1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296
|
#ifndef GLW_OBJECT_H
#define GLW_OBJECT_H
#include "./bookkeeping.h"
#include "./noncopyable.h"
#include "./objectdeleter.h"
#include "./type.h"
#include "./glheaders.h"
namespace glw
{
class Context;
class ObjectArguments
{
public:
typedef void BaseType;
typedef ObjectArguments ThisType;
ObjectArguments(void)
{
;
}
void clear(void)
{
;
}
};
class Object : public detail::NonCopyable
{
friend class Context;
public:
typedef detail::NonCopyable BaseType;
typedef Object ThisType;
virtual ~Object(void)
{
this->destroy();
}
bool isValid(void) const
{
return ((this->m_name != 0) && this->doIsValid());
}
const Context * context(void) const
{
return this->m_context;
}
Context * context(void)
{
return this->m_context;
}
GLuint name(void) const
{
return this->m_name;
}
virtual Type type(void) const = 0;
protected:
GLuint m_name;
Context * m_context;
Object(Context * ctx)
: m_name (0)
, m_context (ctx)
{
;
}
void destroy(void)
{
if (this->m_name == 0) return;
this->doDestroy();
this->m_name = 0;
this->m_context = 0;
}
virtual void doDestroy(void) = 0;
virtual bool doIsValid(void) const = 0;
};
namespace detail { template <typename T> struct ObjectBase { typedef NoType Type; }; };
namespace detail { template <typename T> struct ObjectSafe { typedef NoType Type; }; };
namespace detail { template <typename T> struct ObjectBound { typedef NoType Type; }; };
namespace detail { template <> struct BaseOf <Object> { typedef NoType Type; }; };
namespace detail { template <> struct DeleterOf <Object> { typedef ObjectDeleter Type; }; };
typedef detail::ObjectSharedPointerTraits <Object> ::Type ObjectPtr;
class SafeObject : public detail::NonCopyable
{
friend class Context;
friend class BoundObject;
public:
typedef detail::NonCopyable BaseType;
typedef SafeObject ThisType;
SafeObject(void)
: m_object(0)
{
;
}
virtual ~SafeObject(void)
{
;
}
bool isNull(void) const
{
return this->m_object.isNull();
}
bool isValid(void) const
{
return this->m_object->isValid();
}
const Context * context(void) const
{
if (this->isNull()) return 0;
return this->m_object->context();
}
Context * context(void)
{
if (this->isNull()) return 0;
return this->m_object->context();
}
GLuint name(void) const
{
if (this->isNull()) return 0;
return this->m_object->name();
}
Type type(void) const
{
if (this->isNull()) return InvalidType;
return this->m_object->type();
}
protected:
SafeObject(const ObjectPtr & object)
: m_object(object)
{
;
}
const ObjectPtr & object(void) const
{
return this->m_object;
}
ObjectPtr & object(void)
{
return this->m_object;
}
private:
ObjectPtr m_object;
};
namespace detail { template <> struct BaseOf <SafeObject> { typedef NoType Type; }; };
namespace detail { template <> struct DeleterOf <SafeObject> { typedef DefaultDeleter<SafeObject> Type; }; };
namespace detail { template <> struct ObjectBase <SafeObject> { typedef Object Type; }; };
namespace detail { template <> struct ObjectSafe <Object > { typedef SafeObject Type; }; };
typedef detail::ObjectSharedPointerTraits <SafeObject> ::Type ObjectHandle;
class ObjectBindingParams
{
public:
typedef void BaseType;
typedef ObjectBindingParams ThisType;
GLenum target;
GLint unit;
ObjectBindingParams(void)
: target (GL_NONE)
, unit (0)
{
;
}
ObjectBindingParams(GLenum aTarget, GLenum aUnit)
: target (aTarget)
, unit (aUnit)
{
;
}
};
class BoundObject : public detail::NonCopyable
{
friend class Context;
public:
typedef detail::NonCopyable BaseType;
typedef BoundObject ThisType;
BoundObject(void)
: m_handle (0)
, m_target (GL_NONE)
, m_unit (0)
{
;
}
virtual ~BoundObject(void)
{
;
}
bool isNull(void) const
{
return this->m_handle.isNull();
}
const ObjectHandle & handle(void) const
{
return this->m_handle;
}
ObjectHandle & handle(void)
{
return this->m_handle;
}
GLenum target(void) const
{
return this->m_target;
}
GLint unit(void) const
{
return this->m_unit;
}
protected:
ObjectHandle m_handle;
GLenum m_target;
GLint m_unit;
BoundObject(const ObjectHandle & handle, const ObjectBindingParams & params)
: m_handle (handle)
, m_target (params.target)
, m_unit (params.unit)
{
;
}
const ObjectPtr & object(void) const
{
return this->handle()->object();
}
ObjectPtr & object(void)
{
return this->handle()->object();
}
virtual void bind (void) = 0;
virtual void unbind (void) = 0;
};
namespace detail { template <typename T> struct ParamsOf { typedef NoType Type; }; };
namespace detail { template <> struct ParamsOf <BoundObject> { typedef ObjectBindingParams Type; }; };
namespace detail { template <> struct BaseOf <BoundObject> { typedef NoType Type; }; };
namespace detail { template <> struct DeleterOf <BoundObject> { typedef DefaultDeleter<BoundObject> Type; }; };
namespace detail { template <> struct ObjectBase <BoundObject> { typedef Object Type; }; };
namespace detail { template <> struct ObjectBound <Object > { typedef BoundObject Type; }; };
typedef detail::ObjectSharedPointerTraits <BoundObject> ::Type BoundObjectHandle;
};
#endif // GLW_OBJECT_H
|