1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312
|
#ifndef GLW_TEXTURECUBE_H
#define GLW_TEXTURECUBE_H
#include "./texture.h"
namespace glw
{
class TextureCubeArguments : public TextureArguments
{
public:
typedef TextureArguments BaseType;
typedef TextureCubeArguments ThisType;
GLsizei size;
GLenum dataFormat;
GLenum dataType;
const void * data;
TextureSampleMode sampler;
TextureCubeArguments(void)
{
this->clear();
}
void clear(void)
{
BaseType::clear();
this->size = 0;
this->dataFormat = GL_NONE;
this->dataType = GL_NONE;
this->data = 0;
this->sampler.clear();
}
};
class TextureCube : public Texture
{
friend class Context;
public:
typedef Texture BaseType;
typedef TextureCube ThisType;
virtual Type type(void) const
{
return TextureCubeType;
}
virtual int imageDimensions(void) const
{
return 2;
}
virtual bool isArray(void) const
{
return false;
}
GLsizei size(void) const
{
return this->m_size;
}
GLsizei width(void) const
{
return this->size();
}
GLsizei height(void) const
{
return this->size();
}
void setImage(GLenum target, GLint unit, GLint level, GLsizei size, GLenum dataFormat, GLenum dataType, const void * data)
{
(void)unit;
GLW_ASSERT(this->isValid());
glTexImage2D(target, level, this->m_format, size, size, 0, dataFormat, dataType, data);
}
void getImage(GLenum target, GLint unit, GLint level, GLenum dataFormat, GLenum dataType, void * data)
{
(void)unit;
GLW_ASSERT(this->isValid());
glGetTexImage(target, level, dataFormat, dataType, data);
}
void setSubImage(GLenum target, GLint unit, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
{
(void)unit;
GLW_ASSERT(this->isValid());
glTexSubImage2D(target, level, xoffset, yoffset, width, height, dataFormat, dataType, data);
}
void generateMipmap(GLenum target, GLint unit)
{
(void)unit;
GLW_ASSERT(this->isValid());
glGenerateMipmap(target);
}
void setSampleMode(GLenum target, GLint unit, const TextureSampleMode & sampler)
{
(void)unit;
GLW_ASSERT(this->isValid());
if (GLW_CARE_OF(sampler.minFilter)) glTexParameteri(target, GL_TEXTURE_MIN_FILTER, sampler.minFilter);
if (GLW_CARE_OF(sampler.magFilter)) glTexParameteri(target, GL_TEXTURE_MAG_FILTER, sampler.magFilter);
if (GLW_CARE_OF(sampler.wrapS )) glTexParameteri(target, GL_TEXTURE_WRAP_S, sampler.wrapS );
if (GLW_CARE_OF(sampler.wrapT )) glTexParameteri(target, GL_TEXTURE_WRAP_T, sampler.wrapT );
}
protected:
GLsizei m_size;
TextureCube(Context * ctx)
: BaseType (ctx)
, m_size (0)
{
;
}
bool create(const TextureCubeArguments & args)
{
this->destroy();
GLint boundName = 0;
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundName);
glGenTextures(1, &(this->m_name));
glBindTexture(GL_TEXTURE_CUBE_MAP, this->m_name);
for (int f=0; f<6; ++f)
{
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, 0, args.format, args.size, args.size, 0, args.dataFormat, args.dataType, args.data);
}
this->m_format = args.format;
this->m_size = args.size;
this->setSampleMode(GL_TEXTURE_CUBE_MAP, 0, args.sampler);
glBindTexture(GL_TEXTURE_CUBE_MAP, boundName);
return true;
}
virtual void doDestroy(void)
{
BaseType::doDestroy();
this->m_format = GL_NONE;
this->m_size = 0;
}
virtual bool doIsValid(void) const
{
return ((this->m_format != GL_NONE) && (this->m_size > 0));
}
};
namespace detail { template <> struct BaseOf <TextureCube> { typedef Texture Type; }; };
typedef detail::ObjectSharedPointerTraits <TextureCube> ::Type TextureCubePtr;
class SafeTextureCube : public SafeTexture
