File: import_dae.h

package info (click to toggle)
meshlab 2020.09%2Bdfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 45,124 kB
  • sloc: cpp: 400,238; ansic: 31,952; javascript: 1,578; sh: 387; yacc: 238; lex: 139; python: 86; makefile: 29
file content (1056 lines) | stat: -rw-r--r-- 52,826 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
/****************************************************************************
* VCGLib                                                            o o     *
* Visual and Computer Graphics Library                            o     o   *
*                                                                _   O  _   *
* Copyright(C) 2004-2008                                           \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/

#ifndef __VCGLIB_IMPORTERDAE
#define __VCGLIB_IMPORTERDAE

//importer for collada's files

#include <wrap/dae/util_dae.h>
#include <wrap/dae/poly_triangulator.h>

// uncomment one of the following line to enable the Verbose debugging for the parsing
//#define QDEBUG if(1) ; else {assert(0);}
#define QDEBUG qDebug

namespace vcg {
namespace tri {
namespace io {
    template<typename OpenMeshType>
    class ImporterDAE : public UtilDAE
    {
  public:
    class ColladaFace;
    class ColladaVertex;

    class ColladaTypes: public vcg::UsedTypes < vcg::Use<ColladaVertex>::template AsVertexType,
                                                                                                vcg::Use<ColladaFace  >::template AsFaceType >{};

    class ColladaVertex  : public vcg::Vertex< ColladaTypes,
      vcg::vertex::Coord3f,           /* 12b */
      vcg::vertex::BitFlags,          /*  4b */
      vcg::vertex::Normal3f,          /* 12b */
      vcg::vertex::Color4b           /*  4b */
      > {};


    class ColladaFace    : public vcg::Face<  ColladaTypes,
          vcg::face::VertexRef,            /*12b */
          vcg::face::BitFlags,             /* 4b */
          vcg::face::Normal3f,             /*12b */
          vcg::face::Color4b,           /* 0b */
          vcg::face::WedgeTexCoord2f     /* 0b */
        > {};

    class ColladaMesh    : public vcg::tri::TriMesh< std::vector<ColladaVertex>, std::vector<ColladaFace> > {};



    private:






        static int WedgeNormalAttribute(ColladaMesh& m,const QStringList face,const QStringList wn,const QDomNode wnsrc,const int meshfaceind,const int faceind,const int component)
        {
            int indnm = -1;
            if (!wnsrc.isNull())
            {
                indnm = face.at(faceind).toInt();
                assert(indnm * 3 < wn.size());
                m.face[meshfaceind].WN(component) = vcg::Point3f(wn.at(indnm * 3).toFloat(),wn.at(indnm * 3 + 1).toFloat(),wn.at(indnm * 3 + 2).toFloat());
            }
            return indnm;
        }

        static int WedgeTextureAttribute(ColladaMesh& m,const QStringList face,int ind_txt,const QStringList wt,const QDomNode wtsrc,const int meshfaceind,const int faceind,const int component,const int stride = 2)
        {
            int indtx = -1;
            if (!wtsrc.isNull())
            {
                indtx = face.at(faceind).toInt();
                //int num = wt.size();
                assert(indtx * stride < wt.size());
                m.face[meshfaceind].WT(component) = vcg::TexCoord2<float>();
                m.face[meshfaceind].WT(component).U() = wt.at(indtx * stride).toFloat();
                m.face[meshfaceind].WT(component).V() = wt.at(indtx * stride + 1).toFloat();

                m.face[meshfaceind].WT(component).N() = ind_txt;

            }
            return indtx;
        }

        // this one is used for the polylist nodes
        static int WedgeTextureAttribute(typename ColladaMesh::FaceType::TexCoordType & WT, const QStringList faceIndexList, int ind_txt, const QStringList wt, const QDomNode wtsrc,const int faceind,const int stride = 2)
        {
            int indtx = -1;
            if (!wtsrc.isNull())
            {
                indtx = faceIndexList.at(faceind).toInt();
                //int num = wt.size();
                assert(indtx * stride < wt.size());
                WT = vcg::TexCoord2<float>();
                WT.U() = wt.at(indtx * stride).toFloat();
                WT.V() = wt.at(indtx * stride + 1).toFloat();
                WT.N() = ind_txt;
            }
            return indtx;
        }

        static int VertexColorAttribute(ColladaMesh& m,const QStringList face,const QStringList wc,const QDomNode wcsrc,const int faceind, const int vertind,const int colorcomponent)
        {
            int indcl = -1;
            if (!wcsrc.isNull())
            {
                indcl = face.at(faceind).toInt();
                assert((colorcomponent == 4) || (colorcomponent == 3));
                assert(indcl * colorcomponent < wc.size());
                vcg::Color4b c;
                if (colorcomponent == 3)
                    c[3] = 255;
                for(unsigned int ii = 0;ii < colorcomponent;++ii)
                    c[ii] = (unsigned char)(wc.at(indcl * colorcomponent + ii).toFloat()*255.0);
                m.vert[vertind].C() = c;
            }
            return indcl;
        }


        static void FindStandardWedgeAttributes(WedgeAttribute& wed,const QDomNode nd,const QDomDocument doc)
        {
            wed.wnsrc = findNodeBySpecificAttributeValue(nd,"input","semantic","NORMAL");
            wed.offnm = findStringListAttribute(wed.wn,wed.wnsrc,nd,doc,"NORMAL");

            wed.wtsrc = findNodeBySpecificAttributeValue(nd,"input","semantic","TEXCOORD");
            if (!wed.wtsrc.isNull())
            {
                QDomNode src = attributeSourcePerSimplex(nd,doc,"TEXCOORD");
                if (isThereTag(src,"accessor"))
                {
                    QDomNodeList wedatts = src.toElement().elementsByTagName("accessor");
                    wed.stridetx = wedatts.at(0).toElement().attribute("stride").toInt();
                }
                else
                    wed.stridetx = 2;
            }
            //else
            //	wed.stridetx = 2;

