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########################################################################
#
# Date: Nov. 2001 Author: Michel Sanner, Daniel Stoffler
#
# sanner@scripps.edu
# stoffler@scripps.edu
#
# The Scripps Research Institute (TSRI)
# Molecular Graphics Lab
# La Jolla, CA 92037, USA
#
# Copyright: Michel Sanner, Daniel Stoffler and TSRI
#
# revision: Guillaume Vareille
#
#########################################################################
#
# $Header: /opt/cvs/python/packages/share1.5/NetworkEditor/items.py,v 1.423.2.2 2016/02/11 23:41:06 annao Exp $
#
# $Id: items.py,v 1.423.2.2 2016/02/11 23:41:06 annao Exp $
#
import warnings, re, sys, os, user, inspect, copy, cmath, math, types, weakref
import copy, random
import string, threading, traceback
import Tkinter, Pmw, tkFileDialog, Image, ImageTk
import numpy
from tkSimpleDialog import askstring
from mglutil.util.packageFilePath import getResourceFolderWithVersion
from NetworkEditor.ports import InputPort, OutputPort, RunNodeInputPort, \
TriggerOutputPort, SpecialOutputPort
from mglutil.util.callback import CallBackFunction
from mglutil.util.uniq import uniq
from mglutil.util.misc import ensureFontCase
from mglutil.util.misc import suppressMultipleQuotes
from NetworkEditor.widgets import widgetsTable
from NetworkEditor.Editor import NodeEditor
from NetworkEditor.ports import InputPortsDescr, OutputPortsDescr, Port
# FIXME .. dependency on Vision is bad here
from mglutil.util.packageFilePath import findFilePath
ICONPATH = findFilePath('Icons', 'Vision')
# namespace note: node's compute function get compiled using their origin
# module's __dict__ as global name space
from itemBase import NetworkItems
class NetworkNodeBase(NetworkItems):
"""Base class for a network editor Node
"""
def __init__(self, name='NoName', sourceCode=None, originalClass=None,
constrkw=None, library=None, progbar=0, **kw):
NetworkItems.__init__(self, name)
self.objEditor = None # will be an instance of an Editor object
self.network = None # VPE network
self.originalClass = originalClass
if originalClass is None:
self.originalClass = self.__class__
if library is not None:
assert library.modName is not None, "ERROR: node %s create with library %s that has no modname"%(name, library.name)
assert library.varName is not None, "ERROR: node %s create with library %s that has no varName"%(name, library.name)
self.library = library
self.options = kw
if constrkw is None:
constrkw = {}
self.constrkw = constrkw # dictionary of name:values to be added to
# the call of the constructor when node
# is instanciated from a saved network
# used in getNodeSourceCode and
# getNodesCreationSourceCode
if not sourceCode:
sourceCode = """def doit(self):\n\tpass\n"""
self.setFunction(sourceCode)
self.readOnly = False
#self.mtstate = 0 # used by MTScheduler to schedule nodes in sub-tree
#self.thread = None # will hold a ThreadNode object
self.newData = 0 # set to 1 by outputData of parent node
self.widthFirstTag = 0 # tag used by widthFirstTraversal
self.isRootNode = 1 # when a node is created it isnot yet a child
self.forceExecution = 0 # if the forceExecution flag is set
# we will always run, else we check if new data is available
self.expandedIcon = False # True when widgets in node are shown
self.widgetsHiddenForScale = False # will be set to true if node scales
# below 1.0 while widget are seen
# does the node have a progrs bar ?
self.hasProgBar = progbar
if self.hasProgBar:
self.progBarH = 3 # Progress bar width
else:
self.progBarH = 0
self.scaleSum = 1.0 # scale factor for this node's icon
self.highlightOptions = {'highlightbackground':'red'}
self.unhighlightOptions = {'highlightbackground':'gray50'}
self.selectOptions = {'background':'yellow'}
self.deselectOptions = {'background':'gray85'}
self.posx = 0 # position where node will be placed on canvas
self.posy = 0 # these vales are set in the addNode method of
# the canvas to which this node is added
# the are the upper left corner if self.innerBox
self.center = [0,0] # center of innerBox
self.inputPorts = [] # will hold a list of InputPort objects
self.outputPorts = [] # will hold a list of OutputPort objects
self._inputPortsID = 0 # used to assign InputPorts a unique number
self._outputPortsID = 0 # used to assign OutputPorts a unique number
self._id = None # a unique node number, which is assigned in
# network.addNodes()
#self.widgets = {} # {widgetName: PortWidget object }
# # Used to save the widget when it is unbound
self.specialInputPorts = []
self.specialOutputPorts = []
self.specialPortsVisible = False
self.children = [] # list of children nodes
self.parents = [] # list of parent nodes
self.nodesToRunCache = [] # list of nodes to be run when this node
# triggers
self.condition = None
self.funcEditorDialog = None
# ports description, these dictionaries are used to create ports
# at node's instanciation
self.inputPortsDescr = InputPortsDescr(self) # [{optionName:optionValue}]
self.outputPortsDescr = OutputPortsDescr(self) # [{optionName:optionValue}]
self.widgetDescr = {} # {widgetName: {optionName:optionValue}}
self.mouseAction['<Button-1>'] = self.showParams_cb
self.mouseAction['<Double-Shift-Button-1>'] = self.toggleNodeExpand_cb
self.mouseAction['<Shift-Button-1>'] = self.startMoveOneNode
self.hasMoved = False # set to True in net.moveSubGraph()
def customizeConnectionCode(self, conn, name, indent=''):
return []
def showParams_cb(self, event=None):
ed = self.getEditor()
ed.libTree.showNodeParameters(self.paramPanel.mainFrame)
def resize(self, event):
return
def onStoppingExecution(self):
pass
def beforeAddingToNetwork(self, network):
NetworkItems.beforeAddingToNetwork(self, network)
def safeName(self, name):
"""remove all weird symbols from node name so that it becomes a
regular string usabel as a Python variable in a saved network
"""
name = name.replace(' ', '_') # name cannot contain spaces
if name[0].isdigit(): # first letter cannot be a number
name = '_'+name
if name.isalnum(): return name
if name.isdigit(): return name
# replace weird characters by '_'
newname = ''
for c in name:
if c.isalnum():
newname += c
else:# if c in ['/', '\\', '~', '$', '!']:
newname+= '_'
return newname
def getUniqueNodeName(self):
return '%s_%d'%(self.safeName(self.name), self._id)
def configure(self, **kw):
"""Configure a NetworkNode object. Going through this framework tags
the node modified. Supports the following keywords:
name: node name (string)
position: node position on canvas. Must be a tuple of (x,y) coords
function: the computational method of this node
expanded: True or False. If True: expand the node
specialPortsVisible: True or False. If True: show the special ports
paramPanelImmediate: True or False. This sets the node's paramPanel immediate
state
"""
ed = self.getEditor()
for k,v in kw.items():
if k == 'function':
#solves some \n issues when loading saved networks
v = v.replace('\'\'\'', '\'')
v = v.replace('\"\"\"', '\'')
v = v.replace('\'', '\'\'\'')
#v = v.replace('\"', '\'\'\'')
kw[k] = v
self.setFunction(v, tagModified=True)
elif ed is not None and ed.hasGUI:
if k == 'name':
self.rename(v, tagModified=True)
elif k == 'position':
self.move(v[0], v[1], absolute=True, tagModified=True)
elif k == 'expanded':
if self.isExpanded() and v is False:
self.toggleNodeExpand_cb()
elif not self.isExpanded() and v is True:
self.toggleNodeExpand_cb()
elif k == 'specialPortsVisible':
if self.specialPortsVisible and v is False:
self.hideSpecialPorts(tagModified=True)
elif not self.specialPortsVisible and v is True:
self.showSpecialPorts(tagModified=True)
elif k == 'paramPanelImmediate':
self.paramPanel.setImmediate(immediate=v, tagModified=True)
elif k == 'frozen':
if self.frozen is True and v is False:
self.toggleFrozen_cb()
elif self.frozen is False and v is True:
self.toggleFrozen_cb()
def getDescr(self):
"""returns a dict with the current configuration of this node"""
cfg = {}
cfg['name'] = self.name
cfg['position'] = (self.posx, self.posy)
cfg['function'] = self.sourceCode
cfg['expanded'] = self.isExpanded()
cfg['specialPortsVisible'] = self.specialPortsVisible
cfg['paramPanelImmediate'] = self.paramPanel.immediateTk.get()
cfg['frozen'] = self.frozen
return cfg
def rename(self, name, tagModified=True):
"""Rename a node. remember the name has changed, resize the node if
necessary"""
if name == self.name or name is None or len(name)==0:
return
# if name contains ' " remove them
name = name.replace("'", "")
name = name.replace('"', "")
self.name=name
if self.iconMaster is None:
return
canvas = self.iconMaster
canvas.itemconfigure(self.textId, text=self.name)
self.autoResizeX()
if tagModified is True:
self._setModified(True)
def displayName(self, displayedName, tagModified=True):
"""display the displyed node name. remember the name has changed, resize the node if
necessary"""
if displayedName is None or len(displayedName)==0:
return
# if name contains ' " remove them
displayedName = displayedName.replace("'", "")
displayedName = displayedName.replace('"', "")
if self.iconMaster is None:
return
canvas = self.iconMaster
canvas.itemconfigure(self.textId, text=displayedName)
self.autoResizeX()
if tagModified is True:
self._setModified(True)
def ischild(self, node):
"""returns True is self is a child node of node
"""
conn = self.getInConnections()
for c in conn:
if c.blocking is True:
node2 = c.port1.node
if node2 == node:
return True
else:
return node2.ischild(node)
return False
def isMacro(self):
"""Returns False if this node is not a MacroNode, returns True if
MacroNode"""
return False
def startMoveOneNode(self, event):
# get a handle to the network of this node
net = self.network
# save the current selection
if len(net.selectedNodes):
self.tempo_curSel = net.selectedNodes[:]
# clear the current selection
net.clearSelection()
# select this node so we can move it
net.selectNodes([self], undo=0)
# call the function to register functions for moving selected nodes
net.moveSelectedNodesStart(event)
# register an additional function to deselect this node
# and restore the original selection
num = event.num
# FIXME looks like I am binding this many times !
net.canvas.bind("<ButtonRelease-%d>"%num, self.moveSelectedNodeEnd,'+')
def moveSelectedNodeEnd(self, event):
# get a handle to the network of this node
net = self.network
# clear the selection (made of this node)
net.clearSelection()
# if we saved a selection when we started moving this node, restore it
if hasattr(self, 'tempo_curSel'):
net.selectNodes(self.tempo_curSel, undo=0)
del self.tempo_curSel
net.canvas.unbind("<ButtonRelease-%d>"%event.num)
self.updateCenter()
def updateCenter(self):
canvas = self.network.canvas
if canvas is None: return
bb = canvas.bbox(self.innerBox)
cx = self.posx + (bb[2]-bb[0])/2
cy = self.posy + (bb[3]-bb[1])/2
self.center = [cx,cy]
def isModified(self):
# loop over all input ports, all widgets, all outputports, and report
# if anything has been modified
modified = False
if self._modified:
return True
# input ports and widgets
for p in self.inputPorts:
if p._modified:
modified = True
break
if p.widget:
if p.widget._modified:
modified = True
break
if modified is True:
return modified
# output ports
for p in self.outputPorts:
if p._modified:
modified = True
break
return modified
def resetModifiedTag(self):
"""set _modified attribute to False in node, ports, widgets."""
self._modified = False
for p in self.inputPorts:
p._modified = False
if p.widget:
p.widget._modified = False
for p in self.outputPorts:
p._modified = False
def resetTags(self):
"""set _modified attribute to False in node, ports, widgets.
Also, sets _original attribute to True in node, ports, widgets
And we also reset the two flags in all connections from and to ports"""
self._modified = False
self._original = True
for p in self.inputPorts:
p._modified = False
p._original = True
if p.widget:
p.widget._modified = False
p.widget._original = True
for c in p.connections:
c._modified = False
c._original = True
for p in self.outputPorts:
p._modified = False
p._original = True
for c in p.connections:
c._modified = False
c._original = True
def getInputPortByName(self, name):
# return the an input port given its name
for p in self.inputPorts:
if p.name==name:
return p
warnings.warn(
'WARNING: input port "%s" not found in node %s'%(name, self.name))
def getOutputPortByName(self, name):
# return the an output port given its name
for p in self.outputPorts:
if p.name==name:
return p
warnings.warn(
'WARNING: output port "%s" not found in node %s'%(name, self.name))
def getOutputPortByType(self, type, name=None):
# return the matching or first output port given its type
if len(self.outputPorts) == 0:
return None
lDatatypeObject = \
self.outputPorts[0].getDatatypeObjectFromDatatype(type)
lPort = None
for p in self.outputPorts:
if p.datatypeObject == lDatatypeObject:
if p.name == name:
return p
elif p is None:
return p
elif lPort is None:
lPort = p
if lPort is not None:
return lPort
return None
def getSpecialInputPortByName(self, name):
# return the an input port given its name
for p in self.specialInputPorts:
if p.name==name:
return p
warnings.warn(
'WARNING: special input port "%s" not found in node %s'%(name, self.name))
def getSpecialOutputPortByName(self, name):
# return the an output port given its name
for p in self.specialOutputPorts:
if p.name==name:
return p
warnings.warn(
'WARNING: special output port "%s" not found in node %s'%(name, self.name))
def getInConnections(self):
l = []
for p in self.inputPorts:
l.extend(p.connections)
for p in self.specialInputPorts:
l.extend(p.connections)
return l
def getOutConnections(self):
l = []
for p in self.outputPorts:
l.extend(p.connections)
for p in self.specialOutputPorts:
l.extend(p.connections)
return l
def getConnections(self):
return self.getInConnections()+self.getOutConnections()
def getWidgetByName(self, name):
port = self.inputPortByName[name]
if port:
if port.widget:
return port.widget
##############################################################################
# The following methods are needed to save a network
# getNodeDefinitionSourceCode() is called by net.getNodesCreationSourceCode()
##############################################################################
def getNodeDefinitionSourceCode(self, networkName, indent="",
ignoreOriginal=False):
"""This method builds the text-string to describe a network node
in a saved file.
networkName: string holding the networkName
indent: string of whitespaces for code indentation. Default: ''
ignoreOriginal: True/False. Default: False. If set to True, the node's attr
_original is ignored (used in cut/copy/paste nodes inside a
macro that came from a node library where nodes are marked
original
This method is called by net.getNodesCreationSourceCode()
NOTE: macros.py MacroNode re-implements this method!"""
lines = []
nodeName = self.getUniqueNodeName()
self.nameInSavedFile = nodeName
##################################################################
# add lines to import node from library, instanciate node, and
# add node to network
##################################################################
indent, l = self.getNodeSourceCodeForInstanciation(
networkName, indent=indent, ignoreOriginal=ignoreOriginal)
lines.extend(l)
##################################################################
# fetch code that desccribes the changes done to this node compared
# to the base class node
##################################################################
txt = self.getNodeSourceCodeForModifications(
networkName, indent=indent, ignoreOriginal=ignoreOriginal)
lines.extend(txt)
txt = self.getStateDefinitionCode(nodeName=nodeName,indent=indent)
lines.extend(txt)
return lines
def getStateDefinitionCode(self, nodeName, indent=''):
#print "getStateDefinitionCode"
return ''
def getNodeSourceCodeForModifications(self, networkName, indent="",
ignoreOriginal=False):
"""Return the code that describes node modifications compared to the
original node (as described in a node library)"""
lines = []
##################################################################
# add lines for ports if they changed compared to the base class
##################################################################
indent, l = self.getNodeSourceCodeForPorts(networkName, indent , ignoreOriginal)
lines.extend(l)
##################################################################
# add lines for widgets: add/delete/configure/unbind, and set value
##################################################################
indent, l = self.getNodeSourceCodeForWidgets(networkName, indent,
ignoreOriginal)
lines.extend(l)
##################################################################
# add lines for node changes (name, expanded, etc)
##################################################################
indent, l = self.getNodeSourceCodeForNode(networkName, indent,
ignoreOriginal)
lines.extend(l)
return lines
def getNodeSourceCodeForInstanciation(self, networkName="masterNet",
indent="", ignoreOriginal=False,
full=0):
"""This method is called when saving a network. Here, code is
generated to import a node from a library, instanciate the node, and adding it
to the network."""
lines = []
ed = self.getEditor()
nodeName = self.getUniqueNodeName()
##################################################################
# Abort if this node is original (for example, inside a macro node)
##################################################################
if self._original is True and not full and not ignoreOriginal:
return indent, lines
ed._tmpListOfSavedNodes[nodeName] = self
k = self.__class__
##################################################################
# add line to import node from the library
##################################################################
if self.library is not None:
libName = self.library.varName
lines.append(indent + "klass = %s.nodeClassFromName['%s']\n"%(libName, k.__name__))
else:
pathStr = str(k)[8:-2] # i.e. 'NetworkEditor.Tests.nodes.PassNode'
klass = pathStr.split('.')[-1] # i.e. PassNode
path = pathStr[:-len(klass)-1] # i.e. NetworkEditor.Tests.nodes
libName = None
lines.append(indent + "from %s import %s\n"%(path, klass))
lines.append(indent + "klass = %s\n"%klass)
#if self.library.file is not None: # user defined library
## if False: # skip this test!!
## l = "from mglutil.util.packageFilePath import "+\
## "getObjectFromFile\n"
## lines.append(indent+l)
## lines.append(indent+"%s = getObjectFromFile( '%s', '%s')\n"%(
## k.__name__, self.library.file, k.__name__))
## else:
## line = "from "+k.__module__+" import "+k.__name__+"\n"
## lines.append(indent+line)
## else:
# generate from EwSignal import EwSignalCollector
#line = "from "+k.__module__+" import "+k.__name__+"\n"
#lines.append(indent+line)
# generate klass = EwSignal.nodeClassFromName['EwSignalCollector']
#line = "klass = %s.nodeClassFromName['%s']\n"%(self.library.varName,
# k.__name__)
#lines.append(indent+line)
##################################################################
# add line with constructor keywords if needed
##################################################################
constrkw = ''
for name, value in self.constrkw.items():
constrkw = constrkw + name+'='+str(value)+', '
# this line seems redondant,
# but is usefull when the network is saved and resaved
# especially with pmv nodes
constrkw = constrkw + "constrkw="+str(self.constrkw)+', '
##################################################################
# add line to instanciate the node
##################################################################
#line=nodeName+" = "+k.__name__+"("+constrkw+"name='"+\
# self.name+"'"
line=nodeName+" = klass("+constrkw+"name='"+\
self.name+"'"
if libName is not None:
line = line + ", library="+libName
line = line + ")\n"
lines.append(indent+line)
##################################################################
# add line to add the node to the network
##################################################################
txt = networkName+".addNode("+nodeName+","+str(self.posx)+","+\
str(self.posy)+")\n"
lines.append(indent+txt)
return indent, lines
def getNodeSourceCodeForPorts(self, networkName, indent="",
ignoreOriginal=False,full=0,
dummyNode=None, nodeName=None):
"""Create code used to save a network which reflects changes of ports
compared to the port definitions in a given network node of a node library.
We create text to configure a port with changes, adding a port or deleting
a port. If optional keyword 'full' is set to 1, we will append text to
configure unchanged ports"""
lines = []
ed = self.getEditor()
if dummyNode is None:
# we need the base class node
if issubclass(self.__class__, FunctionNode):
lKw = {'masternet':self.network}
lKw.update(self.constrkw)
dummyNode = apply(self.__class__,(), lKw)
else:
dummyNode = self.__class__()
if nodeName is None:
nodeName = self.getUniqueNodeName()
###############################################################
# created save strings for inputPorts
###############################################################
i = 0
lDeleted = 0
for index in range(len(dummyNode.inputPortsDescr)):
# Delete remaining input ports if necessary
if i >= len(self.inputPorts):
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "%s.deletePort(%s.inputPortByName['%s'])\n"%(
#txt = "%s.deletePort(%s.getInputPortByName('%s'))\n"%(
nodeName, nodeName,
dummyNode.inputPortsDescr[index]['name'])
lines.append(indent+txt)
continue
ip = self.inputPorts[i]
# delete input port
if ip._id != index:
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "%s.deletePort(%s.inputPortByName['%s'])\n"%(
#txt = "%s.deletePort(%s.getInputPortByName('%s'))\n"%(
nodeName, nodeName,
dummyNode.inputPortsDescr[index]['name'])
lines.append(indent+txt)
lDeleted += 1
continue
# modify input port
else:
if ip._modified is True or ignoreOriginal is True:
if full:
changes = ip.getDescr()
else:
changes = ip.compareToOrigPortDescr()
if len(changes):
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "apply(%s.inputPortByName['%s'].configure, (), %s)\n"%(
nodeName, dummyNode.inputPortsDescr[ip._id]['name'], str(changes) )
#txt = "apply(%s.inputPorts[%s].configure, (), %s)\n"%(
# nodeName, ip.number, str(changes) )
lines.append(indent+txt)
i = i + 1
continue
# check if we have to add additional input ports
for p in self.inputPorts[len(dummyNode.inputPortsDescr) - lDeleted:]:
if p._modified is True or ignoreOriginal is True:
descr = p.getDescr()
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "apply(%s.addInputPort, (), %s)\n"%(
nodeName, str(descr) )
lines.append(indent+txt)
###############################################################
# created save strings for outputPorts
###############################################################
i = 0
for index in range(len(dummyNode.outputPortsDescr)):
# Delete remaining output ports if necessary
if i >= len(self.outputPorts):
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "%s.deletePort(%s.outputPortByName['%s'])\n"%(
nodeName, nodeName,
dummyNode.outputPortsDescr[index]['name'])
lines.append(indent+txt)
continue
op = self.outputPorts[i]
# delete output port
if not op._id == index:
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "%s.deletePort(%s.outputPortByName['%s'])\n"%(
nodeName, nodeName,
dummyNode.outputPortsDescr[index]['name'])
lines.append(indent+txt)
continue
# modify output port
else:
if op._modified is True or ignoreOriginal is True:
if full:
changes = op.getDescr()
else:
changes = op.compareToOrigPortDescr()
if len(changes):
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "apply(%s.outputPortByName['%s'].configure, (), %s)\n"%(
nodeName, dummyNode.outputPortsDescr[op._id]['name'], str(changes) )
#txt = "apply(%s.outputPorts[%s].configure, (), %s)\n"%(
# nodeName, op.number, str(changes) )
lines.append(indent+txt)
i = i + 1
continue
# check if we have to add additional output ports
for p in self.outputPorts[len(dummyNode.outputPortsDescr):]:
if p._modified is True or ignoreOriginal is True:
descr = p.getDescr()
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "apply(%s.addOutputPort, (), %s)\n"%(
nodeName, str(descr) )
lines.append(indent+txt)
# makes the specials ports visible if necessary
if self.specialPortsVisible:
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt = "apply(%s.configure, (), {'specialPortsVisible': True})\n"%(nodeName)
lines.append(indent+txt)
return indent, lines
def getNodeSourceCodeForWidgets(self, networkName, indent="",
ignoreOriginal=False, full=0,
dummyNode=None, nodeName=None):
"""Create code used to save a network which reflects changes of
widgets compared to the widget definitions in a given network node of a
node library.
