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#########################################################################
#
# Date: Nov. 2001 Author: Michel Sanner, Daniel Stoffler
#
# sanner@scripps.edu
# stoffler@scripps.edu
#
# The Scripps Research Institute (TSRI)
# Molecular Graphics Lab
# La Jolla, CA 92037, USA
#
# Copyright: Michel Sanner, Daniel Stoffler and TSRI
#
#########################################################################
#
# $Header: /opt/cvs/python/packages/share1.5/NetworkEditor/itemBase.py,v 1.112.2.1 2015/08/26 18:52:11 sanner Exp $
#
# $Id: itemBase.py,v 1.112.2.1 2015/08/26 18:52:11 sanner Exp $
#
import sys, os
import types
import Tkinter
import threading
import traceback
import warnings
import weakref
import tkMessageBox
import Pmw
from mglutil.gui.BasicWidgets.Tk.TreeWidget.objectBrowser import ObjectBrowser
from mglutil.util.callback import CallbackManager, CallBackFunction
class UserPanel:
"""Tk frame onto which a user can place selected widgets"""
def __init__(self, name, master=None, network=None, width=120, height=90):
#print "UserPanel.__init__"
editor = network.getEditor()
self.editor = editor
self.network = network
self.master = master
self.widgets = [] # list of widget placed onto this panel
if not editor.hasGUI:
return
if master is None:
self.master = Tkinter.Toplevel()
self.master.title(name)
self.master.protocol('WM_DELETE_WINDOW', self.withdraw_cb)
## build menu
if master is None:
buttonsFrame = Tkinter.Frame(self.master)
self.buttonRun = Tkinter.Button(buttonsFrame, text='Run / Stop',
command=self.editor.toggleNetworkRun_cb)
self.buttonRun.pack(side='left', expand=1, fill='x')
if hasattr(network, 'isApplication') is True:
self.buttonQuit = Tkinter.Button(buttonsFrame, text='Quit',
command=self.editor.stopNetworkAndQuit_cb)
self.buttonQuit.pack(side='left', expand=1, fill='x')
else:
self.buttonShowHideNetwork = Tkinter.Button(buttonsFrame, text='Show / Hide Vision',
command=self.editor.toggleGuiVisibility)
self.buttonShowHideNetwork.pack(side='left', expand=1, fill='x')
buttonsFrame.pack(side='top', fill='x')
## build frame for widgets
self.frame = Tkinter.Frame(
self.master, relief='sunken', bd=3, bg='#c3d0a6')
self.frame.configure(width=width, height=height)
self.frame.pack(side='top', expand=1, fill='both')
def withdraw_cb(self, event=None):
"""
"""
#print "withdraw_cb"
if hasattr(self.network, 'isApplication') is True:
if len(self.network.userPanels) == 1:
self.master.quit()
else:
self.master.iconify()
else:
self.master.iconify()
self.editor.master.master.master.deiconify()
def placeWidgetAndLabel(self, widget, relx, rely):
#print "UserPanel.placeWidgetAndLabel", widget.widgetFrame.winfo_reqwidth()
labelSide = widget.widgetGridCfg['labelSide']
if labelSide is None:
labelSide = 'left'
widget.widgetFrame.place(relx=relx, rely=rely, anchor=Tkinter.CENTER)
if labelSide == 'left':
labelx = .5 * widget.widgetFrame.winfo_width() \
/ widget.widgetFrame.master.winfo_width()
widget.tklabel.place(relx=relx-labelx, rely=rely, anchor='e')
elif labelSide == 'right':
labelx = .5 * widget.widgetFrame.winfo_width() \
/ widget.widgetFrame.master.winfo_width()
widget.tklabel.place(relx=relx+labelx, rely=rely, anchor='w')
elif labelSide == 'top':
labely = .5 * widget.widgetFrame.winfo_height() \
/ widget.widgetFrame.master.winfo_height()
widget.tklabel.place(relx=relx, rely=rely-labely, anchor='s')
elif labelSide == 'bottom':
labely = .5 * widget.widgetFrame.winfo_height() \
/ widget.widgetFrame.master.winfo_height()
widget.tklabel.place(relx=relx, rely=rely+labely, anchor='n')
else:
warnings.warn('Wrong side for label')
def rePlaceWidget(self, widget, labelSide=None):
#print "UserPanel.rePlaceWidget"
relx = float( widget.widgetFrame.winfo_x() \
