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#ifndef GLW_COMMON_H
#define GLW_COMMON_H
#include <assert.h>
#include "./config.h"
#define GLW_DONT_CARE (0xFFFFFFFF)
#define GLW_CARE_OF(X) ((X) != GLW_DONT_CARE)
#define GLW_CHECK_GL_ERROR GLW_ASSERT(glGetError() == GL_NO_ERROR)
#define GLW_CHECK_GL_READ_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
#define GLW_CHECK_GL_DRAW_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
#define GLW_CHECK_GL_READ_DRAW_FRAMEBUFFER_STATUS GLW_ASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
namespace glw
{
namespace detail
{
}
};
#endif // GLW_COMMON_H
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