File: pick.h

package info (click to toggle)
meshlab 2020.09%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 45,132 kB
  • sloc: cpp: 400,238; ansic: 31,952; javascript: 1,578; sh: 387; yacc: 238; lex: 139; python: 86; makefile: 30
file content (429 lines) | stat: -rw-r--r-- 14,947 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
/****************************************************************************
* VCGLib                                                            o o     *
* Visual and Computer Graphics Library                            o     o   *
*                                                                _   O  _   *
* Copyright(C) 2004-2016                                           \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/

#ifndef __PICK______H
#define __PICK______H

#include <vector>
#include <algorithm>
#include "gl_type_name.h"


namespace vcg{

template <class MESH_TYPE>
class GLPickTri
{
  typedef typename MESH_TYPE::ScalarType ScalarType;
  typedef typename MESH_TYPE::CoordType CoordType;
  typedef typename MESH_TYPE::FaceIterator FaceIterator;
  typedef typename MESH_TYPE::VertexIterator VertexIterator;
  typedef typename MESH_TYPE::FacePointer  FacePointer;
  typedef typename MESH_TYPE::VertexPointer  VertexPointer;
  typedef typename MESH_TYPE::VertexType  VertexType;

public:
 static CoordType glProject(const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewport, const CoordType &p)
  {
    const ScalarType vx=viewport[0];
    const ScalarType vy=viewport[1];
    const ScalarType vw2=viewport[2]/ScalarType(2.0);
    const ScalarType vh2=viewport[3]/ScalarType(2.0);
    Eigen::Matrix<ScalarType,4,1> vp(p[0],p[1],p[2],ScalarType(1.0));
    Eigen::Matrix<ScalarType,4,1> vpp = M*vp;
    Eigen::Matrix<ScalarType,4,1> ndc = vpp/vpp[3];

    CoordType sc(
        vw2*ndc[0] + vx+vw2,
        vh2*ndc[1] + vy+vh2,
        ndc[2]
        );

    return sc;
  }

  static void FillProjectedVector(MESH_TYPE &m, std::vector<CoordType> &pVec, const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewportF)
  {
    pVec.resize(m.vert.size());
    for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
    {
      pVec[i] = GLPickTri<MESH_TYPE>::glProject(M, viewportF,CoordType::Construct(m.vert[i].P()));
    }
  }

  static void glGetMatrixAndViewport(Eigen::Matrix<ScalarType,4,4> &M, ScalarType *viewportF)
  {
    Eigen::Matrix4d mp,mm;

    GLint viewport[4];
    glGetIntegerv(GL_VIEWPORT,viewport);
    for(int i=0;i<4;++i) viewportF[i]=viewport[i];

    glGetDoublev(GL_PROJECTION_MATRIX, mp.data());
    glGetDoublev(GL_MODELVIEW_MATRIX,  mm.data());

    M = (mp*mm).cast<ScalarType>();
  }

  // compute a bbox in Device Coordinate (with the z without the near far normalization and ranged in -1 1)
  static Box3<ScalarType> ComputeDCBox(int x, int y, int width, int height)
  {
    Box3<ScalarType> bb;
    bb.SetNull();
    bb.Add(CoordType(x-width/ScalarType(2.0),y-height/ScalarType(2.0),ScalarType(-1.0)));
    bb.Add(CoordType(x+width/ScalarType(2.0),y+height/ScalarType(2.0), ScalarType(1.0)));
    return bb;
  }

public:

  static bool PickClosestFace(int x, int y, MESH_TYPE &m, FacePointer &fp,int width=4, int height=4)
  {
    Eigen::Matrix<ScalarType,4,4> M;
    ScalarType viewportF[4];
    glGetMatrixAndViewport(M,viewportF);
    Box3<ScalarType> reg=ComputeDCBox(x,y,width,height);

