1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509
|
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCGLIB_APPEND
#define __VCGLIB_APPEND
#ifndef __VCG_MESH
#error "This file should not be included alone. It is automatically included by complex.h"
#endif
namespace vcg {
namespace tri {
/** \ingroup trimesh */
/*! \brief Class to safely duplicate and append (portion of) meshes.
Adding elements to a mesh, like faces and vertices can involve the reallocation of the vectors of the involved elements.
This class provide the only safe methods to add elements of a mesh to another one.
\sa \ref allocation
*/
template<class MeshLeft, class ConstMeshRight>
class Append
{
public:
typedef typename MeshLeft::ScalarType ScalarLeft;
typedef typename MeshLeft::CoordType CoordLeft;
typedef typename MeshLeft::VertexType VertexLeft;
typedef typename MeshLeft::EdgeType EdgeLeft;
typedef typename MeshLeft::FaceType FaceLeft;
typedef typename MeshLeft::HEdgeType HEdgeLeft;
typedef typename MeshLeft::TetraType TetraLeft;
typedef typename MeshLeft::VertexPointer VertexPointerLeft;
typedef typename MeshLeft::VertexIterator VertexIteratorLeft;
typedef typename MeshLeft::EdgeIterator EdgeIteratorLeft;
typedef typename MeshLeft::HEdgeIterator HEdgeIteratorLeft;
typedef typename MeshLeft::FaceIterator FaceIteratorLeft;
typedef typename MeshLeft::TetraIterator TetraIteratorLeft;
typedef typename ConstMeshRight::ScalarType ScalarRight;
typedef typename ConstMeshRight::CoordType CoordRight;
typedef typename ConstMeshRight::VertexType VertexRight;
typedef typename ConstMeshRight::EdgeType EdgeRight;
typedef typename ConstMeshRight::HEdgeType HEdgeRight;
typedef typename ConstMeshRight::FaceType FaceRight;
typedef typename ConstMeshRight::TetraType TetraRight;
typedef typename ConstMeshRight::TetraPointer TetraPointerRight;
typedef typename ConstMeshRight::TetraIterator TetraIteratorRight;
typedef typename ConstMeshRight::VertexPointer VertexPointerRight;
typedef typename ConstMeshRight::VertexIterator VertexIteratorRight;
typedef typename ConstMeshRight::EdgeIterator EdgeIteratorRight;
typedef typename ConstMeshRight::HEdgeIterator HEdgeIteratorRight;
typedef typename ConstMeshRight::FaceIterator FaceIteratorRight;
typedef typename ConstMeshRight::FacePointer FacePointerRight;
struct Remap{
static size_t InvalidIndex() { return std::numeric_limits<size_t>::max(); }
std::vector<size_t> vert, face, edge, hedge, tetra;
};
static void ImportVertexAdj(MeshLeft &ml, ConstMeshRight &mr, VertexLeft &vl, VertexRight &vr, Remap &remap ){
// Vertex to Edge Adj
if(HasVEAdjacency(ml) && HasVEAdjacency(mr) && vr.cVEp() != 0){
size_t i = Index(mr,vr.cVEp());
vl.VEp() = (i>ml.edge.size())? 0 : &ml.edge[remap.edge[i]];
vl.VEi() = vr.VEi();
}
// Vertex to Face Adj
if(HasPerVertexVFAdjacency(ml) && HasPerVertexVFAdjacency(mr) && vr.cVFp() != 0 ){
size_t i = Index(mr,vr.cVFp());
vl.VFp() = (i>ml.face.size())? 0 :&ml.face[remap.face[i]];
vl.VFi() = vr.VFi();
}
// Vertex to HEdge Adj
if(HasVHAdjacency(ml) && HasVHAdjacency(mr) && vr.cVHp() != 0){
vl.VHp() = &ml.hedge[remap.hedge[Index(mr,vr.cVHp())]];
vl.VHi() = vr.VHi();
}
// Vertex to Tetra Adj
if(HasVTAdjacency(ml) && HasVTAdjacency(mr) && vr.cVTp() != 0){
size_t i = Index(mr, vr.cVTp());
vl.VTp() = (i > ml.edge.size()) ? 0 : &ml.tetra[remap.tetra[i]];
vl.VTi() = vr.VTi();
}
}