            wed.offtx = findStringListAttribute(wed.wt,wed.wtsrc,nd,doc,"TEXCOORD");

            wed.wcsrc = findNodeBySpecificAttributeValue(nd,"input","semantic","COLOR");
            if (!wed.wcsrc.isNull())
            {
                QDomNode src = attributeSourcePerSimplex(nd,doc,"COLOR");
                if (isThereTag(src,"accessor"))
                {
                    QDomNodeList wedatts = src.toElement().elementsByTagName("accessor");
                    wed.stridecl = wedatts.at(0).toElement().attribute("stride").toInt();
                }
                else
                    wed.stridecl = 3;
            }
            /*else
                wed.stridecl = 3;*/
            wed.offcl = findStringListAttribute(wed.wc,wed.wcsrc,nd,doc,"COLOR");
        }

        static DAEError LoadPolygonalMesh(QDomNodeList& polypatch,ColladaMesh& m,const size_t offset,InfoDAE & info)
        {
            return E_NOERROR;
        }

        static DAEError	LoadPolygonalListMesh(QDomNodeList& polylist,ColladaMesh& m,const size_t offset,InfoDAE& info,QMap<QString,QString> &materialBinding)
        {
            if(polylist.isEmpty()) return E_NOERROR;
            QDEBUG("****** LoadPolygonalListMesh (initial mesh size %i %i)",m.vert.size(),m.fn);
            for(int tript = 0; tript < polylist.size();++tript)
            {
                QString materialId =  polylist.at(tript).toElement().attribute(QString("material"));
                QDEBUG("******    material id '%s' -> '%s'",qPrintable(materialId),qPrintable(materialBinding[materialId]));

                QString textureFilename;
                QDomNode img_node = textureFinder(materialBinding[materialId],textureFilename,*(info.doc));
                if(img_node.isNull())
                {
                    QDEBUG("******   but we were not able to find the corresponding image node");
                }

                int ind_txt = -1;
                if (!img_node.isNull())
                {
                    if(info.textureIdMap.contains(textureFilename))
                         ind_txt=info.textureIdMap[textureFilename];
                    else
                    {
                        QDEBUG("Found use of Texture %s, adding it to texutres",qPrintable(textureFilename));
                        // Note that sometimes (in collada) the texture names could have been encoded with a url-like style (e.g. replacing spaces with '%20') so making some other attempt could be harmless
                        QString ConvertedName = textureFilename.replace(QString("%20"), QString(" "));

                        info.textureIdMap[textureFilename]=m.textures.size();
                        m.textures.push_back(qPrintable(ConvertedName));
                        ind_txt=info.textureIdMap[textureFilename];
                    }
                }
                // number of the attributes associated to each vertex of a face (vert, normal, tex etc)
                int faceAttributeNum = polylist.at(tript).toElement().elementsByTagName("input").size();

                // the list of indexes composing the size of each polygon.
                // The size of this list is the number of the polygons.
                QStringList faceSizeList;
                valueStringList(faceSizeList,polylist.at(tript),"vcount");

                // The long list of indexes composing the various polygons.
                // for each polygon there are numvert*numattrib indexes.
                QStringList faceIndexList;
                valueStringList(faceIndexList,polylist.at(tript),"p");

                //int offsetface = (int)m.face.size();
                if (faceIndexList.size() != 0 && faceSizeList.size() != 0 )
                {
                    WedgeAttribute wa;
                    FindStandardWedgeAttributes(wa,polylist.at(tript),*(info.doc));
                    QDEBUG("*******                 Start Reading faces. Attributes Offsets: offtx %i - offnm %i - offcl %i",wa.offtx,wa.offnm,wa.offcl);

          int faceIndexCnt=0;
                    int jj = 0;
                    for(int ff = 0; ff < (int) faceSizeList.size();++ff) // for each polygon
                    {
                        int curFaceVertNum = faceSizeList.at(ff).toInt();

                        MyPolygon<typename ColladaMesh::VertexType>  polyTemp(curFaceVertNum);
                        for(int tt = 0;tt < curFaceVertNum ;++tt)  // for each vertex of the polygon
                        {
                            int indvt = faceIndexList.at(faceIndexCnt).toInt();
                            if(faceSizeList.size()<100) QDEBUG("*******                 Reading face[%3i].V(%i) = %4i  (%i-th of the index list) (face has %i vertices)",ff,tt,indvt,faceIndexCnt,curFaceVertNum);
                            assert(indvt + offset < m.vert.size());
                            polyTemp._pv[tt] = &(m.vert[indvt + offset]);
                            faceIndexCnt +=faceAttributeNum;

                            WedgeTextureAttribute(polyTemp._txc[tt],faceIndexList,ind_txt, wa.wt ,wa.wtsrc, jj + wa.offtx,wa.stridetx);

                            /****************

                            if(tri::HasPerWedgeNormal(m)) WedgeNormalAttribute(m,face,wa.wn,wa.wnsrc,ff,jj + wa.offnm,tt);
                            if(tri::HasPerWedgeColor(m)) 	WedgeColorAttribute(m,face,wa.wc,wa.wcsrc,ff,jj + wa.offcl,tt);

                            if(tri::HasPerWedgeTexCoord(m) && ind_txt != -1)
                            {
                                                            WedgeTextureAttribute(m,face,ind_txt,wa.wt,wa.wtsrc,ff,jj + wa.offtx,tt,wa.stride);
                            }
                                    ****************/