We create text to configure a widget with changes, adding a widget or deleting
a widget. If optional keyword 'full' is set to 1, we will append text to
configure unchanged widgets."""
lines = []
ed = self.getEditor()
if dummyNode is None:
# we need the base class node
if issubclass(self.__class__, FunctionNode):
lKw = {'masternet':self.network}
lKw.update(self.constrkw)
dummyNode = apply(self.__class__,(), lKw)
else:
dummyNode = self.__class__()
if nodeName is None:
nodeName = self.getUniqueNodeName()
for i in range(len(self.inputPorts)):
p = self.inputPorts[i]
if p._id >= len(dummyNode.inputPortsDescr):
origDescr = None
elif p.name != dummyNode.inputPortsDescr[p._id]['name']:
origDescr = None
else:
try:
origDescr = dummyNode.widgetDescr[p.name]
except:
origDescr = None
w = p.widget
try:
ownDescr = w.getDescr()
except:
ownDescr = None
#############################################################
# if current port has no widget and orig port had no widget:
# continue
#############################################################
if ownDescr is None and origDescr is None:
pass
#############################################################
# if current port has no widget and orig port had a widget:
# unbind the widget. Also, check if the port was modified:
# unbinding and deleting a widget sets the port._modifed=True
#############################################################
elif ownDescr is None and origDescr is not None:
if (p._modified is True) or (ignoreOriginal is True):
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
## distinguish between "delete" and "unbind":
# 1) Delete event (we don't have _previousWidgetDescr)
if p._previousWidgetDescr is None:
txt = "%s.inputPortByName['%s'].deleteWidget()\n"%(
nodeName, self.inputPortsDescr[i]['name'])
#txt = "%s.inputPorts[%d].deleteWidget()\n"%(
# nodeName, i)
lines.append(indent+txt)
# 2) unbind event (we have _previousWidgetDescr)
else:
# first, set widget to current value
txt1 = self.getNodeSourceCodeForWidgetValue(
networkName, i, indent, ignoreOriginal, full)
lines.extend(txt1)
# then unbind widget
txt2 = "%s.inputPortByName['%s'].unbindWidget()\n"%(
nodeName, self.inputPortsDescr[i]['name'])
#txt2 = "%s.inputPorts[%d].unbindWidget()\n"%(
# nodeName, i)
lines.append(indent+txt2)
#############################################################
# if current port has widget and orig port had no widget:
# create the widget
#############################################################
elif ownDescr is not None and origDescr is None:
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
# create widget
txt = \
"apply(%s.inputPortByName['%s'].createWidget, (), {'descr':%s})\n"%(
nodeName, self.inputPortsDescr[i]['name'], str(ownDescr ) )
#txt = \
# "apply(%s.inputPorts[%d].createWidget, (), {'descr':%s})\n"%(
# nodeName, i, str(ownDescr ) )
lines.append(indent+txt)
# Hack to set widget. This fixes the ill sized nodes
# when new widgets have been added to a node (MS)
wmaster = ownDescr.get('master', None)
if wmaster=='node':
txt = "%s.inputPortByName['%s'].widget.configure(master='node')\n"%(nodeName, self.inputPortsDescr[i]['name'])
lines.append(indent+txt)
# set widget value
txt = self.getNodeSourceCodeForWidgetValue(
networkName, i, indent, ignoreOriginal, full, nodeName)
lines.extend(txt)
#############################################################
# if current port has widget and orig port has widget:
# check if both widgets are the same, then check if changes
# occured.
# If widgets are not the same, delete old widget, create new
#############################################################
elif ownDescr is not None and origDescr is not None:
if ownDescr['class'] == origDescr['class']:
if p.widget._modified is True or ignoreOriginal is True:
if full:
changes = ownDescr
else:
changes = w.compareToOrigWidgetDescr()
if len(changes):
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
if changes.has_key('command'):
# extract and build the correct CB function name
lCommand = changes['command']
lCommandStr = str(lCommand)
lCbIndex = lCommandStr.find('.')
lCbFuncName = nodeName + lCommandStr[lCbIndex:]
lCbIndex = lCbFuncName.find(' ')
lCbFuncName = lCbFuncName[:lCbIndex]
changes['command'] = lCbFuncName
# the changes['command'] is now a string
# so, we need to get rid of the quote
# that comes with the output
lChangesStr = str(changes)
lQuoteIndex = lChangesStr.find(lCbFuncName)
lChanges = lChangesStr[:lQuoteIndex-1] + \
lCbFuncName + \
lChangesStr[lQuoteIndex+len(lCbFuncName)+1:]
else:
lChanges = str(changes)
txt = \
"apply(%s.inputPortByName['%s'].widget.configure, (), %s)\n"%(
nodeName, self.inputPortsDescr[i]['name'], lChanges)
#txt = \
#"apply(%s.inputPorts[%d].widget.configure, (), %s)\n"%(
# nodeName, i, str(changes))
lines.append(indent+txt)
else:
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
txt1 = "%s.inputPortByName['%s'].deleteWidget()\n"%(
nodeName, self.inputPortsDescr[i]['name'])
#txt1 = "%s.inputPorts[%d].deleteWidget()\n"%(
# nodeName,i)
txt2 = \
"apply(%s.inputPortByName['%s'].createWidget, (), {'descr':%s})\n"%(
nodeName, self.inputPortsDescr[i]['name'], str(ownDescr) )
#txt2 = \
#"apply(%s.inputPorts[%d].createWidget, (), {'descr':%s})\n"%(
# nodeName, i, str(ownDescr) )
lines.append(indent+txt1)
lines.append(indent+txt2)
# and set widget value
txt = self.getNodeSourceCodeForWidgetValue(
networkName, i, indent, ignoreOriginal, full, nodeName)
lines.extend(txt)
return indent, lines
def getNodeSourceCodeForWidgetValue(self, networkName, portIndex,
indent="", ignoreOriginal=False,
full=0, nodeName=None):
"""Returns code to set the widget value. Note: here we have to take
unbound widgets into account."""
#############################################################
# Setting widget value sets widget _modified=True
#############################################################
lines = []
returnPattern = re.compile('\n') # used when data is type(string)
p = self.inputPorts[portIndex]
# we need the base class node
if issubclass(self.__class__, FunctionNode):
lKw = {'masternet':self.network}
lKw.update(self.constrkw)
dummyNode = apply(self.__class__,(), lKw)
else:
dummyNode = self.__class__()
if nodeName is None:
nodeName = self.getUniqueNodeName()
#############################################################
# Get data and original widget description to check if value
# changed
#############################################################
## do we have a widget ?
if p.widget:
## is it an original widget?
try:
origDescr = dummyNode.widgetDescr[p.name]
except:
## or a new widget
origDescr = {}
val = p.widget.getDataForSaving()
## do we have an unbound widget ?
elif p.widget is None and p._previousWidgetDescr is not None:
origDescr = p._previousWidgetDescr
val = p._previousWidgetDescr['initialValue']
## no widget ?
else:
return lines
#############################################################
# Compare data to default value, return if values are the same
#############################################################
## ## CASE 1: BOUND WIDGET:
## if p.widget:
## # MS WHY ignor original when cut and copy???
## # ignoreOriginal is set True when cut|copy
## #if not p.widget._modified and not ignoreOriginal:
## # return lines
## # 1) compare value to initial value of widget descr
## wdescr = p.widget.getDescr()
## if wdescr.has_key('initialValue'):
## if val==wdescr['initialValue']: # value is initial value
## return lines
## # 2) else: compare to initialValue in node base class definition
## else:
## # 3) if the widget's original description has an initialValue
## if origDescr.has_key('initialValue'):
## if val == origDescr['initialValue']:
## return lines
## # 4) else, compare to widget base class defined initialValue
## else:
## origWidgetDescr = p.widget.__class__.configOpts
## if val == origWidgetDescr['initialValue']['defaultValue']:
## return lines
## ## CASE 2: UNBOUND WIDGET:
## else:
## descr = dummyNode.widgetDescr[p.name]
## #if descr.has_key('initialValue') and val == descr['initialValue']:
## # return lines
#############################################################
# Create text to save widget value
#############################################################
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
if p.widget is None:
#widget has been unbinded in the before or after adding to network
#as it will be unbinded later we can safely rebind it to set the widget
datatxt = '%s.inputPortByName[\'%s\'].rebindWidget()\n'%(
nodeName, self.inputPortsDescr[portIndex]['name'])
lines.append(indent+datatxt)
if type(val)==types.StringType:
if returnPattern.search(val): #multi - line data
datatxt = \
'%s.inputPortByName[\'%s\'].widget.set(r"""%s""", run=False)\n'%(
nodeName, self.inputPortsDescr[portIndex]['name'], val)
else:
datatxt = '%s.inputPortByName[\'%s\'].widget.set(r"%s", run=False)\n'%(
nodeName, self.inputPortsDescr[portIndex]['name'], val)
else:
if hasattr(val, 'getDescr'):
datatxt = '%s.inputPortByName[\'%s\'].widget.set(%s, run=False)\n'%(
nodeName, self.inputPortsDescr[portIndex]['name'], val.getDescr() )
else:
datatxt = '%s.inputPortByName[\'%s\'].widget.set(%s, run=False)\n'%(
nodeName, self.inputPortsDescr[portIndex]['name'], val)
lines.append(indent+datatxt)
return lines
def getNodeSourceCodeForNode(self, networkName, indent="",
ignoreOriginal=False, full=0, nodeName=None):
"""return code to configure a node with modifications compared to
the node definition in a node library. Note:
"""
lines = []
if (self._modified is False) and (ignoreOriginal is False):
return indent, lines
if full:
changes = self.getDescr().copy()
else:
changes = self.compareToOrigNodeDescr()
if changes.has_key('name'):
changes.pop('name') # name is passed to constructor
if changes.has_key('position'):
changes.pop('position') # position is set in addNode
if nodeName is None:
nodeName = self.getUniqueNodeName()
if changes.has_key('function'):
changes.pop('function')
# function has to be set separately:
code, i = self.getNodeSourceCodeForDoit(
networkName=networkName,
nodeName=nodeName,
indent=indent,
ignoreOriginal=ignoreOriginal)
if code:
# Note: the line to add the code to the node is returned
# within 'code'
lines.extend(code)
if len(changes):
txt = "apply(%s.configure, (), %s)\n"%(
nodeName, str(changes))
lines.append(indent+txt)
return indent, lines
def getNodeSourceCodeForDoit(self, networkName, nodeName,indent="",
ignoreOriginal=False, full=0):
lines = []
ed = self.getEditor()
if (self._modified is True) or (ignoreOriginal is True):
if nodeName != 'self':
lines = self.checkIfNodeForSavingIsDefined(
lines, networkName, indent)
lines.append(indent+"code = \"\"\"%s\"\"\"\n"%self.sourceCode)
lines.append(indent+"%s.configure(function=code)\n"% nodeName)
return lines, indent
def getAfterConnectionsSourceCode(self, networkName, indent="",
ignoreOriginal=False):
"""Here, we provide a hook for users to generate source code which
might be needed to adress certain events after connections were formed:
for example, connections might generate new ports."""
# The MacroOutputNode subclasses this method and returns real data
lines = []
return lines
def compareToOrigNodeDescr(self):
"""compare this node to the original node as defined in a given node
library, such as StandardNodes. Return a dictionary containing the
differences."""
ownDescr = self.getDescr().copy()
dummy = self.__class__() # we need to create a base class node
# we dont need to add the self generated port
# as we only look here for the node modifications
for k,v in ownDescr.items():
if k == 'name':
if v == dummy.name:
ownDescr.pop(k)
elif k == 'position': # this is a bit tricky: the dummy node
# has not been added to a net yet, thus we assume a new position
continue
elif k == 'function':
#we don't compare the prototype as it is automatically generated
#the code itself is what may have be changed
if v[v.find(':'):] == dummy.sourceCode[dummy.sourceCode.find(':'):]:
ownDescr.pop(k)
elif k == 'expanded':
if v == dummy.inNodeWidgetsVisibleByDefault:
ownDescr.pop(k)
elif k == 'specialPortsVisible':
if v == dummy.specialPortsVisible:
ownDescr.pop(k)
elif k == 'paramPanelImmediate': # default value is 0
if v == 0 or v is False:
ownDescr.pop(k)
elif k == 'frozen': # default is False
if v == dummy.frozen:
ownDescr.pop(k)
return ownDescr
def checkIfNodeForSavingIsDefined(self, lines, networkName, indent):
"""This method fixes a problem with saving macros that come from a
node library. If only a widget value has changed, we do not have a handle
to the node. Thus, we need to create this additional line to get a handle
"""
ed = self.getEditor()
nodeName = self.getUniqueNodeName()
if ed._tmpListOfSavedNodes.has_key(nodeName) is False:
# This part is a bit complicated: we need to define the various
# macro nodes if we have nested macros and they are not explicitly
# created (e.g. a macro from a node library)
from macros import MacroNetwork
if isinstance(self.network, MacroNetwork):
roots = self.network.macroNode.getRootMacro()
for macro in roots[1:]: # skip root, because this is always defined!?
nn = macro.getUniqueNodeName() # was nn = 'node%d'%macro._id
if ed._tmpListOfSavedNodes.has_key(nn) is False:
txt = "%s = %s.macroNetwork.nodes[%d]\n"%(
nn, macro.network.macroNode.getUniqueNodeName(),
macro.network.nodeIdToNumber(macro._id))
lines.append(indent+txt)
ed._tmpListOfSavedNodes[nn] = macro
# now process the 'regular' nodes
#import pdb;pdb.set_trace()
txt = "%s = %s.nodes[%d]\n"%(nodeName, networkName,
self.network.nodeIdToNumber(self._id))
lines.append(indent+txt)
ed._tmpListOfSavedNodes[nodeName] = self
return lines
#############################################################################
#### The following methods are needed to generate source code (not for saving
#### networks)
#############################################################################
def saveSource_cb(self, dependencies=False):
""" the classname is extracted from the given filename
"""
lPossibleFileName = "New" + self.name + ".py"
lPossibleFileNameSplit = lPossibleFileName.split(' ')
initialfile = ''
for lSmallString in lPossibleFileNameSplit:
initialfile += lSmallString
userResourceFolder = self.getEditor().resourceFolderWithVersion
if userResourceFolder is None:
return
userVisionDir = userResourceFolder + os.sep + 'Vision' + os.sep
userLibsDir = userVisionDir + 'UserLibs' + os.sep
defaultLibDir = userLibsDir + 'MyDefaultLib'
file = tkFileDialog.asksaveasfilename(
initialdir = defaultLibDir ,
filetypes=[('python source', '*.py'), ('all', '*')],
title='Save source code in a category folder',
initialfile=initialfile
)
if file:
# get rid of the extension and of the path
lFileSplit = file.split('/')
name = lFileSplit[-1].split('.')[0]
self.saveSource(file, name, dependencies)
# reload the modified library
self.getEditor().loadLibModule(str(lFileSplit[-3]))
def saveSource(self, filename, classname, dependencies=False):
f = open(filename, "w")
map( lambda x, f=f: f.write(x),
self.getNodeSourceCode(classname,
networkName='self.masterNetwork',
dependencies=dependencies) )
f.close()
def getNodeSourceCode(self, className, networkName='self.network',
indent="", dependencies=False):
"""This method is called through the 'save source code' mechanism.
Generate source code describing a node. This code can be put
into a node library. This is not for saving networks.
dependencies: True/False
False: the node is fully independent from his original node.
True : the node is saved as a subclass of the original node, and only
modifications from the original are saved.
"""
lines = []
kw = {} # keywords dict
kw['dependencies'] = dependencies
indent0 = indent
txt, indent = apply(self.getHeaderBlock, (className, indent), kw)
lines.extend(txt)
# this make sure the port types will be avalaible when saved code will run
lTypes = {}
lSynonyms = {}
lPorts = self.inputPorts + self.outputPorts
for p in lPorts:
lName = p.datatypeObject.__class__.__name__
if (lTypes.has_key(lName) is False) and \
(p.datatypeObject.__module__ != 'NetworkEditor.datatypes'):
lTypes[lName] = p.datatypeObject.__module__
lName = p.datatypeObject['name']
if lSynonyms.has_key(lName) is False:
lSplitName = lName.split('(')
lBaseName = lSplitName[0]
if (len(lSplitName) == 2) and (lSynonyms.has_key(lBaseName) is False):
lDict = self.network.getTypeManager().getSynonymDict(lBaseName)
if lDict is not None:
lSynonyms[lBaseName] = lDict
lDict = self.network.getTypeManager().getSynonymDict(lName)
if lDict is not None:
lSynonyms[lName] = lDict
kw['types'] = lTypes
kw['synonyms'] = lSynonyms
txt, indent = apply(self.getInitBlock, (className, indent), kw)
kw.pop('types')
kw.pop('synonyms')
lines.extend(txt)
if dependencies is True:
nodeName = 'self'
indent, txt = self.getNodeSourceCodeForNode(self.network,
indent=indent, full=0, nodeName=nodeName)
lines.extend(txt)
lines.extend("\n\n" + indent0 + " " + \
"def afterAddingToNetwork(self):\n" + \
indent + "pass\n")
constrkw = {}
constrkw.update( self.constrkw )
constrkw['name'] = className
dummyNode = apply( self.originalClass,(),constrkw)
indent, txt = self.getNodeSourceCodeForPorts(
self.network, indent=indent,
ignoreOriginal=False, full=0,
dummyNode=dummyNode, nodeName=nodeName)
lines.extend(txt)
indent, txt = self.getNodeSourceCodeForWidgets(
self.network, indent=indent,
ignoreOriginal=False, full=0,
dummyNode=dummyNode, nodeName=nodeName)
lines.extend(txt)
elif dependencies is False:
txt = self.getComputeFunctionSourceCode(indent=indent)
lines.extend(txt)
txt, indent = apply(self.getPortsCreationSourceCode,
(self.inputPorts, 'input', indent), kw)
lines.extend(txt)
txt, indent = apply(self.getPortsCreationSourceCode,
(self.outputPorts, 'output', indent), kw)
lines.extend(txt)
txt, indent = self.getWidgetsCreationSourceCode(indent)
lines.extend(txt)
else:
assert(False)
indent1 = indent + ' '*4
lines.extend("\n\n" + indent0 + " " + \
"def beforeAddingToNetwork(self, net):\n")
# this make sure the host web service is loaded
if self.constrkw.has_key('host'):
lines.extend( indent + "try:\n" )
## get library import cache
## then write libray import code
cache = self.network.buildLibraryImportCache(
{'files':[]}, self.network, selectedOnly=False)
li = self.network.getLibraryImportCode(
cache, indent1, editor="self.editor",
networkName="net",
importOnly=True, loadHost=True)
lines.extend(li)
lines.extend( indent + "except:\n" + \
indent1 + "print 'Warning! Could not load web services'\n\n")
# this make sure the port widgets will be avalaible when saved code will run
lines.extend(indent + "try:\n" )
lWidgetsClass = []
for p in self.inputPorts:
lClass = p.widget.__class__
lModule = lClass.__module__
if ( lModule != 'NetworkEditor.widgets') \
and (lModule != '__builtin__') \
and (lModule not in lWidgetsClass):
lWidgetsClass.append(lClass)
lines.append(indent1 + "ed = net.getEditor()\n")
for w in lWidgetsClass:
lWidgetsClassName = w.__name__
lines.append(indent1 + "from %s import %s\n" % (w.__module__, lWidgetsClassName) )
lines.extend(indent1 + "if %s not in ed.widgetsTable.keys():\n" % lWidgetsClassName )
lines.extend(indent1 + 4*' ' + \
"ed.widgetsTable['%s'] = %s\n" % (lWidgetsClassName, lWidgetsClassName) )
lines.extend(indent + "except:\n" + \
indent1 + "import traceback; traceback.print_exc()\n" + \
indent1 + "print 'Warning! Could not import widgets'\n")
lines.extend("\n")
return lines
####################################################
#### Helper Methods follow to generate save file ###
####################################################
def getHeaderBlock(self, className, indent="", **kw):
"""Generate source code to import a node from a library or file."""
lines = []
dependencies = kw['dependencies']
import datetime
lNow = datetime.datetime.now().strftime("%A %d %B %Y %H:%M:%S")
lCopyright = \
"""########################################################################
#
# Vision Node - Python source code - file generated by vision
# %s
#
# The Scripps Research Institute (TSRI)
# Molecular Graphics Lab
# La Jolla, CA 92037, USA
#
# Copyright: Daniel Stoffler, Michel Sanner and TSRI
#
# revision: Guillaume Vareille
#
#########################################################################
#
# $%s$
#
# $%s$
#
"""%(lNow, "Header:", "Id:") # if directly in the txt, CVS fills these fields
lines.append(lCopyright)
return lines, indent
def getInitBlock(self, className, indent="", **kw):
"""Generate source code to define the __init__() method of the node,
building the correct constrkw dict, etc."""