static void ImportEdgeAdj(MeshLeft &ml, ConstMeshRight &mr, EdgeLeft &el, const EdgeRight &er, Remap &remap)
{
// Edge to Edge Adj
if(HasEEAdjacency(ml) && HasEEAdjacency(mr))
for(unsigned int vi = 0; vi < 2; ++vi)
{
size_t idx = Index(mr,er.cEEp(vi));
el.EEp(vi) = (idx>ml.edge.size())? 0 : &ml.edge[remap.edge[idx]];
el.EEi(vi) = er.cEEi(vi);
}
// Edge to Face Adj
if(HasEFAdjacency(ml) && HasEFAdjacency(mr)){
size_t idx = Index(mr,er.cEFp());
el.EFp() = (idx>ml.face.size())? 0 :&ml.face[remap.face[idx]];
el.EFi() = er.cEFi();
}
// Edge to HEdge Adj
if(HasEHAdjacency(ml) && HasEHAdjacency(mr))
el.EHp() = &ml.hedge[remap.hedge[Index(mr,er.cEHp())]];
}
static void ImportFaceAdj(MeshLeft &ml, ConstMeshRight &mr, FaceLeft &fl, const FaceRight &fr, Remap &remap )
{
// Face to Edge Adj
if(HasFEAdjacency(ml) && HasFEAdjacency(mr)){
assert(fl.VN() == fr.VN());
for( int vi = 0; vi < fl.VN(); ++vi ){
size_t idx = remap.edge[Index(mr,fr.cFEp(vi))];
if(idx!=Remap::InvalidIndex())
fl.FEp(vi) = &ml.edge[idx];
}
}
// Face to Face Adj
if(HasFFAdjacency(ml) && HasFFAdjacency(mr)){
assert(fl.VN() == fr.VN());
for( int vi = 0; vi < fl.VN(); ++vi ){
size_t idx = remap.face[Index(mr,fr.cFFp(vi))];
if(idx!=Remap::InvalidIndex()){
assert(idx >= 0 && idx < ml.face.size());
fl.FFp(vi) = &ml.face[idx];
fl.FFi(vi) = fr.cFFi(vi);
}
}
}
// Vertex to Face Adj
if(HasPerFaceVFAdjacency(ml) && HasPerFaceVFAdjacency(mr))
{
assert(fl.VN() == fr.VN());
for (int vi = 0; vi < fl.VN(); ++vi)
{
const auto * fp = fr.cVFp(vi);
const auto vfindex = fr.cVFi(vi);
size_t fidx = (fp == nullptr) ? Remap::InvalidIndex() : remap.face[Index(mr,fp)];
if (fidx == Remap::InvalidIndex()) // end of VF chain (or not initialized)
{
fl.VFClear(vi);
assert(fl.cVFi(vi) == -1);
}
else
{
assert(fidx >= 0 && fidx < ml.face.size());
fl.VFp(vi) = &ml.face[fidx];
fl.VFi(vi) = vfindex;
}
}
}
// Face to HEedge Adj
if(HasFHAdjacency(ml) && HasFHAdjacency(mr))
fl.FHp() = &ml.hedge[remap.hedge[Index(mr,fr.cFHp())]];
}
static void ImportHEdgeAdj(MeshLeft &ml, ConstMeshRight &mr, HEdgeLeft &hl, const HEdgeRight &hr, Remap &remap, bool /*sel*/ ){
// HEdge to Vertex Adj
if(HasHVAdjacency(ml) && HasHVAdjacency(mr))
hl.HVp() = &ml.vert[remap.vert[Index(mr,hr.cHVp())]];
// HEdge to Edge Adj
if(HasHEAdjacency(ml) && HasHEAdjacency(mr)){
size_t idx = Index(mr,hr.cHEp()) ;
hl.HEp() = (idx>ml.edge.size())? 0 : &ml.edge[remap.edge[idx]];
}
// HEdge to Face Adj
if(HasHFAdjacency(ml) && HasHFAdjacency(mr)){
size_t idx = Index(mr,hr.cHFp());
hl.HFp() = (idx>ml.face.size())? 0 :&ml.face[remap.face[idx]];
}
// HEdge to Opposite HEdge Adj
if(HasHOppAdjacency(ml) && HasHOppAdjacency(mr))
hl.HOp() = &ml.hedge[remap.hedge[Index(mr,hr.cHOp())]];
// HEdge to Next HEdge Adj
if(HasHNextAdjacency(ml) && HasHNextAdjacency(mr))
hl.HNp() = &ml.hedge[remap.hedge[Index(mr,hr.cHNp())]];
// HEdge to Next HEdge Adj
if(HasHPrevAdjacency(ml) && HasHPrevAdjacency(mr))
hl.HPp() = &ml.hedge[remap.hedge[Index(mr,hr.cHPp())]];
}
static void ImportTetraAdj(MeshLeft &ml, ConstMeshRight &mr, TetraLeft &tl, const TetraRight &tr, Remap &remap )
{
// Tetra to Tetra Adj
if(HasTTAdjacency(ml) && HasTTAdjacency(mr)){
for( int vi = 0; vi < 4; ++vi ){
size_t idx = remap.tetra[Index(mr,tr.cTTp(vi))];
if(idx != Remap::InvalidIndex()){
tl.TTp(vi) = &ml.tetra[idx];
tl.TTi(vi) = tr.cTTi(vi);
}
}
}
}
// Append Right Mesh to the Left Mesh
// Append::Mesh(ml, mr) is equivalent to ml += mr.
