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<title>Togl C API</title>
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<h1 align="center">Togl C API</h1>
<h2>Contents</h2>
<ul>
<li><a href="#compile">Compling and linking C Togl Functions</a>
<li><a href="#setup">Setup and Initialization Functions</a>
<ul>
<li><code>Togl_Init</code>,
<code>Togl_InitStubs</code>
</ul>
<li><a href="#drawing">Drawing-related Commands</a>
<ul>
<li><code>Togl_PostRedisplay</code>,
<code>Togl_SwapBuffers</code>,
<code>Togl_MakeCurrent</code>,
<code>Togl_SwapInterval</code>
</ul>
<li><a href="#query">Query Functions</a>
<ul>
<li><code>Togl_Ident</code>,
<code>Togl_Width</code>,
<code>Togl_Height</code>,
<code>Togl_Interp</code>,
<code>Togl_TkWin</code>,
<code>Togl_GetProcAddr</code>,
<code>Togl_ContextTag</code>
<code>Togl_UpdatePending</code>
</ul>
<li><a href="#index">Color Index Mode Functions</a>
<ul>
<li><code>Togl_AllocColor</code>,
<code>Togl_FreeColor</code>,
<code>Togl_SetColor</code>
</ul>
<li><a href="#font">Font Functions</a>
<ul>
<li><code>Togl_LoadBitmapFont</code>,
<code>Togl_UnloadBitmapFont</code>,
<code>Togl_WriteObj</code>,
<code>Togl_WriteChars</code>
</ul>
<li><a href="#client">Client Data Functions</a>
<ul>
<li><code>Togl_SetClientData</code>,
<code>Togl_GetClientData</code>
</ul>
<li><a href="#overlay">Overlay Functions</a>
<ul>
<li><code>Togl_UseLayer</code>,
<code>Togl_ShowOverlay</code>,
<code>Togl_HideOverlay</code>,
<code>Togl_PostOveralyRedisplay</code>,
<code>Togl_ExistsOverlay</code>,
<code>Togl_GetOverlayTransparentValue</code>,
<code>Togl_IsMappedOverlay</code>,
<code>Togl_AllocColorOverlay</code>,
<code>Togl_FreeColorOverlay</code>
</ul>
<li><a href="#stereo">Stereo Functions</a>
<ul>
<li><code>Togl_Drawbuffer</code>,
<li><code>Togl_Clear</code>
<li><code>Togl_Frustum</code>
<li><code>Togl_Ortho</code>
<li><code>Togl_NumEyes</code>
</ul>
<li><a href="#image">Image Functions</a>
<ul>
<li><code>Togl_TakePhoto</code>
</ul>
<li><a href="#convert">Conversion Functions</a>
<ul>
<li><code>Togl_GetToglFromObj</code>,
<li><code>Togl_GetToglFromName</code>
</ul>
</ul>
<hr>
<h2><a name="compile">Compling and linking C Togl Functions</a></h2>
<p>
All Togl functions are found in the Togl header file.
<blockquote>
<code>
#include "togl.h"
</code>
</blockquote>
<p>
For portability, you should include the <code>togl.h</code> header
before any other OpenGL headers
so it will compile on Microsoft Windows.
<p>
Before calling any Togl functions, you need to initialize it.
Regardless if you're using stubs (by defining <code>USE_TOGL_STUBS</code>)
or not, the following code will properly initialize togl:
<blockquote><pre>
if (Tcl_InitStubs(interp, "8.1", 0) == NULL
|| Togl_InitStubs(interp, "2.0", 0) == NULL) {
/* fail */
}
</pre></blockquote>
<p>
If you are using a prebuilt binary distribution,
you should be sure to define <code>USE_TOGL_STUBS</code> beforehand.
<p>
See the source for the demo programs in the Togl source distribution
for working examples.
<h3>Linking</h3>
<p>
If you are using a prebuilt binary,
be sure to link against the stub library.
On Microsoft Windows,
link against <code>Toglstub20.lib opengl32.lib user32.lib gdi32.lib</code>,
on Apple Mac OS X,
link against <code>-lToglstub2.0 -framework OpenGL</code>,
on other platforms,
link against <code>-lToglstub2.0 -lGLU -lGL -lm</code>.
<p>
If building your own Togl package,
you can use the stubs interface or link in the Tcl and Tk libraries as well.
If using the stubs interface, link as shown above.
Otherwise:
on Microsoft Windows,
link against <code>Togl20.lib tk84.lib tcl84.lib opengl32.lib user32.lib gdi32.lib</code>,
on Apple Mac OS X,
link against <code>-lTogl2.0 -framework Tk -framework Tcl -framework OpenGL</code>,
on other platforms,
link against <code>-lTogl2.0 -ltk8.4 -ltcl8.4 -lGLU -lGL -lm</code>.
