File: glass.gdp

package info (click to toggle)
meshlab 2022.02%2Bdfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 47,348 kB
  • sloc: cpp: 536,635; ansic: 27,783; sh: 539; makefile: 36
file content (65 lines) | stat: -rw-r--r-- 5,497 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<GLSLang>
  <Metadata>
    <Author Author="" />
    <Email Email="" />
    <Company Company="" />
    <Shader Shader="" />
    <ShaderDescription ShaderDescription="" />
    <License License="" />
    <Version Version="" />
  </Metadata>
  <VPCount numero="1">
    <Filenames>
      <Filename0 VertexProgram="glass.vert" />
    </Filenames>
  </VPCount>
  <FPCount numero="1">
    <Filenames>
      <Filename0 FragmentProgram="glass.frag" />
    </Filenames>
  </FPCount>
  <TexturesPlugins NumberOfPlugins="0" />
  <TexturedUsed NumberUsedTU="0" />
  <UniformVariables NumberOfVariables="6">
    <Uniform0 Type="7" Name="LightPosition" ArraySize="1" Widget="0" Min="0" Max="1" Step="0.005">
      <Values Value0="0" Value1="0" Value2="5" />
    </Uniform0>
    <Uniform1 Type="8" Name="GlassColor" ArraySize="1" Widget="1" Min="0" Max="1" Step="0.005">
      <Values Value0="0.5" Value1="0.5" Value2="0.6" Value3="0.15" />
    </Uniform1>
    <Uniform2 Type="8" Name="SpecularColor1" ArraySize="1" Widget="1" Min="0" Max="1" Step="0.005">
      <Values Value0="0.1" Value1="0.08" Value2="0.05" Value3="1" />
    </Uniform2>
    <Uniform3 Type="8" Name="SpecularColor2" ArraySize="1" Widget="1" Min="0" Max="1" Step="0.005">
      <Values Value0="0.1" Value1="0.1" Value2="0.05" Value3="1" />
    </Uniform3>
    <Uniform4 Type="5" Name="SpecularFactor1" ArraySize="1" Widget="0" Min="0" Max="1" Step="0.005">
      <Values Value0="2" />
    </Uniform4>
    <Uniform5 Type="5" Name="SpecularFactor2" ArraySize="1" Widget="0" Min="0" Max="1" Step="0.005">
      <Values Value0="2" />
    </Uniform5>
  </UniformVariables>
  <FogParameters FogColorR="0" FogColorG="0" FogColorB="0" FogColorA="1" Density="1" Start="0" End="1" />
  <VertexProcessor CullFace="True" PolygonMode="DummieField" PolygonModeBack="6914" PolygonModeFront="6914" LocalValue="1" TwoSidedValue="0" ColorControlValue="33273" />
  <FragmentProcessor Shade="7425" AlphaTest="False" AlphaFunc="516" AlphaClamp="0.5" Blending="True" BlendFuncSRC="770" BlendFuncDST="1" BlendEquation="32774" DepthTest="False" DepthFunc="515" ClampNear="0" ClampFar="1" ClearColorR="0" ClearColorG="0" ClearColorB="0" ClearColorA="1" />
  <MotionData Speed="0.05" Distance="4" Rotation="False" />
  <BuiltInStates>
    <ModelAmbient AmbientR="4.730091E-11" AmbientG="4.730091E-11" AmbientB="4.730091E-11" AmbientA="2.365045E-10" />
    <FrontMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0.2" DifG="0.2" DifB="0.2" DifA="1" SpecR="0.2" SpecG="0.2" SpecB="0.2" SpecA="1" EmiR="0.2" EmiG="0.2" EmiB="0.2" EmiA="1" Shininess="0" />
    <BackMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0.2" DifG="0.2" DifB="0.2" DifA="1" SpecR="0.2" SpecG="0.2" SpecB="0.2" SpecA="1" EmiR="0.2" EmiG="0.2" EmiB="0.2" EmiA="1" Shininess="0" />
    <PointParameters Size="1" MinSize="0" MaxSize="1" Threshold="1" ConstantAttenuation="1" LinearAttenuation="0" QuadraticAttenuation="0" />
    <Light0 Enabled="True" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light1 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light2 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light3 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light4 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light5 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light6 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light7 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="0" DifR="0" DifG="0" DifB="0" DifA="0" SpecR="0" SpecG="0" SpecB="0" SpecA="0" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
  </BuiltInStates>
  <BackGround>
    <BackGroundMode Mode="1" BackGround=".\Art\rag.jpg" />
  </BackGround>
</GLSLang>