File: lattice.gdp

package info (click to toggle)
meshlab 2022.02%2Bdfsg1-1
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 47,348 kB
  • sloc: cpp: 536,635; ansic: 27,783; sh: 539; makefile: 36
file content (74 lines) | stat: -rw-r--r-- 5,596 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<GLSLang>
  <IdeState Mesh="4" InfoTips="1" ShowNormals="False" ShowSpheres="False" />
  <Metadata>
    <Author Author="" />
    <Email Email="" />
    <Company Company="" />
    <Shader Shader="" />
    <ShaderDescription ShaderDescription="" />
    <License License="" />
    <Version Version="" />
  </Metadata>
  <VPCount numero="1">
    <Filenames>
      <Filename0 VertexProgram="lattice.vert" />
    </Filenames>
  </VPCount>
  <FPCount numero="1">
    <Filenames>
      <Filename0 FragmentProgram="lattice.frag" />
    </Filenames>
  </FPCount>
  <TexturesPlugins NumberOfPlugins="0" />
  <TexturedUsed NumberUsedTU="0" />
  <UniformVariables NumberOfVariables="9">
    <Uniform0 Type="7" Name="LightPosition" ArraySize="1">
      <Values Value0="4" Value1="4" Value2="4" />
    </Uniform0>
    <Uniform1 Type="7" Name="LightColor" ArraySize="1" Widget="1">
      <Values Value0="0.9" Value1="0.8" Value2="0.7" />
    </Uniform1>
    <Uniform2 Type="7" Name="EyePosition" ArraySize="1">
      <Values Value0="0" Value1="0" Value2="4" />
    </Uniform2>
    <Uniform3 Type="7" Name="Specular" ArraySize="1" Widget="1">
      <Values Value0="0.2" Value1="0.2" Value2="0.2" />
    </Uniform3>
    <Uniform4 Type="7" Name="Ambient" ArraySize="1" Widget="1">
      <Values Value0="0.2" Value1="0.2" Value2="0.2" />
    </Uniform4>
    <Uniform5 Type="5" Name="Kd" ArraySize="1">
      <Values Value0="0.8" />
    </Uniform5>
    <Uniform6 Type="7" Name="SurfaceColor" ArraySize="1" Widget="1">
      <Values Value0="0.9" Value1="0.7" Value2="0.25" />
    </Uniform6>
    <Uniform7 Type="6" Name="Scale" ArraySize="1">
      <Values Value0="10" Value1="10" />
    </Uniform7>
    <Uniform8 Type="6" Name="Threshold" ArraySize="1">
      <Values Value0="0.13" Value1="0.13" />
    </Uniform8>
  </UniformVariables>
  <VertexProcessor CullFace="True" PolygonMode="DummieField" PolygonModeBack="6914" PolygonModeFront="6914" LocalValue="1" TwoSidedValue="0" ColorControlValue="33273" />
  <FragmentProcessor Shade="7425" AlphaTest="False" AlphaFunc="516" AlphaClamp="0.5" Blending="False" BlendFuncSRC="770" BlendFuncDST="771" BlendEquation="32774" DepthTest="True" DepthFunc="515" ClampNear="0" ClampFar="1" ClearColorR="0.5019608" ClearColorG="0.5019608" ClearColorB="0.5019608" ClearColorA="1" />
  <MotionData Speed="0.05" Distance="4" Rotation="False" />
  <BuiltInStates>
    <ModelAmbient AmbientR="0.0007843138" AmbientG="0.0007843138" AmbientB="0.0007843138" AmbientA="0.003921569" />
    <FrontMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0.8000001" DifG="0.8000001" DifB="0.8000001" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" EmiR="0" EmiG="0" EmiB="0" EmiA="1" Shininess="0" />
    <BackMaterial AmbR="0.2" AmbG="0.2" AmbB="0.2" AmbA="1" DifR="0.8000001" DifG="0.8000001" DifB="0.8000001" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" EmiR="0" EmiG="0" EmiB="0" EmiA="1" Shininess="0" />
    <PointParameters Size="1" MinSize="0" MaxSize="1" Threshold="1" ConstantAttenuation="1" LinearAttenuation="0" QuadraticAttenuation="0" />
    <Light0 Enabled="True" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="1" DifG="1" DifB="1" DifA="1" SpecR="1" SpecG="1" SpecB="1" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light1 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light2 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light3 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light4 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light5 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light6 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
    <Light7 Enabled="False" PosX="0" PosY="0" PosZ="1" PosW="0" AmbR="0" AmbG="0" AmbB="0" AmbA="1" DifR="0" DifG="0" DifB="0" DifA="1" SpecR="0" SpecG="0" SpecB="0" SpecA="1" SpotDirX="0" SpotDirY="0" SpotDirZ="-1" SpotExp="0" SpotCutoff="180" SpotConstant="1" SpotLinear="0" SpotQuadratic="0" />
  </BuiltInStates>
  <BackGround>
    <BackGroundMode Mode="0" />
  </BackGround>
</GLSLang>