<h2><a name="setup">Setup and Initialization Functions</a></h2>
<dl>
<dt><code>int Togl_Init(Tcl_Interp *interp)</code>
<dd>
Initializes the Togl module. This is typically called from the
Tk_Main() function
or other Tcl package initialization function that is directly linked
to the Togl (shared) library.
It is also indirectly called via
Tcl's <code>package require Togl</code> command.
</dl>
<dl>
<dt>
<code>const char *Togl_InitStubs(Tcl_Interp *interp, const char *version, int exact)</code>
<dd>
Loads the Togl package into the given <code>interp</code>reter
and initializes it.
<code>version</code> should be <code>"2.0"</code> or higher.
This is typically called from C/C++ code that accesses Togl's C API
and has installed Togl into the standard TCL hierarchy.
See the Tcl InitStubs(3) or the Tk TkInitStubs(3) manual pages for
more information.
</dl>
<h2><a name="drawing">Drawing-related Commands</a></h2>
<dl>
<dt><code>void Togl_PostRedisplay(Togl *togl)</code>
<dd>
Signals that the widget should be redrawn. When Tk is next idle,
the <code>displaycommand</code> callback will be invoked.
</dl>
<dl>
<dt><code>void Togl_SwapBuffers(const Togl *togl)</code>
<dd>
Swaps the front and back color buffers for a double-buffered widget.
glFlush() is executed if the window is single-buffered. So this call
works for both single- and double-buffered contexts. This is
typically called in the <code>displaycommand</code> callback function.
</dl>
<dl>
<dt><code>void Togl_MakeCurrent(const Togl *togl)</code>
<dd>
Sets the current rendering context to the given widget. This is done
automatically before any Togl callback functions is called. So the
call is only needed if you have multiple widgets with separate OpenGL
contexts. If the argument is NULL, then the rendering context is cleared
and subsequent OpenGL commands will fail.
</dl>
<dl>
<dt><code>Bool Togl_SwapInterval(const Togl *togl, int interval)</code>
<dd>
Returns 1 (true) if sucessful.
Attempts to change the maximum refresh rate
by setting the minimum number of cycles between successive swap buffers.
For benchmarking purposes, you should set the swap interval to 0.
</dl>
<h2><a name="query">Query Functions</a></h2>
<dl>
<dt><code>char *Togl_Ident(const Togl *togl)</code>
<dd>
Returns a pointer to the identification string associated with a Togl
widget or NULL if there's no identifier string.
</dl>
<dl>
<dt><code>int Togl_Width(const Togl *togl)</code>
<dd>
Returns the width of the given Togl widget. Typically called in the
<code>reshapecommand</code> callback function.
</dl>
<dl>
<dt><code>int Togl_Height(const Togl *togl)</code>
<dd>
Returns the height of the given Togl widget. Typically called in the
<code>reshapecommand</code> callback function.
</dl>
<dl>
<dt><code>Tcl_Interp *Togl_Interp(const Togl *togl)</code>
<dd>
Returns the Tcl interpreter associated with the given Togl widget.
</dl>
<dl>
<dt>
<code>Tk_Window Togl_TkWin(const Togl *togl)</code>
<dd>
Returns the Tk window associated with the given Togl widget.
</dl>
<dl>
<dt><code>Togl_FuncPtr Togl_GetProcAddr(const char *funcname)</code>
<dd>
Platform-independent way to get OpenGL function pointers from a
function name.
Note that in Windows (WGL) versions that
"the extension function addresses are unique for each pixel format.
All rendering contexts of a given pixel format
share the same extension function addresses."
And on *nix (GLX/X11) platforms,
"the function pointers returned are context independent"
(Linux ABI documentation).
The Mac OS X (AGL) platform acts like a *nix platform.
</dl>
<dl>
<dt><code>int Togl_ContextTag(const Togl *t)</code>
<dd>
Returns an integer that represents the context tag.
All Togl widgets with the same context tag share display lists.
</dl>
<dl>
<dt><code>Bool Togl_UpdatePending(const Togl *t)</code>
<dd>
Returns 1 (true) if the window should be redrawn. See Togl_PostRedisplay.
</dl>
<h2><a name="index">Color Index Mode Functions</a></h2>
<p>
These functions are only used for color index mode.