                            jj += faceAttributeNum;
                        }

                        AddPolygonToMesh(polyTemp,m);
                    }
                }

            }
            QDEBUG("****** LoadPolygonalListMesh (final  mesh size vn %i vertsize %i - fn %i facesize %i)",m.vn,m.vert.size(),m.fn,m.face.size());
            return E_NOERROR;
        }

    static DAEError AddPolygonToMesh(MyPolygon<typename ColladaMesh::VertexType>  &polyTemp, ColladaMesh& m)
        {
            int vertNum=polyTemp._pv.size();
            int triNum= vertNum -2;
            typename ColladaMesh::FaceIterator fp=vcg::tri::Allocator<ColladaMesh>::AddFaces(m,triNum);
            // Very simple fan triangulation of the polygon.
            for(int i=0;i<triNum;++i)
            {
                assert(fp!=m.face.end());
                (*fp).V(0)=polyTemp._pv[0];
                (*fp).WT(0)=polyTemp._txc[0];

                (*fp).V(1) =polyTemp._pv [i+1];
                (*fp).WT(1)=polyTemp._txc[i+1];

                (*fp).V(2) =polyTemp._pv[i+2];
                (*fp).WT(2)=polyTemp._txc[i+2];

                ++fp;
            }
            assert(fp==m.face.end());
            return E_NOERROR;
        }

        static DAEError	OldLoadPolygonalListMesh(QDomNodeList& polylist,ColladaMesh& m,const size_t offset,InfoDAE& info)
        {
            typedef PolygonalMesh< MyPolygon<typename ColladaMesh::VertexType> > PolyMesh;
            PolyMesh pm;

            //copying vertices
            for(typename ColladaMesh::VertexIterator itv = m.vert.begin();itv != m.vert.end();++itv)
            {
                vcg::Point3f p(itv->P().X(),itv->P().Y(),itv->P().Z());
                typename PolyMesh::VertexType v;
                v.P() = p;
                pm.vert.push_back(v);
            }

            int polylist_size = polylist.size();
            for(int pl = 0; pl < polylist_size;++pl)
            {
                QString mat =  polylist.at(pl).toElement().attribute(QString("material"));
                QString textureFilename;
                QDomNode txt_node = textureFinder(mat,textureFilename,*(info.doc));
                int ind_txt = -1;
                if (!txt_node.isNull())
                    ind_txt = indexTextureByImgNode(*(info.doc),txt_node);

                //PolyMesh::PERWEDGEATTRIBUTETYPE att = PolyMesh::NONE;
                WedgeAttribute wa;
                FindStandardWedgeAttributes(wa,polylist.at(pl),*(info.doc));
                QStringList vertcount;
                valueStringList(vertcount,polylist.at(pl),"vcount");
                int indforpol = findOffSetForASingleSimplex(polylist.at(pl));
                int offpols = 0;
                int npolig = vertcount.size();
                QStringList polyind;
                valueStringList(polyind,polylist.at(pl),"p");
                for(int ii = 0;ii < npolig;++ii)
                {
                    int nvert = vertcount.at(ii).toInt();
                    typename PolyMesh::FaceType p(nvert);

                    for(int iv = 0;iv < nvert;++iv)
                    {
                        int index = offset + polyind.at(offpols + iv * indforpol).toInt();
                        p._pv[iv] = &(pm.vert[index]);
                        int nmindex = -1;

                        if (!wa.wnsrc.isNull())
                            nmindex = offset + polyind.at(offpols + iv * indforpol + wa.offnm).toInt();

                        int txindex = -1;
                        if (!wa.wtsrc.isNull())
                        {
                            txindex = offset + polyind.at(offpols + iv * indforpol + wa.offtx).toInt();
                            /*p._txc[iv].U() = wa.wt.at(txindex * 2).toFloat();
                            p._txc[iv].V() = wa.wt.at(txindex * 2 + 1).toFloat();
                            p._txc[iv].N() = ind_txt;*/
                        }
                    }
                    pm._pols.push_back(p);
                    offpols += nvert * indforpol;
                }
            }
            pm.triangulate(m);
            return E_NOERROR;
        }
        /*
         Called to load into a given mesh
         */
        static DAEError LoadTriangularMesh(QDomNodeList& triNodeList, ColladaMesh& m, const size_t offset, InfoDAE& info,QMap<QString,QString> &materialBinding)
        {
            if(triNodeList.isEmpty()) return E_NOERROR;
            QDEBUG("****** LoadTriangularMesh (initial mesh size %i %i)",m.vn,m.fn);
            for(int tript = 0; tript < triNodeList.size();++tript)
            {
                QString materialId =  triNodeList.at(tript).toElement().attribute(QString("material"));
                QDEBUG("******    material id '%s' -> '%s'",qPrintable(materialId),qPrintable(materialBinding[materialId]));

                QString textureFilename;
                QDomNode img_node = textureFinder(materialBinding[materialId],textureFilename,*(info.doc));
                if(img_node.isNull())
                {
                    QDEBUG("******   but we were not able to find the corresponding image node");
                }

                int ind_txt = -1;
                if (!img_node.isNull())
                {
                    if(info.textureIdMap.contains(textureFilename))
                         ind_txt=info.textureIdMap[textureFilename];
                    else
                    {
                        QDEBUG("Found use of Texture %s, adding it to texutres",qPrintable(textureFilename));
                        QString ConvertedName = textureFilename.replace(QString("%20"), QString(" "));
                        info.textureIdMap[textureFilename]=m.textures.size();
                        m.textures.push_back(qPrintable(ConvertedName));
                        ind_txt=info.textureIdMap[textureFilename];
                    }
                //	ind_txt = indexTextureByImgNode(*(info.doc),txt_node);
                }
                int faceAttributeNum = triNodeList.at(tript).toElement().elementsByTagName("input").size();

                QStringList face;
                valueStringList(face,triNodeList.at(tript),"p");
                int offsetface = (int)m.face.size();
                if (face.size() != 0)
                {
                    vcg::tri::Allocator<ColladaMesh>::AddFaces(m,face.size() / (faceAttributeNum * 3));
                    WedgeAttribute wa;
                    FindStandardWedgeAttributes(wa,triNodeList.at(tript),*(info.doc));

                    int jj = 0;
                    for(int ff = offsetface;ff < (int) m.face.size();++ff)
                    {