+ .5*widget.widgetFrame.winfo_width() ) \
/ widget.widgetFrame.master.winfo_width()
rely = float(widget.widgetFrame.winfo_y() \
+ .5*widget.widgetFrame.winfo_height() ) \
/ widget.widgetFrame.master.winfo_height()
self.placeWidgetAndLabel(widget, relx, rely)
def motionWidget_cb(self, widget, event=None):
#print "UserPanel.motionWidget_cb"
relx = float(event.x_root - widget.widgetFrame.master.winfo_rootx()) \
/widget.widgetFrame.master.winfo_width()
rely = float(event.y_root - widget.widgetFrame.master.winfo_rooty()) \
/widget.widgetFrame.master.winfo_height()
self.placeWidgetAndLabel(widget, relx, rely)
def postWidgetMenu(self, widget, event=None):
#print widget
widget.menu.post(event.x_root, event.y_root)
def addWidget(self, widget, widgetPlacerCfg=None):
#print "UserPanel.addWidget"
self.widgets.append(widget)
if hasattr(self.network, 'isApplication') is True:
widget.menu.delete(1,'end')
cbpost = CallBackFunction(self.postWidgetMenu, widget)
widget.tklabel.bind("<Button-3>", cbpost)
if hasattr(widget.widget, 'canvas'):
widget.widget.canvas.bind("<Button-3>", cbpost)
else:
widget.widget.bind("<Button-3>", cbpost)
cb = CallBackFunction(self.motionWidget_cb, widget)
widget.tklabel.bind("<B2-Motion>", cb)
if hasattr(widget.widget, 'canvas'):
widget.widget.canvas.bind("<B2-Motion>", cb)
else:
widget.widget.bind("<B2-Motion>", cb)
if widgetPlacerCfg is not None:
relx = eval(widgetPlacerCfg['relx'])
rely = eval(widgetPlacerCfg['rely'])
else:
relx = .5
rely = .5
self.placeWidgetAndLabel(widget, relx, rely)
# we need this otherwise the widget.widgetFrame.winfo_width
# is not set correctly the first time (so the label is hidden behind the widget)
widget.port.node.network.canvas.update_idletasks()
self.placeWidgetAndLabel(widget, relx, rely)
def deleteWidget(self, widget):
#print "UserPanel.deleteWidget"
if widget in self.widgets:
self.widgets.remove(widget)
widget.tklabel.unbind("<Button-2>")
if hasattr(widget.widget, 'canvas'):
widget.widget.canvas.unbind("<Button-2>")
#widget.widget.valueLabel.bind("<Button-2>", self.moveWidget_cb)
else:
widget.widget.unbind("<Button-2>")
class ParamPanel:
"""This class provides show / hide for all parameter panels
"""
def __init__(self, node, master=None, title=None, applyFun=None,
dismissFun=None):
self.node = weakref.ref(node)
self.visible = 0 # visible=1 means panel is displayed
self.applyFun = applyFun
self.dismissFun = dismissFun
if self.dismissFun is None:
self.dismissFun = self.hide
if master is None:
master=Tkinter.Toplevel()
self.master = master
if title:
self.master.title(title)
self.master.withdraw()
self.master.protocol('WM_DELETE_WINDOW', self.dismissFun )
else:
self.master = master
# the mainFrame holds the widgetFrame plus some buttons
self.mainFrame = Tkinter.Frame(self.master)
self.mainFrame.pack(fill='both',expand=1)
# add menu entries
self.createMenus(self.mainFrame)
# the widgetFrame holds the widgets bound to this panel
self.widgetFrame = Tkinter.Frame(self.mainFrame, borderwidth=3,
bg='#c3d0a6', relief='ridge')
self.widgetFrame.pack(fill='both', expand=1)
self.applyButton = Tkinter.Button(self.mainFrame, text="Run node",
command=self.forceRun)
Pmw.Balloon(self.mainFrame).bind(self.applyButton,"Run node and subnetwork") #tooltip
self.applyButton.pack(side='left', fill='x', expand=1)
#self.dismissButton = Tkinter.Button(self.mainFrame, text="Dismiss",
# command=self.dismissFun)
#Pmw.Balloon(self.mainFrame).bind(self.dismissButton,"keep visible values") #tooltip
#self.dismissButton.pack(side='left')
def createMenus(self, parent):
self.mBar = Tkinter.Frame(parent, relief=Tkinter.RAISED,
borderwidth=2)
self.mBar.pack(side='top',fill='x')
self.menuButtons = {}
self.makeOptionsMenu(self.mBar)