lines = []
dependencies = kw['dependencies']
lines.append(indent+"# import node's base class node\n")
# if dependencies is True:
# mod = self.originalClass.__module__
# klass = self.originalClass.__name__
# txt1 = "from %s import %s\n"%(mod,klass)
# lines.append(indent+txt1)
# txt2 = "class %s(%s):\n"%(className,klass)
# lines.append(indent+txt2)
# else:
# txt1 = "from NetworkEditor.items import NetworkNode\n"
# lines.append(indent+txt1)
# txt2 = "class %s(NetworkNode):\n"%className
# lines.append(indent+txt2)
txt1 = "from NetworkEditor.items import NetworkNode\n"
lines.append(indent+txt1)
mod = self.originalClass.__module__
klass = self.originalClass.__name__
txt1 = "from %s import %s\n"%(mod,klass)
lines.append(indent+txt1)
txt2 = "class %s(%s):\n"%(className,klass)
lines.append(indent+txt2)
if self.originalClass.__doc__ is not None:
lines.append(indent+' \"\"\"'+self.originalClass.__doc__)
lines.append('\"\"\"\n')
indent1 = indent + 4*" "
indent2 = indent1 + 4*" "
if kw.has_key('types'):
lines.append(indent1 + "mRequiredTypes = " + kw['types'].__str__() + '\n')
if kw.has_key('synonyms'):
lines.append(indent1 + "mRequiredSynonyms = [\n")
for lkey, lSynonym in kw['synonyms'].items():
lines.extend(indent2 + lSynonym.__str__() + ',\n')
lines.append(indent1 + ']\n')
# build constructor keyword from original class
# constrkw is not used by the original class but only by NetworkNode
constrkw = ''
for name, value in self.constrkw.items():
constrkw = constrkw + name+'='+str(value)+', '
constrkw = constrkw + "constrkw = " + str(self.constrkw)+', '
indent += 4*" "
lines.append(indent+\
"def __init__(self, %s name='%s', **kw):\n" % (
constrkw, className))
indent += 4*" "
lines.append(indent+"kw['constrkw'] = constrkw\n")
lines.append(indent+"kw['name'] = name\n")
if dependencies is True:
klass = self.originalClass.__name__
lines.append(indent+"apply(%s.__init__, (self,), kw)\n"%klass)
# we just fully blank everything an recreate them
# we will need to save only the differences and not everything
#lines.append(indent+"self.inputPortsDescr = []\n")
#lines.append(indent+"self.outputPortsDescr = []\n")
#lines.append(indent+"self.widgetDescr = {}\n")
if self._modified is True:
lines.append(indent+"self.inNodeWidgetsVisibleByDefault = %s\n"%self.inNodeWidgetsVisibleByDefault)
else:
lines.append(indent+"apply( NetworkNode.__init__, (self,), kw)\n")
if self.inNodeWidgetsVisibleByDefault:
lines.append(indent+"self.inNodeWidgetsVisibleByDefault = True\n")
return lines, indent
def getPortsCreationSourceCode(self, ports, ptype='input', indent="",**kw):
"""generates code to create ports using the inputportsDescr and
outputPortsDescr"""
lines = []
dependencies = kw['dependencies']
assert ptype in ['input', 'output']
for p in ports:
d = p.getDescr()
if d is None:
d = {}
lines.append(indent+"self.%sPortsDescr.append(\n"%ptype)
lines.append(indent+ 4*" " + "%s)\n"%str(d) )
return lines, indent
def getWidgetsCreationSourceCode(self, indent="",**kw):
"""generating code to create widgets using the widgetDescr"""
lines = []
for p in self.inputPorts:
if p.widget is None:
continue
d = p.widget.getDescr()
# save current widget value
d['initialValue'] = p.widget.getDataForSaving()
if d is None:
d = {}
lines.append(indent+"self.widgetDescr['%s'] = {\n"%p.name)
lines.append(indent+ 4*" " + "%s\n"%str(d)[1:] ) #ommit first {
return lines, indent
def getComputeFunctionSourceCode(self, indent="", **kw):
lines = []
nodeName = 'self'
lines.append(indent+"code = \"\"\"%s\"\"\"\n"%self.sourceCode)
lines.append(indent+"%s.configure(function=code)\n"% nodeName)
return lines
###################### END of methods generating source code ################
#############################################################################
def outputData(self, **kw):
for p in self.outputPorts:
if kw.has_key(p.name):
data = kw[p.name]
kw.pop(p.name)
p.outputData(data)
else:
ed = self.getEditor()
if ed.hasGUI:
ed.balloons.tagbind(
self.network.canvas,
p.id,
p.balloonBase)
if len(kw):
for k in kw.keys():
warnings.warn( "WARNING: port %s not found in node %s"%(k, self.name) )
def setFunction(self, source, tagModified=True):
"""Set the node's compute function. If tagModified is True, we set
_modified=True"""
self.sourceCode = source
self.dynamicComputeFunction = self.evalString(source)
if tagModified:
self._setModified(True)
# update the source code editor if available
if self.objEditor is not None:
if self.objEditor.funcEditorDialog is not None:
self.objEditor.funcEditorDialog.settext(source)
def scheduleChildren(self, portList=None):
"""run the children of this node in the same thread as the parent
if portList is None all children are scheduled, else only
children of the specified ports are scheduled
"""
#print "NetworkNodeBase.scheduleChildren"
net = self.network
# get the list of nodes to run
if portList is None:
allNodes = net.getAllNodes(self.children)
for n in self.children:
n.forceExecution = 1
else:
children = []
for p in portList:
children.extend(map (lambda x: x.node, p.children) )
for n in children:
n.forceExecution = 1
# since a node can be a child through multiple ports we have to
# make the list of children unique
allNodes = net.getAllNodes(uniq(children))
if len(allNodes):
#self.forceExecution = 1
#print "SCHEDULE CHILDREN", allNodes
net.runNodes(allNodes)
def schedule_cb(self, event=None):
self.forceExecution = 1
self.schedule()
def schedule(self):
"""start an execution thread for the subtree under that node
"""
#print "NetworkNodeBase.schedule", self.network.runOnNewData
net = self.network
ed = net.getEditor()
if ed.hasGUI:
if hasattr(ed, 'buttonBar'):
bl = ed.buttonBar.toolbarButtonDict
if bl.has_key('softrun'):
bl['softrun'].disable()
bl['run'].disable()
#bl['runWithoutGui'].disable()
#if ed.withThreads is True:
bl['pause'].enable()
bl['stop'].enable()
net.run([self])
def computeFunction(self):
# make sure all required input ports present data
# make sure data is valid and available
# call self.dynamicComputeFunction
# Return 'Go' after successful execution or 'Stop' otherwise
for p in self.outputPorts:
if p.dataView:
p.clearDataView()
if not self.dynamicComputeFunction:
return 'Stop'
lArgs = [self,]
ed = self.getEditor()
# for each input port of this node
newData = 0
for port in self.inputPorts:
# this make sure the text entries are used even if the user hasn't pressed return
if ed.hasGUI and port.widget is not None:
w = port.widget.widget
if isinstance(w, Tkinter.Entry) \
or isinstance(w, Pmw.ComboBox):
before = port.widget.lastUsedValue
after = port.widget.widget.get()
if before != after:
port.widget._newdata = True
if port.hasNewData():
newData = 1
data = port.getData() # returns 'Stop' if bad or missing data
if type(data) is types.StringType:
if data.lower()=='stop':
# turn node outline to missing data color
if ed.hasGUI and ed.flashNodesWhenRun:
c = self.iconMaster
c.tk.call((c._w, 'itemconfigure', self.innerBox,
'-outline', '#ff6b00', '-width', 4))
return 'Stop'
if port.dataView:
port.updateDataView()
# update Data Browser GUI (only if window is not deiconified)
if port.objectBrowser and \
port.objectBrowser.root.state()=='normal':
port.objectBrowser.root.after(
100, port.objectBrowser.refresh_cb )
lArgs.append(data)
stat = 'Stop'
if newData \
or self.forceExecution \
or (self.network and self.network.forceExecution):
#print "running %s with:"%self.name, args
lCurrentDir = os.getcwd()
if self.network:
if self.network.filename is not None:
lNetworkDir = os.path.dirname(self.network.filename)
elif hasattr(self.network, 'macroNode') \
and self.network.macroNode.network.filename is not None:
lNetworkDir = os.path.dirname(self.network.macroNode.network.filename)
else:
import Vision
if hasattr(Vision, 'networkDefaultDirectory'):
lNetworkDir = Vision.networkDefaultDirectory
else:
lNetworkDir = '.'
# MS WHY do we have to go there ? Oct 2010
# removed it because this prevented networks from .psf file
# wfrom working as the tmp dir was deleted
#if os.path.exists(lNetworkDir):
os.chdir(lNetworkDir)
try:
stat = apply( self.dynamicComputeFunction, tuple(lArgs) )
finally:
os.chdir(lCurrentDir)
if stat is None:
stat = 'Go'
for p in self.outputPorts:
# update Data Viewer GUI
if p.dataView:
p.updateDataView()
# update Data Browser GUI (only if window is not deiconified)
if p.objectBrowser and p.objectBrowser.root.state() =='normal':
p.objectBrowser.root.after(
100, p.objectBrowser.refresh_cb )
for p in self.inputPorts:
p.releaseData()
return stat
def growRight(self, id, dx):
"""Expand (and shrink) the x-dimension of the node icon to (and from)
the right."""
# we get the coords
coords = self.iconMaster.coords(id)
# compute the middle point using the bounding box of this object
bbox = self.iconMaster.bbox(id)
xmid = (bbox[0] + bbox[2]) * 0.5
# add dx for every x coord right of the middle point
for i in range(0,len(coords),2):
if coords[i]>xmid:
coords[i]=coords[i]+dx
apply( self.iconMaster.coords, (id,)+tuple(coords) )
def growDown(self, id, dy):
"""Expand (and shrink) the y-dimension of the node icon to (and from)
the top."""
# we get the coords
coords = self.iconMaster.coords(id)
# compute the middle point using the bounding box of this object
bbox = self.iconMaster.bbox(id)
ymid = (bbox[1] + bbox[3]) * 0.5
# add dy for every y coord below of the middle point
for i in range(1,len(coords),2):
if coords[i]>ymid:
coords[i]=coords[i]+dy
apply( self.iconMaster.coords, (id,)+tuple(coords) )
def updateCode(self, port='ip', action=None, tagModified=True, **kw):
"""update signature of compute function in source code.
We re-write the first line with all port names as arguments.
**kw are not used but allow to match updateCode signature of output ports
"""
code = self.sourceCode
# handle input port
if port == 'ip':
if action=='add' or action=='remove' or action=='create':
## This was bas: 13 assumed that was no space between doit( and
## self. If there is a space we lost the f at the end of self
#signatureBegin = code.index('def doit(')+13
signatureBegin = code.index('self')+4
signatureEnd = code[signatureBegin:].index('):')
signatureEnd = signatureBegin+signatureEnd
newCode = code[:signatureBegin]
if action=='create':
for p in self.inputPortsDescr:
newCode += ', ' + p['name']
#if p['required'] is True:
# newCode += "='NA' "
#else:
# newCode += '=None '
else:
for p in self.inputPorts:
newCode += ', ' + p.name
#if p.required is True:
# newCode += "='NA' "
#else:
# newCode += '=None '
newCode = newCode + code[signatureEnd:]
elif action=='rename':
newname = kw['newname']
oldname = kw['oldname']
newCode = code.replace(oldname, newname)
# handle output port
elif port == 'op':
newname = kw['newname']
if action==None:
return
if action=='add':
# add comment on how to output data
olds = "## to ouput data on port %s use\n"%newname
olds += "## self.outputData(%s=data)\n"%newname
code += olds
elif action=='remove':
oldname = kw['oldname']
# remove comment on how to output data
olds = "## to ouput data on port %s use\n"%oldname
olds += "## self.outputData(%s=data)\n"%oldname
code = code.replace(olds, '')
elif action=='rename':
oldname = kw['oldname']
olds = "## to ouput data on port %s use\n"%oldname
olds += "## self.outputData(%s=data)\n"%oldname
news = "## to ouput data on port %s use\n"%newname
news += "## self.outputData(%s=data)\n"%newname
code = code.replace(olds, news)
else:
raise ValueError (
"action should be either 'add', 'remove', 'rename', got ",
action)
newCode = code
else:
warnings.warn("Wrong port type specified!", stacklevel=2)
return
# finally, set the new code
self.setFunction(newCode, tagModified=tagModified)
def toggleNodeExpand_cb(self, event=None):
widgetsInNode = self.getWidgetsForMaster('Node')
if len(widgetsInNode)==0:
widgetsInParamPanel = self.getWidgetsForMaster('ParamPanel')
if len(widgetsInParamPanel):
if self.paramPanel.master.winfo_ismapped() == 1:
self.paramPanel.hide()
self.paramPanelTk.set(0)
else:
self.paramPanel.show()
self.paramPanelTk.set(1)
else:
if self.isExpanded():
self.expandedIcon = False
self.hideInNodeWidgets()
else:
self.expandedIcon = True
self.showInNodeWidgets()
self._setModified(True)
def getWidthForPorts(self, maxi=None):
# compute the width in the icon required for input and output ports
# if maxw is not none, the maximum is return
if maxi is None:
maxi = maxwidth = 0
# find last visible inputport
if len(self.inputPorts):
for p in self.inputPorts[::-1]: # going backwards
if p.visible:
break
maxwidth = p.relposx+2*p.halfPortWidth
if len(self.outputPorts):
for p in self.outputPorts[::-1]: # going backwards
if p.visible:
break
if p.relposx+2*p.halfPortWidth > maxwidth:
maxwidth = p.relposx+2*p.halfPortWidth
return max(maxi, int(round(maxwidth*self.scaleSum)))
def getHeightForPorts(self, maxi=None):
# compute the height in the icon required for input and output ports
# if maxw is not none, the maximum is return
maxheight = 0
if maxi is None:
maxi = 0
# find last visible inputport
if len(self.inputPorts):
for p in self.inputPorts[::-1]: # going backwards
if p.visible:
break
maxheight = p.relposy+2*p.halfPortHeight
if len(self.outputPorts):
for p in self.outputPorts[::-1]: # going backwards
if p.visible:
break
if p.relposy+2*p.halfPortHeight > maxheight:
maxheight = p.relposy+2*p.halfPortHeight
return max(maxi, int(round(maxheight*self.scaleSum)))
def getWidthForLabel(self, maxi=None):
# compute the width in the icon required for the label
# if maxis is not not, the maximum is return
if maxi is None:
maxi = 0
bb = self.iconMaster.bbox(self.textId)
return max(maxi, 10+(bb[2]-bb[0]) ) # label has 2*5 padding
def getWidthForNodeWidgets(self, maxi=None):
# compute the width in the icon required for node widgets
# if maxis is not not, the maximum is return
if maxi is None:
maxi = 0
if self.isExpanded():
return max(maxi, self.nodeWidgetMaster.winfo_reqwidth()+10)
else:
return maxi
def autoResizeX(self):
# we find how wide the innerBox has to be
canvas = self.iconMaster
neededWidth = self.getWidthForPorts()
neededWidth = self.getWidthForLabel(neededWidth)
neededWidth = self.getWidthForNodeWidgets(neededWidth)
# get width of current innerbox
bb = canvas.bbox(self.innerBox)
w = bb[2]-bb[0]
self.resizeIcon(dx=neededWidth-w)
def autoResizeY(self):
canvas = self.iconMaster
bb = canvas.bbox(self.textId)
labelH = 12+self.progBarH+(bb[3]-bb[1]) # label has 2*5 padding
if self.isExpanded():
widgetH = self.nodeWidgetMaster.winfo_reqheight()
if len(self.getWidgetsForMaster('Node')):
labelH += 6
else:
widgetH = 0
bb = canvas.bbox(self.innerBox)
curh = bb[3]-bb[1]
self.resizeIcon(dy=labelH+widgetH-curh)
def autoResize(self):
self.autoResizeX()
self.autoResizeY()
if len(self.getWidgetsForMaster('node')):
# resize gets the right size but always grows to the right
# by hiding and showing the widgets in node we fix this
self.toggleNodeExpand_cb()
self.toggleNodeExpand_cb()
def getSize(self):
"""returns size of this node as a tuple of (width, height) in pixels"""
bbox = self.iconMaster.bbox(self.outerBox)
w = bbox[2] - bbox[0]
h = bbox[3] - bbox[1]
return (w, h)
def hideInNodeWidgets(self, rescale=1):
# hide widgets in node by destroying canvas object holding them
# the NE widget is not destroyed
canvas = self.iconMaster
if rescale:
self.autoResizeX()
h = self.nodeWidgetMaster.winfo_reqheight()
self.resizeIcon(dy=-h-6)
#bb = canvas.bbox(self.nodeWidgetTkId)
#self.resizeIcon(dy=bb[1]-bb[3])
canvas.delete(self.nodeWidgetTkId)
def showInNodeWidgets(self, rescale=1):
canvas = self.iconMaster
widgetFrame = self.nodeWidgetMaster
oldbb = canvas.bbox(self.innerBox)# find current bbox
#if len(self.nodeWidgetsID):
# bb = canvas.bbox(self.nodeWidgetsID[-1]) # find bbox of last widget
#else:
# bb = canvas.bbox(self.textId) # find bbox of text
bb = canvas.bbox(self.textId) # find bbox of text
# pack the frame containg the widgets so we can measure it's size
widgetFrame.pack()
canvas.update_idletasks()
h = widgetFrame.winfo_reqheight() # before asking for its size
w = widgetFrame.winfo_reqwidth()
## FIXME the frame is created with a given size. Since it is on a canvas
## it does not resize when widgets are added or removed
## newh =0
## for p in self.inputPorts:
## if p.widget and p.widget.inNode:
## newh += p.widget.widgetFrame.winfo_reqheight()
## h = newh-h
tags = (self.iconTag, 'node')
# compute center (x,y) of canvas window
# add a window below text for widgets
self.nodeWidgetTkId = widgetWin = canvas.create_window(
bb[0]+(w/2), bb[3]+ self.progBarH +(h/2),
tags=tags, window=widgetFrame )
if self.selected:
canvas.addtag_withtag('selected', widgetWin)
if rescale:
self.autoResizeX()
self.resizeIcon(dy=h+6)
def getWidgetsForMaster(self, masterName):
"""Return a dict of all widgets bound for a given master in a given
node (self). Masters can be 'Node' or 'ParamPanel'.