                        for(unsigned int tt = 0;tt < 3;++tt)
                        {
                            int indvt = face.at(jj).toInt();
                            assert(indvt + offset < m.vert.size());
                            m.face[ff].V(tt) = &(m.vert[indvt + offset]);

                            if(tri::HasPerWedgeNormal(m))
                                WedgeNormalAttribute(m,face,wa.wn,wa.wnsrc,ff,jj + wa.offnm,tt);
                            if(tri::HasPerVertexColor(m))
                            {
                                VertexColorAttribute(m,face,wa.wc,wa.wcsrc,jj + wa.offcl,indvt + offset,wa.stridecl);
                            }

                            if(tri::HasPerWedgeTexCoord(m) && ind_txt != -1)
                            {
                                WedgeTextureAttribute(m,face,ind_txt,wa.wt,wa.wtsrc,ff,jj + wa.offtx,tt,wa.stridetx);
                            }

                            jj += faceAttributeNum;
                        }
                        if( ! ( (m.face[ff].V(0) != m.face[ff].V(1)) &&
                                        (m.face[ff].V(0) != m.face[ff].V(2)) &&
                                        (m.face[ff].V(1) != m.face[ff].V(2)) )  )
                                        QDEBUG("********* WARNING face %i, (%i %i %i) is a DEGENERATE FACE!",ff, m.face[ff].V(0) - &m.vert.front(), m.face[ff].V(1) - &m.vert.front(), m.face[ff].V(2) - &m.vert.front());

                    }
                }
            }
            QDEBUG("****** LoadTriangularMesh (final  mesh size %i %i - %i %i)",m.vn,m.vert.size(),m.fn,m.face.size());
            return E_NOERROR;
        }

        static int LoadControllerMesh(ColladaMesh& m, InfoDAE& info, const QDomElement& geo,QMap<QString, QString> materialBindingMap, CallBackPos *cb=0)
        {
            (void)cb;

            assert(geo.tagName() == "controller");
            QDomNodeList skinList = geo.toElement().elementsByTagName("skin");
            if(skinList.size()!=1) return E_CANTOPEN;
            QDomElement skinNode = skinList.at(0).toElement();

            QString geomNode_url;
            referenceToANodeAttribute(skinNode,"source",geomNode_url);
            QDEBUG("Found a controller referencing a skin with url '%s'", qPrintable(geomNode_url));
            QDomNode refNode = findNodeBySpecificAttributeValue(*(info.doc),"geometry","id",geomNode_url);

            QDomNodeList bindingNodes = skinNode.toElement().elementsByTagName("bind_material");
            if(	bindingNodes.size()>0) {
                QDEBUG("**   skin node of a controller has a material binding");
                GenerateMaterialBinding(skinNode,materialBindingMap);
            }
            return LoadGeometry(m, info, refNode.toElement(),materialBindingMap);
        }

        /* before instancing a geometry you can make a binding that allow you to substitute next material names with other names.
        this is very useful for instancing the same geometry with different materials. therefore when you encounter a material name in a mesh, this name can be a 'symbol' that you have to bind.
        */
        static bool GenerateMaterialBinding(QDomNode instanceGeomNode, QMap<QString,QString> &binding)
        {
            QDomNodeList instanceMaterialList=instanceGeomNode.toElement().elementsByTagName("instance_material");
            QDEBUG("++++ Found %i instance_material binding",instanceMaterialList.size() );
            for(int i=0;i<instanceMaterialList.size();++i)
            {
                QString symbol = instanceMaterialList.at(i).toElement().attribute("symbol");
                QString target = instanceMaterialList.at(i).toElement().attribute("target");
                binding[symbol]=target;
                QDEBUG("++++++ %s -> %s",qPrintable(symbol),qPrintable(target));
            }
            return true;
        }


    /*
         Basic function that get in input a node <geometry> with a map from material names to texture names.
         this map is necessary because when using a geometry when it is instanced its material can be bind with different names.
         if the map fails you should directly search in the material library.

         */

        static int LoadGeometry(ColladaMesh& m, InfoDAE& info, const QDomElement& geo, QMap<QString,QString> &materialBinding, CallBackPos *cb=0)
        {
            assert(geo.tagName() == "geometry");
            if (!isThereTag(geo,"mesh")) return E_NOMESH;

            if ((cb !=NULL) && (((info.numvert + info.numface)%100)==0) && !(*cb)((100*(info.numvert + info.numface))/(info.numvert + info.numface), "Vertex Loading"))
                    return E_CANTOPEN;
            QDEBUG("**** Loading a Geometry Mesh **** (initial mesh size %i %i)",m.vn,m.fn);
            QDomNodeList vertices = geo.toElement().elementsByTagName("vertices");
            if (vertices.size() != 1) return E_INCOMPATIBLECOLLADA141FORMAT;
            QDomElement vertNode = vertices.at(0).toElement();

            QDomNode positionNode = attributeSourcePerSimplex(vertNode,*(info.doc),"POSITION");
            if (positionNode.isNull()) return E_NOVERTEXPOSITION;

            QStringList geosrcposarr;
            valueStringList(geosrcposarr, positionNode, "float_array");

            int geosrcposarr_size = geosrcposarr.size();
            if ((geosrcposarr_size % 3) != 0)
                return E_CANTOPEN;
            int nvert = geosrcposarr_size / 3;
            size_t offset = m.vert.size();
            if (geosrcposarr_size != 0)
            {
                    vcg::tri::Allocator<ColladaMesh>::AddVertices(m,nvert);

