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// luna2.h -- C++ interface wrapper for Lua
// $Id: luna2.h,v 1.2 2001/11/03 23:59:22 wcvs Exp $
// This is part of MetaKit, see http://www.equi4.com/metakit/
#include <assert.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
class Lua {
lua_State* _state;
int _pos;
int _res;
public:
Lua (lua_State* L, int n_) : _state (L), _pos (n_), _res (0) {}
bool more() const { return _pos < lua_gettop(_state); }
void done() const { assert(!more()); }
Lua& operator++ () { assert(more()); ++_pos; return *this; }
int nextarg() { assert(more()); return ++_pos; }
operator lua_State* () const { return _state; }
int numresults() const { return _res; }
// required args
operator bool () const { return !lua_isnil(_state, _pos); }
operator int () const { return luaL_check_int(_state, _pos); }
operator long () const { return luaL_check_long(_state, _pos); }
operator double () const { return luaL_check_number(_state, _pos); }
operator char () const { return *luaL_check_string(_state, _pos); }
operator const char* () const { return luaL_check_string(_state, _pos); }
// optional args
Lua& operator>> (bool& a) { if (more()) a = ++*this; return *this; }
Lua& operator>> (int& a) { if (more()) a = ++*this; return *this; }
Lua& operator>> (long& a) { if (more()) a = ++*this; return *this; }
Lua& operator>> (double& a) { if (more()) a = ++*this; return *this; }
Lua& operator>> (char& a) { if (more()) a = ++*this; return *this; }
Lua& operator>> (const char*& a) { if (more()) a = ++*this; return *this; }
// results
Lua& operator<< (bool a) {
if (a)
lua_pushnumber(_state, 1);
else
lua_pushnil(_state);
++_res;
return *this;
}
Lua& operator<< (int a) {
lua_pushnumber(_state, a);
++_res;
return *this;
}
Lua& operator<< (long a) {
lua_pushnumber(_state, a);
++_res;
return *this;
}
Lua& operator<< (double a) {
lua_pushnumber(_state, a);
++_res;
return *this;
}
Lua& operator<< (char a) {
lua_pushlstring(_state, &a, 1);
++_res;
return *this;
}
Lua& operator<< (const char* a) {
lua_pushstring(_state, a);
++_res;
return *this;
}
Lua& pushusertag(void* a, int t) {
lua_pushusertag(_state, a, t);
++_res;
return *this;
}
};
// Inspired by the luna.h code of Lenny Palozzi - lenny.palozzi@home.net
template <class T> class Luna {
/* constructs T objects */
static int constructor(lua_State* L) {
Lua lua (L, 1);
(void) create(lua);
return lua.numresults();
}
/* member function dispatcher */
static int proxy(lua_State* L) {
assert(lua_tag(L, 1) == otag);
T* obj = static_cast<T*>(lua_touserdata(L,1));
int i = static_cast<int>(lua_tonumber(L,-1));
lua_pop(L, 1);
Lua lua (L, 1);
(obj->*(T::regTable[i].mfunc))(lua);
return lua.numresults();
}
/* method call dispatcher */
static int methodcall(lua_State* L) {
assert(lua_tag(L, 1) == otag); // table or userdata
assert(lua_istable(L, -1) && lua_tag(L, -1) == otag);
assert(lua_isstring(L, 2));
lua_pushvalue(L,2);
lua_rawget(L, -2);
return 1;
}
/* member access dispatcher */
static int getmember(lua_State* L) {
//assert(lua_isuserdata(L, 1) && lua_tag(L, 1) == otag);
assert(lua_tag(L, 1) == otag); // table or userdata
assert(lua_istable(L, -1) && lua_tag(L, -1) == otag);
assert(lua_isstring(L, 2));
lua_pushvalue(L,2);
lua_rawget(L, -2);
lua_pushvalue(L,1);
lua_call(L, 1, 1);
return 1;
}
#if 0
/* member modify dispatcher */
static int setmember(lua_State* L) {
//assert(lua_isuserdata(L, 1) && lua_tag(L, 1) == otag);
assert(lua_tag(L, 1) == otag); // table or userdata
assert(lua_istable(L, -1) && lua_tag(L, -1) == otag);
assert(lua_isstring(L, 2));
lua_pushvalue(L,2);
lua_rawget(L, -2);
lua_pushvalue(L, 1);
lua_pushnumber(L, 1);
lua_call(L, 2, 1);
return 1;
}
#endif
/* releases objects */
static int gc_obj(lua_State* L) {
T* obj = static_cast<T*>(lua_touserdata(L, -1));
delete obj;
return 0;
}
protected:
Luna(); /* hide default constructor */
public:
static int otag;
/* member function map */
struct RegType { const char* name; void(T::*mfunc)(Lua&); };
/* register class T */
static void Register(lua_State* L, int data =0) {
lua_newtable(L);
if (otag == 0) {
otag = lua_newtag(L);
// TODO: there's a major mixup in here - the table should only
// get the function tm, and the constructed userdata objects
// should get the gc and gettable tm's, using a 2nd tag number
lua_pushcfunction(L, &Luna<T>::constructor);
lua_settagmethod(L, otag, "function");
lua_pushcfunction(L, &Luna<T>::gc_obj);
lua_settagmethod(L, otag, "gc");
lua_pushvalue(L,-1);
lua_pushcclosure(L, data ? &Luna<T>::getmember
: &Luna<T>::methodcall, 1);
lua_settagmethod(L, otag, "gettable");
#if 0
if (data > 1) {
lua_pushvalue(L,-1);
lua_pushcclosure(L, &Luna<T>::setmember, 1);
lua_settagmethod(L, otag, "settable");
}
#endif
}
lua_settag(L,otag);
/* register the member functions */
for (int i=0; T::regTable[i].name; i++) {
lua_pushstring(L, T::regTable[i].name);
lua_pushnumber(L, i);
lua_pushcclosure(L, &Luna<T>::proxy, 1);
lua_settable(L, -3);
}
lua_setglobal(L, T::className);
}
/* constructs T objects and returns them for use in C++ */
static T* create(Lua& lua) {
T* obj = new T(lua); /* new T */
assert(otag != 0);
lua.pushusertag(obj,otag);
return obj; /* also leaves userdata object on Lua stack */
}
/* grab an arg of the proper type */
static T* getarg(Lua& lua, int n = 0) {
if (n == 0) n = lua.nextarg();
void* p = lua_touserdata(lua, n);
return p != 0 && lua_tag(lua, n) == otag ? (T*) p : 0;
}
};
template <class T> int Luna<T>::otag = 0;
template <class T> Lua& operator>> (Lua& lua, T*& arg) {
if (lua.more()) arg = Luna<T>::getarg(lua);
return lua;
}
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