File: space_iterators2d.h

package info (click to toggle)
meshlab 2020.09%2Bdfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 45,124 kB
  • sloc: cpp: 400,238; ansic: 31,952; javascript: 1,578; sh: 387; yacc: 238; lex: 139; python: 86; makefile: 29
file content (235 lines) | stat: -rw-r--r-- 6,805 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/****************************************************************************
* VCGLib                                                            o o     *
* Visual and Computer Graphics Library                            o     o   *
*                                                                _   O  _   *
* Copyright(C) 2004-2016                                           \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *   
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/

#ifndef __VCGLIB_SPATIAL_ITERATORS_2D
#define __VCGLIB_SPATIAL_ITERATORS_2D

#include <vector>
#include <vcg/space/intersection2.h>
#include <vcg/space/point2.h>
#include <vcg/space/box2.h>
#include <vcg/space/ray2.h>
#include <vcg/math/base.h>
#include <algorithm>
#include <float.h>
#include <limits>



namespace vcg{
template <class Spatial_Idexing,class INTFUNCTOR,class TMARKER>
class RayIterator2D
{
public:
    typedef typename Spatial_Idexing::ScalarType ScalarType;
    typedef typename vcg::Ray2<ScalarType> RayType;
    typedef typename Spatial_Idexing::Box2x IndexingBoxType;
protected:
    typedef typename Spatial_Idexing::ObjType ObjType;
    typedef typename vcg::Point2<ScalarType>  CoordType;
    typedef typename Spatial_Idexing::CellIterator CellIterator;
    ScalarType max_dist;


    bool _controlEnd()
    {
        return (currBox.Collide(Si.bbox));
    }


    void _NextCell()
    {
        currBox.min+=step;
        currBox.max+=step;
        dist+=step.Norm();
        end=!_controlEnd();
    }

    //refresh current cell intersection ,
    // return true if there is at lest 1 intersection
    bool Refresh()
    {
        std::vector<ObjType*> objectPtrs;
        GridGetInBox2D(Si,tm,currBox,objectPtrs,false);
        //printf(" size %d \n",objectPtrs.size());
        for(size_t i=0;i<objectPtrs.size();i++)
        {
            ObjType* elem=objectPtrs[i];
            if (elem->IsD())continue;
            if (tm.IsMarked(elem))continue;
            //tm.Mark(elem);

            ScalarType t;
            CoordType Int;
            if((int_funct((*elem),r,t))&&
               (t<=max_dist))
            {
                Int=r.Origin()+r.Direction()*t;
                Elems.push_back(Entry_Type(elem,t,Int));
            }
        }
        if (Elems.size()==0) return false;
        //then control if there are more than 1 element
        std::sort(Elems.begin(),Elems.end());
        CurrentElem=Elems.rbegin();

        return(Dist()<dist);
    }

public:


    //contructor
    RayIterator2D(Spatial_Idexing &_Si,
                  INTFUNCTOR &_int_funct,
                  const ScalarType &_max_dist,
                  TMARKER  &_tm)
        :Si(_Si),int_funct(_int_funct),tm(_tm)
    {
        max_dist=_max_dist;
    };



    void Init(const RayType _r)
    {
        r=_r;
        r.Normalize();

        //initialization
        end=false;
        tm.UnMarkAll();
        Elems.clear();

        CoordType start;

        //control if intersect the bounding box of the grid
        if (Si.bbox.IsIn(r.Origin()))
            start=r.Origin();
        else
            if (!(vcg::RayBoxIntersection<ScalarType>(r,Si.bbox,start)))
            {
                end=true;
                return;
            }


        stepsize=Si.voxel.Norm()*2;
        step=r.Direction()*stepsize;

        //create initial BB, inflate in case the direction is orthogonal to one axis
        currBox.SetNull();
        currBox.Add(start);
        currBox.Add(start+step);
        ScalarType diag=currBox.Diag();
        currBox.Offset(diag*0.01);
        dist=currBox.Diag();
        end=!_controlEnd();

        while ((!End()) && (!Refresh()))
            _NextCell();

        fflush(stdout);
    }

    bool End()
    {return end;}


    ObjType &operator *(){return *((*CurrentElem).elem);}

    CoordType IntPoint()
    {return ((*CurrentElem).intersection);}

    ScalarType Dist()
    {
        if (Elems.size()>0)
            return ((*CurrentElem).dist);
        else
            return ((ScalarType)FLT_MAX);
    }

    void operator ++()
    {
         if (!Elems.empty()) Elems.pop_back();

         CurrentElem = Elems.rbegin();

         if (Dist()>dist)
         {
             if (!End())
             {
                 _NextCell();
                 while ((!End()) && (!Refresh()))
                     _NextCell();
             }
         }
     }

protected:

    ///structure that mantain for the current cell pre-calculated data
    struct Entry_Type
    {
    public:

        Entry_Type(ObjType* _elem,ScalarType _dist,CoordType _intersection)
        {
            elem=_elem;
            dist=_dist;
            intersection=_intersection;
        }

        Entry_Type(const Entry_Type &e)
        {
            elem=e.elem;
            dist=e.dist;
            intersection=e.intersection;
        }

        inline bool operator <  ( const Entry_Type & l ) const{return (dist > l.dist); }
        ObjType* elem;
        ScalarType dist;
        CoordType intersection;
    };

    RayType r;							//ray to find intersections
    Spatial_Idexing &Si;	  //reference to spatial index algorithm
    bool end;								//true if the scan is terminated
    INTFUNCTOR &int_funct;
    TMARKER &tm;

    std::vector<Entry_Type> Elems;					//element loaded from curren cell
    typedef typename std::vector<Entry_Type>::reverse_iterator ElemIterator;
    ElemIterator CurrentElem;	//iterator to current element

    vcg::Box2<ScalarType> currBox;
    CoordType step;
    ScalarType stepsize;
    ScalarType dist;

};

}

#endif