                    QDomNode srcnodenorm = attributeSourcePerSimplex(vertices.at(0),*(info.doc),"NORMAL");
                    QStringList geosrcvertnorm;
                    if (!srcnodenorm.isNull())
                        valueStringList(geosrcvertnorm,srcnodenorm,"float_array");

                    QDomNode srcnodetext = attributeSourcePerSimplex(vertices.at(0),*(info.doc),"TEXCOORD");
                    QStringList geosrcverttext;
                    if (!srcnodetext.isNull())
                        valueStringList(geosrcverttext,srcnodetext,"float_array");

                    QDomNode srcnodecolor = attributeSourcePerSimplex(vertices.at(0),*(info.doc),"COLOR");
                    QDomNodeList accesslist = srcnodecolor.toElement().elementsByTagName("accessor");

                    QStringList geosrcvertcol;
                    if (!srcnodecolor.isNull())
                        valueStringList(geosrcvertcol,srcnodecolor,"float_array");

                    int ii = 0;
                    for(size_t vv = offset;vv < m.vert.size();++vv)
                    {
                        Point3f positionCoord(geosrcposarr[ii * 3].toFloat(),geosrcposarr[ii * 3 + 1].toFloat(),geosrcposarr[ii * 3 + 2].toFloat());
                        m.vert[vv].P() = positionCoord;

                        if (!srcnodenorm.isNull())
                        {
                            Point3f normalCoord(geosrcvertnorm[ii * 3].toFloat(),
                                                                    geosrcvertnorm[ii * 3 + 1].toFloat(),
                                                                    geosrcvertnorm[ii * 3 + 2].toFloat());
                            normalCoord.Normalize();
                            m.vert[vv].N() = normalCoord;
                        }

                        if (!srcnodecolor.isNull())
                        {
                            if (accesslist.size() > 0)
                            {
                                //component per color...obviously we assume they are RGB or RGBA if ARGB you get fancy effects....
                                if (accesslist.at(0).childNodes().size() == 4)
                                    m.vert[vv].C() = vcg::Color4b(geosrcvertcol[ii * 4].toFloat()*255.0,geosrcvertcol[ii * 4 + 1].toFloat()*255.0,geosrcvertcol[ii * 4 + 2].toFloat()*255.0,geosrcvertcol[ii * 4 + 3].toFloat()*255.0);
                                else
                                    if (accesslist.at(0).childNodes().size() == 3)
                                        m.vert[vv].C() = vcg::Color4b(geosrcvertcol[ii * 3].toFloat()*255.0,geosrcvertcol[ii * 3 + 1].toFloat()*255.0,geosrcvertcol[ii * 3 + 2].toFloat()*255.0,255.0);
                            }
                        }

                        if (!srcnodetext.isNull())
                        {

                            assert((ii * 2 < geosrcverttext.size()) && (ii * 2 + 1 < geosrcverttext.size()));
                            m.vert[vv].T() = vcg::TexCoord2<float>();
                            m.vert[vv].T().u() = geosrcverttext[ii * 2].toFloat();
                            m.vert[vv].T().v() = geosrcverttext[ii * 2 + 1].toFloat();
                        }
                        ++ii;
                    }

                    QDomNodeList tripatch = geo.toElement().elementsByTagName("triangles");
                    QDomNodeList polypatch = geo.toElement().elementsByTagName("polygons");
                    QDomNodeList polylist = geo.toElement().elementsByTagName("polylist");
                    QStringList vertcount;
                    valueStringList(vertcount,polylist.at(0),"vcount");
                    int isTri=true;
                    for (int i=0; i<vertcount.size(); i++)
                    {
                        if (vertcount[i]!="3")
                        {
                            isTri=false;
                            break;
                        }

                    }
                    if (isTri && tripatch.isEmpty())
                        tripatch=polylist;
                    if (tripatch.isEmpty()  && polypatch.isEmpty() && polylist.isEmpty())
                        return E_NOPOLYGONALMESH;

                    DAEError err = E_NOERROR;
                    err = LoadTriangularMesh(tripatch,m,offset,info,materialBinding);
                    //err = LoadPolygonalMesh(polypatch,m,offset,info);
            //					err = OldLoadPolygonalListMesh(polylist,m,offset,info);
                    err = LoadPolygonalListMesh(polylist,m,offset,info,materialBinding);
                    if (err != E_NOERROR)
                        return err;
                }
            QDEBUG("**** Loading a Geometry Mesh **** (final   mesh size %i %i - %i %i)",m.vn,m.vert.size(),m.fn,m.face.size());
            return E_NOERROR;
        }

        static void GetTexCoord(const QDomDocument& doc, QStringList &texturefile)
        {
            QDomNodeList txlst = doc.elementsByTagName("library_images");
            for(int img = 0;img < txlst.at(0).childNodes().size();++img)
            {
                QDomNodeList nlst = txlst.at(0).childNodes().at(img).toElement().elementsByTagName("init_from");
                if (nlst.size() > 0)
                {
                                    texturefile.push_back( nlst.at(0).firstChild().nodeValue());
                }
            }
        }

    // This recursive function add to a mesh the subtree starting from the passed node.
    // When you start from a visual_scene, you can find nodes.
  // nodes can be directly instanced or referred from the node library.

        static void AddNodeToMesh(QDomElement node,
                                                            ColladaMesh& m, Matrix44f curTr,
                                                            InfoDAE& info)
        {
                QDEBUG("Starting processing <node> with id %s",qPrintable(node.attribute("id")));

                curTr = curTr * getTransfMatrixFromNode(node);