apply( self.mBar.tk_menuBar, self.menuButtons.values() )
def makeOptionsMenu(self, parent):
Options_button = Tkinter.Menubutton(parent, text='Options',
underline=0)
self.menuButtons['Options'] = Options_button
Options_button.pack(side=Tkinter.LEFT, padx="1m")
# got rid of useless tearoff
Options_button.menu = Tkinter.Menu(Options_button, tearoff=False)
self.immediateTk = Tkinter.IntVar()
self.immediateTk.set(1)
Options_button.menu.add_checkbutton(label='Immediate',
variable=self.immediateTk,
command=self.setImmediate)
Options_button.menu.add_separator()
Options_button.menu.add_command(label='Dismiss', underline=0,
command=self.dismissFun)
Options_button['menu'] = Options_button.menu
def setImmediate(self, event=None, immediate=None, tagModified=True):
if tagModified is True:
self.node()._setModified(True)
if immediate is not None:
assert immediate in [0,1,True,False]
self.immediateTk.set(immediate)
def show(self):
""" show paramter panel
"""
if self.master.winfo_ismapped() == 0:
self.master.deiconify()
self.master.lift()
# we make sure these are on
self.node().paramPanelTk.set(1)
self.visible = 1
def hide(self, event=None):
if self.master.winfo_ismapped() == 1:
self.master.withdraw()
# we make sure these are off
self.node().paramPanelTk.set(0)
self.visible = 0
def toggleVisibility(self, event=None):
if self.master.winfo_ismapped() == 1:
self.hide()
else:
self.show()
def destroy(self, event=None):
if isinstance(self.master, Tkinter.Toplevel):
self.master.destroy()
else:
self.mainFrame.destroy()
def run(self, event=None):
# only run if immediate==1. This method is called by the widget's set
# method
if self.immediateTk.get():
if self.applyFun is not None:
self.applyFun()
def forceRun(self, event=None):
# always call the apply fun. This method is called by the 'apply'
# button at the bottom of this param panel
if self.applyFun is not None:
self.applyFun()
class NetworkItemsBase(object):
"""Base class for all objects that can be added to a Canvas."""
# the following 3 methods are used to maintain backwards compatibility
# because we changed certain attributes to weakref
def getEditor(self):
if self.vEditor is None: return None
return self.vEditor()
def setEditor(self, editor):
self.vEditor = weakref.ref(editor)
def delEditor(self):
del self.vEditor
# "self.editor" has to be created here. because we use the property mechan.
editor = property(getEditor, setEditor, delEditor,
"Used for backwards compatibility because we changed this to a weakref.")
def __init__(self, name):
self.name = name # item's name
# for backwards-compatibility we created the following attribute:
# vEditor will be a weakref to editor and only a network will keep
# the attribute ".editor" in order to be able to load old networks.
# newer saved networks will use the method getEditor() to get a handle
# to the editor
self.vEditor = None # comment: see above
self._modified = False # if the item is instanciated, or if certain
# attributes are changed, for example,
# through configure(), this will be set 'True'
self._original = True # used for saving networks: if set to False
# indicates this object was created by the
# user (such as adding a node to a network
# or adding a port to a node using the node
# editor
def _setModified(self, modified):
"""set the _modified attribute. Users should not call this method"""
assert modified in [True, False]
self._modified = modified
def _setOriginal(self, original):
"""set the _original attribute. Users should not call this method"""
assert original in [True, False]
self._original = original
class NetworkItems(NetworkItemsBase):
"""Base class for objects that can be added to a Canvas.
Network items sublassing this have to extend the buildIcons method to create
a Canvas geometry representing this item.
