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/****************************************************************************
* MeshLab o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2021 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef MESH_DOCUMENT_H
#define MESH_DOCUMENT_H
#include "mesh_model.h"
#include "raster_model.h"
#include "helpers/mesh_document_state_data.h"
class MeshDocument : public QObject
{
Q_OBJECT
public:
// Iterators
typedef std::list<MeshModel>::iterator MeshIterator;
typedef std::list<MeshModel>::const_iterator ConstMeshIterator;
typedef std::list<RasterModel>::iterator RasterIterator;
typedef std::list<RasterModel>::const_iterator ConstRasterIterator;
class MeshRangeIterator
{
friend class MeshDocument;
public:
MeshIterator begin() {return md.meshBegin();}
MeshIterator end() {return md.meshEnd();}
private:
MeshRangeIterator(MeshDocument& md) : md(md){}
MeshDocument& md;
};
class ConstMeshRangeIterator
{
friend class MeshDocument;
public:
ConstMeshIterator begin() {return md.meshBegin();}
ConstMeshIterator end() {return md.meshEnd();}
private:
ConstMeshRangeIterator(const MeshDocument& md) : md(md){}
const MeshDocument& md;
};
class RasterRangeIterator
{
friend class MeshDocument;
public:
RasterIterator begin() {return md.rasterBegin();}
RasterIterator end() {return md.rasterEnd();}
private:
RasterRangeIterator(MeshDocument& md) : md(md){}
MeshDocument& md;
};
class ConstRasterRangeIterator
{
friend class MeshDocument;
public:
ConstRasterIterator begin() {return md.rasterBegin();}
ConstRasterIterator end() {return md.rasterEnd();}
private:
ConstRasterRangeIterator(const MeshDocument& md) : md(md){}
const MeshDocument& md;
};
MeshDocument();
//deletes each meshModel
~MeshDocument();
void clear();
///returns the mesh with the given unique id
const MeshModel* getMesh(unsigned int id) const;
MeshModel* getMesh(unsigned int id);
//set the current mesh to be the one with the given ID
void setCurrentMesh( int new_curr_id );
void setVisible(int meshId, bool val);
/// returns the raster with the given unique id
RasterModel *getRaster(unsigned int i);
//set the current raster to be the one with the given ID
void setCurrentRaster( int new_curr_id );
void setCurrent(MeshModel *newCur);
void setCurrent(RasterModel *newCur);
/// methods to access the set of Meshes in a ordered fashion.
MeshModel *nextVisibleMesh(MeshModel *_m = nullptr);
MeshModel *nextMesh(MeshModel *_m = nullptr);
/// methods to access the set of Meshes in a ordered fashion.
RasterModel *nextRaster(RasterModel *_rm = nullptr);
MeshModel* mm();
const MeshModel* mm() const;
//Could return 0 if no raster has been selected
RasterModel *rm();
const RasterModel* rm() const;
void requestUpdatingPerMeshDecorators(int mesh_id);
MeshDocumentStateData& meshDocStateData();
void setDocLabel(const QString& docLb);
QString docLabel() const;
QString pathName() const;
void setFileName(const QString& newFileName);
unsigned int meshNumber() const;
unsigned int rasterNumber() const;
bool isBusy(); // used in processing. To disable access to the mesh by the rendering thread
void setBusy(bool _busy);
///add a new mesh with the given name
MeshModel* addNewMesh(const CMeshO& mesh, const QString& Label, bool setAsCurrent=true);
MeshModel *addNewMesh(QString fullPath, const QString& Label, bool setAsCurrent=true);
MeshModel *addOrGetMesh(const QString& fullPath, const QString& Label, bool setAsCurrent=true);
std::list<MeshModel*> getMeshesLoadedFromSameFile(MeshModel& mm);
///remove the mesh from the list and delete it from memory
bool delMesh(unsigned int id);
MeshIterator eraseMesh(MeshIterator it);
///add a new raster model
RasterModel *addNewRaster(/*QString rasterName*/);
///remove the raster from the list and delete it from memory
bool delRaster(unsigned int id);
RasterIterator eraseRaster(RasterIterator it);
int vn() const; /// Sum of all the vertices of all the meshes
int fn() const;
Box3m bbox() const;
bool hasBeenModified() const;
//iterator member functions
MeshIterator meshBegin();
MeshIterator meshEnd();
RasterIterator rasterBegin();
RasterIterator rasterEnd();
ConstMeshIterator meshBegin() const;
ConstMeshIterator meshEnd() const;
ConstRasterIterator rasterBegin() const;
ConstRasterIterator rasterEnd() const;
MeshRangeIterator meshIterator();
ConstMeshRangeIterator meshIterator() const;
RasterRangeIterator rasterIterator();
ConstRasterRangeIterator rasterIterator() const;
GLLogStream Log;
FilterScript filterHistory;
private:
/// The very important member:
/// The list of MeshModels.
std::list<MeshModel> meshList;
/// The list of the raster models of the project
std::list<RasterModel> rasterList;
int meshIdCounter;
int rasterIdCounter;
/**
All the files referred in a document are relative to the folder containing the project file.
this is the full path to the document.
*/
QString fullPathFilename;
//it is the label of the document. it should only be something like Project_n (a temporary name for a new empty document) or the fullPathFilename.
QString documentLabel;
MeshDocumentStateData mdstate;
bool busy;
MeshModel* currentMesh;
//the current raster model
RasterModel* currentRaster;
unsigned int newMeshId();
unsigned int newRasterId();
signals:
///whenever the current mesh is changed (e.g. the user click on a different mesh)
// this signal will send out with the index of the newest mesh
void currentMeshChanged(int index);
/// whenever the document (or even a single mesh) is modified by a filter
void meshDocumentModified();
///whenever the meshList is changed
void meshSetChanged();
void meshAdded(int index);
void meshRemoved(int index);
///whenever the rasterList is changed
void rasterSetChanged();
//this signal is emitted when a filter request to update the mesh in the renderingState
void documentUpdated();
void updateDecorators(int mesh_id);
};// end class MeshDocument
#endif // MESH_DOCUMENT_H
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