// Note MeshRigth could be costant...
/*! \brief %Append the second mesh to the first one.
The first mesh is not destroyed and no attempt of avoid duplication of already present elements is done.
If requested only the selected elements are appended to the first one.
The second mesh is not changed at all (it could be constant) with the exception of the selection (see below note).
\note If the the selection of the vertexes is not consistent with the face selection
the append could build faces referencing non existent vertices
so it is mandatory that the selection of the vertices reflects the loose selection
from edges and faces (e.g. if a face is selected then all its vertices must be selected).
\note Attributes. This function will copy only those attributes that are present in both meshes.
Two attributes in different meshes are considered the same iff they have the same
name and the same type. This may be deceiving because they could in fact have
different semantic, but this is up to the developer.
If the left mesh has attributes that are not in the right mesh, their values for the elements
of the right mesh will be uninitialized
*/
static void Mesh(MeshLeft& ml, ConstMeshRight& mr, const bool selected = false, const bool adjFlag = false)
{
// Note that if the the selection of the vertexes is not consistent with the face selection
// the append could build faces referencing non existent vertices
// so it is mandatory that the selection of the vertices reflects the loose selection
// from edges and faces (e.g. if a face is selected all its vertices must be selected).
// note the use of the parameter for preserving existing vertex selection.
if(selected)
{
assert(adjFlag == false || ml.IsEmpty()); // It is rather meaningless to partially copy adj relations.
tri::UpdateSelection<ConstMeshRight>::VertexFromEdgeLoose(mr,true);
tri::UpdateSelection<ConstMeshRight>::VertexFromFaceLoose(mr,true);
}
// phase 1. allocate on ml vert,edge,face, hedge to accomodat those of mr
// and build the remapping for all
Remap remap;
// vertex
remap.vert.resize(mr.vert.size(), Remap::InvalidIndex());
VertexIteratorLeft vp;
size_t svn = UpdateSelection<ConstMeshRight>::VertexCount(mr);
if(selected)
vp=Allocator<MeshLeft>::AddVertices(ml,int(svn));
else
vp=Allocator<MeshLeft>::AddVertices(ml,mr.vn);
for(VertexIteratorRight vi=mr.vert.begin(); vi!=mr.vert.end(); ++vi)
{
if(!(*vi).IsD() && (!selected || (*vi).IsS()))
{
size_t ind=Index(mr,*vi);
remap.vert[ind]=int(Index(ml,*vp));
++vp;
}
}
// edge
remap.edge.resize(mr.edge.size(), Remap::InvalidIndex());
EdgeIteratorLeft ep;
size_t sen = UpdateSelection<ConstMeshRight>::EdgeCount(mr);
if(selected) ep=Allocator<MeshLeft>::AddEdges(ml,sen);
else ep=Allocator<MeshLeft>::AddEdges(ml,mr.en);
for(EdgeIteratorRight ei=mr.edge.begin(); ei!=mr.edge.end(); ++ei)
if(!(*ei).IsD() && (!selected || (*ei).IsS())){
size_t ind=Index(mr,*ei);
remap.edge[ind]=int(Index(ml,*ep));
++ep;
}
// face
remap.face.resize(mr.face.size(), Remap::InvalidIndex());
FaceIteratorLeft fp;
size_t sfn = UpdateSelection<ConstMeshRight>::FaceCount(mr);
if(selected) fp=Allocator<MeshLeft>::AddFaces(ml,sfn);