"""
def __init__(self, name='NoName'):
NetworkItemsBase.__init__(self, name)
self.paramPanel = None
self.iconMaster = None # canvas on which this item is placed
self.id = None # Tkinter.Canvas primitive ID that will correspond
# to this node
self.iconTag = None# unique tag shared by all primitives used to
# draw this node's icon
self.naviMapID = None
# editor and network are set in the addNode method of Network
self.network = None # NetworkObject to which this node belongs
self.objEditor = None
self.dynamicComputeFunction = None
self.selected = 0
self.nodeScaleFactor = 1.0
self.distScaleFactor = 1.0
self.posx = 0
self.posy = 0
self.menu = None
self.highlightOptions = {'highlightbackground':'red'}
self.unhighlightOptions = {'highlightbackground':'gray50'}
self.selectOptions = {'background':'yellow'}
self.deselectOptions = {'background':'gray85'}
self.objectBrowser = None # introspect object window
self.editFuncWindowWidth = 500 # width and height of source code editor
self.editFuncWindowHeight = 200
self.netSwitchOriginal = None
self.frozen = False # set to True to prevent node from running
self.isSchedulingNode = False # if set to 1, this node and its children
# will not be scheduled. Example: the
# Iterate Node in Vision.StandardNodes
# lock that needs to be acquired before node can be modified
# FIXME: we have to update all methods operating on nodes to make
# them thread safe
self.runLock = threading.RLock()
# table of functions to call for specific mouse events on canvas
self.mouseButtonFlag = 0
self.mouseActionEvents = [
'<Button-1>', '<Shift-Button-1>',
'<Alt-Button-1>', '<Control-Button-1>',
'<Double-Button-1>', '<Double-Shift-Button-1>',
'<Double-Alt-Button-1>', '<Double-Control-Button-1>',
'<Button-2>', '<Shift-Button-2>',
'<Alt-Button-2>', '<Control-Button-2>',
'<Double-Button-2>', '<Double-Shift-Button-2>',
'<Double-Alt-Button-2>', '<Double-Control-Button-2>',
'<Button-3>', '<Shift-Button-3>',
'<Alt-Button-3>', '<Control-Button-3>',
'<Double-Button-3>', '<Double-Shift-Button-3>',
'<Double-Alt-Button-3>', '<Double-Control-Button-3>'
]
self.mouseAction = {}
for event in self.mouseActionEvents:
self.mouseAction[event] = None
self.mouseAction['<Button-3>'] = self.postItemMenu
def toggleFrozen_cb(self, event=None):
if self.frozen:
self.unfreeze()
else:
self.freeze()
self.frozen = not self.frozen
self.frozenTk.set(self.frozen)
self._setModified(True)
def freeze(self):
# Note: whether color by library is on or off, we always need to color
# the node back to the frozen color after deselecting this node
col = '#b6d3f6' # light blue color
self.unfreezeCol = self.setColor(col)
self.deselectOptions["fill"] = col
def unfreeze(self):
# here we have to be more careful and check which mode is currently
# on: color node by library 0/1. Depending on the status we need
# to set a different deselect color
#self.setColor(self.unfreezeCol)
if self.editor.colorNodeByLibraryTk.get() == 1:
if self.library is not None:
col = self.library.color
else: col = "gray85"
else:
col = "gray85"
self.deselectOptions['fill'] = col
self.setColor(col)
#self.schedule()
def run(self, force=0, debug=False):
"""run this node.
if force is set, the node will run regardless of the availability of new data.
