePointer const FFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
typename T::FacePointer const cFFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
char &FFi(const int j) { return _ffi[j]; }
const char &cFFi(const int j) const { return _ffi[j]; }
typename T::FacePointer &FFp1( const int j ) { return FFp((j+1)%3);}
typename T::FacePointer &FFp2( const int j ) { return FFp((j+2)%3);}
typename T::FacePointer const FFp1( const int j ) const { return FFp((j+1)%3);}
typename T::FacePointer const FFp2( const int j ) const { return FFp((j+2)%3);}
template <class RightF>
void ImportData(const RightF & rightF){T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasFFAdjacency() { return true; }
static bool HasFFAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("FFAdj"));T::Name(name);}
private:
typename T::FacePointer _ffp[3] ;
char _ffi[3] ;
};
/*----------------------------- FEADJ ------------------------------*/
template <class T> class FEAdj: public T {
public:
FEAdj(){
_fep[0]=0;
_fep[1]=0;
_fep[2]=0;
}
typename T::EdgePointer &FEp(const int j) { assert(j>=0 && j<3); return _fep[j]; }
typename T::EdgePointer const FEp(const int j) const { assert(j>=0 && j<3); return _fep[j]; }
typename T::EdgePointer const cFEp(const int j) const { assert(j>=0 && j<3); return _fep[j]; }
char &FEi(const int j) { return _fei[j]; }
const char &cFEi(const int j) const { return _fei[j]; }
typename T::EdgePointer &FEp1( const int j ) { return FEp((j+1)%3);}
typename T::EdgePointer &FEp2( const int j ) { return FEp((j+2)%3);}
typename T::EdgePointer const FEp1( const int j ) const { return FEp((j+1)%3);}
typename T::EdgePointer const FEp2( const int j ) const { return FEp((j+2)%3);}
template <class RightF>
void ImportData(const RightF & rightF){T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasFEAdjacency() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("FEAdj"));T::Name(name);}
private:
typename T::EdgePointer _fep[3] ;
char _fei[3] ;
};
/*----------------------------- FHADJ ------------------------------*/
template <class T> class FHAdj: public T {
public:
FHAdj(){_fh=0;}
typename T::HEdgePointer &FHp( ) { return _fh; }
typename T::HEdgePointer const cFHp( ) const { return _fh; }
template <class RightF>
void ImportData(const RightF & rightF){T::ImportData(rightF);}
inline void Alloc(const int & ns){T::Alloc(ns);}
inline void Dealloc(){T::Dealloc();}
static bool HasFHAdjacency() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("FHAdj"));T::Name(name);}
private:
typename T::HEdgePointer _fh ;
};
} // end namespace face
}// end namespace vcg
#endif
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