                QDomNodeList geomNodeList = node.elementsByTagName("instance_geometry");
                for(int ch = 0;ch < geomNodeList.size();++ch)
                {
                    QDomElement instGeomNode= geomNodeList.at(ch).toElement();
                    if(instGeomNode.parentNode()==node) // process only direct child
                    {
                        QDEBUG("** instance_geometry with url %s (initial mesh size %i %i T = %i)",qPrintable(instGeomNode.attribute("url")),m.vn,m.fn,m.textures.size());
                        //assert(m.textures.size()>0 == HasPerWedgeTexCoord(m));
                        QString geomNode_url;
                        referenceToANodeAttribute(instGeomNode,"url",geomNode_url);
                        QDomNode refNode = findNodeBySpecificAttributeValue(*(info.doc),"geometry","id",geomNode_url);
                        QDomNodeList bindingNodes = instGeomNode.toElement().elementsByTagName("bind_material");
                        QMap<QString,QString> materialBindingMap;
                        if(	bindingNodes.size()>0) {
                            QDEBUG("**    instance_geometry has a material binding");
                            GenerateMaterialBinding(instGeomNode,materialBindingMap);
                        }

                        ColladaMesh newMesh;
//						newMesh.face.EnableWedgeTex();
                        LoadGeometry(newMesh, info, refNode.toElement(),materialBindingMap);
                        tri::UpdatePosition<ColladaMesh>::Matrix(newMesh,curTr);
                        tri::Append<ColladaMesh,ColladaMesh>::Mesh(m,newMesh);
                        QDEBUG("** instance_geometry with url %s (final mesh size %i %i - %i %i)",qPrintable(instGeomNode.attribute("url")),m.vn,m.vert.size(),m.fn,m.face.size());
                    }
                }

                QDomNodeList controllerNodeList = node.elementsByTagName("instance_controller");
                for(int ch = 0;ch < controllerNodeList.size();++ch)
                {
                    QDomElement instContrNode= controllerNodeList.at(ch).toElement();
                    if(instContrNode.parentNode()==node) // process only direct child
                    {
                        QDEBUG("Found a instance_controller with url %s",qPrintable(instContrNode.attribute("url")));

                        QString controllerNode_url;
                        referenceToANodeAttribute(instContrNode,"url",controllerNode_url);
                        QDEBUG("Found a instance_controller with url '%s'", qPrintable(controllerNode_url));
                        QDomNode refNode = findNodeBySpecificAttributeValue(*(info.doc),"controller","id",controllerNode_url);

                        QDomNodeList bindingNodes = instContrNode.toElement().elementsByTagName("bind_material");
                        QMap<QString, QString> materialBindingMap;
                            if(	bindingNodes.size()>0) {
                            QDEBUG("**   instance_controller node of has a material binding");
                            GenerateMaterialBinding(instContrNode,materialBindingMap);
                        }

                        ColladaMesh newMesh;
                        LoadControllerMesh(newMesh, info, refNode.toElement(),materialBindingMap);
                        tri::UpdatePosition<ColladaMesh>::Matrix(newMesh,curTr);
                        tri::Append<ColladaMesh,ColladaMesh>::Mesh(m,newMesh);
                    }
                }

                QDomNodeList nodeNodeList = node.elementsByTagName("node");
                for(int ch = 0;ch < nodeNodeList.size();++ch)
                {
                    if(nodeNodeList.at(ch).parentNode()==node) // process only direct child
                            AddNodeToMesh(nodeNodeList.at(ch).toElement(), m,curTr, info);
                }

                QDomNodeList instanceNodeList = node.elementsByTagName("instance_node");
                for(int ch = 0;ch < instanceNodeList.size();++ch)
                {
                    if(instanceNodeList.at(ch).parentNode()==node) // process only direct child
                    {
                        QDomElement instanceNode =  instanceNodeList.at(ch).toElement();
                        QString node_url;
                        referenceToANodeAttribute(instanceNode,"url",node_url);
                        QDEBUG("Found a instance_node with url '%s'", qPrintable(node_url));
                        QDomNode refNode = findNodeBySpecificAttributeValue(*(info.doc),"node","id",node_url);
                        if(refNode.isNull())
                            QDEBUG("findNodeBySpecificAttributeValue returned a null node for %s",qPrintable(node_url));

                        AddNodeToMesh(refNode.toElement(), m,curTr, info);
                    }
                }
        }


// Retrieve the transformation matrix that is defined in the children of a node.
// used during the recursive descent.
static Matrix44f getTransfMatrixFromNode(const QDomElement parentNode)
{
    QDEBUG("getTrans form node with tag %s",qPrintable(parentNode.tagName()));
    assert(parentNode.tagName() == "node");

    std::vector<QDomNode> rotationList;
    QDomNode matrixNode;
    QDomNode translationNode;
    for(int ch = 0;ch < parentNode.childNodes().size();++ch)
        {
            if (parentNode.childNodes().at(ch).nodeName() == "rotate")
                rotationList.push_back(parentNode.childNodes().at(ch));
            if (parentNode.childNodes().at(ch).nodeName() == "translate")
                translationNode = parentNode.childNodes().at(ch);
            if (parentNode.childNodes().at(ch).nodeName() == "matrix")
                matrixNode = parentNode.childNodes().at(ch);
        }

        Matrix44f rotM;		   rotM.SetIdentity();
        Matrix44f transM; transM.SetIdentity();

        if (!translationNode.isNull()) ParseTranslation(transM,translationNode);
        if (!rotationList.empty()) ParseRotationMatrix(rotM,rotationList);
        if (!matrixNode.isNull())
        {
            ParseMatrixNode(transM,matrixNode);
          return transM;
        }
      return transM*rotM;
}

    public:

        //merge all meshes in the collada's file in the templeted mesh m
        //I assume the mesh

        static int Open(OpenMeshType& m,const char* filename, InfoDAE& info, CallBackPos *cb=0)
        {
            (void)cb;

            QDEBUG("----- Starting the processing of %s ------",filename);
            //AdditionalInfoDAE& inf = new AdditionalInfoDAE();
            //info = new InfoDAE();