key is an instance of the port, value is an instance of the widget"""
widgets = {}
for k, v in self.widgetDescr.items():
master = v.get('master', 'ParamPanel')
if master.lower()==masterName.lower():
# find corresponding widget to this port
for port in self.inputPorts:
if port.name == k:
widget = port.widget
break
widgets[port] = widget
return widgets
def drawMapIcon(self, naviMap):
canvas = naviMap.mapCanvas
x0, y0 = naviMap.upperLeft
scaleFactor = naviMap.scaleFactor
c = self.network.canvas.bbox(self.iconTag)
cid = canvas.create_rectangle(
[x0+c[0]*scaleFactor, y0+c[1]*scaleFactor,
x0+c[2]*scaleFactor, y0+c[3]*scaleFactor],
fill='grey50', outline='black', tag=('navimap',))
self.naviMapID = cid
return cid
def buildIcons(self, canvas, posx, posy, small=False):
"""Build NODE icon with ports etc
"""
NetworkItems.buildIcons(self, canvas)
network = self.network
self.paramPanelTk = Tkinter.IntVar() # to toggle Param. Panel
self.paramPanelTk.set(0)
# build node's Icon
ed = self.getEditor()
if ed.hasGUI:
self.buildNodeIcon(canvas, posx, posy, small=small)
# instanciate output ports
for p in self.outputPorts:
p.buildIcons(resize=False)
# instanciate input ports
inNode = 0
for p in self.inputPorts: # this loop first so all port have halfPortWidth
p.buildIcons( resize=False )
for p in self.inputPorts:
p.createWidget()
if p.widget is not None:
inNode = max(inNode, p.widget.inNode)
if ed.hasGUI:
self.autoResizeX() # in case we added too many ports
# at least one widget is in the node. We show it if visible by default
if inNode:
if self.inNodeWidgetsVisibleByDefault:
self.expandedIcon = True
self.showInNodeWidgets( rescale=1 )
# instanciate special input ports
for ip in self.specialInputPorts:
ip.buildIcons(resize=False)
if not self.specialPortsVisible:
ip.deleteIcon()
# instanciate special output ports
for op in self.specialOutputPorts:
op.buildIcons(resize=False)
if not self.specialPortsVisible:
op.deleteIcon()
# this is needed because only now do we know the true relposx of ports
# if we do not do this here, some port icons might be outside the node
# but we do not want to autoResize() because that would rebuild widgets
if ed.hasGUI:
self.autoResizeX()
# add command entries to node's pull down
self.menu.add_command(label='Run', command=self.schedule_cb, underline=0)
self.menu.add_checkbutton(label="Frozen",
variable = self.frozenTk,
command=self.toggleFrozen_cb,
underline=0)
# self.menu.add_command(label='Freeze', command=self.toggleFreeze)
self.menu.add_separator()
self.menu.add_command(label='Edit', command=self.edit, underline=0)
self.menu.add_command(label='Edit compute function',
command=self.editComputeFunction_cb,
underline=14)
self.menu.add_command(label='Introspect',
command=self.introspect,
underline=0)
self.menu.add_checkbutton(label="Parameter Panel",
variable = self.paramPanelTk,
command=self.toggleParamPanel_cb,
underline=0)
self.menu.add_separator()
self.menu.add_command(label='Copy', command=self.copy_cb, underline=0)
self.menu.add_command(label='Cut', command=self.cut_cb, underline=0)
self.menu.add_command(label='Delete', command=self.delete_cb, underline=0)
self.menu.add_command(label='Reset', command=self.replaceWith, underline=0)
if self.__class__ is FunctionNode and hasattr(self.function, 'serviceName'):
def buildhostCascadeMenu():
self.menu.cascadeMenu.delete(0, 'end')
for lKey in self.library.libraryDescr.keys():
if lKey.startswith('http://') and lKey != suppressMultipleQuotes(self.constrkw['host']):
cb = CallBackFunction( self.replaceWithHost, host=lKey)
self.menu.cascadeMenu.add_command(label=lKey, command=cb)
self.menu.cascadeMenu = Tkinter.Menu(self.menu, tearoff=0, postcommand=buildhostCascadeMenu)
self.menu.add_cascade(label='Replace with node from', menu=self.menu.cascadeMenu)
if self.specialPortsVisible:
self.menu.add_command(label='Hide special ports',
command=self.hideSpecialPorts,
underline=5)
else:
self.menu.add_command(label='Show special ports',
command=self.showSpecialPorts,
underline=5)
def delete(self):
# remove all connections to this node
inConnections = self.getInConnections()
self.network.deleteConnections(inConnections, 0, schedule=False)
outConnections = self.getOutConnections()
self.network.deleteConnections(outConnections, 0)
self.beforeRemovingFromNetwork()
# delete this node's ports
inNode = 0
for p in self.inputPorts[:]: # IMPORTANT NOTE: since we will delete
# the port from self.inputPorts while we are looping over this
# list, we need to loop over a copy to avoid unpredictable
# results!
if p.dataView is not None: # kill data viewer window
p.dataView.destroy()
if p.widget:
# close widget editor
if p.widget.objEditor:
p.widget.objEditor.Cancel_cb()
inNode = max(0, p.widget.inNode)
# close port editor
if p.objEditor:
p.objEditor.Cancel()
self.deletePort(p, resize=False, updateSignature=False)
for p in self.outputPorts[:]:
if p.dataView is not None: # kill data viewer window
p.dataView.destroy()
if p.objEditor:
p.objEditor.Cancel()
self.deletePort(p, resize=False, updateSignature=False)
for p in self.specialInputPorts[:]:
self.deletePort(p, resize=False, updateSignature=False)
for p in self.specialOutputPorts[:]:
self.deletePort(p, resize=False, updateSignature=False)
# delete the node's param. panel
self.paramPanel.destroy()
if self.objEditor:
self.objEditor.Dismiss()
if self.isExpanded() and inNode:
self.hideInNodeWidgets( )
self.deleteIcon()
self.afterRemovingFromNetwork()
def addSaveNodeMenuEntries(self):
"""add 'save source code' and 'add to library' entries to node menu'"""
if self.readOnly:
return
try:
self.menu.index('Save as customized node')
except:
self.menu.add_separator()
funcDependent = CallBackFunction(self.saveSource_cb, True)
funcIndependent = CallBackFunction(self.saveSource_cb, False)
if hasattr(self, 'geoms') is False:
if issubclass(self.__class__, FunctionNode):
pass
# still in devellopment:
#self.menu.add_command(
# label='Save as customized node inheriting',
# command=funcDependent)
else:
self.menu.add_command(
label='Save as customized node',
command=funcIndependent)
## PLEASE NOTE: This will be enabled in a future release of Vision
## ed = self.network.getEditor()
## if hasattr(ed, 'addNodeToLibrary'):
## fun = CallBackFunction( ed.addNodeToLibrary, self)
## self.menu.add_command(label='add to library', command=fun)
def copy_cb(self, event=None):
ed = self.network.getEditor()
self.network.selectNodes([self])
ed.copyNetwork_cb(event)
def cut_cb(self, event=None):
ed = self.network.getEditor()
self.network.selectNodes([self])
ed.cutNetwork_cb(event)
def delete_cb(self, event=None):
self.network.selectNodes([self])
nodeList = self.network.selectedNodes[:]
self.network.deleteNodes(nodeList)
def edit(self, event=None):
if self.objEditor:
self.objEditor.top.master.lift()
return
self.objEditor = NodeEditor(self)
def editComputeFunction_cb(self, event=None):
if not self.objEditor:
self.objEditor = NodeEditor(self)
self.objEditor.editButton.invoke()
def evalString(self, str):
if not str: return
try:
function = eval("%s"%str)
except:
#try:
obj = compile(str, '<string>', 'exec')
if self.__module__ == '__main__':
d = globals()
else:
# import the module from which this node comes
mn = self.__module__
m = __import__(mn)
# get the global dictionary of this module
ind = string.find(mn, '.')
if ind==-1: # not '.' was found
d = eval('m'+'.__dict__')
else:
d = eval('m'+mn[ind:]+'.__dict__')
# use the module's dictionary as global scope
exec(obj, d)
# when a function has names arguments it seems that the
# co_names is (None, 'functionName')
if len(obj.co_names)==0:
function = None
else:
function = eval(obj.co_names[-1], d)
#except:
# raise ValueError
return function
def move(self, dx, dy, absolute=True, tagModified=True):
"""if absolute is set to False, the node moves about the increment
dx,dy. If absolute is True, the node moves to the position dx,dy
Connections are updated automatically."""
if self.editor.hasGUI:
self.network.moveSubGraph([self], dx, dy, absolute=absolute,
tagModified=tagModified)
def getSourceCode(self):
# this method is implemented in subclasses
# create the source code to rebuild this object
# used for saving or copying
pass
def toggleParamPanel_cb(self, event=None):
if self.paramPanel.master.winfo_ismapped() == 0:
self.paramPanel.show()
self.showParams_cb()
else:
self.paramPanel.hide()
def ensureRootNode(self):
# count parent to decide whether or not second node is a root
lInConnections = self.getInConnections()
if len(lInConnections) == 0:
self.isRootNode = 1
if self not in self.network.rootNodes:
self.network.rootNodes.append(self)
else:
for lConn in lInConnections:
if lConn.blocking is True:
if self in self.network.rootNodes:
self.network.rootNodes.remove(self)
break;
else: # we didn't break
# all the connections are not blocking
self.isRootNode = 1
if self not in self.network.rootNodes:
self.network.rootNodes.append(self)
class NetworkNode(NetworkNodeBase):
"""This class implements a node that is represented using a Polygon
"""
def __init__(self, name='NoName', sourceCode=None, originalClass=None,
constrkw=None, library=None, progbar=0, **kw):
apply( NetworkNodeBase.__init__,
(self, name, sourceCode, originalClass, constrkw, library,
progbar), kw)
self.highlightOptions = {'highlightbackground':'red'}
self.unhighlightOptions = {'highlightbackground':'gray50'}
self.selectOptions = {'fill':'yellow'}
self.deselectOptions = {'fill':'gray85'}
self.inNodeWidgetsVisibleByDefault = True
self.inputPortByName = {}
self.outputPortByName = {}
def replaceWithHost(self, klass=None, library=None, host='http://krusty.ucsd.edu:8081/opal2'):
"""a function to replace a node with another node. the connections are recreated.
the connected ports must have the same name in the new node and in the original node.
"""
#print "replaceWithHost", self, host
constrkw = copy.deepcopy(self.constrkw)
if library is None:
library = self.library
if library is not None:
constrkw['library'] = library
if klass is None:
klass = self.__class__
constrkw['klass'] = klass
if klass is FunctionNode \
and hasattr(self.function, 'serviceName') \
and host is not None:
constrkw['host'] = suppressMultipleQuotes(host)
serverName = host.split('http://')[-1]
serverName = serverName.split('/')[0]
serverName = serverName.split(':')[0]
serverName = serverName.replace('.','_')
# to replace exactly with the same one
#constrkw['functionOrString'] = \
# self.function.serviceOriginalName.lower() + '_' + serverName
# to pick any better version
if self.library.libraryDescr.has_key(host):
lversion = 0 # replace with the highest version available on the host
#lversion = self.function.version # replace only if version is at least equal to current
# to eval we need to bring the main scope into this local scope
from mglutil.util.misc import importMainOrIPythonMain
lMainDict = importMainOrIPythonMain()
for modItemName in set(lMainDict).difference(dir()):
locals()[modItemName] = lMainDict[modItemName]
del constrkw['functionOrString']
for node in self.library.libraryDescr[host]['nodes']:
try:
lFunction = eval(node.kw['functionOrString'])
if lFunction.serviceName == self.function.serviceName \
and lFunction.version >= lversion:
constrkw['functionOrString'] = lFunction.serviceOriginalName + '_' + serverName
except:
pass
if constrkw.has_key('functionOrString'):
return apply(self.replaceWith, (), constrkw)
else:
return False
def replaceWith(self, klass=None, **kw):
"""a function to replace a node with another node. the connections are recreated.
the connected ports must have the same name in the new node and in the original node.
"""
if len(kw) == 0:
kw = copy.deepcopy(self.constrkw)
if kw.has_key('library') is False:
kw['library'] = self.library
if klass is None:
klass = self.__class__
try:
lNewNode = apply(klass,(),kw)
lNewNode.inNodeWidgetsVisibleByDefault = self.expandedIcon #by default we want the new node to be in the same state as the curren one
self.network.addNode(lNewNode, posx=self.posx, posy=self.posy)
if self.specialPortsVisible is True:
self.showSpecialPorts()
lFailure = False
for port in self.inputPorts:
if lFailure is False:
for connection in port.connections:
if lFailure is False:
try:
self.network.connectNodes(
connection.port1.node, lNewNode,
connection.port1.name, port.name,
blocking=connection.blocking )
except:
lFailure = True
for port in self.inputPorts:
if port.widget is not None:
try:
lNewNode.inputPortByName[port.name].widget.set(port.widget.get())
except:
pass
lDownstreamNodeInputPortSingleConnection = {}
if lFailure is False:
for port in self.outputPorts:
if lFailure is False:
# input ports downstream have to accept multiple connections otherwise they can't be connected
for connection in port.connections:
lDownstreamNodeInputPortSingleConnection[connection.port2.node] = \
(connection.port2.name,
connection.port2.singleConnection)
connection.port2.singleConnection = 'multiple'
try:
self.network.connectNodes(
lNewNode, connection.port2.node,
port.name, connection.port2.name,
blocking=connection.blocking )
except:
lFailure = True
# input ports downstream are set back to what they were
for lNode, portNameSingleConnection in lDownstreamNodeInputPortSingleConnection.items():
lNode.inputPortByName[portNameSingleConnection[0]].singleConnection = portNameSingleConnection[1]
if lFailure is False:
self.network.deleteNodes([self])
#print "replaced"
return True
else:
self.network.deleteNodes([lNewNode])
except Exception, e:
print e
#warnings.warn( str(e) )
return False
def createPorts(self):
for kw in self.outputPortsDescr:
kw['updateSignature'] = False # prevent recreating source code sig.
op = self.addOutputPort(**kw)
# create all inputPorts from description
for kw in self.inputPortsDescr:
kw['updateSignature'] = False # prevent recreating source code sig.
ip = self.addInputPort(**kw)
# create widgets
ip.createWidget()
# create all specialPorts
self.addSpecialPorts()
def isExpanded(self):
"""returns True if widgets inside the node as displayed"""
return self.expandedIcon
def editorVisible(self):
"""returns True if the node Editor is visible"""
return self.objEditor is not None
def getColor(self):
if self.iconMaster is None: return
return self.iconMaster.itemconfigure(self.innerBox)['fill'][-1]
def setColor(self, color):
## FOR unknown reasons c.tk.call((c._w, 'itemcget', self.innerBox, '-fill') can return 'None' sometimes on SGI when using threads
c = self.iconMaster
if c is None:
print 'Canvas is None'
return
oldCol = c.tk.call((c._w, 'itemcget', self.innerBox, '-fill') )
while oldCol=='None':
print "//////////////////////////", oldCol,self.innerBox, c
oldCol = c.tk.call((c._w, 'itemcget', self.innerBox, '-fill') )
print "\\\\\\\\\\\\\\\\\\\\\\",oldCol,self.innerBox, c
#oldCol = c.itemconfigure(self.innerBox)['fill'][-1]
c.tk.call((c._w, 'itemconfigure', self.innerBox, '-fill', color))
#c.itemconfigure(self.innerBox, fill=color)
return oldCol
## OBSOLETE was used for nodes that were widgets
##
## def highlight(self, event=None):
## if self.iconMaster is None: return
## apply( self.iconMaster.itemconfigure, (self.innerBox,),
## self.highlightOptions )
## def unhighlight(self, event=None):
## if self.iconMaster is None: return
## apply( self.iconMaster.itemconfigure, (self.innerBox,),
## self.unhighlightOptions )
def getFont(self):
if self.iconMaster is None:
return
return self.iconMaster.itemconfigure(self.textId)['font'][-1]
def setFont(self, font):
# has to be a tuple like this: (ensureFontCase('helvetica'),'-12','bold')
if self.iconMaster is None:
return
assert font is not None and len(font)
font = tuple(font)
self.iconMaster.itemconfig(self.textId, font=font)
def select(self):
NetworkItems.select(self)
if self.iconMaster is None: return
apply( self.iconMaster.itemconfigure, (self.innerBox,),
self.selectOptions )
def deselect(self):
NetworkItems.deselect(self)
if self.iconMaster is None: return
apply( self.iconMaster.itemconfigure, (self.innerBox,),
self.deselectOptions )
def resizeIcon(self, dx=0, dy=0):
if dx:
self.growRight(self.innerBox, dx)
self.growRight(self.outerBox, dx)
self.growRight(self.lowerLine, dx)
self.growRight(self.upperLine, dx)
# move the special outputPort icons if visible
if self.specialPortsVisible:
for p in self.specialOutputPorts:
p.deleteIcon()
p.createIcon()
if dy:
self.growDown(self.innerBox, dy)
self.growDown(self.outerBox, dy)
self.growDown(self.lowerLine, dy)
self.growDown(self.upperLine, dy)
for p in self.outputPorts:
p.relposy = p.relposy + dy
p.deleteIcon()
p.createIcon()
for c in p.connections:
if c.id:
c.updatePosition()
def addInputPort(self, name=None, updateSignature=True,
_previousWidgetDescr=None, **kw):
# ):
defaults = {
'balloon':None, '_previousWidgetDescr':None,
'required':True, 'datatype':'None', 'width':None, 'height':None,
'singleConnection':True,
'beforeConnect':None, 'afterConnect':None,
'beforeDisconnect':None, 'afterDisconnect':None,
'shape':None, 'color':None, 'cast':True,
'originalDatatype':None, 'defaultValue':None,
'inputPortClass':InputPort,
}
defaults.update(kw)
kw = defaults
"""Create input port and creates icon
NOTE: this method does not update the description"""
number = len(self.inputPorts)
if name is None:
name = 'in'+str(number)
# create unique name
portNames = []
for p in self.inputPorts:
portNames.append(p.name)
if name in portNames:
i = number
while (True):
newname = name+str(i)
if newname not in portNames:
break
i = i+1
name = newname
# create port
inputPortClass = kw.pop('inputPortClass', InputPort)
#print 'ADD INPUT PORT', self.name, inputPortClass, kw
ip = inputPortClass( name, self, **kw)
# name, self, datatype, required, balloon, width, height,
# singleConnection, beforeConnect, afterConnect, beforeDisconnect,
# afterDisconnect, shape, color, cast=cast,
# originalDatatype=originalDatatype,
# defaultValue=defaultValue, **kw
# )
self.inputPorts.append(ip)
if self.iconMaster:
ip.buildIcons()
if not self.getEditor().hasGUI:
ip.createWidget() # create NGWidget
# and add descr to node.inputPortsDescr if it does not exist
pdescr = self.inputPortsDescr
found = False
for d in pdescr:
if d['name'] == name:
found = True
break
if not found:
descr = {'name':name, 'datatype':kw['datatype'],
'required':kw['required'], 'balloon':kw['balloon'],
'singleConnection':kw['singleConnection']}
self.inputPortsDescr.append(descr)
if _previousWidgetDescr is not None:
ip.previousWidgetDescr = _previousWidgetDescr
# generate unique number, which is used for saving/restoring
ip._id = self._inputPortsID
self._inputPortsID += 1
ip._setModified(True)
ip._setOriginal(False)
# change signature of compute function
if updateSignature is True:
self.updateCode(port='ip', action='add', tagModified=False)
self.inputPortByName[name] = ip
return ip
def refreshInputPortData(self):
d = {}
for p in self.inputPorts:
d[p.name] = p.getData()
return d
def addOutputPort(self, name=None, updateSignature=True,
**kw):
defaults = {'datatype':'None', 'width':None,
'height':None, 'balloon':None,
'beforeConnect':None, 'afterConnect':None,
'beforeDisconnect':None, 'afterDisconnect':None,
'shape':None, 'color':None}
defaults.update(kw)
kw = defaults
"""Create output port and creates icon
NOTE: this method does not update the description nor the function's signature"""
number = len(self.outputPorts)
if name is None:
name = 'out'+str(number)
# create unique name
portNames = []
for p in self.outputPorts:
portNames.append(p.name)
if name in portNames:
i = number
while (True):
newname = name+str(i)
if newname not in portNames:
break
i = i+1
name = newname
# create port
outputPortClass = kw.pop('outputPortClass', OutputPort)
op = outputPortClass(name, self, **kw)
#datatype, balloon, width, height,
#beforeConnect, afterConnect, beforeDisconnect,
#afterDisconnect)
self.outputPorts.append(op)
if self.iconMaster:
op.buildIcons()
# and add descr to node.outputPortsDescr if it does not exist
pdescr = self.outputPortsDescr
found = False
for d in pdescr:
if d['name'] == name:
found = True
break
if not found:
descr = {'name':name, 'datatype':kw['datatype'],
'balloon':kw['balloon']}
self.outputPortsDescr.append(descr)
# generate unique number, which is used for saving/restoring
op._id = self._outputPortsID
self._outputPortsID += 1
op._setModified(True)
op._setOriginal(False)
# add comment to code on how to output data on that port
if updateSignature is True:
self.updateCode(port='op', action='add', newname=op.name, tagModified=False)
self.outputPortByName[name] = op
return op
def deletePort(self, p, resize=True, updateSignature=True):
NetworkItems.deletePort(self, p, resize)
# update code first, then delete
if updateSignature and isinstance(p, InputPort):
self.updateCode(port='ip', action='remove', tagModified=False)
self.inputPortByName.pop(p.name)
elif updateSignature and isinstance(p, OutputPort):
self.updateCode(port='op', action='remove', newname='', oldname=p.name, tagModified=False)
self.outputPortByName.pop(p.name)
def deletePortByName(self, portName, resize=True, updateSignature=True):
"""delete a port by specifying a port name (port names are unique
within a given node)."""