<dl>
<dt><code>unsigned long Togl_AllocColor(Togl *togl, float red, float green, float blue)</code>
<dd>
Allocate a color from a read-only colormap. Given a color specified
by red, green, and blue return a colormap index (aka pixel value)
whose entry most closely matches the red, green, blue color. Red,
green, and blue are values in [0,1]. This function is only used in
color index mode when the <code>-privatecmap</code> option is false.
</dl>
<dl>
<dt><code>void Togl_FreeColor(Togl *togl, unsigned long index)</code>
<dd>
Free a color in a read-only colormap. Index is a value which was
returned by the Togl_AllocColor() function. This function is only
used in color index mode when the <code>-privatecmap</code> option
is false.
</dl>
<dl>
<dt><code>void Togl_SetColor(Togl *togl,
int index, float red, float green, float blue)</code>
<dd>
Load the colormap entry specified by index with the given red, green
and blue values. Red, green, and blue are values in [0,1]. This
function is only used in color index mode when the
<code>-privatecmap</code> option is true.
</dl>
<h2><a name="font">Font Functions</a></h2>
<p>
These functions provide an interface to the simple bitmap font capabilities
that every OpenGL implementation provides.
Better font support is found in other C APIs, <i>e.g.</i>,
<a href="http://quesoglc.sourceforge.net/">QuesoGLC</a>
or <a href="http://sourceforge.net/projects/ftgl">FTGL</a>.
<dl>
<dt><code>GLuint Togl_LoadBitmapFont(Togl *togl,
const char *fontname)</code>
<dd>
Load the named font as a set of glBitmap display lists.
<var>fontname</var> may be any of the font description styles
accepted by the Tk font command.
For maximum portability, one of the standard Tk fonts,
<b>Courier</b>, <b>Times</b>, and <b>Helvetica</b>, should be used.
Unicode fonts are treated as if they have only have an 8-bit index
(so poorly).
After Togl_LoadBitmapFont() has been called, returning <var>fontbase</var>,
you can render a string <em>s</em> with:
<blockquote>
<code>
glListBase(fontbase);<br>
glCallLists(strlen(s), GL_BYTE, s);
</code>
</blockquote>
Zero is returned if this function fails.
</dl>
<dl>
<dt><code>int Togl_UnloadBitmapFont(Togl *togl, Tcl_Obj *toglfont)
</code>
<dd>
Destroys the bitmap display lists created by by Togl_LoadBitmapFont().
</dl>
<dl>
<dt><code>int Togl_WriteChars(const Togl *togl, const Tcl_Obj *toglfont, const char *str, int len)
</code>
<dd>
</dl>
<dl>
<dt><code>int Togl_WriteObj(const Togl *togl, const Tcl_Obj *toglfont, Tcl_Obj *obj)
</code>
<dd>
Tcl_Obj interface to <code>Tcl_WriteChars</code>.
</dl>
<h2><a name="client">Client Data Functions</a></h2>
<dl>
<dt><code>void Togl_SetClientData(Togl *togl, ClientData clientData)</code>
<dd>
<em>clientData</em> is a pointer to an arbitrary user data structure.
Each Togl struct has such a pointer.
This function sets the Togl widget's client data pointer.
</dl>
<dl>
<dt><code>ClientData Togl_GetClientData(const Togl *togl)</code>
<dd>
<em>clientData</em> is a pointer to an arbitrary user data structure.
Each Togl struct has such a pointer.
This function returns the Togl widget's client data pointer.
</dl>
<h2><a name="overlay">Overlay Functions</a></h2>
<p>
These functions are modelled after GLUT's overlay sub-API.
<dl>
<dt><code>void Togl_UseLayer(Togl *togl, int layer)</code>
<dd>
Select the layer into which subsequent OpenGL rendering will be
directed. <em>layer</em> may be either <em>TOGL_OVERLAY</em> or
<em>TOGL_NORMAL</em>.
</dl>
<dl>
<dt><code>void Togl_ShowOverlay(Togl *togl)</code>
<dd>
Display the overlay planes, if any.
</dl>
<dl>
<dt><code>void Togl_HideOverlay(Togl *togl)</code>
<dd>
Hide the overlay planes, if any.
</dl>
<dl>
<dt><code>void Togl_PostOverlayRedisplay(Togl *togl)</code>
<dd>
Signal that the overlay planes should be redraw.
When Tk is next idle,
the <code>overlaydisplaycommand</code> callback will be invoked.
</dl>
<dl>
<dt><code>int Togl_ExistsOverlay(Togl *togl)</code>
<dd>
Returns 1 if overlay planes exist, 0 otherwise.
</dl>
<dl>
<dt><code>int Togl_GetOverlayTransparentValue(const Togl *togl)</code>
<dd>
Returns the color index of the overlay's transparent pixel value.