    ScalarType bzmin = std::numeric_limits<ScalarType>::max();
    fp=0;
    for(size_t i=0;i<m.face.size();++i) if(!m.face[i].IsD())
    {
      CoordType bary = vcg::Barycenter(m.face[i]);
      CoordType bz = glProject(M, viewportF,bary);

      if(bz[2]<bzmin && reg.IsIn(bz))
      {
        bzmin=bz[2];
        fp = &m.face[i];
      }
    }
    return fp!=0;
  }

  static bool PickClosestVert(int x, int y, MESH_TYPE &m, VertexPointer &vp,int width=4, int height=4)
  {
    Eigen::Matrix<ScalarType,4,4> M;
    ScalarType viewportF[4];
    glGetMatrixAndViewport(M,viewportF);
    ScalarType bzmin = std::numeric_limits<ScalarType>::max();
    vp=0;

    Box3<ScalarType> reg=ComputeDCBox(x,y,width,height);

    for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
    {
      CoordType bz = glProject(M, viewportF,m.vert[i].P());
      if(bz[2]<bzmin && reg.IsIn(bz))
      {
        bzmin=bz[2];
        vp = &m.vert[i];
      }
    }
    return vp!=0;
  }

  static int PickVert(int x, int y, MESH_TYPE &m, std::vector<VertexPointer> &result, int width=4, int height=4)
   {
     result.clear();
     static Eigen::Matrix<ScalarType,4,4> lastM;
     static MESH_TYPE *lastm=0;
     static std::vector<CoordType> pVec;

     Eigen::Matrix<ScalarType,4,4> M;
     ScalarType viewportF[4];
     glGetMatrixAndViewport(M,viewportF);

     Box3<ScalarType> reg =ComputeDCBox(x,y,width,height);

	 if ((M != lastM) || (&m != lastm) || (pVec.size() != m.VN()))
     {
       FillProjectedVector(m,pVec,M,viewportF);
       lastM = M;
       lastm = &m;
     }

     for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
     {
       if(reg.IsIn(pVec[i]))
         result.push_back(&m.vert[i]);
     }
     return result.size();
   }

  static int PickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width = 4, int height = 4)
  {
    static Eigen::Matrix<ScalarType, 4, 4> lastM;
    static MESH_TYPE *lastm = 0;
    static std::vector<CoordType> pVec;

    ScalarType viewportF[4];
    Eigen::Matrix<ScalarType, 4, 4> M;
    glGetMatrixAndViewport(M, viewportF);
    result.clear();
    Box3<ScalarType> reg;
    reg.Add(CoordType(x - width / ScalarType(2.0), y - height / ScalarType(2.0), ScalarType(-1.0)));
    reg.Add(CoordType(x + width / ScalarType(2.0), y + height / ScalarType(2.0), ScalarType(1.0)));

    
    if ((M != lastM) || (&m != lastm) || (pVec.size() != m.VN()))
    {
      FillProjectedVector(m, pVec, M, viewportF);
      lastM = M;
      lastm = &m;
    }

    for (size_t i = 0; i < m.face.size(); ++i)
    {
      if (!m.face[i].IsD())
      {
        const CoordType &p0 = pVec[tri::Index(m, m.face[i].V(0))];
        const CoordType &p1 = pVec[tri::Index(m, m.face[i].V(1))];
        const CoordType &p2 = pVec[tri::Index(m, m.face[i].V(2))];

        if (!(abs(p0[2]) > 1 || abs(p1[2]) > 1 || abs(p2[2]) > 1) && IntersectionTriangleBox(reg, p0, p1, p2))
          result.push_back(&m.face[i]);
      }
    }
    return result.size();
  }

  // Same of above but it also assumes that you want only visible faces.
  // Visibility is computed according to the current depth buffer.
  static int PickVisibleFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4)
  {
    ScalarType vp[4];
    Eigen::Matrix<ScalarType,4,4> M;
    glGetMatrixAndViewport(M,vp);

    int screenW = (int)(vp[2]-vp[0]);
    int screenH = (int)(vp[3]-vp[1]);

