File: space.h

package info (click to toggle)
meshlab 2020.09%2Bdfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 45,124 kB
  • sloc: cpp: 400,238; ansic: 31,952; javascript: 1,578; sh: 387; yacc: 238; lex: 139; python: 86; makefile: 29
file content (326 lines) | stat: -rw-r--r-- 13,275 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
/****************************************************************************
* VCGLib                                                            o o     *
* Visual and Computer Graphics Library                            o     o   *
*                                                                _   O  _   *
* Copyright(C) 2004-2016                                           \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/
/****************************************************************************
  History

$Log: not supported by cvs2svn $
Revision 1.10  2007/07/31 12:21:50  ganovelli
added gltetra, added normal gltriangle

Revision 1.9  2007/05/08 18:55:38  ganovelli
glTriangle added

Revision 1.8  2007/01/18 01:26:23  cignoni
Added cast for mac compiling

Revision 1.7  2005/10/13 08:32:26  cignoni
Added glscale(scalar) and corrected bug in glscale(point2)

Revision 1.6  2005/06/30 10:17:04  ganovelli
added draw plane

Revision 1.5  2005/05/05 12:28:13  cignoni
added glboxwire

Revision 1.4  2004/07/07 23:30:28  cignoni
Added box3 drawing functions

Revision 1.3  2004/05/26 15:13:01  cignoni
Removed inclusion of gl extension stuff and added glcolor stuff

Revision 1.2  2004/05/13 23:44:47  ponchio
<GL/GL.h>  -->   <GL/gl.h>

Revision 1.1  2004/04/05 11:56:14  cignoni
First working version!


****************************************************************************/

#ifndef VCG_USE_EIGEN
#include "deprecated_space.h"
#else

#ifndef VCG_GL_SPACE_H
#define VCG_GL_SPACE_H

// Please note that this file assume that you have already included your
// gl-extension wrapping utility, and that therefore all the extension symbol are already defined.

#include <vcg/space/triangle3.h>
#include <vcg/space/plane3.h>
#include <vcg/space/point2.h>
#include <vcg/space/point3.h>
#include <vcg/space/color4.h>
#include <vcg/space/box2.h>
#include <vcg/space/box3.h>

namespace vcg {

template<typename Derived, int Rows=Derived::RowsAtCompileTime, int Cols=Derived::ColsAtCompileTime>
struct EvalToKnownPointType;

template<typename Derived> struct EvalToKnownPointType<Derived,2,1>
{ typedef Point2<typename Derived::Scalar> Type; };

template<typename Derived> struct EvalToKnownPointType<Derived,3,1>
{ typedef Point3<typename Derived::Scalar> Type; };

template<typename Derived> struct EvalToKnownPointType<Derived,4,1>
{ typedef Point4<typename Derived::Scalar> Type; };

#define _WRAP_EIGEN_XPR(FUNC) template<typename Derived>  \
	inline void FUNC(const Eigen::MatrixBase<Derived>& p) { \
		FUNC(typename EvalToKnownPointType<Derived>::Type(p)); }

_WRAP_EIGEN_XPR(glVertex)
_WRAP_EIGEN_XPR(glNormal)
_WRAP_EIGEN_XPR(glTexCoord)
_WRAP_EIGEN_XPR(glTranslate)
_WRAP_EIGEN_XPR(glScale)

	inline void glScale(float const & p){ glScalef(p,p,p);}
	inline void glScale(double const & p){ glScaled(p,p,p);}

	template<typename T> inline void glVertex(const Eigen::Matrix<T,2,1> & p) { assert(0); }
	template<> inline void glVertex(const Eigen::Matrix<int,2,1> & p)   { glVertex2iv((const GLint*)p.data());}
	template<> inline void glVertex(const Eigen::Matrix<short,2,1> & p) { glVertex2sv(p.data());}
	template<> inline void glVertex(const Eigen::Matrix<float,2,1> & p) { glVertex2fv(p.data());}
	template<> inline void glVertex(const Eigen::Matrix<double,2,1> & p){ glVertex2dv(p.data());}

