File: deprecated_math.h

package info (click to toggle)
meshlab 2020.09%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 45,132 kB
  • sloc: cpp: 400,238; ansic: 31,952; javascript: 1,578; sh: 387; yacc: 238; lex: 139; python: 86; makefile: 30
file content (114 lines) | stat: -rw-r--r-- 3,988 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
/****************************************************************************
* VCGLib                                                            o o     *
* Visual and Computer Graphics Library                            o     o   *
*                                                                _   O  _   *
* Copyright(C) 2004-2016                                           \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *   
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/


#ifndef VCG_GL_MATH_H
#define VCG_GL_MATH_H

// Please note that this file assume that you have already included your 
// gl-extension wrapping utility, and that therefore all the extension symbol are already defined.

#include <vcg/math/matrix44.h>
#include <vcg/math/similarity.h>
//#include <GL/glew.h> // please do not include it!


namespace vcg {

inline void glMultMatrixE(const Matrix44f &matrix) {

    glMultMatrixf((const GLfloat *)(matrix.transpose().V()));
  
}

inline void glMultMatrix(const Matrix44f &matrix) {
    glMultMatrixf((const GLfloat *)(matrix.transpose().V()));
}

inline void glMultMatrixE(const Matrix44d &matrix) {
 
    glMultMatrixd((const GLdouble *)(matrix.transpose().V()));

}
inline void glMultMatrix(const Matrix44d &matrix) {
    glMultMatrixd((const GLdouble *)(matrix.transpose().V()));
}

inline void glLoadMatrix(const Matrix44d &matrix) {
    glLoadMatrixd((const GLdouble *)(matrix.transpose().V()));
}
inline void glLoadMatrix(const Matrix44f &matrix) {
    glLoadMatrixf((const GLfloat *)(matrix.transpose().V()));
}


inline void glMultMatrixDirect(const Matrix44f &matrix) {
   glMultMatrixf((const GLfloat *)(matrix.V()));
}

inline void glMultMatrixDirect(const Matrix44d &matrix) {
   glMultMatrixd((const GLdouble *)(matrix.V()));
}

inline void glMultMatrix(const Similarityf &s) {
  glTranslatef(s.tra[0], s.tra[1], s.tra[2]);
  glScalef(s.sca, s.sca, s.sca);
  float alpha;
  Point3f axis;
  s.rot.ToAxis(alpha, axis);    
  glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]);    
  
}

inline void glMultMatrix(const Similarityd &s) {
  glTranslated(s.tra[0], s.tra[1], s.tra[2]);
  double alpha;
  Point3d axis;
  s.rot.ToAxis(alpha, axis);
  glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
  glScaled(s.sca, s.sca, s.sca);
}

inline void glGetv(const GLenum  pname, Matrix44f  & m){
	Matrix44f tmp;
	glGetFloatv(pname,tmp.V());
  m = tmp.transpose();
}

inline void glGetv(const GLenum  pname, Matrix44d  & m){
  Matrix44d tmp;
	glGetDoublev(pname,tmp.V());
  m = tmp.transpose();
}

inline void glGetDirectv(const GLenum  pname, Matrix44f  & m){
	glGetFloatv(pname,m.V());
}

inline void glGetDirecv(const GLenum  pname, Matrix44d  & m){
	glGetDoublev(pname,m.V());
}


}//namespace
#endif