    GL_TYPE_NM<Scalarm>::ScalarType *buffer = new GL_TYPE_NM<Scalarm>::ScalarType[screenW*screenH];

    //I'm not sure glReadPixels can accept GL_DOUBLE tag
    //GLenum err = glGetError();
    glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_TYPE_NM<Scalarm>::SCALAR(),buffer);
    //err = glGetError();
    std::vector<FacePointer> result;
    PickFace(x,y,m,result,width,height);
	ScalarType LocalEpsilon(ScalarType(0.001));
    for(size_t i =0;i<result.size();++i)
    {
      CoordType p = glProject(M,vp,CoordType::Construct(Barycenter(*(result[i])))) ;
      if(p[0] >=0 && p[0]<screenW && p[1] >=0 && p[1]<screenH)
      {
        ScalarType bufZ(buffer[int(p[0])+int(p[1])*screenW]);
        //qDebug("face %i txyz (%f %f %f)  bufz %f",i,tx,ty,tz,bufZ);
        if(bufZ + LocalEpsilon >= ScalarType(p[2]+1.0)/2.0)
          resultZ.push_back(result[i]);
      }
    }

    delete [] buffer;
    return resultZ.size();
  }


#ifdef _I_REALLY_NEED_OLD_GL_PICK_
 // Same of above but it also assumes that you want only visible faces.
 // Visibility is computed according to the current depth buffer.
    static int OldPickFaceVisible(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4, bool sorted=true)
    {
        // First step

        double mm[16];
        double mp[16];
        GLint vp[4];
        glGetIntegerv(GL_VIEWPORT,vp);
        glGetDoublev(GL_MODELVIEW_MATRIX ,mm);
        glGetDoublev(GL_PROJECTION_MATRIX ,mp);
        int screenW = 		vp[2]-vp[0];
        int screenH = 		vp[3]-vp[1];


        GL_TYPE_NM<Scalarm>::ScalarType *buffer = new GL_TYPE_NM<Scalarm>::ScalarType[screenW*screenH];

        //I'm not sure glReadPixels can accept GL_DOUBLE tag
        //GLenum err = glGetError();
        glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_TYPE_NM<Scalarm>::SCALAR(),buffer);
        //err = glGetError();

        std::vector<FacePointer> result;
        OldPickFace(x,y,m,result,width,height,sorted);
        ScalarType LocalEpsilon(0.001);
        for(size_t i =0;i<result.size();++i)
        {
            CoordType v=Barycenter(*(result[i]));
            GLdouble tx,ty,tz;
            gluProject(v.X(),v.Y(),v.Z(), mm,mp,vp, &tx,&ty,&tz);
            if(tx >=0 && tx<screenW && ty >=0 && ty<screenH)
            {
                    ScalarType bufZ(buffer[int(tx)+int(ty)*screenW]);
                    //qDebug("face %i txyz (%f %f %f)  bufz %f",i,tx,ty,tz,bufZ);
                    if(bufZ + LocalEpsilon >= tz)
                                resultZ.push_back(result[i]);
            }
        }

        delete [] buffer;
        return resultZ.size();
    }

    static int OldPickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width=4, int height=4,bool sorted=true)
      {
          result.clear();
      if(width==0 ||height==0) return 0;
          long hits;
          int sz=m.face.size()*5;
          GLuint *selectBuf =new GLuint[sz];
          //  static unsigned int selectBuf[16384];
          glSelectBuffer(sz, selectBuf);
          glRenderMode(GL_SELECT);
          glInitNames();

          /* Because LoadName() won't work with no names on the stack */
          glPushName(-1);
          double mp[16];