	template<typename T> inline void glTexCoord(const Eigen::Matrix<T,2,1> & p) { assert(0); }
	template<> inline void glTexCoord(const Eigen::Matrix<int,2,1> & p)   { glTexCoord2iv((const GLint*)p.data());}
	template<> inline void glTexCoord(const Eigen::Matrix<short,2,1> & p) { glTexCoord2sv(p.data());}
	template<> inline void glTexCoord(const Eigen::Matrix<float,2,1> & p) { glTexCoord2fv(p.data());}
	template<> inline void glTexCoord(const Eigen::Matrix<double,2,1> & p){ glTexCoord2dv(p.data());}

	template<typename T> inline void glTranslate(const Eigen::Matrix<T,2,1> & p) { assert(0); }
	template<> inline void glTranslate(const Eigen::Matrix<float,2,1> & p) { glTranslatef(p[0],p[1],0);}
	template<> inline void glTranslate(const Eigen::Matrix<double,2,1> & p){ glTranslated(p[0],p[1],0);}

	template<typename T> inline void glScale(const Eigen::Matrix<T,2,1> & p) { assert(0); }
	template<> inline void glScale(const Eigen::Matrix<float,2,1> & p) { glScalef(p[0],p[1],1.f);}
	template<> inline void glScale(const Eigen::Matrix<double,2,1> & p){ glScaled(p[0],p[1],1.0);}

	template<typename T> inline void glVertex(const Eigen::Matrix<T,3,1> & p) { assert(0); }
	template<> inline void glVertex(const Eigen::Matrix<int,3,1> & p)   { glVertex3iv((const GLint*)p.data());}
	template<> inline void glVertex(const Eigen::Matrix<short,3,1> & p) { glVertex3sv(p.data());}
	template<> inline void glVertex(const Eigen::Matrix<float,3,1> & p) { glVertex3fv(p.data());}
	template<> inline void glVertex(const Eigen::Matrix<double,3,1> & p){ glVertex3dv(p.data());}

	template<typename T> inline void glNormal(const Eigen::Matrix<T,3,1> & p) { assert(0); }
	template<> inline void glNormal(const Eigen::Matrix<int,3,1> & p)   { glNormal3iv((const GLint*)p.data());}
	template<> inline void glNormal(const Eigen::Matrix<short,3,1> & p) { glNormal3sv(p.data());}
	template<> inline void glNormal(const Eigen::Matrix<float,3,1> & p) { glNormal3fv(p.data());}
	template<> inline void glNormal(const Eigen::Matrix<double,3,1> & p){ glNormal3dv(p.data());}

	template<typename T> inline void glTexCoord(const Eigen::Matrix<T,3,1> & p) { assert(0); }
	template<> inline void glTexCoord(const Eigen::Matrix<int,3,1> & p)   { glTexCoord3iv((const GLint*)p.data());}
	template<> inline void glTexCoord(const Eigen::Matrix<short,3,1> & p) { glTexCoord3sv(p.data());}
	template<> inline void glTexCoord(const Eigen::Matrix<float,3,1> & p) { glTexCoord3fv(p.data());}
	template<> inline void glTexCoord(const Eigen::Matrix<double,3,1> & p){ glTexCoord3dv(p.data());}

	template<typename T> inline void glTranslate(const Eigen::Matrix<T,3,1> & p) { assert(0); }
	template<> inline void glTranslate(const Eigen::Matrix<float,3,1> & p) { glTranslatef(p[0],p[1],p[2]);}
	template<> inline void glTranslate(const Eigen::Matrix<double,3,1> & p){ glTranslated(p[0],p[1],p[2]);}

	template<typename T> inline void glScale(const Eigen::Matrix<T,3,1> & p) { assert(0); }
	template<> inline void glScale(const Eigen::Matrix<float,3,1> & p) { glScalef(p[0],p[1],p[2]);}
	template<> inline void glScale(const Eigen::Matrix<double,3,1> & p){ glScaled(p[0],p[1],p[2]);}

