1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
|
#pragma once
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
This file contains two function providing the standard way to do picking using opendgl:
- using the SELECT mode (first function)
- using the depth buffer and gluUnproject (second function)
History
$Log: not supported by cvs2svn $
Revision 1.5 2007/05/21 13:22:40 cignoni
Corrected gcc compiling issues
Revision 1.4 2006/10/27 08:55:15 fiorin
Added type cast (in order to remove warnings)
Revision 1.3 2006/02/28 13:25:48 ponchio
for(ii... -> for(int ii
Revision 1.2 2006/02/13 13:06:34 cignoni
Removed glut. Added ifdef guards and namespace.
Added bool return value to the pick function
Revision 1.1 2005/12/03 09:36:28 ganovelli
*** empty log message ***
****************************************************************************/
#ifndef WRAP_GL_PICKING_H
#define WRAP_GL_PICKING_H
#include <algorithm>
#ifndef GLU_VERSIONS
#ifdef __APPLE__
#include <OpenGL/glu.h>
#else
#ifdef _WIN32
#include <windows.h>
#endif
#include <GL/glu.h>
#endif
#endif
namespace vcg
{
template <class TO_PICK_CONT_TYPE>
int Pick( const int & x, const int &y,
TO_PICK_CONT_TYPE &m,
std::vector<typename TO_PICK_CONT_TYPE::value_type*> &result,
void (draw_func)(typename TO_PICK_CONT_TYPE::value_type &),
int width=4,
int height=4)
{
result.clear();
long hits;
int sz = int(m.size())*5;
GLuint *selectBuf =new GLuint[sz];
glSelectBuffer(sz, selectBuf);
glRenderMode(GL_SELECT);
glInitNames();
/* Because LoadName() won't work with no names on the stack */
glPushName(-1);
double mp[16];
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT,viewport);
glPushAttrib(GL_TRANSFORM_BIT);
glMatrixMode(GL_PROJECTION);
glGetDoublev(GL_PROJECTION_MATRIX ,mp);
glPushMatrix();
glLoadIdentity();
//gluPickMatrix(x, viewport[3]-y, 4, 4, viewport);
gluPickMatrix(x, y, width, height, viewport);
glMultMatrixd(mp);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
int cnt=0;
typename TO_PICK_CONT_TYPE::iterator ei;
for(ei=m.begin();ei!=m.end();++ei)
{
glLoadName(cnt);
draw_func(*ei);
cnt++;
}
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
hits = glRenderMode(GL_RENDER);
if (hits <= 0) return 0;
std::vector< std::pair<double,unsigned int> > H;
for(int ii=0;ii<hits;ii++){
H.push_back( std::pair<double,unsigned int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
}
std::sort(H.begin(),H.end());
result.resize(H.size());
for(int ii=0;ii<hits;ii++){
typename TO_PICK_CONT_TYPE::iterator ei=m.begin();
std::advance(ei ,H[ii].second);
result[ii]=&*ei;
}
glPopAttrib();
delete [] selectBuf;
return int(result.size());
}
// 10/2/06 Slightly changed the interface.
// Return value is used to determine if the picked point was against the far plane
// (and therefore nothing was picked)
template <class PointType>
bool Pick(const int & x, const int &y, PointType &pp){
GLdouble res[3];
GLdouble mm[16],pm[16]; GLint vp[4];
glGetDoublev(GL_MODELVIEW_MATRIX,mm);
glGetDoublev(GL_PROJECTION_MATRIX,pm);
glGetIntegerv(GL_VIEWPORT,vp);
GLfloat pix;
glReadPixels(x,y,1,1,GL_DEPTH_COMPONENT,GL_FLOAT,&pix);
GLfloat depthrange[2]={0,0};
glGetFloatv(GL_DEPTH_RANGE,depthrange);
if(pix==depthrange[1]) return false;
gluUnProject(x,y,pix,mm,pm,vp,&res[0],&res[1],&res[2]);
pp=PointType (res[0],res[1],res[2]);
return true;
}
} // end namespace
#endif
|