port = self.findPortByName()
self.deletePort(port, resize=resize, updateSignature=updateSignature)
def showSpecialPorts(self, tagModified=True, event=None):
self.specialPortsVisible = True
self._setModified(tagModified)
for p in self.specialOutputPorts:
p.createIcon()
for p in self.specialInputPorts:
p.createIcon()
self.menu.entryconfigure('Show special ports',
label='Hide special ports',
command=self.hideSpecialPorts)
def hideSpecialPorts(self, tagModified=True, event=None):
self.specialPortsVisible = False
self._setModified(tagModified)
for p in self.specialOutputPorts:
p.node.network.deleteConnections(p.connections, undo=1)
p.deleteIcon()
for p in self.specialInputPorts:
p.node.network.deleteConnections(p.connections, undo=1)
p.deleteIcon()
self.menu.entryconfigure('Hide special ports',
label='Show special ports',
command=self.showSpecialPorts)
def addSpecialPorts(self):
"""add special ports to special ports list. But do not build icons"""
# port to receive an impulse that will trigger the execution of the
# node
ip = RunNodeInputPort(self)
ip.network = self.network
self.specialInputPorts.append( ip )
# port that always output an impulse upon successful completion
# of the node's function
op = TriggerOutputPort(self)
op.network = self.network
self.specialOutputPorts.append( op )
ed = self.getEditor()
ip.vEditor = weakref.ref( ed )
op.vEditor = weakref.ref( ed )
def buildSmallIcon(self, canvas, posx, posy, font=None):
"""build node proxy icon (icons in library categories"""
if font is None:
font = self.ed.font['LibNodes']
font = tuple(font)
self.textId = canvas.create_text(
posx, posy, text=self.name, justify=Tkinter.CENTER,
anchor='w', tags='node', font=font)
self.iconTag = 'node'+str(self.textId)
bb = canvas.bbox(self.textId)
# adding the self.id as a unique tag for this node
canvas.addtag_closest(self.iconTag, posx, posy, start=self.textId)
bdx1 = 2 # x padding around label
bdy1 = 0 # y padding around label
bdx2 = bdx1+3 # label padding + relief width
bdy2 = bdy1+3 # label padding + relief width
self.innerBox = canvas.create_rectangle(
bb[0]-bdx1, bb[1]-bdy1, bb[2]+bdx1, bb[3]+bdy1,
tags=(self.iconTag,'node'), fill='gray85')
# the innerBox is the canvas item used to designate this node
self.id = self.innerBox
# add a shadow below
if self.library is not None:
color1 = self.library.color
else:
color1 = 'gray95'
# upper right triangle
self.upperLine = canvas.create_polygon(
bb[0]-bdx2, bb[1]-bdy2, bb[0]-bdx1, bb[1]-bdy1,
bb[2]+bdx1, bb[3]+bdy1, bb[2]+bdx2, bb[3]+bdy2,
bb[2]+bdx2, bb[1]-bdy2,
width=4, tags=(self.iconTag,'node'), fill=color1 )
# lower left triangle
self.lowerLine = canvas.create_polygon(
bb[0]-bdx2, bb[1]-bdy2, bb[0]-bdx1, bb[1]-bdy1,
bb[2]+bdx1, bb[3]+bdy1, bb[2]+bdx2, bb[3]+bdy2,
bb[0]-bdx2, bb[3]+bdy2,
width=4, tags=(self.iconTag,'node'), fill='gray45' )
self.outerBox = canvas.create_rectangle(
bb[0]-bdx2, bb[1]-bdy2, bb[2]+bdx2, bb[3]+bdy2,
width=1, tags=(self.iconTag,'node'))
canvas.tag_raise(self.innerBox, self.outerBox)
canvas.tag_raise(self.textId, self.innerBox)
return bb
def deleteSmallIcon(self, canvas, item):
# Experimental!
node = item.dummyNode
canvas.delete(node.textId)
canvas.delete(node.innerBox)
canvas.delete(node.outerBox)
canvas.delete(node.iconTag)
def buildNodeIcon(self, canvas, posx, posy, small=False):
# build a frame that will hold all widgets in node
if hasattr(self.iconMaster,'tk'):
self.nodeWidgetMaster = Tkinter.Frame(
self.iconMaster, borderwidth=3, relief='sunken' , bg='#c3d0a6')
ed = self.getEditor()
if small is True:
font = tuple(ed.font['LibNodes'])
lInner = 2
lOuter = 4
else:
font = tuple(ed.font['Nodes'])
lInner = 5
lOuter = 8
self.textId = canvas.create_text(
posx, posy, text=self.name, justify=Tkinter.CENTER,
anchor='w', tags='node', font=font)
canvas.tag_bind(self.textId, "<Control-ButtonRelease-1>",
self.setLabel_cb)
self.iconTag = 'node'+str(self.textId)
# add self.iconTag tag to self.textId
canvas.itemconfig(self.textId, tags=(self.iconTag,'node'))
bb = canvas.bbox(self.textId)
## # NOTE: THIS LINE ADDS RANDOMLY WRONG TAGS TO NODES >>>> COPY/PASTE
## # WON'T WORK CORRECTLY!!! WITHOUT THIS LINE, EVERYTHING SEEMS TO
## # WORK FINE.
## #adding the self.id as a unique tag for this node
## canvas.addtag_closest(self.iconTag, posx, posy, start=self.textId)
progBarH = self.progBarH
# this method is also called by a network refresh, thus we need to
# get the description of the node and color it accordingly (frozen
# or colored by node library)
color = "gray85" # default color is gray
if self.editor.colorNodeByLibraryTk.get() == 1:
if self.library is not None:
color = self.library.color # color by node library color
# if node is frozen, this overwrites everything
if self.frozen:
color = '#b6d3f6' # color light blue
self.innerBox = canvas.create_rectangle(
bb[0]-lInner, bb[1]-lInner, bb[2]+lInner, bb[3]+lInner+progBarH,
tags=(self.iconTag,'node'), fill=color)#, width=2 )
# the innerBox is the canvas item used to designate this node
self.id = self.innerBox
# add a shadow below (color by Library)
if self.library is not None:
color1 = self.library.color
else:
color1 = 'gray95'
self.outerBox = canvas.create_rectangle(
bb[0]-lOuter, bb[1]-lOuter, bb[2]+lOuter, bb[3]+lOuter+progBarH,
width=1, tags=(self.iconTag,'node'))
# get a shortcut to the bounding boxes used later on
ibb = canvas.bbox(self.innerBox)
obb = canvas.bbox(self.outerBox)
# upper right polygon (this is used to color the node icons upper
# and right side with the corresponding node library color)
self.upperLine = canvas.create_polygon(
# note: we have to compensate +1 and -1 because of '1'-based
# coord system
obb[0]+1, obb[1]+1, ibb[0]+1, ibb[1]+1,
ibb[2]-1, ibb[3]-1, obb[2]-1, obb[3]-1,
obb[2]-1, obb[1]+1,
width=4, tags=(self.iconTag,'node'), fill=color1 )
# lower left polygon (this is used to 'shade' the node icons lower
# and right side with a dark grey color to give it a 3-D impression
self.lowerLine = canvas.create_polygon(
# note: we have to compensate +1 and -1 because of '1'-based
# coord system
obb[0]+1, obb[1]+1, ibb[0]+1, ibb[1]+1,
ibb[2]-1, ibb[3]-1, obb[2]-1, obb[3]-1,
obb[0]+1, obb[3]-1,
width=4, tags=(self.iconTag,'node'), fill='gray45' )
canvas.tag_raise(self.outerBox)
canvas.tag_raise(self.innerBox, self.outerBox)
canvas.tag_raise(self.textId, self.innerBox)
# add the progress bar
if self.hasProgBar:
pbid1 = canvas.create_rectangle(
bb[0]-3, bb[3]-2, bb[2]+3, bb[3]+1+progBarH,
tags=(self.iconTag,'node'), fill='green')
self.pbid1 = pbid1
pbid2 = canvas.create_rectangle(
bb[2]+3, bb[3]-2, bb[2]+3, bb[3]+1+progBarH,
{'tags':(self.iconTag,'node'), 'fill':'red'} )
self.pbid2 = pbid2
# and set posx, posy
self.updatePosXPosY(posx, posy)
if self.network is not None:
self.move(posx, posy)
self.hasMoved = False # reset this attribute because the current
# position is now the original position
def setLabel_cb(self, event):
self._tmproot = root = Tkinter.Toplevel()
root.transient()
root.geometry("+%d+%d"%root.winfo_pointerxy())
root.overrideredirect(True)
self._tmpEntry = Tkinter.Entry(root)
self._tmpEntry.pack()
self._tmpEntry.bind("<Return>", self.setNewLabel_cb)
def setNewLabel_cb(self, event):
name = self._tmpEntry.get()
self.rename(name)
self._tmpEntry.destroy()
self._tmproot.destroy()
def setProgressBar(self, percent):
"""update node's progress bar. percent should be between 0.0 and 1.0"""
if not self.hasProgBar:
return
canvas = self.iconMaster
c = canvas.coords(self.pbid1)
c[0] = c[0] + (c[2]-c[0])*percent
canvas.coords(self.pbid2, c[0], c[1], c[2], c[3])
def updatePosXPosY(self, dx=None, dy=None):
"""set node.posx and node.posy after node has been moved"""
bbox = self.iconMaster.bbox(self.outerBox)
self.posx = bbox[0]
self.posy = bbox[1]
def setModifiedTag(self):
"""THIS METHOD REMAINS FOR BACKWARDS COMPATIBILITY WITH OLD NETWORKS!
Sets self._modified=True"""
self._setModified(True)
class NetworkConnection(NetworkItems):
"""This class implements a connection between nodes, drawing
lines between the centers of 2 ports.
The mode can be set to 'straight' or 'angles' to have a straight line or
lines using only right angles.
smooth=1 option can be used for splines
joinstyle = 'bevel', 'miter' and 'round'
"""
arcNum = 0
def __init__(self, port1, port2, mode='straight', name=None,
blocking=None, smooth=False, splitratio=None,
hidden=False, **kw):
if name is None:
name = port1.node.name+'('+port1.name+')'+'_'+port2.node.name+'('+port2.name+')'
if splitratio is None:
splitratio=[random.uniform(.2,.75), random.uniform(.2,.75)] # was [.5, .5]
NetworkItems.__init__(self, name)
self.hidden = hidden
self.id2 = None
self.iconTag2 = None
self.port1 = port1
self.port2 = port2
port1.children.append(port2)
#assert self not in port1.connections
port1.connections.append(self)
port1.node.children.append(port2.node)
port2.parents.append(port1)
#assert self not in port2.connections
port2.connections.append(self)
port2.node.parents.append(port1.node)
leditor = self.port1.editor
if blocking is None:
blocking = leditor.createBlockingConnections
self.blocking = blocking # when true a child node can not run before
# the parent node has run
self.mode = mode
if leditor is not None and hasattr(leditor, 'splineConnections'):
self.smooth = leditor.splineConnections
else:
self.smooth = smooth
self.splitratio = copy.deepcopy(splitratio)
w = self.connectionWidth = 3
if port1.node.getEditor().hasGUI:
col = port1.datatypeObject['color']
if not kw.has_key('arrow'): kw['arrow']='last'
if not kw.has_key('fill'): kw['fill']=col
if not kw.has_key('width'): kw['width']=w
if not kw.has_key('width'): kw['width']=w
if not kw.has_key('activefill'): kw['activefill']='pink'
kw['smooth'] = self.smooth
self.lineOptions = kw
self.highlightOptions = {'fill':'red', 'width':w, 'arrow':'last'}
self.unhighlightOptions = {'width':w, 'arrow':'last'}
self.unhighlightOptions['fill'] = col
self.selectOptions = {
'connection0': {'fill':'blue', 'width':w, 'arrow':'last'},
'connection1': {'fill':'pink', 'width':w, 'arrow':'last'},
'connection2': {'fill':'purple', 'width':w, 'arrow':'last'},
}
self.deselectOptions = {'width':w, 'arrow':'last'}
self.deselectOptions['fill'] = col
self.mouseAction['<Button-1>'] = self.reshapeConnection
self.parentMenu = None
self.isBlockingTk = Tkinter.IntVar()
self.isBlockingTk.set(self.blocking)
if isinstance(port1.node, NetworkNode) and isinstance(port2.node, NetworkNode):
self._mode = 1
else:
self._mode = 2
def reshapeConnection(self, event):
# get a handle to the network of this node
c = self.iconMaster
# register an additional function to reshape connection
num = event.num
# FIXME looks like I am binding this many times !
c.bind("<B%d-Motion>"%num, self.moveReshape,'+')
c.bind("<ButtonRelease-%d>"%num, self.moveEndReshape, '+')
## def moveReshape(self, event):
## c = self.iconMaster
## y = c.canvasy(event.y)
## dy = y - self.network.lasty
## self.network.lasty = y
## coords = c.coords(self.iconTag)
## coords[3] = coords[3]+dy
## coords[5] = coords[5]+dy
## apply( c.coords, (self.iconTag,)+tuple(coords) )
## def moveEndReshape(self, event):
## c = self.iconMaster
## num = event.num
## c.unbind("<B%d-Motion>"%num)
## c.bind("<ButtonRelease-%d>"%num, self.moveEndReshape, '+')
# patch from Karl Gutwin 2003-03-27 16:05
def moveReshape(self, event):
#print "moveReshape"
c = self.iconMaster
y = c.canvasy(event.y)
x = c.canvasx(event.x)
dy = y - self.network.lasty
dx = x - self.network.lastx
self.network.lasty = y
self.network.lastx = x
coords = c.coords(self.iconTag)
if len(coords)==12:
coords[4] = coords[4]+dx
coords[6] = coords[6]+dx
if y > ((coords[5]+coords[7])/2):
coords[3] = coords[3]+dy
coords[5] = coords[5]+dy
else:
coords[7] = coords[7]+dy
coords[9] = coords[9]+dy
else:
coords[3] = coords[3]+dy
coords[5] = coords[5]+dy
self.calculateNewSplitratio(coords)
apply( c.coords, (self.iconTag,)+tuple(coords) )
def calculateNewSplitratio(self, coords):
self.splitratio[0] = coords[0]-coords[4]
lDistance = coords[0]-coords[-2]
if lDistance != 0:
self.splitratio[0] /= float(lDistance)
if self.splitratio[0] > 2:
self.splitratio[0] = 2
elif self.splitratio[0] < -2:
self.splitratio[0] = -2
self.splitratio[1] = coords[1]-coords[5]
lDistance = coords[1]-coords[-1]
if lDistance != 0:
self.splitratio[1] /= float(lDistance)
if self.splitratio[1] > 2:
self.splitratio[1] = 2
elif self.splitratio[1] < -2:
self.splitratio[1] = -2
def moveEndReshape(self, event):
c = self.iconMaster
num = event.num
c.unbind("<B%d-Motion>"%num)
c.unbind("<ButtonRelease-%d>"%num)
def highlight(self, event=None):
if self.iconMaster is None: return
c = self.iconMaster
apply( c.itemconfigure, (self.iconTag,), self.highlightOptions )
def unhighlight(self, event=None):
if self.iconMaster is None: return
c = self.iconMaster
apply( c.itemconfigure, (self.iconTag,), self.unhighlightOptions)
def setColor(self, color):
if self.iconMaster is None: return
c = self.iconMaster
apply( c.itemconfigure, (self.iconTag,), {'fill':color} )
self.unhighlightOptions['fill'] = color
self.deselectOptions['fill'] = color
def getColor(self):
return self.deselectOptions['fill']
def select(self):
self.selected = 1
if self.iconMaster is None: return
sum = self.port1.node.selected + self.port2.node.selected
if sum==2:
self.iconMaster.addtag('selected', 'withtag', self.iconTag)
apply( self.iconMaster.itemconfigure, (self.iconTag,),
self.selectOptions['connection%d'%sum] )
def deselect(self):
NetworkItems.deselect(self)
if self.iconMaster is None: return
sum = self.port1.node.selected + self.port2.node.selected
if sum<2:
self.iconMaster.dtag(self.iconTag, 'selected')
if sum==0:
opt = self.deselectOptions
else:
opt = self.selectOptions['connection%d'%sum]
apply( self.iconMaster.itemconfigure, (self.iconTag,), opt )
def shadowColors(self, colorTk):
# for a given Tkcolor return a dark tone 40% and light tone 80%
c = self.iconMaster
maxi = float(c.winfo_rgb('white')[0])
rgb = c.winfo_rgb(colorTk)
base = ( rgb[0]/maxi*255, rgb[1]/maxi*255, rgb[2]/maxi*255 )
dark = "#%02x%02x%02x"%(base[0]*0.6,base[1]*0.6,base[2]*0.6)
light = "#%02x%02x%02x"%(base[0]*0.8,base[1]*0.8,base[2]*0.8)
return dark, light
def toggleBlocking_cb(self, event=None):
self.blocking = not self.blocking
self.isBlockingTk.set(self.blocking)
if not self.blocking:
self.port2.node.ensureRootNode()
def toggleVisibility_cb(self, event=None):
self.setVisibility(not self.hidden)
def setVisibility(self, hidden):
self.hidden = hidden
del self.network.connById[self.id]
if self.id2 is not None:
del self.network.connById[self.id2]
self.deleteIcon()
self.buildIcons(self.network.canvas)
self.network.connById[self.id] = self
if self.id2 is not None:
self.network.connById[self.id2] = self
def reparent_cb(self, type):
node = self.port2.node
self.network.deleteConnections([self])
node.reparentGeomType(type, reparentCurrent=False)
def drawMapIcon(self, naviMap):
if self.id is None: # geom nodes with aprentNode2 seen to create
return # conenctions with no id
mapCanvas = naviMap.mapCanvas
x0, y0 = naviMap.upperLeft
scaleFactor = naviMap.scaleFactor
canvas = self.iconMaster
cc = self.network.canvas.coords(self.id)
nc = []
for i in range(0, len(cc), 2):
nc.append( x0+cc[i]*scaleFactor )
nc.append( y0+cc[i+1]*scaleFactor )
if self.naviMapID is None:
cid = mapCanvas.create_line( *nc, tag=('navimap',))
self.naviMapID = cid
return cid
else:
mapCanvas.coords(self.naviMapID, *nc)
def updatePosition(self):
if self.iconMaster is None:
return
# spoted by guillaume, I am not sure what it means
if self.port1 is None or self.port2 is None:
import traceback
traceback.print_stack()
print c, id(id)
print 'IT HAPPENED AGAIN: a conection is missing ports'
return
if self.port1.id is None or self.port2.id is None:
return # one the ports is not visible
c = self.iconMaster
coords = self.getLineCoords()
if self.hidden is False:
apply( c.coords, (self.id,)+tuple(coords) )
else:
if isinstance(self.port1, SpecialOutputPort):
lcoords1 = (coords[0],coords[1],coords[0]+20,coords[1])
lcoords2 = (coords[-2]-16,coords[-1],coords[-2],coords[-1])
else:
lcoords1 = (coords[0],coords[1],coords[0],coords[1]+20)
lcoords2 = (coords[-2],coords[-1]-16,coords[-2],coords[-1])
apply( c.coords, (self.id,)+tuple(lcoords1) )
apply( c.coords, (self.id2,)+tuple(lcoords2) )
naviMap = self.port1.node.network.naviMap
self.drawMapIcon(naviMap)
def getLineCoords(self):
canvas = self.iconMaster
c1 = self.port1.getCenterCoords()
c2 = self.port2.getCenterCoords()
n1 = self.port1.node
n2 = self.port2.node
if self._mode==1:
if self.mode == 'straight':
outOffy = c1[1]+15
inOffy = c2[1]-15
return [ c1[0], c1[1], c1[0], outOffy,
c2[0], inOffy, c2[0], c2[1] ]
else: # if self.mode == 'angles':
dy = c2[1]-c1[1]
if dy > 30: # draw just 1 segment down, 1 horizontal and 1 down again
dy2 = dy * self.splitratio[1]
outOffy = c1[1]+dy2
return [ c1[0], c1[1], c1[0], outOffy, c2[0],
outOffy, c2[0], c2[1] ]
else:
outOffy = c1[1]+15 # go down 15 pixels from output
inOffy = c2[1]-15 # go up 15 pixel from input
dx = c2[0]-c1[0]
dx2 = dx * self.splitratio[0]
mid = [ c1[0]+dx2, outOffy, c2[0]-(dx-dx2), inOffy ]
return [ c1[0], c1[1], c1[0], outOffy ] + mid + \
[ c2[0], inOffy, c2[0], c2[1] ]
else:
vx1, vy1 = self.port1.vectorRotated
vy1 = -vy1
vx2, vy2 = self.port2.vectorRotated
vy2 = -vy2
if self.mode == 'straight':
outOffy = c1[0]+15*vx1
inOffy = c2[0]-15*vy1
return [ c1[0], c1[1], c1[0], outOffy,
c2[0], inOffy, c2[0], c2[1] ]
else: # if self.mode == 'angles':
dx = c2[0]-c1[0]
# check if port vectors are opposite
dot = vx1*vx2 + vy1*vy2
if dot < 0.0: # 3 segments, 2 projecting out of node and 1 joining them
# draw 1 segment along p1.vector
# 1 segment along -p2.vector and a segement joing them
proj = 20
p1x = c1[0]+proj*vx1
p1y = c1[1]+proj*vy1
p2x = c2[0]+proj*vx2
p2y = c2[1]+proj*vy2
#print 'getLineCoords A',c1[0], c1[1], p1x, p1y, p2x, p2y, c2[0], c2[1]
#print 'A', c1, c2, vx1, vy1, vx2, vy2
return [ c1[0], c1[1], p1x, p1y, p2x, p2y, c2[0], c2[1] ]
else:
proj = 20
p1x = c1[0]+proj*vx1 # move up
p1y = c1[1]+proj*vy1
perp = -vy1, vx1
# check that perpendicular vector point from on port to the other
ppvx = c2[0]-c1[0] # vector form port1 to port2
ppvy = c2[1]-c1[1]
dot = ppvx*perp[0] + ppvy*perp[1]
if dot>0.0: sign = 1.0
else: sign = -1.0
p2x = p1x+proj*sign*perp[0] # move side ways a bit
p2y = p1y+proj*sign*perp[1]
p3x = c2[0]+proj*vx2
p3y = c2[1]+proj*vy2
#print 'B', c1, c2, vx1, vy1, vx2, vy2, perp
#print 'getLineCoords B', c1[0], c1[1], p1x, p1y, p2x, p2y, p3x, p3y,c2[0], c2[1]
return [ c1[0], c1[1], p1x, p1y, p2x, p2y, p3x, p3y,
c2[0], c2[1] ]
## def getLineCoords(self):
## if isinstance(self.port1, SpecialOutputPort):
## return self.getLineCoordsLeftRightPorts()
## elif isinstance(self.port1, ImageOutputPort):
## return self.getLineCoordsLeftRightPorts()
## else:
## return self.getLineCoordsTopBottomPorts()
## def getLineCoordsLeftRightPorts(self):
## canvas = self.iconMaster
## c1 = self.port1.getCenterCoords()
## c2 = self.port2.getCenterCoords()
## if self.mode == 'straight':
## outOffy = c1[0]+15
## inOffy = c2[0]-15
## return [ c1[0], c1[1], c1[0], outOffy,
## c2[0], inOffy, c2[0], c2[1] ]
## else: # if self.mode == 'angles':
## dx = c2[0]-c1[0]
## if dx > 30: # draw just 1 segment down, 1 horizontal and 1 down again
## dx2 = dx * self.splitratio[0]
## outOffx = c1[0]+dx2
## inOffx = c2[0]-(dx-dx2)
## return [ c1[0], c1[1], outOffx, c1[1], inOffx, c2[1],
## c2[0], c2[1] ]
## else:
## outOffx = c1[0]+15 # go right 15 pixels from output
## inOffx = c2[0]-15 # go left 15 pixel from input
## dy = c2[1]-c1[1]
## dy2 = dy * self.splitratio[1]
## mid = [ outOffx, c1[1]+dy2, inOffx, c2[1]-(dy-dy2) ]
## return [ c1[0], c1[1], outOffx, c1[1] ] + mid + \
## [ inOffx, c2[1], c2[0], c2[1] ]
## def getLineCoordsTopBottomPorts(self):
## # implements straight and angle connections between nodes
## canvas = self.iconMaster
## c1 = self.port1.getCenterCoords()
## c2 = self.port2.getCenterCoords()
## if self.mode == 'straight':
## outOffy = c1[1]+15
## inOffy = c2[1]-15
## return [ c1[0], c1[1], c1[0], outOffy,
## c2[0], inOffy, c2[0], c2[1] ]
## else: # if self.mode == 'angles':
## dy = c2[1]-c1[1]
## if dy > 30: # draw just 1 segment down, 1 horizontal and 1 down again
## dy2 = dy * self.splitratio[1]
## outOffy = c1[1]+dy2
## return [ c1[0], c1[1], c1[0], outOffy, c2[0],
## outOffy, c2[0], c2[1] ]
## else:
## outOffy = c1[1]+15 # go down 15 pixels from output
## inOffy = c2[1]-15 # go up 15 pixel from input
## dx = c2[0]-c1[0]
## dx2 = dx * self.splitratio[0]
## mid = [ c1[0]+dx2, outOffy, c2[0]-(dx-dx2), inOffy ]
## return [ c1[0], c1[1], c1[0], outOffy ] + mid + \
## [ c2[0], inOffy, c2[0], c2[1] ]
def buildIcons(self, canvas):
"""Build CONNECTION icon
"""
NetworkItems.buildIcons(self, canvas)
kw = self.lineOptions
arcTag = '__arc'+str(self.arcNum)
self.arcNum = self.arcNum + 1
kw['tags'] = ('connection', arcTag)
coords = self.getLineCoords()
if self.hidden is False:
g = apply( canvas.create_line, tuple(coords), kw )
else:
#print "coords", coords
if isinstance(self.port1, SpecialOutputPort):
lcoords1 = (coords[0],coords[1],coords[0]+20,coords[1])
lcoords2 = (coords[-2]-16,coords[-1],coords[-2],coords[-1])
else:
lcoords1 = (coords[0],coords[1],coords[0],coords[1]+20)
lcoords2 = (coords[-2],coords[-1]-16,coords[-2],coords[-1])
g = apply( canvas.create_line, tuple(lcoords1), kw )
g2 = apply( canvas.create_line, tuple(lcoords2), kw )
self.iconTag2 = 'conn'+str(g2)
self.id2 = g2
self.iconTag = 'conn'+str(g)
self.id = g
cb = CallBackFunction(self.network.deleteConnections, ([self]))
if self.port2.name == 'parent' and hasattr(self.port2.node,'selectedGeomIndex'):
# i.e. it's a geometry node
cbSiblings = CallBackFunction(self.reparent_cb, ('siblings'))
cbAll = CallBackFunction(self.reparent_cb, ('all'))
self.menu.add_command(label='delete / reparent to root', command=cb)
self.menu.add_command(label='reparent pointed siblings to root', command=cbSiblings)
self.menu.add_command(label='reparent all pointed geoms to root', command=cbAll)
else:
self.menu.add_command(label='delete', command=cb)
if self.hidden is False:
self.menu.add_command(label='hide', command=self.toggleVisibility_cb)
else:
self.menu.add_command(label='show', command=self.toggleVisibility_cb)
self.menu.add_checkbutton(label='blocking',
variable = self.isBlockingTk,
command=self.toggleBlocking_cb)
# adding the self.id as a unique tag for this node
canvas.addtag_withtag(self.iconTag, arcTag )
if self.hidden is True:
canvas.addtag_withtag(self.iconTag2, arcTag )
canvas.dtag( arcTag )
canvas.lower(g, 'node')
def getSourceCode(self, networkName, selectedOnly=0, indent="", ignoreOriginal=False, connName='conn'):
# build and return connection creation source code
from NetworkEditor.ports import TriggerOutputPort
lines = []
conn = self
if conn._original is True and ignoreOriginal is False:
return lines
if selectedOnly and \
conn.port1.node.selected+conn.port2.node.selected < 2:
return lines
node1 = conn.port1.node
node2 = conn.port2.node
n1Name = node1.getUniqueNodeName()
n2Name = node2.getUniqueNodeName()
lines = node1.checkIfNodeForSavingIsDefined(lines, networkName, indent)
lines = node2.checkIfNodeForSavingIsDefined(lines, networkName, indent)
lines.append(indent+'if %s is not None and %s is not None:\n'%(
n1Name, n2Name))
if isinstance(conn.port1, TriggerOutputPort):
line1 = networkName+".specialConnectNodes(\n"
else:
line1 = '%s = '%connName +networkName+".connectNodes(\n"
## line = line + "%s, %s, %d, %d)\n"%(n1Name, n2Name,
## conn.port1.number, conn.port2.number)
port1Name = conn.port1.name
port2Name = conn.port2.name
from macros import MacroInputNode, MacroOutputNode
# treat connections to MacroInputNode separately
if isinstance(conn.port1.node, MacroInputNode):
if len(conn.port1.connections) > 1:
i = 0
for c in conn.port1.connections:
if c == conn:
break
else:
i = i + 1
if i == 0:
port1Name = 'new'
else:
port1Name = 'new'
# treat connections to MacroOutpuNode separately
if isinstance(conn.port2.node, MacroOutputNode):
if len(conn.port2.connections) > 1:
i = 0
for c in conn.port2.connections:
if c == conn:
break
else:
i = i + 1
if i == 0:
port2Name = 'new'
else:
port2Name = 'new'
line2 = '%s, %s, "%s", "%s", blocking=%s\n'%(
n1Name, n2Name, port1Name, port2Name, conn.blocking)
line3 = ''
if conn.splitratio != [.5,.5]:
line3 = ', splitratio=%s'%(conn.splitratio)
if self.hidden is True:
line3 += ', hidden=True'
line3 += ')\n'
lines.append(indent + ' '*4 + 'try:\n')
lines.append(indent + ' '*8 + line1)
lines.append(indent + ' '*12 + line2)
lines.append(indent + ' '*12 + line3)
lines.append(indent + ' '*4 + 'except:\n')
lines.append(indent + ' '*8 + \
'print "WARNING: failed to restore connection between %s and %s in network %s"\n'%(n1Name,n2Name,networkName))
lines.extend(node1.customizeConnectionCode(self, connName, indent + ' '*4))
lines.extend(node2.customizeConnectionCode(self, connName, indent + ' '*4))
return lines
def destroyIcon(self):
self.deleteIcon()
self.id = None
self.iconMaster = None
self.id2 = None
self.network.canvas.delete(self.iconTag2)
self.iconTag2 = None
self.naviMapID = None
class FunctionNode(NetworkNode):
"""
Base node for Vsiion nodes exposing a function or callable object
The RunFunction node is an example of subclassing this node.