</dl>
<dl>
<dt><code>int Togl_IsMappedOverlay(const Togl *togl)</code>
<dd>
Returns 1 if the overlay planes are currently displayed, 0 otherwise.
</dl>
<dl>
<dt><code>unsigned long Togl_AllocColorOverlay(const Togl *togl,
float red, float green, float blue)</code>
<dd>
Allocate a color in the overlay planes. Red, green, and blue are
values in [0,1]. Return the color index or -1 if the allocation
fails.
</dl>
<dl>
<dt><code>void Togl_FreeColorOverlay(const Togl *togl, unsigned long index)</code>
<dd>
Free a color which was allocated with Togl_AllocColorOverlay().
</dl>
<h2><a name="stereo">Stereo Functions</a></h2>
<p>
Togl abstracts part of the stereo drawing process to seamlessly
support quad-buffered stereo as well as various alternative stereo
formats.
<dl>
<dt><code>void Togl_DrawBuffer(Togl *togl, GLenum mode)</code>
<dd>
Switch to OpenGL draw buffer.
Should be one of GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT_LEFT, or
GL_FRONT_RIGHT.
It is not possible to draw in the left and right buffers at the same
time in the alternate stereo modes.
</dl>
<dl>
<dt><code>void Togl_Clear(const Togl *togl, GLbitfield mask)</code>
<dd>
Replacement for OpenGL's glClear that takes into account
the alternate stereo mode.
</dl>
<dl>
<dt><code>void Togl_Frustum(const Togl *togl, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far)</code>
<dd>
eyeOffset is the distance from the center line and is negative for the
left eye and positive for right eye.
eyeDist and eyeOffset need to be in the same units as your model space.
In physical space, eyeDist might be 30 inches from the screen
and eyeDist would be +/- 1.25 inch (for a total interocular distance
of 2.5 inches). So you need to convert those values.
</dl>
<dl>
<dt><code>void Togl_Ortho(const Togl *togl, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far)</code>
<dd>
eyeOffset is the distance from the center line and is negative for the
left eye and positive for right eye.
eyeDist and eyeOffset need to be in the same units as your model space.
In physical space, eyeDist might be 30 inches from the screen
and eyeDist would be +/- 1.25 inch (for a total interocular distance
of 2.5 inches). So you need to convert those values.
</dl>
<dl>
<dt><code>int Togl_NumEyes(const Togl *togl)</code>
<dd>
</dl>
<h3>Stereo Example</h3>
<p>
This code works for quad-buffered stereo,
as well as the other stereo modes.
<blockquote><pre>
if (Togl_NumEyes(togl) == 1) {
Togl_DrawBuffer(togl, GL_BACK);
Togl_Clear(togl);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
Togl_Frustum(togl, left, right, bottom, top, near, far);
glMatrixMode(GL_MODELVIEW);
<b><i>draw image</i></b>
} else {
Togl_DrawBuffer(togl, GL_BACK_LEFT);
Togl_Clear(togl);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
Togl_Frustum(togl, left, right, bottom, top, near, far);
glMatrixMode(GL_MODELVIEW);
<b><i>draw left-eye image</i></b>
Togl_DrawBuffer(togl, GL_BACK_RIGHT);
Togl_Clear(togl);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
Togl_Frustum(togl, left, right, bottom, top, near, far);
glMatrixMode(GL_MODELVIEW);
<b><i>draw right-eye image</i></b>
}
Togl_SwapBuffers(togl);
</pre></blockquote>
<h2><a name="image">Image Functions</a></h2>
<p>
<!--description-->
<dl>
<dt><code>int Togl_TakePhoto(Togl *togl, Tk_PhotoHandle photo)</code>
<dd>
Take a photo image of the current Togl window and place it in the
given <code>photo</code> object.
If the window is partially obscured,
either by other windows or by the edges of the display,
the results are undefined in the obscured region.
</dl>
<h2><a name="convert">Conversion Functions</a></h2>
<p>
These functions aid the programmer when writing Togl callback functions.
<dl>
<dt><code>int Togl_GetToglFromObj(Tcl_Interp *interp, Tcl_Obj *obj, Togl **toglPtr)</code>
<dd>
Attempt to return a Togl structure "toglPtr" from the Tcl object "obj".
</dl>
<dl>
<dt><code>int Togl_GetToglFromName(Tcl_Interp *interp, const char *cmdName, Togl **toglPtr)</code>
<dd>
Attempt to return a Togl structure "toglPtr" from the Tcl command name "cmdName".
</dl>
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