return 0 if run failed. (Thread safe)"""
#print "NetworkItems.run", self.name, force, self.forceExecution, self.network.forceExecution
if force or self.forceExecution:
self.forceExecution = 1
elif self.frozen:
return
# acquire the node's lock before doing anything to it
#print " noderun acquire runLock"
ed = self.getEditor()
self.runLock.acquire()
## import traceback
## print '******************', self.name
## traceback.print_stack()
try:
## FIXME ... this is necessary here but is also done in self.computeFunction()
# if forceExecute is set, we run the node regardless of newdata
# else we test that at least one parent present new data before
# running the node
from NetworkEditor.macros import MacroNode, MacroInputNode, MacroOutputNode
if self.forceExecution == 0 \
and self.network.forceExecution == 0 \
and isinstance(self, MacroInputNode) is False \
and isinstance(self, MacroOutputNode) is False \
and len(self.inputPorts) > 0:
newdata = 0
for p in self.inputPorts:
# here we don't check if the data are valid
# because they are not on the input port yet
if p.hasNewData():
newdata = 1
break
if newdata == 0:
#print 'No new data for', self.name
self.runLock.release()
return 1
self.forceExecution = 1
if isinstance(self, MacroNode) and not self.hasRun:
self.macroNetwork.forceExecution = 1
if isinstance(self, MacroInputNode) is False:
for lOutputPort in self.outputPorts:
lOutputPort.outputData('no data yet')
if self.isSchedulingNode:
self.network.setChildrenOutputToNoDataYet(self)
if ed.hasGUI and ed.flashNodesWhenRun:
c = self.iconMaster
if c is not None:
c.tk.call((c._w, 'itemconfigure', self.innerBox,
'-outline', '#FF0000', '-width', 4))
col = '#000000'
if (os.name != 'nt') \
or not ed.withThreads:
ed.update_idletasks()
if not self.editor.hasGUI: # detached process
if hasattr(self.network, 'communicator'): # for macro networks
self.network.communicator.handleCommunications()
## connid = net.socket.fileno()
## ifd, ofd, efd = select([connid], [], [], 0)
## if connid in ifd:
## conn, addr = self.network.socket.accept()
## net.socketConnections.append(conn)
## print 'Connected by', addr
## inids = map( lambda x: x.fileno(), net.socketConnections )
## ifd, ofd, efd = select(inids, [], [], 0)
## for conn in net.socketConnections:
## if conn.fileno() in ifd:
## input = conn.recv(4096) #os.read(_pid, 16384)
## if len(input)==0: # client diconnected
## net.connections.remove(conn)
## else:
## if debug:
## procid = os.getpid()
## print "process %d input"%procid, repr(input)
## mod = __import__('__main__')
## exec(input, mod.__dict__)
if debug:
print 'in run', self.name, debug
net = self.network
net.debugCmd = None
# FIXME .. not sure this is the proper way to make a variable
# known in the python shell
d = sys.modules['__main__'].__dict__
d['node'] = self
debugCmd = net.waitForDebugCommand()
stat = self.computeFunction()
if ed.hasGUI and ed.flashNodesWhenRun and stat!='Stop':
if col=='#557700': # after successfull run of failed node
col = self.colorBeforeFail
#self.dirty = 1
#else:
#self.dirty = 0
if c is not None:
c.tk.call((c._w, 'itemconfigure', self.innerBox,
'-outline', col, '-width', 1))
if self.network.execStatus != 'stop':
self.forceExecution = 0
self.runLock.release()
if stat == 'Go':
# force execution of children nodes of trigger output port
if len(self.specialOutputPorts) \
and len(self.specialOutputPorts[0].children):
self.scheduleChildren(portList=[self.specialOutputPorts[0]])
if stat is None:
return 1
else:
return stat
except KeyboardInterrupt, e:
raise(KeyboardInterrupt, e)
except:
print
print "***********************************************************"
print "*** ERROR while executing node: ", self.name
print "***********************************************************"
self.forceExecution = 0
traceback.print_exc()
if ed.hasGUI and ed.flashNodesWhenRun:
if col != '#557700':
self.colorBeforeFail = col
c.tk.call((c._w, 'itemconfigure', self.innerBox,
'-outline', '#557700'))
#self.setColor('#557700')
self.runLock.release()
return 'stop'
def postItemMenu(self, event):
if self.network.postedMenu:
self.network.postedMenu.unpost()
self.network.postedMenu = None
elif self.menu:
self.menu.post(event.x_root, event.y_root)
self.network.postedMenu = self.menu
def editNodeMenu(self, type, *args, **kw):
apply( eval("self.menu."+type), args, kw )
def __repr__(self):
return '<%s %s>'%(self.__class__.__name__, self.name)
def rename(self, name, tagModified=True):
self.name=name
if tagModified is True:
self._setModified(True)
def beforeAddingToNetwork(self, network):
# get's called when a node is instanciated in a network
#print 'beforeAddingToNetwork:', self.name
pass
def afterAddingToNetwork(self):
# get's called when a node is instanciated in a network
#print 'afterAddingToNetwork:', self.name
pass
def beforeRemovingFromNetwork(self):
# get's called when a node is deleted from a network
#print 'beforeRemovingFromNetwork:', self.name
pass
def afterRemovingFromNetwork(self):
# get's called when a node is deleted from a network
#print 'afterRemovingFromNetwork:', self.name
pass
def highlight(self, event=None):
pass
def unhighlight(self, event=None):
pass
def select(self):
self.selected = 1
if self.iconMaster:
self.iconMaster.addtag_withtag('selected', self.iconTag)
def deselect(self):
self.selected = 0
if self.iconMaster:
self.iconMaster.dtag(self.iconTag, 'selected')
def deleteIcon(self):
# delete what the item has to delete
ed = self.getEditor()
if self.iconMaster:
self.iconMaster.delete(self.iconTag)
self.iconTag = None
# Note: I am not sure if we have to destroy the menu at all
# to avoid memory leaks). But if we do destroy, we have to set
# postedMenu to None if menu == postedMenu
if ed.currentNetwork is None:
return
if self.menu:
self.menu.unpost()