Opal web services nodes are instance of this node exposing the
opal web service python wrapper callable object
This object support creating input ports for all parameters to the
function. Positional (i.e. without default value) arguments always
generate an input port visible on the node. For named arguments arguments
a widget is created base on the type of the default value (e.g. entry for
string, dial for int and float etc.)
If the function or callable object has a .params attribute this attribute is
expected to be a dictionary where the key is the name of the argument and the\
value is dictionary providing additional info about this parameter.
the folloing keys are recognized in this dictionary:
{'default': 'False', # default value (not used as it is taken from the function signature)
'type': 'boolean',
'description': 'string' #use to create tooltip
'ioType': 'INPUT', # can be INPUT, INOUT,
}
if type is FILE a a file browser will be generated
if type is selection a values keywords should be present and provide a list
of possible values that will be made available in a combobox widget
"""
codeBeforeDisconnect = """def beforeDisconnect(self, c):
# upon disconnecting we want to set the attribute function to None
c.port2.node.function = None
# remove all ports beyond the 'function' and 'importString' input ports
for p in c.port2.node.inputPorts[2:]:
c.port2.node.deletePort(p)
"""
def passFunction():
pass
passFunc = passFunction
def __init__(self, functionOrString=None, importString=None,
posArgsNames=[], namedArgs={}, **kw):
if functionOrString is not None or kw.has_key('functionOrString') is False:
kw['functionOrString'] = functionOrString
elif kw.has_key('functionOrString') is True:
functionOrString = kw['functionOrString']
if importString is not None or kw.has_key('importString') is False:
kw['importString'] = importString
elif kw.has_key('importString') is True:
importString = kw['importString']
if len(posArgsNames)>0 or kw.has_key('posArgsNames') is False:
kw['posArgsNames'] = posArgsNames
elif kw.has_key('posArgsNames') is True:
posArgsNames = kw['posArgsNames']
if len(namedArgs)>0 or kw.has_key('namedArgs') is False:
kw['namedArgs'] = namedArgs
elif kw.has_key('namedArgs') is True:
namedArgs = kw['namedArgs']
if type(functionOrString) == types.StringType:
# we add __main__ to the scope of the local function
# the folowing code is similar to: "from __main__ import *"
# but it doesn't raise any warning, and its probably more local
# and self and in1 are still known in the scope of the eval function
from mglutil.util.misc import importMainOrIPythonMain
lMainDict = importMainOrIPythonMain()
for modItemName in set(lMainDict).difference(dir()):
locals()[modItemName] = lMainDict[modItemName]
if importString is not None:
try:
lImport = eval(importString)
if lImport == types.StringType:
importString = lImport
except:
pass
exec(importString)
if kw.has_key('masternet') is True:
masterNet = kw['masternet']
lfunctionOrString = functionOrString
while type(lfunctionOrString) == types.StringType:
try:
function = eval(lfunctionOrString)
except NameError:
function = None
lfunctionOrString = function
else:
function = functionOrString
if function is not None and kw.has_key('library'):
# so we know where to find the current editor
function._vpe = kw['library'].ed
function._node = self # so we can find the vision node
if hasattr(function, 'params') and type(function.params) == types.DictType:
argsDescription = function.params
else:
argsDescription = {}
if inspect.isclass(function) is True:
try:
function = function()
except:
function = None
if function is None:
#def testFunction(a, b=1):
# print 'testFunction', a, b
# return a, b
function = self.passFunc
if hasattr(function, 'name'):
name = function.name
elif hasattr(function, '__name__'):
name = function.__name__
else:
name = function.__class__.__name__
kw['name'] = name
apply( NetworkNode.__init__, (self,), kw )
self.function = function # function or command to be called
self.posArgsNames = posArgsNames
self.namedArgs = namedArgs # dict: key: arg name, value: arg default
self.outputPortsDescr.append(datatype='None', name='result')
#for key, value in outputDescr:
# self.outputPortsDescr.append(datatype=value, name=key)
# get arguments description
from inspect import getargspec
if hasattr(function, '__call__') and hasattr(function.__call__, 'im_func'):
args = getargspec(function.__call__.im_func)
else:
args = getargspec(function)
if len(args[0])>0 and args[0][0] == 'self':
args[0].pop(0) # get rid of self
allNames = args[0]
defaultValues = args[3]
if defaultValues is None:
defaultValues = []
nbNamesArgs = len(defaultValues)
if nbNamesArgs > 0:
self.posArgsNames = args[0][:-nbNamesArgs]
else:
self.posArgsNames = args[0]
d = {}
for name, val in zip(args[0][-nbNamesArgs:], defaultValues):
d[name] = val
self.namedArgs = d
# create widgets and ports for named arguments
self.buildPortsForPositionalAndNamedArgs(self.posArgsNames,
self.namedArgs,
argsDescription=argsDescription)
# create the constructor arguments such that when the node is restored
# from file it will have all the info it needs
if functionOrString is not None \
and type(functionOrString) == types.StringType:
self.constrkw['functionOrString'] = "\'"+suppressMultipleQuotes(functionOrString)+"\'"
if importString is not None:
self.constrkw['importString'] = "\'"+suppressMultipleQuotes(importString)+"\'"
elif hasattr(function, 'name'):
# case of a Pmv command
self.constrkw['command'] = 'masterNet.editor.vf.%s'%function.name
elif hasattr(function, '__name__'):
# a function is not savable, so we are trying to save something
self.constrkw['functionOrString'] = "\'"+function.__name__+"\'"
else:
# a function is not savable, so we are trying to save something
self.constrkw['functionOrString'] = "\'"+function.__class__.__name__+"\'"
if (importString is None or importString == '') \
and self.constrkw.has_key('importString') is True:
del self.constrkw['importString']
if len(self.posArgsNames) > 0:
self.constrkw['posArgsNames'] = self.posArgsNames
elif self.constrkw.has_key('posArgsNames') is True:
del self.constrkw['posArgsNames']
if len(self.namedArgs) > 0:
self.constrkw['namedArgs'] = self.namedArgs
elif self.constrkw.has_key('namedArgs') is True:
del self.constrkw['namedArgs']
if kw.has_key('host') is True:
self.constrkw['host'] = '\"'+suppressMultipleQuotes(kw['host'])+'\"'
elif self.constrkw.has_key('host') is True:
del self.constrkw['host']
code = """def doit(self, *args):
# get all positional arguments
posargs = []
for pn in self.posArgsNames:
posargs.append(locals()[pn])
# build named arguments
kw = {}
for arg in self.namedArgs.keys():
kw[arg] = locals()[arg]
# call function
try:
if hasattr(self.function,'__call__') and hasattr(self.function.__call__, 'im_func'):
result = apply( self.function.__call__, posargs, kw )
else:
result = apply( self.function, posargs, kw )
except Exception, e:
from warnings import warn
warn(str(e))
result = None
self.outputData(result=result)
"""
if code: self.setFunction(code)
# change signature of compute function
self.updateCode(port='ip', action='create', tagModified=False)
def buildPortsForPositionalAndNamedArgs(self, args, namedArgs, argsDescription={},
createPortNow=False):
lAllPortNames = args + namedArgs.keys()
for name in lAllPortNames:
if name in args:
ipdescr = {'name':name, 'required':True}
if argsDescription.get(name):
lHasDefaultValue = True
val = argsDescription[name]['default']
else:
lHasDefaultValue = False
else:
ipdescr = {'name':name, 'required':False}
lHasDefaultValue = True
val = namedArgs[name]
dtype = 'None'
if lHasDefaultValue is True:
if argsDescription.get(name) and argsDescription[name]['type']=='selection':
dtype = 'string'
self.widgetDescr[name] = {
'class': 'NEComboBox',
'initialValue':val,
'choices':argsDescription[name]['values'],
'labelGridCfg':{'sticky':'w'},
'labelCfg':{'text':name},
}
elif argsDescription.get(name) \
and argsDescription[name]['type']=='FILE' \
and ( argsDescription[name]['ioType']=='INPUT' \
or argsDescription[name]['ioType']=='INOUT'):
dtype = 'string'
self.widgetDescr[name] = {
'class': 'NEEntryWithFileBrowser',
'initialValue':val,
'labelGridCfg':{'sticky':'w'},
'labelCfg':{'text':name},
}
elif type(val) is types.BooleanType:
dtype = 'boolean'
self.widgetDescr[name] = {
'class': 'NECheckButton',
'initialValue':val==True,
'labelGridCfg':{'sticky':'w'},
'labelCfg':{'text':name},
}
elif type(val) in [ types.IntType, types.LongType]:
dtype = 'int'
self.widgetDescr[name] = {
'class': 'NEDial', 'size':50,
'showLabel':1, 'oneTurn':1, 'type':'int',
'initialValue':val,
'labelGridCfg':{'sticky':'w'},
'labelCfg':{'text':name},
}
elif type(val) in [types.FloatType, types.FloatType]:
dtype = 'float'
self.widgetDescr[name] = {
'class': 'NEDial', 'size':50,
'showLabel':1, 'oneTurn':1, 'type':'float',
'initialValue':val,
'labelGridCfg':{'sticky':'w'},
'labelCfg':{'text':name},
}
elif type(val) is types.StringType:
dtype = 'string'
self.widgetDescr[name] = {
'class': 'NEEntry', 'width':10,
'initialValue':val,
'labelGridCfg':{'sticky':'w'},
'labelCfg':{'text':name},
}
if argsDescription.get(name):
self.widgetDescr[name]['labelBalloon'] = argsDescription[name]['description']
ipdescr.update({'datatype':dtype,
'balloon':'Defaults to '+str(val),
'singleConnection':True})
self.inputPortsDescr.append( ipdescr )
if createPortNow is True:
# create port
ip = apply( self.addInputPort, (), ipdescr )
# create widget if necessary
if dtype != 'None':
ip.createWidget(descr=self.widgetDescr[name])
def inSegment( p, s1, s2):
## inSegment(): determine if a point is inside a segment
## Input: a point p, and a collinear segment [s1,s2]
## Return: 1 = P is inside S
## 0 = P is not inside S
if s1[0] != s2[0]: # [s1,s2] is not vertical
if s1[0]<=p[0] and p[0]<=s2[0]:
return True
if s1[0]>=p[0] and p[0]>=s2[0]:
return True
else: # S is vertical, so test y coordinate
if s1[1]<=p[1] and p[1]<=s2[1]:
return True
if s1[1]>=p[1] and p[1]>=s2[1]:
return True
return False
def perp( a ):
# return 2D vector orthogonal to a
b = [0,0]
b[0] = -a[1]
b[1] = a[0]
return b
def seg_intersect(a1, a2, b1, b2) :
# line segment a given by endpoints a1, a2
# line segment b given by endpoints b1, b2
# return x,y of intersection of 2 segments or None, None
da = (a2[0]-a1[0], a2[1]-a1[1])
db = (b2[0]-b1[0], b2[1]-b1[1])
dp = (a1[0]-b1[0], a1[1]-b1[1])
dap = perp(da)
denom = numpy.dot( dap, db)
if denom==0.0:
return None, None
num = numpy.dot( dap, dp )
l = (num / denom)
return l*db[0]+b1[0], l*db[1]+b1[1]
##
## Image nodes are node for which the node is represented by an image rendered
## using pycairo and added to the canvas rather than using Tkinter.Canvas
## primitives
##
def rotateCoords(center, coords, angle):
"""
Rotate a list of 2D coords around the center by an angle given in degrees
"""
cangle = cmath.exp(angle*1j*math.pi/180)
offset = complex(center[0], center[1])
rotatedxy = []
for i in range(0, len(coords), 2):
v = cangle * (complex(coords[i], coords[i+1]) - offset) + offset
rotatedxy.append(v.real)
rotatedxy.append(v.imag)
return rotatedxy
class NodeStyle:
"""
Class to define the rendering style of a node.
Every node has a NodeStyle instance that is used to render the node's image.
The VPE has a NodeStylesManager that stores alternate styles for each node
"""
def __init__(self, **kw): #flowDirection='leftRight'
self.rotAngle = 0.0
self.width = None
self.height = None
self.fillColor = [0.82, 0.88, 0.95, 0.5]
self.outlineColor = [0.28, 0.45, 0.6, 1.]