else fp=Allocator<MeshLeft>::AddFaces(ml,mr.fn);
for(FaceIteratorRight fi=mr.face.begin(); fi!=mr.face.end(); ++fi)
if(!(*fi).IsD() && (!selected || (*fi).IsS())){
size_t ind=Index(mr,*fi);
remap.face[ind]=int(Index(ml,*fp));
++fp;
}
// hedge
remap.hedge.resize(mr.hedge.size(),Remap::InvalidIndex());
for(HEdgeIteratorRight hi=mr.hedge.begin(); hi!=mr.hedge.end(); ++hi)
if(!(*hi).IsD() && (!selected || (*hi).IsS())){
size_t ind=Index(mr,*hi);
assert(remap.hedge[ind]==Remap::InvalidIndex());
HEdgeIteratorLeft hp = Allocator<MeshLeft>::AddHEdges(ml,1);
(*hp).ImportData(*(hi));
remap.hedge[ind]=Index(ml,*hp);
}
remap.tetra.resize(mr.tetra.size(), Remap::InvalidIndex());
for (TetraIteratorRight ti = mr.tetra.begin(); ti != mr.tetra.end(); ++ti)
if (!(*ti).IsD() && (!selected || (*ti).IsS())) {
size_t idx = Index(mr, *ti);
assert (remap.tetra[idx] == Remap::InvalidIndex());
TetraIteratorLeft tp = Allocator<MeshLeft>::AddTetras(ml, 1);
(*tp).ImportData(*ti);
remap.tetra[idx] = Index(ml, *tp);
}
// phase 2.
// copy data from mr to its corresponding elements in ml and adjacencies
// vertex
for(VertexIteratorRight vi=mr.vert.begin();vi!=mr.vert.end();++vi)
if( !(*vi).IsD() && (!selected || (*vi).IsS())){
ml.vert[remap.vert[Index(mr,*vi)]].ImportData(*vi);
if(adjFlag) ImportVertexAdj(ml,mr,ml.vert[remap.vert[Index(mr,*vi)]],*vi,remap);
}
// edge
for(EdgeIteratorRight ei=mr.edge.begin();ei!=mr.edge.end();++ei)
if(!(*ei).IsD() && (!selected || (*ei).IsS())){
ml.edge[remap.edge[Index(mr,*ei)]].ImportData(*ei);
// Edge to Vertex Adj
EdgeLeft &el = ml.edge[remap.edge[Index(mr,*ei)]];
if(HasEVAdjacency(ml) && HasEVAdjacency(mr)){
el.V(0) = &ml.vert[remap.vert[Index(mr,ei->cV(0))]];
el.V(1) = &ml.vert[remap.vert[Index(mr,ei->cV(1))]];
}
if(adjFlag) ImportEdgeAdj(ml,mr,el,*ei,remap);
}
// face
const size_t textureOffset = ml.textures.size();
bool WTFlag = HasPerWedgeTexCoord(mr) && (textureOffset>0);
for(FaceIteratorRight fi=mr.face.begin();fi!=mr.face.end();++fi)
if(!(*fi).IsD() && (!selected || (*fi).IsS()))
{
FaceLeft &fl = ml.face[remap.face[Index(mr,*fi)]];
fl.Alloc(fi->VN());
if(HasFVAdjacency(ml) && HasFVAdjacency(mr)){
for(int i = 0; i < fl.VN(); ++i)
fl.V(i) = &ml.vert[remap.vert[Index(mr,fi->cV(i))]];
}
fl.ImportData(*fi);
if(WTFlag)
for(int i = 0; i < fl.VN(); ++i)
fl.WT(i).n() += short(textureOffset);
if(adjFlag) ImportFaceAdj(ml,mr,ml.face[remap.face[Index(mr,*fi)]],*fi,remap);
}
// hedge
for(HEdgeIteratorRight hi=mr.hedge.begin();hi!=mr.hedge.end();++hi)
if(!(*hi).IsD() && (!selected || (*hi).IsS())){
ml.hedge[remap.hedge[Index(mr,*hi)]].ImportData(*hi);
ImportHEdgeAdj(ml,mr,ml.hedge[remap.hedge[Index(mr,*hi)]],*hi,remap,selected);
}
//tetra
for(TetraIteratorRight ti = mr.tetra.begin(); ti != mr.tetra.end(); ++ti)
if(!(*ti).IsD() && (!selected || (*ti).IsS()))
{
TetraLeft &tl = ml.tetra[remap.tetra[Index(mr,*ti)]];
if(HasFVAdjacency(ml) && HasFVAdjacency(mr)){
for(int i = 0; i < 4; ++i)
tl.V(i) = &ml.vert[remap.vert[Index(mr,ti->cV(i))]];
}
tl.ImportData(*ti);
if(adjFlag) ImportTetraAdj(ml, mr, ml.tetra[remap.tetra[Index(mr,*ti)]], *ti, remap);
}
// phase 3.
