1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88
|
/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __GL_OBJECT_H__
#define __GL_OBJECT_H__
class GLObject
{
public:
GLObject(void)
{
this->objectID = 0;
}
virtual ~GLObject(void)
{
}
GLuint ObjectID(void) const
{
return this->objectID;
}
bool ValidObject(void) const
{
return (this->objectID != 0);
}
virtual void Gen(void) = 0;
virtual void Del(void) = 0;
protected:
GLuint objectID;
};
class Bindable
{
public:
Bindable(void)
{
this->bound = false;
}
void Bind(void)
{
this->bound = true;
this->DoBind();
}
void Unbind(void)
{
this->DoUnbind();
this->bound = false;
}
bool IsBound(void) const
{
return this->bound;
}
protected:
bool bound;
virtual void DoBind(void) = 0;
virtual void DoUnbind(void) = 0;
};
#endif //__GL_OBJECT_H__
|