self.inputPorts = {}
self.iportNumToName = [] # list of names of input ports
self.outputPorts = {}
self.oportNumToName = [] # list of names of output ports
self.configure(**kw)
#if flowDirection=='leftRight':
# sideIn = 'left'
# sideOut = 'right'
#elif flowDirection=='topBottom':
# sideIn = 'top'
# sideOut = 'bottom'
#else:
# raise RuntimeError, "bad flowDirection"
#self.flowDirection = flowDirection
def getPortXY(self, descr, node):
ulx, uly = node.UL
width = node.activeWidth
height = node.activeHeight
dx, dy = descr.get('ulrpos', (None, None))
if dx is not None:
if abs(dx) < 1.0: dx *= width
if abs(dy) < 1.0: dy *= height
return ulx+dx, uly+dy
dx, dy = descr.get('urrpos', (None, None))
if dx is not None:
if abs(dx) < 1.0: dx *= width
if abs(dy) < 1.0: dy *= height
return ulx+width+dx, uly+dy
dx, dy = descr.get('llrpos', (None, None))
if dx is not None:
if abs(dx) < 1.0: dx *= width
if abs(dy) < 1.0: dy *= height
return ulx+dx, uly+height+dy
dx, dy = descr.get('lrrpos',(None, None))
if dx is not None:
if abs(dx) < 1.0: dx *= width
if abs(dy) < 1.0: dy *= height
return ulx+width+dx, uly+height+dy
# fixme .. find a good location for this port
return ulx+10, uly
def getEdge(self, styleDict):
for k,v in styleDict.items():
if k[-4:]=='rpos':
found = True
break
if not found:
print 'PORT EDGE NOT FOUND %rpos key missing using "top"', portNum, descr
return 'top'
if k=='ulrpos':
if v[0]==0: return 'left'
else: return 'top'
elif k=='urrpos':
if v[0]==0: return 'right'
else: return 'top'
elif k=='llrpos':
if v[0]==0: return 'left'
else: return 'bottom'
elif k=='lrrpos':
if v[0]==0: return 'right'
else: return 'bottom'
def setInputPortStyles(self, ipStyles):
for name, styleDict in ipStyles:
self.iportNumToName.append(name)
styleDict['edge'] = self.getEdge(styleDict)
self.inputPorts[name] = styleDict
def setOutputPortStyles(self, opStyles):
for name, styleDict in opStyles:
self.oportNumToName.append(name)
styleDict['edge'] = self.getEdge(styleDict)
self.outputPorts[name] = styleDict
def configure(self, **kw):
width = kw.get('width', None)
if width:
if width > 0 and isinstance(width, (int, float)):
self.width = width
else:
print 'WARNING bad width', width, type(width)
height = kw.get('height', None)
if height:
if height > 0 and isinstance(height, (int, float)):
self.height = height
else:
print 'WARNING bad height', height, type(height)
rotAngle = kw.get('rotAngle', None)
if rotAngle is not None:
if isinstance(rotAngle, (int, float)):
self.rotAngle = rotAngle
else:
print 'WARNING bad rotAngle', rotAngle, type(rotAngle)
fillColor = kw.get('fillColor', None)
if fillColor:
if len(fillColor)==3 and isinstance(fillColor[0], float):
self.fillColor[:3] = fillColor
elif len(fillColor)==4 and isinstance(fillColor[0], float):
self.fillColor = fillColor[:]
else:
print 'WARNING bad fillColor', fillColor, type(fillColor)
outlineColor = kw.get('outlineColor', None)
if outlineColor:
if len(outlineColor)==3 and isinstance(outlineColor[0], float):
self.outlineColor[:3] = outlineColor
elif len(outlineColor)==4 and isinstance(outlineColor[0], float):
self.outlineColor = outlineColor[:]
else:
print 'WARNING bad outlineColor', outlineColor, type(outlineColor)
inputPorts = kw.get('inputPorts', None)
if inputPorts:
assert isinstance(inputPorts, dict)
self.inputPorts = inputPorts.copy()
outputPorts = kw.get('outputPorts', None)
if outputPorts:
assert isinstance(outputPorts, dict)
self.outputPorts = outputPorts.copy()
iportNumToName = kw.get('iportNumToName', None)
if iportNumToName:
assert isinstance(iportNumToName, list)
self.iportNumToName = iportNumToName[:]
oportNumToName = kw.get('oportNumToName', None)
if oportNumToName:
assert isinstance(oportNumToName, list)
self.oportNumToName = oportNumToName[:]
def getStyle(self):
style = {'width':self.width,
'height':self.height,
'fillColor': self.fillColor,
'outlineColor': self.outlineColor,
'rotAngle': self.rotAngle,
'inputPorts': self.inputPorts,
'iportNumToName' : self.iportNumToName,
'outputPorts': self.outputPorts,
'oportNumToName' : self.oportNumToName,
}
return style
def copy(self):
return self.__class__(
width = self.width,
height = self.height,
rotAngle = self.rotAngle,
fillColor = self.fillColor[:],
outlineColor = self.outlineColor[:],
inputPorts = self.inputPorts.copy(),
iportNumToName = self.iportNumToName[:],
outputPorts = self.outputPorts.copy(),
oportNumToName = self.oportNumToName[:]
)
def getSize(self): return self.width, self.height
def getFillColor(self): return self.fillColor
def getOutlineColor(self): return self.outlineColor
def getAngle(self): return self.rotAngle
class ImageNode(NetworkNode):
#def edit(self, event=None):
#if self.objEditor:
# self.objEditor.top.master.lift()
# return
#from ImageNodeEditor import ImageNodeEditor
#self.objEditor = ImageNodeEditor(self)
def saveStylesDefinition(self):
# now save style in styles folder
from mglutil.util.packageFilePath import getResourceFolderWithVersion
sm = self.editor.nodeStylesManager
styles = sm.getStylesForNode(self)
visionrcDir = getResourceFolderWithVersion()
folder = os.path.join(visionrcDir, 'Vision', 'nodeStyles')
filename = os.path.join(folder, "%s__%s.py"%(
self.library.name.replace('.', '___'), self.__class__.__name__))
f = open(filename, 'w')
f.write("styles = {\n")
default = styles.get('default', styles.keys()[0])
f.write(" 'default' : '%s',\n"%default)
for name, style in styles.items():
if name=='default': continue
f.write(" '%s' : %s,\n"%(name, str(style.getStyle())))
f.write(" }\n")
f.close()
## def getStylesDefinitionSourceCode(self, indent):
## #'EwSignals_v0.1|EwAmpDelaySignal' : {
## # 'default' : 'square80'
## # 'square80' : {'width':80, 'height':80},
## # 'small rectangle' : {'width':200, 'height':120},
## # 'large rectangle' : {'width':300, 'height':240},
## # },
## lines = []
## lines.append(indent+"'%s|%s' : {\n"%(self.library.name, self.__class__.__name__))
## indent1 = indent + ' '
## for name, style in self.styles.items():
## lines.append(indent1+"'%s' : %s,\n"%(name, str(style)))
## lines.append(indent+"},\n")
## return lines
def __init__(self, name='NoName', library=None, iconFileName=None,
iconPath='', **kw):
"""
This class implements a NetworkNode that is rendered using a single
image generated using pycairo
"""
constrkw = kw.pop('constrkw', None)
NetworkNode.__init__(*(self, name, None, constrkw, None, library, 0), **kw)
# posx and posy are upper left corner of BoundingBox(self.innerBox)
self.center= [0,0] # coords of node's center in canvas
self.rotAngle = 0.0 # keep track of rotation angle
self.selectOptions = {}
self.deselectOptions = {}
self.iconPath = iconPath
self.iconFileName = iconFileName
# create the node renderer
from NetworkEditor.drawNode import CairoNodeRenderer
self.renderer = CairoNodeRenderer()
self.posx = None # x coord of upper left corner of the node's image
self.posy = None # y coord of upper left corner of the node's image
self.activeWidth = None # length of not node's box
self.activeheight = None # height of not node's box
self.UL = (None, None) # offset of upper left corner of box in image
# node styles
self.nodeStyle = None
self.currentNodeStyle = None # None means no predefined style is applied
# else it is the name of the style
def resize(self, event):
self.startDrawingResizeBox(event)
def startDrawingResizeBox(self, event):
num = event.num
self.mouseButtonFlag = self.mouseButtonFlag & ~num
canvas = self.network.canvas
canvas.configure(cursor="bottom_right_corner")
x1, y1, x2, y2 = self.getBoxCorners()
self.origx = x1
self.origy = y1
x = canvas.canvasx(event.x)
y = canvas.canvasy(event.y)
self.hasMoved = 0
canvas.bind("<ButtonRelease-%d>"%num, self.endResizeBox)
canvas.bind("<B%d-Motion>"%num, self.resizeBox)
self.resizeBoxID = canvas.create_rectangle(x1, y1, x2, y2, outline='green')
# function to draw the box
def selectionBoxMotion(self, event):
self.ResizeBox(event)
# call back for motion events
def resizeBox(self, event):
canvas = self.network.canvas
#if self.resizeBoIDx: canvas.delete(self.resizeBoxID)
x = canvas.canvasx(event.x)
y = canvas.canvasy(event.y)
# check if the mouse moved only a few pixels. If we are below a
# threshold we assume we did not move. This is usefull for deselecting
# nodes for people who don't have a steady hand (who move the mouse
# when releasing the mouse button, or when the mouse pad is very soft
# and the mouse moves because it is pressed in the pad...)
if abs(self.origx-x) < 10 or abs(self.origy-y) < 10:
self.hasMoved = 0
else:
self.hasMoved = 1
canvas.coords(self.resizeBoxID, self.origx, self.origy, x, y)
x1, y1, x2, y2 = canvas.bbox(self.resizeBoxID)
self.nodeStyle.configure(width=x2-x1, height=y2-y1)
self.boxCorners = self.getBoxCorners()
self.redrawNode()
#print 'ORIG2', self.origx, self.origy, x, y, canvas.bbox(self.resizeBoxID)
# callback for ending command
def endResizeBox(self, event):
canvas = self.network.canvas
canvas.configure(cursor="")
x1, y1, x2, y2 = canvas.bbox(self.resizeBoxID)
width = self.activeWidth = x2-x1
height = self.activeHeight = y2-y1
self.nodeStyle.configure(width=width, height=y2-y1)
self.redrawNode()
canvas.delete(self.resizeBoxID)
num = event.num
self.mouseButtonFlag = self.mouseButtonFlag & ~num
canvas.unbind("<B%d-Motion>"%num)
canvas.unbind("<ButtonRelease-%d>"%num)
del self.origx
del self.origy
del self.resizeBoxID
self.currentNodeStyle = None # set the a style name that is a key in
# ed.nodeStylesManager.styles OR set to None when the style is modified
# but not saved as a style
def getNodeDefinitionSourceCode(self, networkName, indent="",
ignoreOriginal=False):
self.nameInSavedFile = self.getUniqueNodeName()
# specialize this method to save the the system configuration
lines = NetworkNode.getNodeDefinitionSourceCode(
self, networkName, indent=indent, ignoreOriginal=ignoreOriginal)
# save node rotation
if self.rotAngle !=0.0:
lines.append( indent + '%s.rotate(%f)\n'%(
self.nameInSavedFile, self.rotAngle))
from NetworkEditor.macros import MacroNetwork
if isinstance(self.network, MacroNetwork):
if hasattr(self.network.macroNode, 'nameInSavedFile') and \
self.network.macroNode.nameInSavedFile: # we are saving the macro
name = "%s.macroNetwork.nodes[%d]"%(
self.network.macroNode.nameInSavedFile, # <- this break copy of network in macro
self.network.nodeIdToNumber(self._id))
else: # we are copying the network in a macro
name = self.nameInSavedFile
else:
name = self.nameInSavedFile
if self.currentNodeStyle: # we have a predefined style
lines.append( indent + '%s.setStyle("%s")\n'%(
name, self.currentNodeStyle))
else: # the style is modified but not saved as a template
lines.append( indent + 'nodeStyle = %s\n'%self.nodeStyle.getStyle())
lines.append( indent + '%s.nodeStyle.configure(**nodeStyle)\n'%(
name))
return lines
def autoResizeX(self):
return
def drawMapIcon(self, naviMap):
canvas = naviMap.mapCanvas
x0, y0 = naviMap.upperLeft
scaleFactor = naviMap.scaleFactor
c = self.getBoxCorners()
cid = canvas.create_rectangle(
[x0+c[0]*scaleFactor, y0+c[1]*scaleFactor,
x0+c[2]*scaleFactor, y0+c[3]*scaleFactor],
fill='grey50', outline='black', tag=('navimap',))
## import Image
## im = self.imShadow1
## self.scaledImage = im.resize((int(im.size[0]*scaleFactor),
## int(im.size[1]*scaleFactor)), Image.ANTIALIAS)
## self.mapImagetk = ImageTk.PhotoImage(image=self.scaledImage)
## cid = canvas.create_image( x0+self.posx*scaleFactor, y0+self.posy*scaleFactor,
## image=self.mapImagetk)
self.naviMapID = cid
return cid
def deleteIcon(self):
NetworkNode.deleteIcon(self)
if hasattr(self, 'imagetk'):
del self.imagetk # else the selected rendered node remains
if hasattr(self, 'imagetkRot'):
del self.imagetkRot # else the selected rendered node remains
if hasattr(self, 'imagetkSel'):
del self.imagetkSel # else the selected rendered node remains
if hasattr(self, 'imagetkSelRot'):
del self.imagetkSelRot # else the selected rendered node remains
def select(self):
canvas = self.iconMaster
tags = canvas.itemcget(self.id, 'tags').split()
NetworkNode.select(self)
canvas.itemconfigure(self.innerBox, tags=tags+['selected'],
image = self.imagetkSelRot)
def deselect(self):
canvas = self.iconMaster
tags = canvas.itemcget(self.id, 'tags').split()
NetworkNode.deselect(self)
canvas.itemconfigure(self.innerBox, tags=tags,
image = self.imagetkRot)
canvas.dtag(self.innerBox,'selected')
def getColor(self):
return (0.82, 0.88, 0.95, 0.5)
def setColor(self, color):
return
def pickedComponent(self, x, y):
xr = x - self.posx-self.shadowOffset[0] # x relative to image upper left corner
yr = y - self.posy-self.shadowOffset[1] # y relative to image upper left corner
# check if the (x,y) is the position of an input port
for p in self.inputPorts:
px, py = p.posRotated
dx = abs(xr-px)
dy = abs(yr-py)
if dx<10 and dy<10:
return p, 'input'
# check if the (x,y) is the position of an output port
for p in self.outputPorts:
px, py = p.posRotated
dx = abs(xr-px)
dy = abs(yr-py)
if dx<10 and dy<10:
return p, 'output'
# check if we clicked inside the node
p1x, p1y, p2x, p2y = self.boxCorners
#self.network.canvas.create_rectangle(p1x, p1y, p2x, p2y, outline='blue')
angle = self.rotAngle
if angle !=0.0:
# unrotate the (x,y) point
cx, cy = self.nodeCenter[0]+self.posx, self.nodeCenter[1]+self.posy
x, y = rotateCoords((cx,cy), [x, y], angle)
#self.network.canvas.create_rectangle(x-2, y-2, x+2, y+2, outline='red')
if (x>=p1x and x<=p2x) and (y>=p1y and y<=p2y):
# check if we picked resize handle
#if (x-p1x<10 and y-p1y<10):
# print 'UL resize'
# return self, 'resize UL'
if (p2x-x<10 and p2y-y<10):
return self, 'resize'
return self, 'node'
return None, None
def buildIcons(self, canvas, posx, posy, small=False):
"""Build NODE icon with ports etc"""
NetworkNode.buildIcons(self, canvas, posx, posy, small)
# add node editing menu entries
self.menu.add_separator()
self.menu.add_command(label='Rotate', command=self.rotate_cb)
#self.menu.add_command(label='Resize', command=self.resize)
self.stylesMenuTK = Tkinter.StringVar()
self.stylesMenu = Tkinter.Menu(self.menu, tearoff=0,
postcommand=self.fillStyleMenu)
self.menu.add_cascade(label="styles", menu=self.stylesMenu)
def fillStyleMenu(self, event=None):
self.stylesMenu.delete(0, 'end')
self.stylesMenu.add_command(label="Save As ...", command=self.saveStyle)
self.stylesMenu.add_command(label="Set as Default",
command=self.setDefaultStyle, state='disabled')
self.stylesMenu.add_separator()
self.stylesMenu.add_radiobutton(
label='auto', variable=self.stylesMenuTK,
command=self.setStyle_cb, value='auto')
sm = self.editor.nodeStylesManager
styles = sm.getStylesForNode(self)
if styles:
for name, style in styles.items():
if name=='default': continue
self.stylesMenu.add_radiobutton(
label=name, variable=self.stylesMenuTK,
command=self.setStyle_cb, value=name)
if self.currentNodeStyle:
self.stylesMenuTK.set(self.currentNodeStyle)
if self.currentNodeStyle:
# enable Set as Default menu entry
self.stylesMenu.entryconfigure(1, state='normal')
else:
self.stylesMenuTK.set('')
def setDefaultStyle(self):
name = self.stylesMenuTK.get()
self.editor.nodeStylesManager.setDefault(self, name)
self.saveStylesDefinition()
def setStyle_cb(self):
name = self.stylesMenuTK.get()
self.setStyle(name)
def setStyle(self, name):
if name == 'auto':
self.currentNodeStyle = 'auto'
else:
sm = self.editor.nodeStylesManager
styles = sm.getStylesForNode(self)
self.nodeStyle.configure( **styles[name].getStyle() )
self.currentNodeStyle = name
self.redrawNode()
def _saveStyle(self, result):
#self.askNameWidget.withdraw()
self.askNameWidget.deactivate()
if result == 'OK':# or hasattr(result, "widget"):
name = self.askNameWidget.get()
style = self.nodeStyle.getStyle()
sm = self.editor.nodeStylesManager
sm.addStyle(self, name, NodeStyle(**style))
self.currentNodeStyle = name
self.saveStylesDefinition()
def saveStyle(self):
master = self.editor.root
w = Pmw.PromptDialog(
master, title = 'style name',
label_text = "Enter the name for this style",
entryfield_labelpos = 'n',
buttons = ('OK', 'Cancel'), command=self._saveStyle)
sm = self.editor.nodeStylesManager
styles = sm.getStylesForNode(self)
if styles:
nb = len(styles)+1
else:
nb = 1
w.insertentry(0, "custom%d"%nb)
w.component('entry').selection_range(0, Tkinter.END)
w.component('entry').focus_set()
w.component('entry').bind('<Return>', self._saveStyle)
w.geometry(
'+%d+%d' % (master.winfo_x()+200,
master.winfo_y()+200))
self.askNameWidget = w
w.activate()
def drawNode(self, sx, sy, line, fill, macro, padding):
renderer = self.renderer
# render the node shape
renderer.makeNodeImage(sx, sy, line, fill, macro)
self.UL = list(renderer.ul)
# add ports
#ip = self.inputPortsDescr
#for pn in range(len(ip)):
# # find the position in image
# x, y , size, vector, line, fill, outline, label = ip.getDrawingParams(
# pn, self)
#print 'ZZZZZZZZZZ', self.nodeStyle.iportNumToName
## def drawInputPort(port, portStyle):
## port.vector = portStyle['vector']
## port.vectorRotated = portStyle['vector']
## x, y = self.nodeStyle.getPortXY(portStyle, self)
## renderer.drawPort('in', x, y, portStyle)
## port.posRotated = [x,y]
## port.pos = (x,y)
## if macro:
## pn = 0
## for op in self.macroNetwork.ipNode.outputPorts[1:]:
## ip = op.connections[0].port2
## node = ip.node
## portStyle = node.nodeStyle.inputPorts[ip.name]
## print 'Drawing macro input', ip.name, portStyle
## drawInputPort(ip, portStyle)
## else:
## for pn, portName in enumerate(self.nodeStyle.iportNumToName):
## if not self.widgetDescr.has_key(portName):
## portStyle = self.nodeStyle.inputPorts[portName]
## port = self.inputPorts[pn]
## drawInputPort(port, portStyle)
for pn, portName in enumerate(self.nodeStyle.iportNumToName):
portStyle = self.nodeStyle.inputPorts[portName]
port = self.inputPorts[pn]
port.vector = portStyle['vector']
port.vectorRotated = portStyle['vector']
x, y = self.nodeStyle.getPortXY(portStyle, self)
#edge = op[pn]['edge']
#renderer.drawPort('out', x, y, size, vector, line, fill, outline, label, edge)
renderer.drawPort('in', x, y, portStyle)
port.posRotated = [x,y]
port.pos = (x,y)
#op = self.outputPortsDescr
#for pn in range(len(op)):
# # find the position
# x, y, size, vector, line, fill, outline, label = op.getDrawingParams(
# pn, self)
# #print 'DRAWNODE1', self.name, pn, vector
for pn, portName in enumerate(self.nodeStyle.oportNumToName):
portStyle = self.nodeStyle.outputPorts[portName]
port = self.outputPorts[pn]
port.vector = portStyle['vector']
port.vectorRotated = portStyle['vector']
x, y = self.nodeStyle.getPortXY(portStyle, self)
#edge = op[pn]['edge']
#renderer.drawPort('out', x, y, size, vector, line, fill, outline, label, edge)
renderer.drawPort('out', x, y, portStyle)
port.posRotated = [x,y]
port.pos = (x,y)
renderer.drawLabel(self.name, padding)
if self.iconFileName:
filename = os.path.join(self.iconPath, self.iconFileName)
renderer.drawIcon(filename)
def getDefaultPortsStyleDict(self):
ipStyles = []
# count visible ports
ct = 0
for p in self.inputPortsDescr:
if not self.widgetDescr.has_key(p['name']): ct += 1
incr = 1.0/(ct+1)
for n, pd in enumerate(self.inputPortsDescr):
ipStyles.append( (pd['name'], {
'ulrpos':((n+1)*incr,0), 'vector':(0,1), 'size':15,
'fill':(1,1,1,1), 'line':(0.28, 0.45, 0.6, 1.), 'edge':'top',
'outline':(0.28, 0.45, 0.6, 1.), 'label':pd['name'],
}))
opStyles = []
incr = 1.0/(len(self.outputPortsDescr)+1)
for n, pd in enumerate(self.outputPortsDescr):
opStyles.append( (pd['name'], {
'llrpos':((n+1)*incr,0), 'vector':(0,-1), 'size':15,
'fill': (1,1,1,1), 'line':(0.28, 0.45, 0.6, 1.), 'edge':'bottom',
'outline':(0.28, 0.45, 0.6, 1.), 'label':pd['name'],
}))
return ipStyles, opStyles
def computeDefaultNodeSize(self):
renderer = self.renderer
## compute the size needed for the node
# get size of label
x_bearing, y_bearing, width, height = renderer.getLabelSize(self.name)
iconwidth = iconheight = 0
if self.iconFileName:
iconwidth = 20
iconheight = 20 - 10 # -10 is minus the port label height
width += iconwidth
height += iconheight
# here we compute how much space we need around the label for port icons and labels
# port label are written using "Sans', size 10 which is 8 pixels heigh
# for now we add 10 above the label and 10 below for the label
# then we add maxPortSize / 2 above and below for the ports glyph
# on the sides we will all the max of the port label length + 4 + max port glyph / 2
maxPortSize = 0
if self.iconFileName:
maxPortLabLen = {'left':10, 'right':0, 'top':0, 'bottom':0}
maxPortLabHeight = {'left':0, 'right':0, 'top':10, 'bottom':0}
else:
maxPortLabLen = {'left':0, 'right':0, 'top':0, 'bottom':0}
maxPortLabHeight = {'left':0, 'right':0, 'top':0, 'bottom':0}
sumPortLabLenTop = 0.0
sumPortLabLenBottom = 0.0
for pn, port in enumerate(self.inputPorts):
if self.widgetDescr.has_key(port.name): continue
pd = self.nodeStyle.inputPorts[port.name]
edge = pd['edge']
size = pd['size']
label = pd['label']
if size > maxPortSize: maxPortSize=size
if label:
x_b, y_b, w, h = renderer.getLabelSize(label, 'Sans', size=10)
if edge=='top':
sumPortLabLenTop += w+10
elif edge=='bottom':
sumPortLabLenBottom += w+10
if w > maxPortLabLen[edge]: maxPortLabLen[edge] = w
if h > maxPortLabHeight[edge]: maxPortLabHeight[edge] = h
for pn, port in enumerate(self.outputPorts):
pd = self.nodeStyle.outputPorts[port.name]
edge = pd['edge']
size = pd['size']
label = pd['label']
if size > maxPortSize: maxPortSize=size
if label:
x_b, y_b, w, h = renderer.getLabelSize(label, 'Sans', size=10)
if edge=='top':
sumPortLabLenTop += w+10
elif edge=='bottom':
sumPortLabLenBottom += w+10
if w > maxPortLabLen[edge]: maxPortLabLen[edge] = w
if h > maxPortLabHeight[edge]: maxPortLabHeight[edge] = h
pady = maxPortLabHeight['top'] + maxPortLabHeight['bottom'] + maxPortSize + 2*8
padx = maxPortLabLen['left'] + maxPortLabLen['right'] + maxPortSize + 2*8
padding = {
'left': max(5, maxPortLabLen['left']),
'right': max(5, maxPortLabLen['right']),
'top': max(5, maxPortLabHeight['top']),
'bottom': max(5, maxPortLabHeight['bottom'])
}
sx = max( max(width, sumPortLabLenTop, sumPortLabLenBottom) + iconwidth + 2*8,
max(maxPortLabLen['bottom'], maxPortLabLen['top'], ))
sy = height+pady
#print 'GGGGG', maxPortSize, maxPortLabLen, maxPortLabHeight, width, height, padx, pady, sx, sy
return sx, sy, padding
def makeNodeImage(self, canvas, posx, posy):
renderer = self.renderer
if self.nodeStyle is None: # no styles defined. Happens when we first
# click on a node in the tree
#print 'NO NodeStyle', self.library
if self.library is not None:
color1 = self.library.fillColor
color2 = self.library.outlineColor
else:
color1 = '#FFFFFF'
color2 = '#AAAAAA'
fillColor = [float(x)/256**2 for x in
self.iconMaster.winfo_rgb(color1)]
outlineColor = [float(x)/256**2 for x in
self.iconMaster.winfo_rgb(color2)]
sm = self.editor.nodeStylesManager
stylesDict = sm.getStylesForNode(self)
if stylesDict is None or stylesDict['default']=='auto': # no style available for this class
#print ' no style dict'
# create node Style because it will be used in computeDefaultNodeSize
self.nodeStyle = style = NodeStyle(
width=200, height=200, fillColor=fillColor,
outlineColor=outlineColor)
ipStyles, opStyles = self.getDefaultPortsStyleDict()
style.setInputPortStyles(ipStyles)
style.setOutputPortStyles(opStyles)
sx, sy, padding = self.computeDefaultNodeSize()
style.configure(width=sx, height=sy)
#self.currentNodeStyle = None #'auto'
self.currentNodeStyle = 'auto'
else:
#print ' with style dict'
default = stylesDict['default']
style = stylesDict[default].copy()
self.currentNodeStyle = default
self.nodeStyle = style
sx, sy, padding = self.computeDefaultNodeSize()
elif self.currentNodeStyle == 'auto':
#print 'Auto NodeStyle'
# call to compute padding
sx, sy, padding = self.computeDefaultNodeSize()
style = self.nodeStyle = NodeStyle(width=sx, height=sy)
ipStyles, opStyles = self.getDefaultPortsStyleDict()
style.setInputPortStyles(ipStyles)
style.setOutputPortStyles(opStyles)
else:
#print 'WITH NodeStyle'
# call to compute padding
sx, sy, padding = self.computeDefaultNodeSize()
sx, sy = self.nodeStyle.getSize()
self.activeWidth = sx
self.activeHeight = sy
# render the node shape
fill = self.nodeStyle.getFillColor()
line = self.nodeStyle.getOutlineColor()
rotAngle = self.nodeStyle.getAngle()
#print 'ANGLE', self.nodeStyle.getAngle()
from NetworkEditor.macros import MacroImageNode
macro = isinstance(self, MacroImageNode)
# draw the node
self.drawNode(sx, sy, line, fill, macro, padding)
image = renderer.getPilImage()
self.imShadow1, offset = renderer.addDropShadow()
self.shadowOffset = offset
#self.imShadow1 = image
self.imagetk = ImageTk.PhotoImage(image=self.imShadow1)
self.imagetkRot = self.imagetk
self.imwidth = self.imagetk.width()
self.imheight = self.imagetk.height()
self.boxCorners = self.getBoxCorners()
# assign ports posx and posy
for port in self.inputPorts+self.outputPorts:
x,y = port.pos
port.posx = posx + self.shadowOffset[0] + x
port.posy = posy + self.shadowOffset[0] + y
canvas.itemconfigure(self.innerBox, image=self.imagetk)
# draw image outline
#bb = canvas.bbox(self.innerBox)
#canvas.create_rectangle(*bb, outline='black')
## this could be used to render selected nodes
# draw rectangle around node image bbox
## x1, y1, x2, y2 = renderer.bbox
## self.nodeOutline = canvas.create_rectangle(
## x1+posx, y1+posy, x2+posx, y2+posy, fill='yellow',
## outline='yellow', tags=(self.iconTag,'node'))
## build an image with yellow background for selected state
fill = (1., 1, 0., 0.5)
line = (0.28, 0.45, 0.6, 1.)
