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/* "mgt" Copyright (c) 1991 Shodan */
#include "mgt.h"
int lastMoveX, lastMoveY, moveNum, lastTurn;
coordList *lastletters = 0, *lastmarks;
coordList *marks = 0;
coordList *letters = 0;
FUNCTION void clearLast()
{
lastMoveX = lastMoveY = -1;
lastTurn = -1;
moveNum = 0;
curPlayer = t_Black;
}
FUNCTION void highlightLast()
{
(*io->highlightLast) (lastMoveX, lastMoveY, moveNum, lastTurn);
}
static void setLastMovePos(p)
property *p;
{
Token player;
if (p->t==t_Pass) player=p->data.player;
else player=p->t;
if (player==t_White){ lastTurn=1; curPlayer=t_Black;}
else if (player==t_Black) {lastTurn=0;curPlayer=t_White;}
else lastTurn= -1;
if (p->t==t_Pass)
lastMoveX = lastMoveY = PASSVAL;
else if (p->data.stones) {
lastMoveX = p->data.stones->x;
lastMoveY = p->data.stones->y;
} else
lastMoveX = lastMoveY = -1;
}
FUNCTION void doPlace(p, b, t)
property *p;
pBoard b;
piece t;
{
coordList *list;
list = p->data.stones;
while (list) {
placeStone(b, list->x, list->y, t);
list = list->next;
}
if (p->t == t_Black || p->t == t_White){
moveNum++;
setLastMovePos(p);
}
}
FUNCTION void doProps(p, b)
property *p;
pBoard b;
{
letters = NULL;
marks = NULL;
lastTurn= -1;
while (p) {
switch (p->t) {
case t_White:
BUG("t_White ");
doPlace(p, b, P_WHITE);
break;
case t_Black:
BUG("t_Black ");
doPlace(p, b, P_BLACK);
break;
case t_AddWhite:
BUG("t_AddWhite ");
doPlace(p, b, P_WHITE);
break;
case t_AddBlack:
BUG("t_AddBlack ");
doPlace(p, b, P_BLACK);
break;
case t_AddEmpty:
BUG("t_AddEmpty ");
doPlace(p, b, P_NOTHING);
break;
case t_Comment:
break;
case t_Pass:
moveNum++;
setLastMovePos(p);
break;
case t_Mark:
marks = p->data.stones;
break;
case t_Letter:
letters = p->data.stones;
BUG("t_Letter ");
break;
default:
BUG("default ");
}
p = p->next;
}
}
FUNCTION void doPropComment(n)
nodep n;
{
property *p;
if (p = getprop(n, t_Comment))
(*io->displayComment) (p->data.comment);
}
FUNCTION void buildTree0(n, b)
nodep n;
pBoard b;
{
BUG("parent >");
if (n) {
buildTree0(n->parent, b);
BUG("\nprops:");
doProps(n->p, b);
}
}
FUNCTION void buildTree(n, b)
nodep n;
pBoard b;
{
prisoners[0] = 0;
prisoners[1] = 0;
boardClear(b);
(*io->clearComment) ();
BUG("buildTree:\n");
clearLast();
buildTree0(n, b);
doPropComment(n);
}
FUNCTION void setPiece(b, i, j, p)
pBoard b;
int i, j;
piece p;
{
boardSet(b, i, j, p);
(*io->plotPiece) (b, i, j);
}
FUNCTION void updateBoard(dst, new)
pBoard dst, new; /* update dst to look like new */
{
int i, j;
coordList *cl;
for (cl = lastmarks; cl; cl = cl->next)
(*io->plotPiece) (new, cl->x, cl->y);
for (cl = lastletters; cl; cl = cl->next)
(*io->plotPiece) (new, cl->x, cl->y);
lastmarks = marks;
lastletters = letters;
for (i = boardsize; i--;)
for (j = boardsize; j--;) {
if (boardGet(new, i, j) != boardGet(dst, i, j)) {
setPiece(dst, i, j, boardGet(new, i, j));
}
}
if (marks) {
for (cl = marks; cl; cl = cl->next)
(*io->plotMark) (new, cl->x, cl->y);
marks = NULL;
}
if (letters) {
for (i = 0, cl = letters; cl; cl = cl->next, i++)
(*io->plotLetter) (cl->x, cl->y, (i % 26) + 'a');
letters = NULL;
}
}
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