{
friend class Context;
friend class BoundTextureCube;
public:
typedef SafeTexture BaseType;
typedef SafeTextureCube ThisType;
SafeTextureCube(void)
: BaseType()
{
;
}
GLsizei size(void) const
{
return this->object()->size();
}
GLsizei width(void) const
{
return this->object()->width();
}
GLsizei height(void) const
{
return this->object()->height();
}
protected:
SafeTextureCube(const TextureCubePtr & texture2D)
: BaseType(texture2D)
{
;
}
const TextureCubePtr & object(void) const
{
return static_cast<const TextureCubePtr &>(BaseType::object());
}
TextureCubePtr & object(void)
{
return static_cast<TextureCubePtr &>(BaseType::object());
}
};
namespace detail { template <> struct BaseOf <SafeTextureCube> { typedef SafeTexture Type; }; };
namespace detail { template <> struct ObjectBase <SafeTextureCube> { typedef TextureCube Type; }; };
namespace detail { template <> struct ObjectSafe <TextureCube > { typedef SafeTextureCube Type; }; };
typedef detail::ObjectSharedPointerTraits <SafeTextureCube> ::Type TextureCubeHandle;
class TextureCubeBindingParams : public TextureBindingParams
{
public:
typedef TextureBindingParams BaseType;
typedef TextureCubeBindingParams ThisType;
TextureCubeBindingParams(void)
: BaseType()
{
;
}
TextureCubeBindingParams(GLenum aUnit)
: BaseType(GL_TEXTURE_CUBE_MAP, aUnit)
{
;
}
};
class BoundTextureCube : public BoundTexture
{
friend class Context;
public:
typedef BoundTexture BaseType;
typedef BoundTextureCube ThisType;
BoundTextureCube(void)
: BaseType()
{
;
}
const TextureCubeHandle & handle(void) const
{
return static_cast<const TextureCubeHandle &>(BaseType::handle());
}
TextureCubeHandle & handle(void)
{
return static_cast<TextureCubeHandle &>(BaseType::handle());
}
void setSampleMode(const TextureSampleMode & sampler)
{
this->object()->setSampleMode(this->m_target, this->m_unit, sampler);
}
void setImage(GLenum face, GLint level, GLsizei size, GLenum dataFormat, GLenum dataType, const void * data)
{
this->object()->setImage(face, this->m_unit, level, size, dataFormat, dataType, data);
}
void getImage(GLenum face, GLint level, GLenum dataFormat, GLenum dataType, void * data)
{
this->object()->getImage(face, this->m_unit, level, dataFormat, dataType, data);
}
void setSubImage(GLenum face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum dataFormat, GLenum dataType, const void * data)
{
this->object()->setSubImage(face, this->m_unit, level, xoffset, yoffset, width, height, dataFormat, dataType, data);
}
void generateMipmap(void)
{
this->object()->generateMipmap(this->m_target, this->m_unit);
}
protected:
BoundTextureCube(const TextureCubeHandle & handle, const TextureCubeBindingParams & params)
: BaseType(handle, params)
{
;
}
const TextureCubePtr & object(void) const
{
return this->handle()->object();
}
TextureCubePtr & object(void)
{
return this->handle()->object();
}
};
namespace detail { template <> struct ParamsOf <BoundTextureCube> { typedef TextureCubeBindingParams Type; }; };
namespace detail { template <> struct BaseOf <BoundTextureCube> { typedef BoundObject Type; }; };
namespace detail { template <> struct ObjectBase <BoundTextureCube> { typedef TextureCube Type; }; };
namespace detail { template <> struct ObjectBound <TextureCube > { typedef BoundTextureCube Type; }; };
typedef detail::ObjectSharedPointerTraits <BoundTextureCube> ::Type BoundTextureCubeHandle;
};
#endif // GLW_TEXTURECUBE_H
|