self.drawNode(sx, sy, line, fill, macro, padding)
self.imShadow2, offset = renderer.addDropShadow()
#self.imShadow2 = image
self.imagetkSel = ImageTk.PhotoImage(image=self.imShadow2)
self.imagetkSelRot = self.imagetkSel
bb = canvas.bbox(self.innerBox)
self.nodeCenter = (bb[2]-bb[0])*.5, (bb[3]-bb[1])*.5
#self.nodeCenter = (sx*.5, sy*.5)
#print 'ROTATE', rotAngle, self.rotAngle
self.rotate(rotAngle)
def buildNodeIcon(self, canvas, posx, posy, small=False):
renderer = self.renderer
self.iconMaster = canvas
# set posx, posy
self.posx = posx
self.posy = posy
self.innerBox = canvas.create_image(
posx, posy, anchor=Tkinter.NW, # image=self.imagetk,
tags=(self.iconTag,'node'))
self.makeNodeImage(canvas, posx, posy)
self.outerBox = self.innerBox
bb = canvas.bbox(self.innerBox)
#print 'NODE IMAGE BBOX', bb, posx, posy, self.UL, self.activeWidth, self.activeHeight, self.shadowOffset
# draw node's image bounding box
#canvas.create_rectangle(
# *bb, fill='', outline='yellow', tags=(self.iconTag,'node'))
# draw node's box bounding box
#canvas.create_rectangle(
# bb[0]+self.UL[0]+self.shadowOffset[0],
# bb[1]+self.UL[1]+self.shadowOffset[1],
# bb[0]+self.UL[0]+self.shadowOffset[0]+self.activeWidth,
# bb[1]+self.UL[1]+self.shadowOffset[1]+self.activeHeight,
# fill='', outline='green', tags=(self.iconTag,'node'))
#self.nodeCenter = (bb[2]-bb[0])*.5, (bb[3]-bb[1])*.5
self.textId = self.innerBox
self.id = self.innerBox # used to build network.nodesById used for picking
self.iconTag = 'node'+str(self.textId) # used in node.select
#if self.network is not None:
# self.move(posx, posy)
self.hasMoved = False # reset this attribute because the current
# position is now the original position
##
## functions used to rotate Nodes
##
def rotateRelative(self, angle):
canvas = self.iconMaster
self.rotAngle = (self.rotAngle + angle)%360
# center of unrotated image
cx, cy = self.nodeCenter
# rotate node images
imShadowRotated = self.imShadow1.rotate(
self.rotAngle, Image.BICUBIC, expand=1)
self.imagetkRot = ImageTk.PhotoImage(image=imShadowRotated)
imShadowRotated = self.imShadow2.rotate(
self.rotAngle, Image.BICUBIC, expand=1)
self.imagetkSelRot = ImageTk.PhotoImage(image=imShadowRotated)
canvas.itemconfigure(self.innerBox, image=self.imagetkRot)
bb = canvas.bbox(self.innerBox)
#bb = self.boxCorners
rcx, rcy = (bb[2]-bb[0])*.5, (bb[3]-bb[1])*.5
canvas.coords(self.innerBox, self.posx+cx-rcx, self.posy+cy-rcy)
# rotate input ports
# node center in canvas coordinate system
cx = self.posx + self.nodeCenter[0]
cy = self.posy + self.nodeCenter[1]
# node uper left corner in canvas coordinate system
offx = self.posx+self.shadowOffset[0]
offy = self.posy+self.shadowOffset[1]
for p in self.inputPorts:
hpx = p.pos[0]+offx
hpy = p.pos[1]+offy
hpxr, hpyr = rotateCoords( (cx, cy), (hpx, hpy), -self.rotAngle)
p.posRotated = (hpxr-offx, hpyr-offy)
# display hotspots
#canvas.create_rectangle(hpxr-5, hpyr-5, hpxr+5, hpyr+5)
a,b,c,d = rotateCoords( (cx, cy), (0, 0, p.vector[0], p.vector[1]),
self.rotAngle)
p.vectorRotated = [c-a, d-b]
# rotate output ports
for p in self.outputPorts:
hpx = p.pos[0]+offx
hpy = p.pos[1]+offy
hpxr, hpyr = rotateCoords( (cx, cy), (hpx, hpy), -self.rotAngle)
p.posRotated = (hpxr-offx, hpyr-offy)
# draw rectangel on hotspot for debuging
#canvas.create_rectangle(hpxr-5, hpyr-5, hpxr+5, hpyr+5)
a,b,c,d = rotateCoords( (cx, cy), (0, 0, p.vector[0], p.vector[1]),
self.rotAngle)
p.vectorRotated = [c-a, d-b]
#print p.vector, a,b,c,d, p.vectorRotated
def rotate(self, absoluteAngle):
angle = absoluteAngle-self.rotAngle
self.rotateRelative(angle)
def rotate_cb(self):
canvas = self.iconMaster
bb = canvas.bbox(self.innerBox)
# posx and pos y are upper left corner
# self.nodeCenter is center of node relative to posx, posy
cx = self.posx+self.nodeCenter[0]
cy = self.posy+self.nodeCenter[1]
rad = 0.5*max(bb[2]-bb[0], bb[1]-bb[0])+10
#draw a circle with an arrow to indicate node rotation mode
arcid = canvas.create_oval( cx-rad, cy-rad, cx+rad, cy+rad,
outline='green', width=2.0, tags=('arc',))
self._arcid = arcid
canvas.tag_bind(arcid, "<ButtonPress-1>", self.startRotate_cb)
def startRotate_cb(self, event=None):
canvas = self.iconMaster
self._x0 = canvas.canvasx(event.x) - self.posx - self.nodeCenter[0]
self._y0 = canvas.canvasy(event.y) - self.posy - self.nodeCenter[1]
#self._deltaAngle = 0
canvas.itemconfigure(self._arcid, outline='red')
canvas.tag_bind(self._arcid, "<Motion>", self.moveToRotate_cb)
canvas.tag_bind(self._arcid, "<ButtonRelease-1>", self.endRotate_cb)
#self._lineid = canvas.create_line(
# self.posx + self.nodeCenter[0], self.posy + self.nodeCenter[1],
# canvas.canvasx(event.x), canvas.canvasy(event.y),
# fill='green', width=2.0, tags=('arc',))
self._textid = canvas.create_text(
canvas.canvasx(event.x)+10, canvas.canvasy(event.y)-10,
text='%d'%self.rotAngle, fill='black', tags=('arc',))
def fullAngle(self, x0, y0, x1, y1):
n0 = math.sqrt(x0*x0 + y0*y0)
n1 = math.sqrt(x1*x1 + y1*y1)
x0 = x0/n0
y0 = y0/n0
x1 = x1/n1
y1 = y1/n1
tetha = math.acos( (x0*x1 + y0*y1))
if x0*y1-y0*x1 > 0:
return math.degrees(tetha)
else:
return math.degrees(2*math.pi-tetha)
def moveToRotate_cb(self, event=None):
canvas = self.iconMaster
x1 = canvas.canvasx(event.x) - self.posx - self.nodeCenter[0]
y1 = canvas.canvasy(event.y) - self.posy - self.nodeCenter[1]
#canvas.coords(
# self._lineid, self.posx + self.nodeCenter[0],
# self.posy + self.nodeCenter[1],
# canvas.canvasx(event.x), canvas.canvasx(event.y))
angle = self.fullAngle(self._x0, -self._y0, x1, -y1)
self.rotate(15*int(angle/15))
canvas.itemconfigure(self._textid, text='%d'%self.rotAngle)
canvas.coords(self._textid, canvas.canvasx(event.x)+10,
canvas.canvasx(event.y)-10)
for p in self.inputPorts:
for c in p.connections:
c.updatePosition()
for p in self.outputPorts:
for c in p.connections:
c.updatePosition()
def endRotate_cb(self, event=None):
canvas = self.iconMaster
self.iconMaster.delete('arc')
self.nodeStyle.configure(rotAngle=self.rotAngle)
self.currentNodeStyle = None # set the a style name that is a key in
del self._arcid
del self._x0
del self._y0
def updatePosXPosY(self, dx, dy):
"""set node.posx and node.posy after node has been moved"""
self.posx += dx
self.posy += dy
self.boxCorners = self.getBoxCorners()
def getBoxCorners(self):
dx, dy = self.UL
sx, sy = self.shadowOffset
p1x, p1y = self.posx + dx + sx, self.posy + dy + sy,
p2x = self.posx + dx + sx + self.activeWidth
p2y = self.posy + dy + sy + self.activeHeight
return p1x, p1y, p2x, p2y
##
## functions used to move ports
##
def segmentIntersection(self, p0, p1):
canvas = self.iconMaster
# center of unrotated image
cx, cy = self.nodeCenter[0]+self.posx, self.nodeCenter[1]+self.posy
p1x, p1y, p2x,p2y = self.boxCorners
coords = (p1x, p1y, p2x, p1y, p2x, p2y, p1x, p2y, p1x, p1y)
# rotate coords of the box box
coords = rotateCoords((cx,cy), coords, -self.rotAngle)
l = len(coords)
for i in range(0, l, 2):
p2 = (coords[i], coords[i+1])
p3 = (coords[(i+2)%l], coords[(i+3)%l])
xi, yi = seg_intersect(p0, p1, p2, p3)
inSegment( (xi, yi), p2, p3)
if inSegment( (xi, yi), p0, p1) and inSegment( (xi, yi), p2, p3):
#print 'intersection with edge', i, p0, p1, p2, p3, xi, yi
return xi,yi
return None, None
def movePortTo(self, port, x, y):
# x.y are absolute coordinates on the canvas and are expected to be
# on the node's box outline
#
# x and y are potentially on the rotated shape of the box
# we undo the rotation to set the port description, re-create the image
# and rotate the node
#print 'MOVE PORT TO', x, y
angle = self.rotAngle
if angle !=0.0:
# unrotate the (x,y) point
cx, cy = self.nodeCenter[0]+self.posx, self.nodeCenter[1]+self.posy
x, y = rotateCoords((cx,cy), [x,y], self.rotAngle)
# find the port's style description
from ports import ImageInputPort, ImageOutputPort
if isinstance(port, ImageInputPort):
name = self.nodeStyle.iportNumToName[port.number]
pd = self.nodeStyle.inputPorts[name]
else:
name = self.nodeStyle.oportNumToName[port.number]
pd = self.nodeStyle.outputPorts[name]
#print 'BEFORE', pd
# now remove the **rpos entry
for k,v in pd.items():
if k[-4:]=='rpos':
print k, pd[k]
del pd[k]
width = float(self.activeWidth)
height = float(self.activeHeight)
p1x, p1y, p2x, p2y = self.getBoxCorners()
#print p1x, p1y, p2x, p2y
if abs(x-p1x)<2: # left edge
pd['ulrpos'] = (0, (y-p1y)/height)
pd['vector'] = (-1, 0)
#print 'ulrpos1', (x-p1x, y-p1y)
elif abs(x-p2x)<2: # right edge
pd['lrrpos'] = (0, (y-p2y)/height)
pd['vector'] = (1, 0)
#print 'lrrpos2', (x-p2x, y-p2y)
elif abs(y-p1y)<2: # top edge
pd['ulrpos'] = ((x-p1x)/width, 0)
pd['vector'] = (0, 1)
#print 'ulrpos1', (x-p1x, y-p1y), vector
elif abs(y-p2y)<2: # bottom edge
pd['lrrpos'] = ((x-p2x)/width, 0)
pd['vector'] = (0, -1)
#print 'lrrpos2', (x-p2x, y-p2y)
else:
print "ERROR: edge not found", x, y, p1x, p1y, p2x, p2y
pd['edge'] = self.nodeStyle.getEdge(pd)
#print 'AFTER', id(pd), pd
self.rotate(angle)
self.redrawNode()
port._hasMoved = True
def rename(self, name, tagModified=True):
"""Rename a node. remember the name has changed, resize the node if
necessary"""
if name == self.name or name is None or len(name)==0:
return
# if name contains ' " remove them
name = name.replace("'", "")
name = name.replace('"', "")
self.name=name
self.redrawNode()
if tagModified is True:
self._setModified(True)
def redrawNode(self):
self.makeNodeImage(self.iconMaster, self.posx, self.posy)
# update all connections
for port in self.inputPorts+self.outputPorts:
for c in port.connections:
if c.id:
c.updatePosition()
def movePortToRelativeLocation(self, port, corner, dx, dy):
# move a port to a position relative to one of its corners
# corner can be ul, ll, ur, or lr string
# dx, dy are relative displacements from the corner point
p1x, p1y, p2x,p2y = self.boxCorners
if corner=='ul':
cornerx, cornery = p1x, p1y
elif corner=='ll':
cornerx, cornery = p1x, p2y
elif corner=='ur':
cornerx, cornery = p2x, p1y
elif corner=='lr':
cornerx, cornery = p2x, p2y
self.movePortTo(port, cornerx+dx, cornery+dy)
def movePortToRelativePos(self, port, corner, edge, percentx, percenty):
# move a port to a position specified by a corner and a percent of edge length
angle = self.rotAngle
if angle !=0.0:
# unrotate the (x,y) point
cx, cy = self.nodeCenter[0]+self.posx, self.nodeCenter[1]+self.posy
x, y = rotateCoords((cx,cy), [x,y], self.rotAngle)
# find the port's style description
from ports import ImageInputPort, ImageOutputPort
if isinstance(port, ImageInputPort):
name = self.nodeStyle.iportNumToName[port.number]
pd = self.nodeStyle.inputPorts[name]
else:
name = self.nodeStyle.oportNumToName[port.number]
pd = self.nodeStyle.outputPorts[name]
## # find the port's description
## found = False
## for p, pd in zip(self.inputPorts, self.inputPortsDescr):
## if p==port:
## found = True
## break
## if not found:
## for p, pd in zip(self.outputPorts, self.outputPortsDescr):
## if p==port:
## found = True
## break
# now remove the **rpos entry
for k,v in pd.items():
if k[-4:]=='rpos':
del pd[k]
p1x, p1y, p2x,p2y = self.boxCorners
width = p2x-p1x
height = p2y-p1y
if corner=='ul':
pd['ulrpos'] = (percentx, percenty)
elif corner=='ll':
pd['llrpos'] = (percentx, percenty)
elif corner=='ur':
pd['urrpos'] = (percentx, percenty)
elif corner=='lr':
pd['lrrpos'] = (percentx, percenty)
if edge=='left':
pd['vector'] = (-1, 0)
elif edge=='right':
pd['vector'] = (1, 0)
elif edge=='top':
pd['vector'] = (0, 1)
elif edge=='bottom':
pd['vector'] = (0, -1)
self.makeNodeImage(self.iconMaster, self.posx, self.posy)
self.rotate(angle)
# update all connections
for p in self.inputPorts+self.outputPorts:
for c in p.connections:
if c.id:
c.updatePosition()
port._hasMoved = True
#n = WarpIV.ed.currentNetwork.nodes[0]
class ImageDataNode(ImageNode):
"""
Subclass ImageNode to render a node as a circle with an input at the top
and an output at the bottom (use for WarpIV data
"""
def drawMapIcon(self, naviMap):
canvas = naviMap.mapCanvas
x0, y0 = naviMap.upperLeft
scaleFactor = naviMap.scaleFactor
c = self.getBoxCorners()
cid = canvas.create_rectangle(
[x0+c[0]*scaleFactor, y0+c[1]*scaleFactor,
x0+c[2]*scaleFactor, y0+c[3]*scaleFactor],
fill='grey50', outline='black', tag=('navimap',))
## import Image
## im = self.imShadow1
## self.scaledImage = im.resize((int(im.size[0]*scaleFactor),
## int(im.size[1]*scaleFactor)), Image.ANTIALIAS)
## self.mapImagetk = ImageTk.PhotoImage(image=self.scaledImage)
## cid = canvas.create_image( x0+self.posx*scaleFactor, y0+self.posy*scaleFactor,
## image=self.mapImagetk)
self.naviMapID = cid
return cid
def getDefaultPortsStyleDict(self):
ipStyles = []
ipStyles.append( ('name', {
'ulrpos':(0.1,0), 'vector':(0,1), 'size':15,
'fill':(1,1,1,1), 'line':(0.28, 0.45, 0.6, 1.), 'edge':'top',
'outline':(0.28, 0.45, 0.6, 1.), 'label':'name',
}))
ipStyles.append( ('value', {
'ulrpos':(0.5,0), 'vector':(0,1), 'size':15,
'fill':(1,1,1,1), 'line':(0.28, 0.45, 0.6, 1.), 'edge':'top',
'outline':(0.28, 0.45, 0.6, 1.), 'label':'value',
}))
opStyles = []
opStyles.append( ('output1', {
'llrpos':(0.5,0), 'vector':(0,-1), 'size':15,
'fill': (1,1,1,1), 'line':(0.28, 0.45, 0.6, 1.), 'edge':'bottom',
'outline':(0.28, 0.45, 0.6, 1.), 'label':'output1',
}))
return ipStyles, opStyles
def drawNode(self, sx, sy, line, fill, macro, padding):
renderer = self.renderer
self.activeWidth = sx
self.activeHeight = sy
border = renderer.border
renderer.makeCircleNodeImage(sx, sy, line, fill, macro)
self.UL = list(renderer.ul)
port = self.inputPorts[1] # only draw second port for value
portStyle = self.nodeStyle.inputPorts[port.name]
port.vector = portStyle['vector']
port.vectorRotated = portStyle['vector']
x, y = self.nodeStyle.getPortXY(portStyle, self)
#print 'ZZZZZZZ', x, y, border+sx*.5
#x, y = border+sx*.5, border+portStyle.get('size', 10)*.5
portStyle['label'] = None
renderer.drawPort('in', x, y, portStyle)
port.posRotated = [x,y]
port.pos = (x,y)
port = self.outputPorts[0]
portStyle = self.nodeStyle.outputPorts[self.outputPorts[0].name]
port.vector = portStyle['vector']
port.vectorRotated = portStyle['vector']
x, y = self.nodeStyle.getPortXY(portStyle, self)
#x, y = border+sx*.5, border+sy-portStyle.get('size', 10)*.5
portStyle['label'] = None
renderer.drawPort('out', x, y, portStyle)
port.posRotated = [x,y]
port.pos = (x,y)
padding = {'left':5, 'top':0, 'right':5, 'bottom':5}
renderer.drawLabel(self.name, padding)
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