// take care of other per mesh data: textures, attributes
// At the end concatenate the vector with texture names.
ml.textures.insert(ml.textures.end(),mr.textures.begin(),mr.textures.end());
// Attributes. Copy only those attributes that are present in both meshes
// Two attributes in different meshes are considered the same if they have the same
// name and the same type. This may be deceiving because they could in fact have
// different semantic, but this is up to the developer.
// If the left mesh has attributes that are not in the right mesh, their values for the elements
// of the right mesh will be uninitialized
unsigned int id_r;
typename std::set< PointerToAttribute >::iterator al, ar;
// per vertex attributes
for(al = ml.vert_attr.begin(); al != ml.vert_attr.end(); ++al)
if(!(*al)._name.empty()){
ar = mr.vert_attr.find(*al);
if(ar!= mr.vert_attr.end()){
id_r = 0;
for(VertexIteratorRight vi=mr.vert.begin();vi!=mr.vert.end();++vi,++id_r)
if( !(*vi).IsD() && (!selected || (*vi).IsS()))
(*al)._handle->CopyValue(remap.vert[Index(mr,*vi)], id_r, (*ar)._handle);
}
}
// per edge attributes
for(al = ml.edge_attr.begin(); al != ml.edge_attr.end(); ++al)
if(!(*al)._name.empty()){
ar = mr.edge_attr.find(*al);
if(ar!= mr.edge_attr.end()){
id_r = 0;
for(EdgeIteratorRight ei=mr.edge.begin();ei!=mr.edge.end();++ei,++id_r)
if( !(*ei).IsD() && (!selected || (*ei).IsS()))
(*al)._handle->CopyValue(remap.edge[Index(mr,*ei)], id_r, (*ar)._handle);
}
}
// per face attributes
for(al = ml.face_attr.begin(); al != ml.face_attr.end(); ++al)
if(!(*al)._name.empty()){
ar = mr.face_attr.find(*al);
if(ar!= mr.face_attr.end()){
id_r = 0;
for(FaceIteratorRight fi=mr.face.begin();fi!=mr.face.end();++fi,++id_r)
if( !(*fi).IsD() && (!selected || (*fi).IsS()))
(*al)._handle->CopyValue(remap.face[Index(mr,*fi)], id_r, (*ar)._handle);
}
}
// per tetra attributes
for(al = ml.tetra_attr.begin(); al != ml.tetra_attr.end(); ++al)
if(!(*al)._name.empty()){
ar = mr.tetra_attr.find(*al);
if(ar!= mr.tetra_attr.end()){
id_r = 0;
for(TetraIteratorRight ti = mr.tetra.begin(); ti != mr.tetra.end(); ++ti, ++id_r)
if( !(*ti).IsD() && (!selected || (*ti).IsS()))
(*al)._handle->CopyValue(remap.tetra[Index(mr, *ti)], id_r, (*ar)._handle);
}
}
// per mesh attributes
// if both ml and mr have an attribute with the same name, no action is done
// if mr has an attribute that is NOT present in ml, the attribute is added to ml
//for(ar = mr.mesh_attr.begin(); ar != mr.mesh_attr.end(); ++ar)
// if(!(*ar)._name.empty()){
// al = ml.mesh_attr.find(*ar);
// if(al== ml.mesh_attr.end())
// //...
// }
}
/*! \brief Copy the second mesh over the first one.
The first mesh is destroyed. If requested only the selected elements are copied.
*/
static void MeshCopy(MeshLeft& ml, ConstMeshRight& mr, bool selected=false, const bool adjFlag = false)
{
ml.Clear();
Mesh(ml,mr,selected,adjFlag);
ml.bbox.Import(mr.bbox);
}
/*! \brief %Append only the selected elements of second mesh to the first one.
It is just a wrap of the main Append::Mesh()
*/
static void Selected(MeshLeft& ml, ConstMeshRight& mr)
{
Mesh(ml,mr,true);
}
}; // end of class Append
} // End Namespace tri
} // End Namespace vcg
#endif
|