            QDomDocument* doc = new QDomDocument(filename);
            info.doc = doc;
            QFile file(filename);
            if (!file.open(QIODevice::ReadOnly))
                return E_CANTOPEN;
            if (!doc->setContent(&file))
            {
                file.close();
                return E_CANTOPEN;
            }
            file.close();

            //GetTexture(*(info.doc),inf);

//			GenerateMaterialToTextureMap(info);
            //scene->instance_visual_scene
            QDomNodeList scenes = info.doc->elementsByTagName("scene");
            int scn_size = scenes.size();
            if (scn_size == 0)
                return E_NO3DSCENE;
            QDEBUG("File Contains %i Scenes",scenes.size());
            int problem = E_NOERROR;
            //bool found_a_mesh = false;
            //Is there geometry in the file?
            //bool geoinst_found = false;

            // The main loading loop
            // for each scene in COLLADA FILE
            /*
            Some notes on collada structure.
            top level nodes are :
            <asset>
            <library_images>
            <library_materials>
            <library_effects>
            <library_geometries>
            <library_visual_scene>
            <scene>

            The REAL top root is the <scene> that can contains one of more (instance of) <visual_scene>.
            <visual_scene> can be directly written there (check!) or instanced from their definition in the <library_visual_scene>
            each <visual_scene> contains a hierarchy of <node>
          each <node> contains
                transformation
                other nodes (to build up a hierarchy)
                instance of geometry
                instance of controller
            instance can be direct or refers name of stuff described in a library.
            An instance of geometry node should contain the <mesh> node and as a son of the <instance geometry> the material node (again referenced from a library)
            -- structure of the geometry node --
            */
            for(int scn = 0;scn < scn_size;++scn)
            {
                QDomNodeList instscenes = scenes.at(scn).toElement().elementsByTagName("instance_visual_scene");
                int instscn_size = instscenes.size();
                QDEBUG("Scene %i contains %i instance_visual_scene ",scn,instscn_size);
                if (instscn_size == 0)  return E_INCOMPATIBLECOLLADA141FORMAT;

                //for each scene instance in a COLLADA scene
                for(int instscn = 0;instscn < instscn_size; ++instscn)
                {
                    QString libscn_url;
                    referenceToANodeAttribute(instscenes.at(instscn),"url",libscn_url);
                    QDEBUG("instance_visual_scene %i refers %s ",instscn,qPrintable(libscn_url));

//					QDomNode nd = QDomNode(*(inf->doc));
                    QDomNode visscn = findNodeBySpecificAttributeValue(*(info.doc),"visual_scene","id",libscn_url);
                    if(visscn.isNull()) return E_UNREFERENCEBLEDCOLLADAATTRIBUTE;

                    //assert (visscn.toElement().Attribute("id") == libscn_url);
                    //for each node in the libscn_url visual scene
                    QDomNodeList visscn_child = visscn.childNodes();
                    QDEBUG("instance_visual_scene %s has %i children",qPrintable(libscn_url),visscn_child.size());

                    // for each direct child of a visual scene process it
                    for(int chdind = 0; chdind < visscn_child.size();++chdind)
                    {
                        QDomElement node=visscn_child.at(chdind).toElement();
                        if(node.isNull()) continue;
                        QDEBUG("Processing Visual Scene child %i - of type '%s'",chdind,qPrintable(node.tagName()));
                        Matrix44f baseTr; baseTr.SetIdentity();

                        if(node.toElement().tagName()=="node")
                        {
                            ColladaMesh newMesh;
                            AddNodeToMesh(node.toElement(), newMesh, baseTr,info);
                            tri::Append<OpenMeshType,ColladaMesh>::Mesh(m,newMesh);
                        }
                    }	// end for each node of a given scene
                } // end for each visual scene instance
            } // end for each scene instance
            return problem;
        }

        static bool LoadMask(const char * filename, InfoDAE& info)
        {
            bool bHasPerWedgeTexCoord = false;
            bool bHasPerWedgeNormal		= false;
            //bool bHasPerWedgeColor		= false;
            bool bHasPerVertexColor		= false;
            bool bHasPerFaceColor			= false;
            bool bHasPerVertexNormal = false;
            bool bHasPerVertexText = false;

            QDomDocument* doc = new QDomDocument(filename);
            QFile file(filename);
            if (!file.open(QIODevice::ReadOnly))
                return false;
            if (!doc->setContent(&file))
            {
                file.close();
                return false;
            }
            file.close();

            QStringList textureFileList;
            info.doc = doc;
            GetTexCoord(*(info.doc),textureFileList);
            QDomNodeList scenes = info.doc->elementsByTagName("scene");
            int scn_size = scenes.size();


            //Is there geometry in the file?
            bool geoinst_found = false;
            //for each scene in COLLADA FILE
            for(int scn = 0;scn < scn_size;++scn)
            {
                QDomNodeList instscenes = scenes.at(scn).toElement().elementsByTagName("instance_visual_scene");
                int instscn_size = instscenes.size();
                if (instscn_size == 0)  return false;

                //for each scene instance in a COLLADA scene
                for(int instscn = 0;instscn < instscn_size; ++instscn)
                {
                    QString libscn_url;
                    referenceToANodeAttribute(instscenes.at(instscn),"url",libscn_url);
                    QDomNode nd = QDomNode(*(info.doc));
                    QDomNode visscn = findNodeBySpecificAttributeValue(*(info.doc),"visual_scene","id",libscn_url);
                    if(visscn.isNull()) 	return false;

                    //for each node in the libscn_url visual scene
                    //QDomNodeList& visscn_child = visscn.childNodes();
                    QDomNodeList visscn_child = visscn.childNodes();