self.network.postedMenu = None
## MS when the code below is enabled, after deleteing a connection the mouse
## button event are missing the Shift key in event.
## self.menu.destroy()
self.menu = None
def gettags(self):
if self.iconMaster and self.iconTag:
return self.iconMaster.gettags(self.iconTag)
def buildIcons(self, canvas):
"""method to be implmented by subclass
this method should create the geometric primitives for this item
and tag them all with self.iconTag
define its uniqueTag
set its tags
"""
ed = self.getEditor()
self.frozenTk = Tkinter.IntVar()
self.frozenTk.set(self.frozen)
from items import ImageNode
if issubclass(self.__class__, ImageNode):
master = ed.libTree.paramPanelMaster
else:
master = None
self.paramPanel = ParamPanel(self, master=master, title=self.name,
applyFun=self.schedule_cb,
dismissFun=self.hideParamPanel)
self.paramPanel.mainFrame.forget()
if self.menu is None:
# got rid of useless tearoff
self.menu = Tkinter.Menu(ed, title=self.name, tearoff=False)
self.menu.add_separator()
if ed.hasGUI:
self.menu.bind("<Any-Button>", ed.myButtonPress, '+')
self.iconMaster = canvas
def hideParamPanel(self, event=None):
self.paramPanel.hide()
def schedule_cb(self):
# virtual method, has to be implemented by subclass
pass
def introspect(self):
if self.objectBrowser is None:
self.objectBrowser = ObjectBrowser(
self, rootName=self.name,
title='Introspect Node: %s'%self.name,
refresh=self._introspectCB)
else:
self.objectBrowser.show()
def _introspectCB(self):
"""helper method used for the introspect data GUI"""
return self
def deletePort(self, p, resize=True):
"""Delete a port from a node. Removes it from the list of ports,
updates the portsDescr list and return the descriptin of the deleted port,
renumber all ports after this ports and mark them modified. Update code.
"""
# NOTE: this method moved here because we want to subclass it in
# NetworkNode and in MacroBase
net = self.network
# save configuration of port about to be deleted
#cfg = p.configure()
from ports import InputPort, OutputPort, SpecialInputPort, \
SpecialOutputPort
# delete port Icon
if p.visible:
p.deleteIcon()
# remove port from list
ports = None
if isinstance(p, SpecialInputPort):
self.specialInputPorts.remove(p)
elif isinstance(p, SpecialOutputPort):
self.specialOutputPorts.remove(p)
elif isinstance(p, InputPort):
ports = self.inputPorts
if p.widget and self.getEditor() is not None:
p.deleteWidget()
p.deleteIcon()
self.inputPorts.remove(p)
del self.inputPortsDescr[p.number]
elif isinstance(p, OutputPort):
ports = self.outputPorts
self.outputPorts.remove(p)
del self.outputPortsDescr[p.number]
else:
print "FAILED. Port is neither of class InputPort or OuputPort!"
return
# remove all connections from this port
self.network.deleteConnections(p.connections, 0)
if self.getEditor() is not None:
p.relposx = p.computePortPosX()
# renumber the ports
if ports:
for i in range(p.number, len(ports)):
port = ports[i]
port.number = i
if port.visible:
port.updateIconPosition()
# delete circular referneces
del p.data
del p.node
del p.network
del p.vEditor
del p
if resize and self.getEditor() is not None:
self.autoResizeX()
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