  inline void glColor(Color4b const & c)   { glColor4ubv(c.data());}
  inline void glClearColor(Color4b const &c) {	::glClearColor(float(c[0])/255.0f,float(c[1])/255.0f,float(c[2])/255.0f,1.0f);}
  inline void glLight(GLenum light, GLenum pname,  Color4b const & c)   {
    static float cf[4];
    cf[0]=float(cf[0]/255.0); cf[1]=float(c[1]/255.0); cf[2]=float(c[2]/255.0); cf[3]=float(c[3]/255.0);
    glLightfv(light,pname,cf);
  }


 template <class T>
   inline void glBoxWire(Box3<T> const & b)
{
	glPushAttrib(GL_ENABLE_BIT);
	glDisable(GL_LIGHTING);
	glBegin(GL_LINE_STRIP);
	glVertex3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
	glVertex3f((float)b.max[0],(float)b.min[1],(float)b.min[2]);
	glVertex3f((float)b.max[0],(float)b.max[1],(float)b.min[2]);
	glVertex3f((float)b.min[0],(float)b.max[1],(float)b.min[2]);
	glVertex3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
	glEnd();
	glBegin(GL_LINE_STRIP);
	glVertex3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);
	glVertex3f((float)b.max[0],(float)b.min[1],(float)b.max[2]);
	glVertex3f((float)b.max[0],(float)b.max[1],(float)b.max[2]);
	glVertex3f((float)b.min[0],(float)b.max[1],(float)b.max[2]);
	glVertex3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);
	glEnd();
	glBegin(GL_LINES);
	glVertex3f((float)b.min[0],(float)b.min[1],(float)b.min[2]);
	glVertex3f((float)b.min[0],(float)b.min[1],(float)b.max[2]);

	glVertex3f((float)b.max[0],(float)b.min[1],(float)b.min[2]);
	glVertex3f((float)b.max[0],(float)b.min[1],(float)b.max[2]);

	glVertex3f((float)b.max[0],(float)b.max[1],(float)b.min[2]);
	glVertex3f((float)b.max[0],(float)b.max[1],(float)b.max[2]);

	glVertex3f((float)b.min[0],(float)b.max[1],(float)b.min[2]);
	glVertex3f((float)b.min[0],(float)b.max[1],(float)b.max[2]);
	glEnd();
	glPopAttrib();
};
template <class T>
	/// Funzione di utilita' per la visualizzazione in OpenGL (flat shaded)
inline void glBoxFlat(Box3<T> const & b)
{
	glPushAttrib(GL_SHADE_MODEL);
	glShadeModel(GL_FLAT);
	glBegin(GL_QUAD_STRIP);
	glNormal3f(.0f,.0f,1.0f);
	glVertex3f(b.min[0], b.max[1], b.max[2]);
  glVertex3f(b.min[0], b.min[1], b.max[2]);
	glVertex3f(b.max[0], b.max[1], b.max[2]);
  glVertex3f(b.max[0], b.min[1], b.max[2]);
	glNormal3f(1.0f,.0f,.0f);
	glVertex3f(b.max[0], b.max[1], b.min[2]);
	glVertex3f(b.max[0], b.min[1], b.min[2]);
  glNormal3f(.0f,.0f,-1.0f);
	glVertex3f(b.min[0], b.max[1], b.min[2]);
	glVertex3f(b.min[0], b.min[1], b.min[2]);
	glNormal3f(-1.0f,.0f,.0f);
	glVertex3f(b.min[0], b.max[1], b.max[2]);
	glVertex3f(b.min[0], b.min[1], b.max[2]);
	glEnd();

  glBegin(GL_QUADS);
	glNormal3f(.0f,1.0f,.0f);
	glVertex3f(b.min[0], b.max[1], b.max[2]);
	glVertex3f(b.max[0], b.max[1], b.max[2]);
	glVertex3f(b.max[0], b.max[1], b.min[2]);
  glVertex3f(b.min[0], b.max[1], b.min[2]);

	glNormal3f(.0f,-1.0f,.0f);
	glVertex3f(b.min[0], b.min[1], b.min[2]);
  glVertex3f(b.max[0], b.min[1], b.min[2]);
	glVertex3f(b.max[0], b.min[1], b.max[2]);
  glVertex3f(b.min[0], b.min[1], b.max[2]);
  glEnd();
	glPopAttrib();
};