                    //for each direct child of a libscn_url visual scene find if there is some geometry instance
                    for(int chdind = 0; chdind < visscn_child.size();++chdind)
                    {
                        //QDomNodeList& geoinst = visscn_child.at(chdind).toElement().elementsByTagName("instance_geometry");
                        QDomNodeList geoinst = visscn_child.at(chdind).toElement().elementsByTagName("instance_geometry");
                        int geoinst_size = geoinst.size();
                        if (geoinst_size != 0)
                        {

                            geoinst_found |= true;
                            QDomNodeList geolib = info.doc->elementsByTagName("library_geometries");
                            //assert(geolib.size() == 1);
                            if (geolib.size() != 1)
                                return false;
                            //!!!!!!!!!!!!!!!!!here will be the code for geometry transformations!!!!!!!!!!!!!!!!!!!!!!
                            info.numvert = 0;
                            info.numface = 0;
                            for(int geoinst_ind = 0;geoinst_ind < geoinst_size;++geoinst_ind)
                            {
                                QString geo_url;
                                referenceToANodeAttribute(geoinst.at(geoinst_ind),"url",geo_url);

                                QDomNode geo = findNodeBySpecificAttributeValue(geolib.at(0),"geometry","id",geo_url);
                                if (geo.isNull())
                                    return false;

                                QDomNodeList vertlist = geo.toElement().elementsByTagName("vertices");

                                for(int vert = 0;vert < vertlist.size();++vert)
                                {
                                    QDomNode no;
                                    no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","POSITION");
                                    QString srcurl;
                                    referenceToANodeAttribute(no,"source",srcurl);
                                    no = findNodeBySpecificAttributeValue(geo,"source","id",srcurl);
                                    QDomNodeList fa = no.toElement().elementsByTagName("float_array");
                                    assert(fa.size() == 1);
                                    info.numvert += (fa.at(0).toElement().attribute("count").toInt() / 3);
                                    no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","COLOR");
                                    if (!no.isNull())
                                        bHasPerVertexColor = true;
                                    no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","NORMAL");
                                    if (!no.isNull())
                                        bHasPerVertexNormal = true;
                                    no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","TEXCOORD");
                                    if (!no.isNull())
                                        bHasPerVertexText = true;
                                }

                                const char* arr[] = {"triangles","polylist","polygons"};

                                for(unsigned int tt= 0;tt < 3;++tt)
                                {
                                    QDomNodeList facelist = geo.toElement().elementsByTagName(arr[tt]);
                                    for(int face = 0;face < facelist.size();++face)
                                    {
                                        info.numface += facelist.at(face).toElement().attribute("count").toInt() ;
                                        QDomNode no;
                                        no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","NORMAL");
                                        if (!no.isNull())
                                            bHasPerWedgeNormal = true;
                                        no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","COLOR");
                                        if (!no.isNull())
                                            bHasPerVertexColor = true;
                                        no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","TEXCOORD");
                                        if (!no.isNull())
                                            bHasPerWedgeTexCoord = true;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (!geoinst_found)
            {
                QDomNodeList geolib = info.doc->elementsByTagName("library_geometries");
                //assert(geolib.size() == 1);
                if (geolib.size() != 1)
                    return false;
                QDomNodeList geochild = geolib.at(0).toElement().elementsByTagName("geometry");
                //!!!!!!!!!!!!!!!!!here will be the code for geometry transformations!!!!!!!!!!!!!!!!!!!!!!
                info.numvert = 0;
                info.numface = 0;
                for(int geoinst_ind = 0;geoinst_ind < geochild.size();++geoinst_ind)
                {
                    QDomNodeList vertlist = geochild.at(geoinst_ind).toElement().elementsByTagName("vertices");

                    for(int vert = 0;vert < vertlist.size();++vert)
                    {
                        QDomNode no;
                        no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","POSITION");
                        QString srcurl;
                        referenceToANodeAttribute(no,"source",srcurl);
                        no = findNodeBySpecificAttributeValue(geochild.at(geoinst_ind),"source","id",srcurl);
                        QDomNodeList fa = no.toElement().elementsByTagName("float_array");
                        assert(fa.size() == 1);
                        info.numvert += (fa.at(0).toElement().attribute("count").toInt() / 3);
                        no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","COLOR");
                        if (!no.isNull())
                            bHasPerVertexColor = true;
                        no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","NORMAL");
                        if (!no.isNull())
                            bHasPerVertexNormal = true;
                        no = findNodeBySpecificAttributeValue(vertlist.at(vert),"input","semantic","TEXCOORD");
                        if (!no.isNull())
                            bHasPerVertexText = true;
                    }

                    QDomNodeList facelist = geochild.at(geoinst_ind).toElement().elementsByTagName("triangles");
                    for(int face = 0;face < facelist.size();++face)
                    {
                        info.numface += facelist.at(face).toElement().attribute("count").toInt() ;
                        QDomNode no;
                        no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","NORMAL");
                        if (!no.isNull())
                            bHasPerWedgeNormal = true;
                        no = findNodeBySpecificAttributeValue(facelist.at(face),"input","semantic","TEXCOORD");
                        if (!no.isNull())
                            bHasPerWedgeTexCoord = true;
                    }
                }
            }

            info.mask = 0;

            if (bHasPerWedgeTexCoord)
                info.mask |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD;
            if (bHasPerWedgeNormal)
                info.mask |= vcg::tri::io::Mask::IOM_WEDGNORMAL;
            if (bHasPerVertexColor)
                info.mask |= vcg::tri::io::Mask::IOM_VERTCOLOR;
            if (bHasPerFaceColor)
                info.mask |= vcg::tri::io::Mask::IOM_FACECOLOR;
            if (bHasPerVertexNormal)
                info.mask |= vcg::tri::io::Mask::IOM_VERTNORMAL;
            if (bHasPerVertexText)
                info.mask |= vcg::tri::io::Mask::IOM_VERTTEXCOORD;



            delete (info.doc);
            info.doc = NULL;
            //addinfo = info;
            return true;
        }
    };
}
}
}

#endif