          GLint viewport[4];
          glGetIntegerv(GL_VIEWPORT,viewport);
          glMatrixMode(GL_PROJECTION);
          glGetDoublev(GL_PROJECTION_MATRIX ,mp);
          glPushMatrix();
          glLoadIdentity();
          //gluPickMatrix(x, viewport[3]-y, 4, 4, viewport);
          gluPickMatrix(x, y, width, height, viewport);
          glMultMatrixd(mp);

          glMatrixMode(GL_MODELVIEW);
          glPushMatrix();
          int fcnt=0;
          FaceIterator fi;
          for(fi=m.face.begin();fi!=m.face.end();++fi)
          {
              if(!(*fi).IsD())
              {
                  glLoadName(fcnt);
                  glBegin(GL_TRIANGLES);
                      glVertex( (*fi).V(0)->P() );
                      glVertex( (*fi).V(1)->P() );
                      glVertex( (*fi).V(2)->P() );
                  glEnd();
              }
        fcnt++; // the counter should advance even for deleted faces!
          }

          glPopMatrix();
          glMatrixMode(GL_PROJECTION);
          glPopMatrix();
          glMatrixMode(GL_MODELVIEW);
          hits = glRenderMode(GL_RENDER);
          //xstring buf;
          //if (hits <= 0)     return 0;
          std::vector< std::pair<double,unsigned int> > H;
          for(long ii=0;ii<hits;ii++){
              //TRACE("%ui %ui %ui %ui\n",selectBuf[ii*4],selectBuf[ii*4+1],selectBuf[ii*4+2],selectBuf[ii*4+3]);
              H.push_back( std::pair<double,unsigned int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
          }
          if(sorted)
        std::sort(H.begin(),H.end());
          //  if(H.size()>0) TRACE("\n Closest is %i\n",H[0].second);
          result.resize(H.size());
          for(long ii=0;ii<hits;ii++){
              FaceIterator fi=m.face.begin();
              advance(fi ,H[ii].second);
              result[ii]=&*fi;
          }

          delete [] selectBuf;
          return result.size();
      }

    static int OldPickVert(int x, int y, MESH_TYPE &m, std::vector<VertexPointer> &result, int width=4, int height=4,bool sorted=true)
    {
        result.clear();
        if(width==0 ||height==0) return 0;
        long hits;
        int sz=m.vert.size()*5;
        GLuint *selectBuf =new GLuint[sz];
        glSelectBuffer(sz, selectBuf);
        glRenderMode(GL_SELECT);
        glInitNames();

        /* Because LoadName() won't work with no names on the stack */
        glPushName(-1);
        double mp[16];

        GLint viewport[4];
        glGetIntegerv(GL_VIEWPORT,viewport);
        glMatrixMode(GL_PROJECTION);
        glGetDoublev(GL_PROJECTION_MATRIX ,mp);
        glPushMatrix();
        glLoadIdentity();
        gluPickMatrix(x, y, width, height, viewport);
        glMultMatrixd(mp);

        glMatrixMode(GL_MODELVIEW);
        glPushMatrix();
        int vcnt=0;
        VertexIterator vi;
        for(vi=m.vert.begin();vi!=m.vert.end();++vi)
        {
          if(!(*vi).IsD())
          {
            glLoadName(vcnt);
            glBegin(GL_POINTS);
              glVertex( (*vi).P() );
            glEnd();
          }
          vcnt++; // the counter should advance even for deleted faces!
        }

        glPopMatrix();
        glMatrixMode(GL_PROJECTION);
        glPopMatrix();
        glMatrixMode(GL_MODELVIEW);
        hits = glRenderMode(GL_RENDER);
        std::vector< std::pair<double,unsigned int> > H;
        for(long ii=0;ii<hits;ii++){
          H.push_back( std::pair<double,unsigned int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
        }
        if(sorted)
          std::sort(H.begin(),H.end());
        result.resize(H.size());
        for(long ii=0;ii<hits;ii++){
          VertexIterator vi=m.vert.begin();
          advance(vi ,H[ii].second);
          result[ii]=&*vi;
        }

        delete [] selectBuf;
        return result.size();
    }
#endif // _I_REALLY_NEED_OLD_GL_PICK_

};

} // end namespace vcg

#endif