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/*****************************************************************************
* MeshLab o o *
* A versatile mesh processing toolbox o o *
* _ O _ *
* Copyright(C) 2005-2021 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include "globals.h"
#include <QDateTime>
#include <QDir>
#include <qapplication.h>
#include "parameters/rich_parameter_list.h"
#include "plugins/plugin_manager.h"
#include "plugins/action_searcher.h"
#include "python/function_set.h"
QString basePath()
{
QDir baseDir(qApp->applicationDirPath());
#ifdef Q_OS_WIN
// Windows:
// during development with visual studio binary could be in the debug/release subdir.
// once deployed plugins dir is in the application directory, so
if (baseDir.dirName() == "debug" || baseDir.dirName() == "release")
baseDir.cdUp();
#endif
#ifdef Q_OS_MAC
// Mac: during developmentwith xcode and well deployed the binary is well buried.
for (int i = 0; i < 6; ++i) {
if (baseDir.exists("plugins") || baseDir.exists("PlugIns"))
break;
baseDir.cdUp();
}
#endif
return baseDir.absolutePath();
}
QString meshlab::defaultPluginPath()
{
QDir pluginsDir(basePath());
#ifdef Q_OS_WIN
QString d = pluginsDir.dirName();
QString dLower = d.toLower();
if (dLower == "release" || dLower == "relwithdebinfo" || dLower == "debug" ||
dLower == "minsizerel") {
// This is a configuration directory for MS Visual Studio.
pluginsDir.cdUp();
}
else {
d.clear();
}
#endif
if (pluginsDir.exists("PlugIns")) {
pluginsDir.cd("PlugIns");
return pluginsDir.absolutePath();
}
if (pluginsDir.exists("plugins")) {
pluginsDir.cd("plugins");
#ifdef Q_OS_WIN
// Re-apply the configuration dir, if any.
if (!d.isEmpty() && pluginsDir.exists(d)) {
pluginsDir.cd(d);
}
#endif
return pluginsDir.absolutePath();
}
#ifdef Q_OS_LINUX
else if (pluginsDir.dirName() == "bin") {
pluginsDir.cdUp();
#ifdef MESHLAB_LIB_INSTALL_DIR
pluginsDir.cd(MESHLAB_LIB_INSTALL_DIR);
if (pluginsDir.exists("plugins")) {
pluginsDir.cd("plugins");
}
return pluginsDir.absolutePath();
#else
pluginsDir.cd("lib");
pluginsDir.cd("meshlab");
if (pluginsDir.exists("plugins")) {
pluginsDir.cd("plugins");
return pluginsDir.absolutePath();
}
#endif // MESHLAB_LIB_INSTALL_DIR
}
#endif
qDebug("Meshlab Initialization: Serious error. Unable to find the plugins directory.");
return {};
}
QString meshlab::defaultShadersPath()
{
QDir dir(basePath());
#ifdef Q_OS_MAC // TODO: check that this works as expected
return dir.path() + "/shaders";
#endif
#ifdef Q_OS_LINUX
dir.cdUp();
bool res = dir.cd("share/meshlab/shaders");
if (res) {
return dir.path();
}
else { // reset and return default
dir.setPath(basePath());
}
#endif
return dir.path() + "/shaders";
}
QString meshlab::logDebugFileName()
{
static QString filename = QDir::homePath() + "/MeshLab" +
QString::fromStdString(meshlab::meshlabVersion()) + " " +
QDateTime::currentDateTime().toString() + ".log";
return filename;
}
RichParameterList& meshlab::defaultGlobalParameterList()
{
static RichParameterList globalRPS;
return globalRPS;
}
PluginManager& meshlab::pluginManagerInstance()
{
static PluginManager pm;
return pm;
}
ActionSearcher& meshlab::actionSearcherInstance()
{
static ActionSearcher as;
return as;
}
pymeshlab::FunctionSet& pymeshlab::functionSetInstance()
{
static FunctionSet fs(meshlab::pluginManagerInstance());
return fs;
}
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