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#########################################################################
#
# Date: Nov. 2012 Author: Michel Sanner
#
# sanner@scripps.edu
#
# The Scripps Research Institute (TSRI)
# Molecular Graphics Lab
# La Jolla, CA 92037, USA
#
# Copyright: Michel Sanner and TSRI
#
#########################################################################
from NetworkEditor.net import AddNodeEvent, ConnectNodes, \
DeleteNodesEvent, DeleteConnectionsEvent
from mglutil.util.callback import CallbackFunction
import weakref
class NavigationMap:
"""
draw a small representation of the total canvas area with a rectangle
showing the outline of the visible portion of the map
"""
def __init__(self, network, scrolledCanvas, mapCanvas, scaleFactor=0.05):
self.network = weakref.ref(network)
editor = network.editor
self.editor = weakref.ref(editor)
self.mapCanvas = mapCanvas # where we draw the map
self.sc_canvas = scrolledCanvas # where the network
self.scaleFactor = scaleFactor
canvas = self.netCanvas = scrolledCanvas.component('canvas')
# find total size of the canvas
bbox = map(int, canvas.configure('scrollregion')[-1].split(' ',-1))
# compute map width and height
self.width = (bbox[2]-bbox[0])*scaleFactor
self.height = (bbox[3]-bbox[1])*scaleFactor
self.upperLeft = (0,0)
# override callback for scroll bar to moce map to keep
# it in the upperLeft corner of the Network
cb = CallbackFunction(self.moveMapx, 'y')
scrolledCanvas.component('vertscrollbar').configure(command=cb)
cb = CallbackFunction(self.moveMapx, 'x')
scrolledCanvas.component('horizscrollbar').configure(command=cb)
# register interest in event that add items to the minimap
editor.registerListener(AddNodeEvent, self.handleAddNode)
editor.registerListener(ConnectNodes, self.handleConnectNodes)
editor.registerListener(DeleteNodesEvent, self.handleDeleteNodes)
editor.registerListener(DeleteConnectionsEvent,
self.handleDeleteConnections)
# create navi map outline
self.outlineCID = canvas.create_rectangle(
0, 0, self.width, self.height, outline='black', tags=('navimap',))
# draw visible window outline
self.visibleWinOutlineCID = canvas.create_rectangle(
0, 0, 10, 10, outline='blue', width=2,
tags=('navimap','visibleWin',))
mapCanvas.tag_bind(self.visibleWinOutlineCID,
"<ButtonPress-1>", self.moveVisibleWin_cb)
canvas.tag_bind(self.visibleWinOutlineCID,
"<B1-Motion>", self.moveCanvas)
canvas.tag_bind(self.visibleWinOutlineCID,
"<ButtonRelease-1>", self.moveCanvasEnd)
def __del__(self):
self.unregisterCallBacks()
def unregisterCallBacks(self):
editor = self.editor()
editor.unregisterListener(AddNodeEvent, self.handleAddNode)
editor.unregisterListener(ConnectNodes, self.handleConnectNodes)
editor.unregisterListener(DeleteNodesEvent, self.handleDeleteNodes)
editor.unregisterListener(DeleteConnectionsEvent,
self.handleDeleteConnections)
def moveVisibleWin_cb(self, event):
self.lastx = event.x
self.lasty = event.y
canvas = self.mapCanvas
canvas.configure(cursor='hand2')
canvas.itemconfigure(self.visibleWinOutlineCID, outline='green')
def moveCanvas(self, event=None):
ed = self.editor()
dx = (event.x - self.lastx)/self.scaleFactor
dy = (event.y - self.lasty)/self.scaleFactor
canvas = self.netCanvas
xo = max(0, canvas.canvasx(0)+dx)
yo = max(0, canvas.canvasy(0)+dy)
canvas.xview_moveto(xo/float(ed.totalWidth))
canvas.yview_moveto(yo/float(ed.totalHeight))
self.lastx = event.x
self.lasty = event.y
self.moveMapx(None, None, None)
canvas.update_idletasks()
def moveCanvasEnd(self, event=None):
num = event.num
canvas = self.mapCanvas
canvas.configure(cursor='')
def placeVisibleWin(self):
if self.network().showNaviMap:
netCanvas = self.netCanvas
mapCanvas = self.mapCanvas
width = netCanvas.winfo_width()
height = netCanvas.winfo_height()
if width==1 or height==1:
netCanvas.after(100, self.placeVisibleWin)
x0 = netCanvas.canvasx(0)
y0 = netCanvas.canvasy(0)
sc = self.scaleFactor
mapCanvas.coords(self.visibleWinOutlineCID, x0+x0*sc, y0+y0*sc,
x0+(x0+width)*sc, y0+(y0+height)*sc)
mapCanvas.itemconfigure(self.visibleWinOutlineCID, outline='blue')
def moveMapx(self, direction, how, *args):
# call default callback to scroll canvas
canvas = self.netCanvas
if direction=='y':
canvas.yview(how, *args)
elif direction=='x':
canvas.xview(how, *args)
# canvas coords of upper left corner of visible part
x = canvas.canvasx(0)
y = canvas.canvasy(0)
x0, y0 = self.upperLeft
canvas.move('navimap', x-x0, y-y0)
self.upperLeft = (x, y)
self.placeVisibleWin()
##
## do not use self.mapCanvas but instead use object.network.naviMap as
## ed.refreshNet_cb will recreate a new NaviMap which will be diffrent
## from the one register in the call back
##
def handleAddNode(self, event):
n = event.node
naviMap = n.network.naviMap
if n.network == naviMap.network():
n.drawMapIcon(naviMap)
def handleConnectNodes(self, event):
c = event.connection
naviMap = c.network.naviMap
if c.network == naviMap.network():
c.drawMapIcon(c.network.naviMap)
def handleDeleteNodes(self, event):
for n in event.nodes:
naviMap = n.network.naviMap
if n.network != naviMap.network():
continue # this node is not on this map
mapCanvas = naviMap.mapCanvas
mapCanvas.delete(n.naviMapID)
for p in n.inputPorts:
for c in p.connections:
mapCanvas.delete(c.naviMapID)
for p in n.outputPorts:
for c in p.connections:
mapCanvas.delete(c.naviMapID)
def handleDeleteConnections(self, event):
for c in event.connection:
naviMap = c.network.naviMap
if c.network == naviMap.network():
c.network.naviMap.mapCanvas.delete(c.naviMapID)
def printEvent(self, event):
print event
def clearMap(self):
pass
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