template <class T>
	/// Setta i sei clip planes di opengl a far vedere solo l'interno del box
inline void glBoxClip(const Box3<T>  & b)
{
	double eq[4];
	eq[0]= 1; eq[1]= 0; eq[2]= 0; eq[3]=(double)-b.min[0];
	glClipPlane(GL_CLIP_PLANE0,eq);
	eq[0]=-1; eq[1]= 0; eq[2]= 0; eq[3]=(double) b.max[0];
	glClipPlane(GL_CLIP_PLANE1,eq);

	eq[0]= 0; eq[1]= 1; eq[2]= 0; eq[3]=(double)-b.min[1];
	glClipPlane(GL_CLIP_PLANE2,eq);
	eq[0]= 0; eq[1]=-1; eq[2]= 0; eq[3]=(double) b.max[1];
	glClipPlane(GL_CLIP_PLANE3,eq);


	eq[0]= 0; eq[1]= 0; eq[2]= 1; eq[3]=(double)-b.min[2];
	glClipPlane(GL_CLIP_PLANE4,eq);
	eq[0]= 0; eq[1]= 0; eq[2]=-1; eq[3]=(double) b.max[2];
	glClipPlane(GL_CLIP_PLANE5,eq);
}
 template <class T>
   inline void glBoxWire(const Box2<T>  & b)
{
	glPushAttrib(GL_ENABLE_BIT);
	glDisable(GL_LIGHTING);
	glBegin(GL_LINE_LOOP);

  glVertex2f((float)b.min[0],(float)b.min[1]);
	  glVertex2f((float)b.max[0],(float)b.min[1]);
	  glVertex2f((float)b.max[0],(float)b.max[1]);
	  glVertex2f((float)b.min[0],(float)b.max[1]);
  glEnd();

	glPopAttrib();
};
 template <class T>
	inline void glPlane3( Plane3<T>   p, Point3<T>  c, T size )  {
		Point3<T> w = p.Direction();
		Point3<T> u,v,c1;
		GetUV<T>(w,u,v);

		c1 = p.Projection(c);

		u.Normalize();
		w.Normalize();
		v.Normalize();

		Matrix44<T> m;
	  *(Point3<T>*)&m[0][0] = *(Point3<T>*)&u[0];m[0][3]=0;
		*(Point3<T>*)&m[1][0] = *(Point3<T>*)&w[0];m[1][3]=0;
		*(Point3<T>*)&m[2][0] = *(Point3<T>*)&v[0];m[2][3]=0;
		*(Point3<T>*)&m[3][0] = *(Point3<T>*)&c1[0];m[3][3]=1;

		glPushMatrix();
		glMultMatrix(m.transpose());

		glBegin(GL_QUADS);
		glNormal(Point3<T>(0,1,0));
		glVertex(Point3<T>(-size,0,-size));
		glVertex(Point3<T>(size ,0,-size));
		glVertex(Point3<T>(size ,0, size));
		glVertex(Point3<T>(-size,0, size));
		glEnd();


		glPopMatrix();
	}


template <class TriangleType>
	inline void glTriangle3(  TriangleType & c )  {
		vcg::Point3<typename TriangleType::ScalarType> n =  vcg::Normal(c);
		glBegin(GL_TRIANGLES);
		glNormal(n);
		glVertex(c.P(0));
		glVertex(c.P(1));
		glVertex(c.P(2));
		glEnd();
	}

template <class TetraType>
	inline void glTetra3(  TetraType & c )  {
		glTriangle3(Triangle3<typename TetraType::ScalarType>(c.P(0),c.P(1),c.P(2)));
		glTriangle3(Triangle3<typename TetraType::ScalarType>(c.P(1),c.P(3),c.P(2)));
		glTriangle3(Triangle3<typename TetraType::ScalarType>(c.P(0),c.P(2),c.P(3)));
		glTriangle3(Triangle3<typename TetraType::ScalarType>(c.P(1),c.P(0),c.P(3)));
	}

}//namespace
#endif

#endif